I tend to agree with most of what you presented. However if you really
compare flight sims of today to their distant ancestors of 20 years ago,
I'd say they really are a huge improvement visually. This goes for the
ground details as well.
Ok for me the first 'sim' that I ever encountered was one called
"Spitfire 40", and my roommate and I played it on his Commodore
128(?) IBM PC. The cockpit was rendered nicely, but the sky was solid
BLUE and the ground solid GREEN. It was so choppy that it was nearly
impossible to play. The ammo was even unlimited as well. The German
109s looked like birds and when one got on your tail, you see it in the mirror
getting closer and closer (all the while wagging its wings). No matter what you
did, you'd die at that point! This was back in 1986
The next one that I did was called "Their Finest Hour" and, compared to
Spitfire 40, this game was a quantum leap forward! You could take off, land,
do a campaign, do single missions and create your own missions. And the
game ran very nicely on my girlfriends IBM Cordata PC. Good grief I remember
playing that one for HOURS. I would play it until I simply couldn't sit in the
chair any longer because of aches and pains, LOL!
Now when I look at Strike Fighters Project One compared to these ancient
fossils, there is NO comparison really. They can't be compared - period. I
have tried out some old flight games from time to time just for the nostalgia,
but very quickly get tired of them and delete them. The reason is simple in
that flight sims of today look better :yes:
Cheers,
Craigster