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russouk2004

+MODDER
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Everything posted by russouk2004

  1. 1, You can for personal use ,take apart a game ....who would know?. 2,you can describe what you did,how you did it,with what you did it 3 only thing you cant do is to share it,unless authorized... in other words if u get it working tell us and how u did it....lol
  2. VMA 214 Harrier AV8 And (Hawker P-1211) Boeing FB-211 On trials
  3. Yamamoto resized to proper lenght and beam... needs guns setting up and a few small bits doing...basically a few hours work needed...ive not got time...
  4. Samurai heres the max file for the Yamato....converted to max from obj,so you may need to weld vertices m8....and probably remove or edit some polys etc... all textures included. Battleship Yamato.7z
  5. File Name: T-34-85-2.7z File Submitter: russouk2004 File Submitted: 07 July 2015 File Category: Ground Object Mods T34-85 Russian Tank Copy or move T-34-85 folder to mod folder goundobject folder Model adapted from freeware model...not found creator name yet... adapted and a lot of restoring the model to max format....and some minor new meshes and some mapping... all inis are basically TW but adapted by me. copied stock data etc but renamed to avoid conflict.......works ok in game...after having a few mesh probs...(high poly count) fixed. I think its far better than stock... feel free to alter ini`s as desired... Usual CA Rulez apply... have fun blowing it up.... Russouk For MG add this to the [T_34_Chassis] data entry SystemName[002]=MG then at bottom of data.ini add this.....not right gun but hey its now got one....lol [MG] SystemType=GUN GunTypeName=7.62mm_PKB MuzzlePosition= 0.49, 2.20, 1.10 MaxAmmo=1000 TracerLoading=6 BurstAmount=12 EjectShells=False Click here to download this file
  6. T-34-85-2.7z

    ahhh ok thnx theres always summat u overlook
  7. T-34-85-2.7z

    Version 1.0

    138 downloads

    T34-85 Russian Tank Model adapted from freeware model...not found creator name yet... adapted and a lot of restoring the model to max format....and some minor new meshes and some mapping... all inis are basically TW but adapted by me. copied stock data etc but renamed to avoid conflict.......works ok in game...after having a few mesh probs...(high poly count) fixed. I think its far better than stock... feel free to alter ini`s as desired... Usual CA Rulez apply... have fun blowing it up.... Russouk
  8. T-34-85-2.7z

    PS....I altered the start and end years to test it....alter to your prefs. also I didnt add exhaust smoke so using the out file you have the points to add it if desired
  9. No aircraft but a tank I had sitting around...seems to work ok...copied stock data etc but renamed to avoid conflict...will post up the files and mod as you like....works ok in game...afteer having a few mesh probs...(high poly count) fixed. I think its far better than stock... uploaded awaiting approval
  10. Will fine tune it and wrap it up over weekend.
  11. I now use jpeg as it has more info and small size I use dec 10 exporter no probs heres my su-9 out bumps only show in top list...no worries it works ok tho 7 Materials: ( 1) Standard_1: SU-9.jpg SU-9_NORM.jpg (bump map) ( 2) Standard_6: SU-9.jpg ( 3) Standard_19: Transparency enabled Self-illumination enabled Afterburner.tga ( 4) Standard_2: Transparency enabled HUDGlass.tga ( 5) Standard_8: SU-9.jpg SU-9_NORM2.jpg (bump map) ( 6) Standard_3: SU-9 Pylons.jpg SU-9 Pylons_NORM.jpg (bump map) ( 7) Standard_4: Transparency enabled Specular=1.00, Glossiness=0.75, Color:<191,191,191> Reflection=1.00 Canopy.tga 5 Textures: SU-9.jpg Afterburner.tga HUDGlass.tga SU-9 Pylons.jpg Canopy.tga
  12. you think I like fulcrums?....yup...lol...need to finish sharkmouth and add proper num decs...anyone got the font for the 51 ?....ones ive got arent quite right..?...ty
  13. like so....no need to add normal texture in any other way 1>2>3 then when finished ...export
  14. The tanks will explode as they have hit boxes and or collision boxes...
  15. make a small mesh thats invisible...link pylon to that then mesh to wing or whatever pylons parent is....animate the hidden mesh....and put the anim for that mesh in a different slot with animation thats used parked...ie landing gear...ive got model that uses 2 anims in one slot...on ground gears are down so the pylon will be correct....I think thats what you mean ?..lol
  16. Beg your pardon...im blind lol....
  17. any use ? https://www.scalemates.com/kits/171306-az-model-az7405-nakajima-j9n1-s-kikka-what-if
  18. if you map one mesh with say Texture1.jpeg and another mesh with the same texture1.jpeg the game uses the one jpeg it doesnt load it twice....thats why its better to use 1 texture for all parts of the model if you can....except glass or props for prop aircraft...
  19. English text would help m8 please...what is this?...tutorial ?
  20. Political Discussions

    After today..and since 9-11 ..im in
  21. Show Us Your.......

    dsawan....u do realise all those files are stored in memory when u launch apps or games ?....using valuable resources...I bet theres a few mb`s,even a few gb`s there that ur memory is clogged with when gaming etc...20 meg of desktop items =20meg of memory used when launching say sf2...I store my stuff in user folder and use shortcuts
  22. install as usual...second install will go to merge anyways no need to point it
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