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Everything posted by Centurion-1
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Awesome Paulo, cant believe you did it so quick! For some reason that camo makes it look like an Italian WW2 bomber Enoc good to hear, looking forward to it! Here is something you might see over Iraqi skies at some point:
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Looking good Flogger! Some weathering and dirt and it will look great! The BN looks awesome! Got any ETA on that one? Morteza thx for the info, right now I might not be able to change map objects, maybe further down the road once more pressing issues are out of the way. Yeah Martin anything relating to IRIAF or IRAF is welcome Wrench I'll try to comment out that and see if that fixes it.
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Thanks for the tip Baltika, seems it might be a bit out of the scope of this mod, for now at least. The thing is, if eliminating the jagged airbase edges means losing definition otherwise, I might have to live with the airbase edges. I wish there was a fill function in the TFD editor, would make editing large areas a lot easier. Also, there are two problems with my current map: On some tiles, mostly the mountain ones, the trees are flying. Why? Then, there are visible borders between water tiles even though they are the exact same water color, seems to be related to the water normalmap somehow, there was discussion about in the ODS thread but didn't really understand it.
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Strike Fighters 2 Screenshots
Centurion-1 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Action over the Iranian border with Iraq Cornered Cat Tigers Tiger and its prey Iranian Chicos Swing wing defenders Onwards What happened there? Oh.. that Fight another day -
Well no worries, I am working on it so we can fly this conflict It certainly is one of the most interesting conflicts of the late cold war era regarding weapons and planes employed. BTW since I am upgrading the cockpit for the new Mirage F.1, if anyone has any detailed avionics info on the Mirage F.1E (EQ or otherwise) that would be very welcome! I have fairly good refs for the F.1C and C-200 as well as the CZ and AZ variants (even bought an AZ manual) but the middle-eastern Mirages are kinda hard to get info on.
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OK, is there really no resolution loss with import-export in TE? Seems a 256 color bitmap would not hold super much info, compared to say similar sized 16bit PNG? I tried it and the height was really different when I reimported after adding some noise. Need to test out some more i gather..
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Ah you meant the mountain tile, not the snowy ones Yes, I'll try some other tile to see if there is less repetitive-ness. BTW the TFD tool is awesome. Once I'm done with this imma gonna make me some islands for the archipelago in the Sweden map Is there anyway to edit the heightmap without losing resolution? Do i need TE for that?
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Yeah I have noticed that too Jules, but I favor an incremental approach, so basic stuff before fancy pants editing. With the current system making really nice looking mountains is nigh impossible anyways, but I will try my best!
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Oh yes, I'm not naive about release dates. ASAP = As soon as possible. But the first version is mostly just Thirdwire assets + already released planes and skins. So I might go with the already released albeit slightly incorrect Su-20 if that means getting something out of the door faster for the community to play with, I favor an incremental approach, I does not have to be perfect for a public release. JonathanRL I think did this well, we got releases early and they spurred the development of further assets until there was a pretty damn complete package that adhers to his original vision. So, early version first with what I got (in 1980 neither the MiG-25 nor Mirage F.1EQ were operational). Then, for the next version, maybe the new Su-20 is ready, and maybe even the new Mirage F.1 and/or my MiG-25PD/RB. This certainly gives me incentive to work on those projects. Regarding the terrain Wrench, it is already very much good to go (thanks to you)! My visual tweaks will also be incremental but the basic tile changes are already 80% done. Then I will tweak it more and more for each version.
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I'm counting on it Here is my plan for this mod so far: Version 1: Early Battles (Autumn 1980) -IRIAF and IrAf skins for concerned stock planes (F-4D, F-4E, MiG-21/23, Tu-16/22, Il-28). -RF-4E -Su-20 -Su-22 -F-5E -Spiced up Iran/Iraq terrain -One campaign Release: ASAP, just need to finish up my terrain changes and make/wait for some skins and ini mods. Version 2: Escalation 1981-1984ish NEW Mirage F.1EQ NEW MiG-25PD/RB AH-1J? Mi-25? More campaigns Release depends on the first two assets Version 3: Tanker Wars 1987ish Naval war, convoy escort/strikes Version 4: Operation Praying Mantis USN enters the fray, Naval War
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Stellar work so far everyone! I am really liking the support this project is getting from so many around the community! Here are some screenies from a test mission I did in my standalone install, a large scale Iraqi attack on Tabriz. New MiG-23 skins by Paulopanz Dito. Will be upgraded once Enocs new templates are done. Mountains, again. Slowly chippin away to put snow on all the highest peaks. SweetFx + Stary's SARCASM mod = eyecandy IrAf Tu-22KPD acting as an escort jammer got a little bit too close. Break hard. Intercept!
