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russouk2004

+MODDER
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Everything posted by russouk2004

  1. make sure to install it on its own..when I uninstalled it...as in wrong place....it wiped out loads of stuff of mine in folders renamed etc...and non SF stuff...it deleted even my GTA V files...
  2. BEWARE

    Luckily I had a copy of EaseUS recovery tool and got most ofwhat I need back. stuff like terrains effects no problem...just wanted my model folders back...didnt want to have to redo all those data inis etc etc.......need 1 last scan to check what other games etc stuff I need save...
  3. Taken in English Channel this pilot has balls of steel.
  4. S.MK1 809 Sqd Lossiemouth circa 1963
  5. yeah same...just found the mail...ye ha that will do me...ty TK...suppose he didnt have to do that...the complete pack I mean...nice gesture.
  6. PC Rebuild Questions.

    if get probs....install drivers from the dvd or cd thats come with the mobo ..you can run it from dos...open yer bios and set cd as boot
  7. yep just used it and its working fine...no hitches so far. like making a piston...I make em in place where I 1st make basic cyllinder...shape it and size in place....scale it...xform it and animate and move in place....instanced the lot....made each mesh unique using that tool...and bingo works fine
  8. yep xform reset is a mare...I now always xform reset a mesh in originaal position when ive scaled it before animating it...as to axis...seems not to affect it the instance way....
  9. PC Rebuild Questions.

    If I get errors I do this....remove all connections.... List them then on paper..like... mainboard power blocks...then any remaining mobo power connectors.. then reseat gfx card,insert power cables etc fit hdd hdmi cables or such...then power cables for drives... then last memory in, usb cables speaker cables etc...tick off as you go... you can bet its something simple...usually is lol
  10. DCS F-16C B50 Early Access release

    some shots you could be forgiven for thinking it was real footage of real aircraft...mind you...any sim that has ultra high poly models will look good.....cockpit is stunning realistic
  11. mine didnt...so shortened the names in decal ini...and now get this
  12. might be some confusion for some...supplied ini in skin folder says [TextureSet] Name=VF-114 Aardvarks 65 (Mytai) Nation=USN Squadron=VF114 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=12 DecalNumberStart=0 DecalNumberEnd=11 one in txt to add is.. [TextureSetXXX] Directory=PACUSNVF114 65 Name=VF-114 Aardvarks 65 Nation=USN Squadron=VF114 Specular=0.30 Glossiness=0.75 Reflection=0.00 and in the game F4B ini its..already [TextureSet006] Directory=PACUSNVF114_65 Name=VF-114 Aardvarks 65 (Mytai) Nation=USN Squadron=VF114 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=12 DecalNumberStart=0 DecalNumberEnd=11 TYPO in the txt file entry [TextureSetXXX] Directory=PACUSNVF114 65 < should be PACUSNVF114_65 Name=VF-114 Aardvarks 65 Nation=USN Squadron=VF114 Specular=0.30 Glossiness=0.75 Reflection=0.00
  13. PC Rebuild Questions.

    take out old mobo and gfx card stick new in put all dives etc back in and boot up,install yer mobo drivers bios etc....gfx card drivers and it will be done...why would you touch os?...no need when u first reboot after new items...windows will load its drivers,then probably restart...then you add the drivers that came with your mob and gfx card,rather than windows drivers for them...all I did when put my mobo cpu mem and card in mine...works fine.
  14. PC Rebuild Questions.

    best thing is to fit mobs and ur gfx card then run installer \ drivers for mobo....then install ur gfx card drivers...mobo`s today usually reconfigure any thing such as ssds anyways....doubt mobo drivers would install correctly if you did it the way you describe..
  15. basic model information seems very over complicated...saying that any sim looks confusing until you dig deeper and run it often mue...you reckon we can make txt file version data files as of sf2 style and then convert to xml ? looking at cockpit xml...its a bit like binary they use 1 for on 0 for off to select an axis for a needle.. starting to see what they are doing... <entry> <ind>-1000.0</ind> <dep>-138.5</dep> for a gauge 1000 ind is I think indicator (needle) DEP NOT SURE BUT ITS THE ROTATION IN DEGREES OF THE 1000 MARK soz for caps.
  16. In loadout number is the weapon station ID number...im sure you know already.. Loadout[01].WeaponType=SkyFlash6000 Loadout[01].Quantity=1
  17. If SHOOT text isnt mapped to a polygon etc then no ini work will make it appear...unless fake it.maybe
  18. Forgot...you can delete the nuke.psd nukebump dds they template and old bump map nice 1 KJ
  19. in data.in add NUC to pylon you want it on....and then in loadout....check type names match ie(nato,uk for the actual nuke type) and its allowed.weight wise etc. did it for my a\c ... AllowedWeaponClass=ARM,SAHM,ASM,AHM,CGR,LGR,BOMB,LGB,NUC AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LW_MISC
  20. IIRC it was one of the RAF ones...from simmerspaintshop yep it was this one RAF_PW_ATH zip files in this one,also newest max file if you want to mod it UK.7z nuke01.7z
  21. Yeah I got em all...really good reading and ideas galore... British Secret Projects 5 of them Tony Butler Midland Publishing British secret Fighters,and the Bombers ones. 3 Luftwaffe and 3 Soviet ..Butler and Gordon all in all about 75 editions..
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