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Crusader

+MODDER
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Everything posted by Crusader

  1. The MiG-21 units in Afghanistan received flare launchers. To counter the Stinger threat. Afghan Air Force units too, theres a good photo of a PFM somewhere.
  2. Another one of TKs little hidden features/functions ...
  3. Wrong name for the directory "Terrain" - for FE2/SF2 it must read "Terrains"
  4. Internal tanks are used from highest to lowest ID .. tanks which are used simultaneously (like wing tanks) should have the same ID
  5. Kilogram .. we have a list with fuel weight data in either the SF1 or SF2 KB's
  6. Gun Group selection command is the solution ...
  7. Select the gun you want to shoot with the "Next/Previous Gun Group" command..?
  8. Updated decals ini for "Irak Camo" skin. This restores the serial numbers on the nose. Cause is a wrong path to the files. decals.zip
  9. Click on the mesh at the position you want, then use CTRL-C to copy the coordinates and paste them into the data (needs some additional final editing) SAM systems with a separate radar and launcher (like SA-2, HAWK) do not work with them placed as objects in single missions. Only if they are placed by the game engine on targets ini defined SAM_Radar / SAM_Launcher positions. To force a specific system .. my way (if testing things) is to give them the VERY_COMMON availability, disable stock systems, move out other systems from the GroundObjects folder ... set Air Defense to High in the options menu Choose a terrain with many SAM sites and select single mission SEAD ..
  10. You can add more aircraft to your own/players flight in the Roster menu .. click on the pilot lines to add/remove them.
  11. Games downloaded from TW website are up to date, no updates/patches required. And the games can be installed in any order for combined installs.
  12. There were some attempts to do that (SF Crimson Skies) many years ago... around 2003-05.
  13. The 450 gal wing tanks came in 2 variants. One with integral pylon and one for mounting to the existing inboard pylon.
  14. You could add more paint patches on the nose, wing and flap areas of the USN numbers system.. IDFAF would have used their tailfin numbers only, no ?
  15. Zeppelin problems

    And if your own flight has a wingman assigned by the game engine, then go to the Roster menu where you can remove/add wingmen. Done by clicking on the respective line(s).
  16. Ive run missions with EA-6B doing the ESCORT_JAMMER missiontype .. didnt affect player A2A... dont know vs SAM yet. IIRC, the SF2NA Soviet aircraft with ESCORT_JAMMER as primary mission.. the dont have any internal jammers in the data (July 2013) Equipped a EA-6B with three strength 100 noise jammers - the thing was totally invisible on the F-4E radar
  17. Ive tested AI ECM. With a July 2012 game install. ECM pods and decoy pods - both do not work. Ive set up a mission with 3 F-4E_75 in a line in ~55 nm distance. Player aircraft is an F-4E_75 as well. Missions (ECM Test F-4).7z Desert terrain v1 Target configs north to south (left to right from cockpit view, looking East) are: - F-4E_75 without loadout - no ECM - F-4E_75 with strike loadout - ALQ-119 dual-mode jammer - F-4J with internal jammer - deceptive mode I can lock-on both F-4E at max lock range - ALQ-119 makes no difference F-4J must close the distance to about 30-25 nm until I can lock it - internal ECM does work. v2 - same as above, with a 3rd F-4E_75 positioned a short distance in front of the F-4J. Intention was to test if internal ECM prevents acquiring targets flying nearby the jamming aircraft. No problem to lock the F-4E = Internal ECM is just for self-defense. Latest game version is July 2013 - mission needs to be run with it ....
  18. One fraction of a second until confetti....
  19. Inthe loadout ini, some headers are not valid [NavalAviationIntercept] [NavalAviationInterceptLongRange] To use custom headers, you must add some definition lines e.g. [NavalAviationIntercept] Nation=SOVIET (if other than as set in data ini or specific export loadout) StartDefaultDate=M/D/Y format, to make the specific loadut start from a set date DefaultFor=INTERCEPT (( CAP, SWEEP,ESCORT )) to define the mission types this loadout is used with
  20. AA-6D data SpecificStationCode=AA6 Means The wing station must have the same line to be able to load the missile. Or both station and missile must be without the code.
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