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Files posted by OlPaint01
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JoneSoft Generic Mod Enabler (JSGME)
By OlPaint01 in Modding Tools and Add-on Software
The latest version of JoneSoft Generic Mod Enabler (JSGME) Version 2.6.0 can be downloaded from
==Using the Generic Mod Enabler==
1. Ensure that you have a clean, unmodded installation of your game, preferably with the latest patch(es) installed. If you are already running a prior version of the Generic Mod Enabler, disable all enabled mods.
2. Install the Generic Mod Enabler to your game's root folder and run once. You will be asked to enter a mods folder name. Unless your game already uses a folder called MODS, it is recommended that you simply press OK to accept the default MODS name. The chosen folder will be created if it does not already exist. At this point you should take a snapshot of your "clean" game files by selecting the "Generate snapshot of game files" option from the "Tasks..." list. This snapshot can be used to verify the integrity of the game files at a later date, after you have installed and uninstalled mods (see "Further notes on usage" for more information).
3. After downloading a mod, unzip it into a sub-folder under the MODS folder (call the sub-folder what you like, but use something that defines what the mod is). Note that the modder may have already set up the mod to be "JSGME compatible", in which case this step and the following step will be done for you. In such instances follow the installation instructions that come with the mod.
4. Ensure that the unzipped files under the new mod sub-folder replicate the game's folder structure. For example, with Over Flanders Fields you should see something like:
'- OBDSoftware
' + CFSWW1 Over Flanders Fields
' + WW1Scenery
' documentation
' - OFFMODS
' - The Mod Name <created at step 3>
' - data
' - Menu <etc...>
' + JSGME.ini
' + Support
5. Run JSGME.exe and you should see the mod listed as an available mod. Simply select and press the ">" button, or click and drag from Available Mods to Activated Mods and the mod is installed!
That's it! Repeat steps 3 to 5 for each additional mod that you want to install and then simply exit the Generic Mod Enabler and load your (now modded) game as usual.
521 downloads
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Great Bundle Realism Mods JSGME Enabled
By OlPaint01 in Modding Tools and Add-on Software
Here are the file for the Great Bundle of JSGME-Enabled OFF Realism Mods that I have prepared.
I have tested all of these on my rig.
I installed JSGME into C:\OBDSoftware directory. I copied each of the Realism Mod folders into the MOD directory.
If I want to fly sorties during April 1916 in an Active Sector, I would activate the Realism Mods in the following manner:
I will
(1) Activate the 'HPW Skies' Mod (this will only need to be activated just once), then
(2) Activate the 'HPW Weather 1916' Mod, then
(3a) Activate the 'Buddy1998 Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties without Lone Wolf missions), OR
(3b) Activate the 'Bletchley Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties with Lone Wolf missions), then
(4) Activate the '33Lima FlakMod 1916 1 Jan-Jun'Mod, then
(5) Activate the 'Bletchley AA 1916 1 Jan-Apr' Mod.
We are now ready to fly OFF during April 1916.
If I want to change the date to May 1916 for an Active Sector:
I would just
(1) Deactivate the 'Bletchley AA 1916 1 Jan-Apr' Mod, then
(2) Activate the 'Bletchley AA 1916 2 May-Jun' mod.
We are now ready to fly OFF during May 1916.
A huge thank you to Bletchley, 33Lima, Buddy1998, Herr Prop-Wasche for the Realism Mods. And of course thanks to OBDSoftware for the 'Over Flanders Fields:Hat in the Ring' WW1 Combat Flight Sim.
OlPaint01
204 downloads
0 comments
Updated
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Grand Bundle Sounds Mods JSGME Enabled
By OlPaint01 in Aircraft Models
Here are the files for the Grand Bundle of JSGME-Enabled OFF Sound Mods from Creaghorn, Elephant,and Andy73 that I have prepared.
I installed JSGME into C:\OBDSoftware directory. I copied each of the Sounds Mod folders into the MODS directory.
I activated all of Creaghorn’s Sound Mods from the JSGME console in the order that they were published to guarantee that I had installed the latest versions of the WAV files.
Activate each Creaghorn Sounds Mod in the following order:
1) Creaghorn Homebrew Sounds
2) Creaghorn Sound Tweak
3) Creaghorn Sound Tweak II
4) Creaghorn Sound Tweak II Patch
Then activate all of Andy73’s Sound Mods from the JSGME console in the order that they were published.
5) Andy73 Aircraft Sounds
6) Andy73 Engine Sounds_1.1 for Sound Tweak II
7) Andy73 Gun Sounds_1.1 for Sound Tweak II
8) Andy73 Albatros DIII Sounds
9) Andy73 Rotary Aircraft Sounds_1.3a
Then activate the Spandau Mod last so the gun sound fix is not overwritten.
10) Creaghorn Spandau Mod
The ShellMusic can be activate anytime.
11) Creaghorn StartupBritish OR Creaghorn StartupGerman OR Elephant StartupG (the choice depends on which side you are flying)
Disregard warning messages that files are about to be overwritten.
OlPaint01
212 downloads
0 comments
Updated
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Ultimate Bundle Damage Models JSGME Enabled
By OlPaint01 in Aircraft Models
Here are the files for the Ultimate Bundle of JSGME-Enabled OFF Damage Model Mods that I have prepared.
Included in the Pack are:
HPW UltimateDM_1.25
Buddy1998 Modified DM_2.0 from HPW's files
33Lima ArcMod_1.1 for HPW UltimateDM_1.25 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
33Lima ArcMod_1.1 for Buddy1998 DM_2.0 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
History:
Herr Prop-Wasche published his Ultimate Damage Model v1.25 for OFF:HitR_1.47.
Buddy1998 modified HPW's DM files into his own Damage Model v2.0.
Then, 33Lima assembled a DM fix to correct the 'Arc of Fire' of the Observer/Gunner for all the 2-Seaters in HPW's Damage Model.
Finally, OlPaint01 followed 33Lima's example and applied the same Fix to Buddy1998's Damage Model.
Installation:
I installed JSGME into C:\OBDSoftware directory. I copied each of the Damage Model folders into the MODS directory.
I Activate the Mods in the following manner:
1) Choose either HPW's or Buddy1998's Damage Model to activate from the JSGME console, then
2) Activate the matching 33Lima's ArcMod.
Disregard any warning message that certain files will be overwritten.
A huge thank you to Herr Prop-Wasche, Buddy1998, and 33Lima for these great Damage Model mods. And of course, thanks to OBDSoftware for "Over Flanders Fields:Hat in the Ring" WW1 Combat Flight Simulator.
Doyle Painter
OlPaint01
149 downloads
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