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Everything posted by Alexander51
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Yes indeed!! Thank you Tailspin for pointing those of us with this problem in the right direction. Taking the CAT extractor utility and pulling out the WWIVERDUN_DATA.INI, look for the following two paragraphs: [NormalTextureMaterial] UseEffectShader=TRUE <------------------(change to FALSE) EffectShaderName=TerrainEffect2.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] UseEffectShader=TRUE <------------------(change to FALSE) EffectShaderName=WaterEffect2.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,0.900000,1.000000 SpecularPower=1.000000 ZBufferOffset=6.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName=ref_color.bmp TextureStage[02].MipMap=FALSE TextureStage[02].FilterEnabled=TRUE TextureStage[02].StageColorOp=TEXTURE TextureStage[02].StageAlphaOp=DIFFUSE Bullseye! When I exit a mission, I end up at the FE debriefing screen instead of the desktop and thereby staying within the game. Will help lots when hosting a MP session for sure.
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I love this! February and March have been BUSY months as far as add-on aeroplanes for First Eagles. Craigster
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Fabulous!!!!! I love that 'used' and 'beaten up' look you gave to the aircrafts cowling and cockpit areas
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If two wings are better than one ....
Alexander51 replied to a topic in Thirdwire - First Eagles 1&2
Extreme sweetness!!!!!!! -
New Halberstadt DII by Bortdafarm
Alexander51 replied to peter01's topic in Thirdwire - First Eagles 1&2
Ah very good. 500 it is <S> The more bullets the better -
New Halberstadt DII by Bortdafarm
Alexander51 replied to peter01's topic in Thirdwire - First Eagles 1&2
Another FM project for you if you want I threw this together in order to correct the muzzle flash offset for this plane: [internalGun1] SystemType=FIXED_GUN GunTypeName=7.92MM_SPANDAU_LMG08/15 InputName=FIRE_PRIMARY_GUN GunGroup=1 MuzzlePosition=0.17,0.74,0.30 < ------------------ LightPosition=0.17,0.74,0.30 < ----------------- AimAngles=0.0,0.0,0.0 MaxAmmo=400 EjectShells=FALSE EjectPosition=0.0,-0.86,0.65 EjectVelocity=0.0,0.0,-1.0 MinExtentPosition=-0.13,0.89,0.37 MaxExtentPosition=-0.13,0.84,0.33 GunFireAnimationID=7 Craigster -
Hey ya dhasdell! Yes that's a great looking terrain indeed. I was using another winterized terrain mod as it helped with raising the FPS. I was able to turn on the trees in fact, but realized that all I had to do was set horizon to NEAR Craigster
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Getting the Planes to Land after a mission!
Alexander51 replied to jmoscola2012's topic in Thirdwire - First Eagles 1&2
What's up Saganuay? Long time, no see <S> -
Heres a WIP for the Albatross D.II: http://www.simhq.com/forum/ubbthreads.php?...e=1#Post2113456 No idea as to how much work is left before completion.
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What a gigantic machine!!! Thanks again A-Team <S> Craigster
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Hiya Joe <S> Aim point as in: SPAD7_DATA.INI ------------------ .............. .............. .............. [MachineGun] SystemType=FIXED_GUN GunTypeName=303CAL_VICKERS_MK1 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.0941,0.7554,0.5072 AimAngles=0.0,0.0,0.0 <---------- ------------ -------- (?) MaxAmmo=380 EjectShells=TRUE EjectPosition=0.15,-0.1,0.55 EjectVelocity=0.5,0.0,0.3 MinExtentPosition=0.0,0.75, 0.45 MaxExtentPosition=0.2,0.0, 0.55 GunFireAnimationID=4
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Things to come from Third Wire ...
Alexander51 replied to BUFF's topic in Thirdwire - First Eagles 1&2
Wow bloody fantastic mates!! Another amazing way to expand this sim. Well I e-mailed TK with a whole LIST of things that I wish WOULD COME for this sim, but I doubt if he'll take heed. I suppose that he's more into developing something thats moddable and expandable. So far anything to do with the multiplayer component is nothing more than an 'afterthought'. Ah hell I could be totally wrong about this and I hope that I am <S> Looking forward to this new expansion nonetheless. Craigster bubba guy -
Uh oh and I thought the Gotha was hard enough to knock down! Looks very impressive. So when they completed these big birds, did they smash a champagne bottle over its nose prior to wheeling them out of the hangar? So not long now for the Sopwith Triplane I hope? Craigster
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Beautiful DM. Thanks buddy
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Some 3D tweaks that worked for me
Alexander51 replied to rotagen's topic in Thirdwire - First Eagles 1&2
I've got a really old BIOS and couldn't locate the fastwrite info :( Dunno if it has it at all. Ok that other entry you spoke of, the conservativeswapfileusage=1, where would I find that one? Don't have a Radeon card so was referring to step 3 stuff:) Craigster -
Very cool! I'm off to take the EIV for a spin vs. N11 and Farmans. Thx mate <S>
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Get this proggy: http://www.rarlab.com/download.htm <S>
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Bloody marvelous!!! Can't wait :yes:
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I concur! It's been a busy month in itself as far as new add-on aeroplanes. I love this
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Gunsight line of fire alignment.
Alexander51 replied to catch's topic in Thirdwire - First Eagles 1&2
You're very welcome Bro :yes: Glad that we could have all been there for you in this capacity! Craigster dude -
Gunsight line of fire alignment.
Alexander51 replied to catch's topic in Thirdwire - First Eagles 1&2
In the aircrafts data.ini file you can find the section on the guns: [internalGun1] SystemType=FIXED_GUN GunTypeName=7.92MM_SPANDAU_LMG08/15 InputName=FIRE_PRIMARY_GUN GunGroup=1 MuzzlePosition=-0.1568,0.8085,0.5659 LightPosition=-0.1568,0.8085,0.5659 AimAngles=0.0,0.0,0.0 <--------------------------- MaxAmmo=500 EjectShells= EjectPosition=-0.17,-0.15,0.57 EjectVelocity=-1.25,0.0,-0.3 GunFireAnimationID=2 Zeroing those numbers out should make the tracers and sight picture overlay nicely. This seems to do the trick for most of the aeroplanes in-game. -
When will the n17 and 11 released..
Alexander51 replied to jv44kt's topic in Thirdwire - First Eagles 1&2
One down, one more to go -
and sleepier still..............
