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Everything posted by russouk2004
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cockpit Q
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Reflections resolved etc...my tga I made wasnt opaque enough etc... with gauges...I assume from looking at others that rotation is taken as clockwise = Positive number and needle going anti clockwise would be - even if rotation in max says -25.9 say...if needles rotating clockwise you put =Position=25.9 if needle rotates anticlockwise its then Position=-25.9 like pic 1.. 2nd pic... position I know...how is the value amount worked out blued out in pic ?...as in fuel tank thats easy amount of fuel a\c has...but this entry ? -
cockpit Q
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
how does the reflection entry work... do I need just map reflection in texture editor as normal or just prepare a texture and just add it via the cpit ini ? as set to tex ed...in lod viwer the texture shows normal not opaque on gauges....not a biggie as I can use refection tex as main glass gauge texture... cheeeerzzz -
Crotale SAM system
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
GK man...you are a glutton for punishment lol... -
In Regards to Custom Skin Making
russouk2004 replied to A48Racing's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes you can....if you make new folder say 106 Green textureset .ini in the folder must have same name.. ie Name=106 Green Nation= Squadron= StartDefaultDate= Specular=0.300000 Glossiness=0.200000 Reflection=0.000000 ...when you drop that new folder in F106 main folder and start game...it automatically adds the skin name to the planes main ini (not the data,.ini) F106.ini for example.- 37 replies
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- strike fighters 2
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SF2 3ds Max Poly Count Export to LOD?
russouk2004 replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
5000 per mesh max or just about -
Operation Seelöwe
russouk2004 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
indeed -
Strike Fighters 2: Windows 10 Edition up for pre-order
russouk2004 replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
From what I gather its win10 compatability and upgrading DirectX support so latest drivers dont screw things up....I thinkk TKsid it would be DX10\11 compat....- 183 replies
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nearly 18,000 deaths of cv in UK fucking hell...for a small ish island thats insane.
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High Detail Cockpits in SF2
russouk2004 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Show how its done and maybe we can all do it ?...tutorials I found show you need low poly models...or is that just baking normals...? -
High Detail Cockpits in SF2
russouk2004 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Rubbish...I make wonderful cakes lol.....I start to learn baking textures...get mixed up and gave up . :( -
Did you know UK Test Pilot and some aerospace personnel worked at groom on Have Blue...and were part in designing its shape...test pilot I cant recall his name ,was one of the first to fly the 117 cool eh..
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High Detail Cockpits in SF2
russouk2004 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A good detaile texture can look as good as meshes....look at the engine pics I did last night ...looks as good as the meshes did ...maybe do it for the base panel rivets and screws....lower poly count on switches is suprisingly good if smoothed well etc...a good texture can hide a multitude of model sins lol -
Operation Seelöwe
russouk2004 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
looks really good m8 u can almost hear the traffic lol -
3ds max rendering TGA`s
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I forgot you could render good tga`s with max... engine on left ignore prop and casing....engine bits on left are 7000 polys....one on right 14 as long as you have a pure white back it renders a decent tga..tga on left ..alpha channel on right... -
3ds max rendering TGA`s
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Swam..left is meshes right is jpg with bump hard to spot difference. the cylinders and pipework I mean ...the prop hub etc are polys. on both -
3ds max rendering TGA`s
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
tga as in this case fine so long as used in moderation lol....saves 6086 polys being used when not needed :) -
3ds max rendering TGA`s
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Agreed about the performance issues...some csaes like this its even ok with a textured disc to simulate the pipes etc...with a decent bumpmap it would look 3d -
cockpit Q
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cheers bud yeah...I set all needles to the zero or start of a dial or gauge...as in set pointing at 0 for rpm etc...ty m8 -
cockpit Q
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Found answers to most of the problems...last Q...am I correct in thinking the gauge needles pivots axis Y is set to Z axis or am I mixing it up with the way rotors pivots are set to Y axis as some needles seem not to respond correctly when I use Y axis if ste at local in max they work in Y axis... thanks gents... -
B-52 Hangar
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
maybe useful ? NovaGold021.bmp NovaGold008.bmp NovaGold012.bmp inokantoor1close.bmp -
cockpit Q
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
will let you know when get to test it later in game....going over all the bits to check for typos and any errors....just realised...as my H-19 isnt finished yet....when I try pit...its just a case of checking the helo I test it on...look in data.in for the items to alter....brilliant...yakarov ur awesome m8 ty -
B-52 Hangar
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Check out FSX and FS2004 etc theres loads of good freeware texures for offices and military buildings about.. -
cockpit Q
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thats clearer thanks guys.....got it yak if I want rudders animated and legs and feet move..... I have this below...I have the feet move and lower legs move with the rudders...(looks better) would below work ? [RudderPedal_PilotLFoot] Type=RUDDER_PEDAL NodeName=RudderR01 MovementType=ROTATION_X Set[01].Position=-10 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=10 Set[03].Value=1.0 [RudderPedal_PilotRFoot] Type=RUDDER_PEDAL NodeName=RudderR02 MovementType=ROTATION_X Set[01].Position=-10 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=10 Set[03].Value=1.0 [RudderPedals] Type=RUDDER_PEDAL MovementType=ANIMATION AnimationID=4 Set[01].Position=0.0 Set[01].Value=-1.0 Set[02].Position=1.0 Set[02].Value=1.0 -
cockpit Q
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Confused .com with Itemnumber? I can see what people mean...animated gear lever would be itemnubmer=1 if the gear animation on the plane is animid=1 but heres my query why is tach itemnumber=1 in starys mig15 cockpit yet the mig15 anim slot 1 is gears not engine ?.. and [ExhaustTemp2] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=ENGINE2_EGT_needle ItemNumber=2 < what would this link to on plane anim 2 on mig is gears shock anim.....what if cockpit is used for a plane besides mig 15 gauges wont work ? im scratching my head here totally confused lol -
Strike Fighters 2 Screenshots Thread
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
QuinetiC fly theirs thru mach loop...