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I vaguely remember solving the same problem by putting the attached dll into game's folder (where WV.exe is). But I am using Win7, so no idea whether it will work with Win10. msvcr71.dll
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Your Wishlist Requested - When Thunder Rolled Aircraft Poll
Dornil replied to WTRAdmin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
MiG-17, MiG-19, F-100, F-8. -
What If Screenshot Thread.......
Dornil replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Dornil replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Flight model question
Dornil replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the infor guys! One question, unrelated to FM: the F-86K available here, in downloads, has its aelirons and flaps somewhat misaligned in-game. However, their positioning is just fine when viewed in LODviewer. I tried tweaking some values in data.ini, but did not succeed. Is it even possible to fix this in data, or does this require access to original 3D model? -
Flight model question
Dornil replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
So, does this mean that the 3D model somehow influence the flight model? Thanks! But what do they do exactly? I mean, does EmptyMass have to be a sum of MassFraction values of all hte components? If the [AircraftData] values contradict those in specific components sections, the what takes priority? -
Flight model question
Dornil replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks' VonS! That was comprehensive! Strange thing happenned yesterday, btw: I took everything related to FM from KAW Sabre and put into Capun's data.ini. And it still spinned, while original KAW 86F-30 did not... Some kind of magic involved?:) A little unrelated note: what do MinExtentPosition/MaxExtentPosition values do? Also, values from [AircraftData] section (EmptyMass, EmptyInertia, ReferenceArea, ReferenceSpan, ReferenceChord, DragArea, CGPosition) - how do they influence the flight behavior of AI or player? Is there some sort of "data.ini for dummies" somewhere? -
Flight model question
Dornil replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I trust you all the way, but still, spin makes flying much more interesting:) That's why I'm trying to understand how to add this "function". -
Flight model question
Dornil replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for clarifying this for me! But I still can't understand the "spin technology"... For one, this is the extract from KAW F-86F-30 data.ini (LeftWing section): This one does not spin when stalled. And this is from Capun's F-86F (same section): This one spins. What is the difference between them?! Or should there be an assymetry between some post-stall values in left and right surface to produce a spin? -
Flight model question
Dornil replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What I mean is: for example I have data.ini's of, say, F-4 and F-86. If I just copy [FlightControl] section (and everything under AI data) from F-86 to F-4's data, does this mean that AI Phantoms will fly exactly as AI Sabres? Or do they take other airframe/engine figures into account as well? Another question: some of the modded aircraft have spin and spin recovery modelled. How was this done? I mean, what sections of data.ini are responsible for spin behaviour? -
Flight model question
Dornil posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have a question: What defines AI's flight behavoir? Only the parameters from [FlightControl] section? Or do the aerodynamics values from the rest of data.ini play their role too? -
Strike Fighters 2 Screenshots Thread
Dornil replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Dornil replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Dornil replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A bad day -
change SPECULAR and GLOSSINES level of LOD models
Dornil replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow, this method really works, and I even managed to do it right, being first time in the HEX editor:) Does anyone know the code to make specular and glossiness higher? Say, by 50-100% compared to Wingwiner's values?