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russouk2004

+MODDER
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Everything posted by russouk2004

  1. Reflections resolved etc...my tga I made wasnt opaque enough etc... with gauges...I assume from looking at others that rotation is taken as clockwise = Positive number and needle going anti clockwise would be - even if rotation in max says -25.9 say...if needles rotating clockwise you put =Position=25.9 if needle rotates anticlockwise its then Position=-25.9 like pic 1.. 2nd pic... position I know...how is the value amount worked out blued out in pic ?...as in fuel tank thats easy amount of fuel a\c has...but this entry ?
  2. how does the reflection entry work... do I need just map reflection in texture editor as normal or just prepare a texture and just add it via the cpit ini ? as set to tex ed...in lod viwer the texture shows normal not opaque on gauges....not a biggie as I can use refection tex as main glass gauge texture... cheeeerzzz
  3. GK man...you are a glutton for punishment lol...
  4. yes you can....if you make new folder say 106 Green textureset .ini in the folder must have same name.. ie Name=106 Green Nation= Squadron= StartDefaultDate= Specular=0.300000 Glossiness=0.200000 Reflection=0.000000 ...when you drop that new folder in F106 main folder and start game...it automatically adds the skin name to the planes main ini (not the data,.ini) F106.ini for example.
  5. From what I gather its win10 compatability and upgrading DirectX support so latest drivers dont screw things up....I thinkk TKsid it would be DX10\11 compat....
  6. The Corona Virus Thread

    nearly 18,000 deaths of cv in UK fucking hell...for a small ish island thats insane.
  7. Show how its done and maybe we can all do it ?...tutorials I found show you need low poly models...or is that just baking normals...?
  8. Rubbish...I make wonderful cakes lol.....I start to learn baking textures...get mixed up and gave up . :(
  9. F-117 Nighthawk

    Did you know UK Test Pilot and some aerospace personnel worked at groom on Have Blue...and were part in designing its shape...test pilot I cant recall his name ,was one of the first to fly the 117 cool eh..
  10. A good detaile texture can look as good as meshes....look at the engine pics I did last night ...looks as good as the meshes did ...maybe do it for the base panel rivets and screws....lower poly count on switches is suprisingly good if smoothed well etc...a good texture can hide a multitude of model sins lol
  11. looks really good m8 u can almost hear the traffic lol
  12. I forgot you could render good tga`s with max... engine on left ignore prop and casing....engine bits on left are 7000 polys....one on right 14 as long as you have a pure white back it renders a decent tga..tga on left ..alpha channel on right...
  13. Swam..left is meshes right is jpg with bump hard to spot difference. the cylinders and pipework I mean ...the prop hub etc are polys. on both
  14. tga as in this case fine so long as used in moderation lol....saves 6086 polys being used when not needed :)
  15. Agreed about the performance issues...some csaes like this its even ok with a textured disc to simulate the pipes etc...with a decent bumpmap it would look 3d
  16. Cheers bud yeah...I set all needles to the zero or start of a dial or gauge...as in set pointing at 0 for rpm etc...ty m8
  17. Found answers to most of the problems...last Q...am I correct in thinking the gauge needles pivots axis Y is set to Z axis or am I mixing it up with the way rotors pivots are set to Y axis as some needles seem not to respond correctly when I use Y axis if ste at local in max they work in Y axis... thanks gents...
  18. maybe useful ? NovaGold021.bmp NovaGold008.bmp NovaGold012.bmp inokantoor1close.bmp
  19. will let you know when get to test it later in game....going over all the bits to check for typos and any errors....just realised...as my H-19 isnt finished yet....when I try pit...its just a case of checking the helo I test it on...look in data.in for the items to alter....brilliant...yakarov ur awesome m8 ty
  20. Check out FSX and FS2004 etc theres loads of good freeware texures for offices and military buildings about..
  21. Thats clearer thanks guys.....got it yak if I want rudders animated and legs and feet move..... I have this below...I have the feet move and lower legs move with the rudders...(looks better) would below work ? [RudderPedal_PilotLFoot] Type=RUDDER_PEDAL NodeName=RudderR01 MovementType=ROTATION_X Set[01].Position=-10 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=10 Set[03].Value=1.0 [RudderPedal_PilotRFoot] Type=RUDDER_PEDAL NodeName=RudderR02 MovementType=ROTATION_X Set[01].Position=-10 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=10 Set[03].Value=1.0 [RudderPedals] Type=RUDDER_PEDAL MovementType=ANIMATION AnimationID=4 Set[01].Position=0.0 Set[01].Value=-1.0 Set[02].Position=1.0 Set[02].Value=1.0
  22. Confused .com with Itemnumber? I can see what people mean...animated gear lever would be itemnubmer=1 if the gear animation on the plane is animid=1 but heres my query why is tach itemnumber=1 in starys mig15 cockpit yet the mig15 anim slot 1 is gears not engine ?.. and [ExhaustTemp2] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR NodeName=ENGINE2_EGT_needle ItemNumber=2 < what would this link to on plane anim 2 on mig is gears shock anim.....what if cockpit is used for a plane besides mig 15 gauges wont work ? im scratching my head here totally confused lol
  23. QuinetiC fly theirs thru mach loop...
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