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Wrench

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Everything posted by Wrench

  1. stary hasn't worked in the community for quite some time ... so, not likely to happen. Also, if you'll notice, the thread is from 2013?? So... there you go
  2. Sad story, but glad you got it fixed. Honestly, I wasn't even away the fan is/was a 'user servicable' part. It just never occured to me!
  3. remember the BSG episode with Apollo floating around in space? That's why you have a self-contained system (ie: Pressure suit with air and etc. Of course, in THIS game, you'll probably just die Don't forget Russ new Angel interceptor! (now we'll need, Swifts, Eagles and Hawks, too....more work for the 3d guys!) OPA!! OPA!!! Remember the Cant!!! Free Mars (with purchase of Ceres or Eros)
  4. Maybe Barsoom will be next??? (how to do those ochre color sea beds....??? and the cities...as Burroghs described...hmmmm)
  5. might want to check with NASA on that one ... I've seen dozens of images from the rovers and other landers, and from obit, of clouds on Mars
  6. View File SF2 A-4C(65) VA-113 'Stingers' Camo Skin Pack SF2 A-4C(65) VA-113 'Stingers' Camo Skin Pack 9/4/2019 -For SF2, Any and All (Full Merged Reccomended) This is a new skin for the A-4C_65 Skyhawk, representing VA-113 "Stingers" during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. They were painted in an experimental 2-tone green camoflague, as were many other aircraft of CVW-11 at this time. The skin is in jpg format, in 2048x, from Nyghtfall's templates. 12 95% historically accurate Bunum decals are included. Decal randomization is TRUE. On the number list, those marked with a star (*) represent a combat or operational loss. The single number marked with the cross (+) is "best guess", as the squadron listing did =NOT= have a BuNum for A/C 305. The SF2 Date switch is NOT used; you will have to select this skin for each member of you flight. When in-game, on the aircraft selection drop down, Skin selection window you'll see: VA-113 (Camo 1965-66) As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 09/06/2019 Category A-4  
  7. I'd just paint the warnings onto the skin; maybe even insignias as well. That removes a shitload of extra junk. As an example, look at the F-4 skins based off Sundowner's templates; all the warnings and stuff are painted on
  8. already posted this https://combatace.com/forums/topic/93773-an-important-message-from-3rd-wire/?tab=comments#comment-758482
  9. via TK's FB post.. Don't seem to be BS to me! Ok, all you good people, time to step up https://fundrazr.com/31YZNe?ref=ab_27t5azWNPVI27t5azWNPVI
  10. WIP o Trabajos en progreso

    I was hoping you'd add the pylons for the Bat
  11. keep the US insignia on the intake, that'll free the nose mesh for Modex numbers. Simplest and easiest (read: lazy man's way!!! )
  12. 3w has (sort of) discontinued support, in the fact nothing new or expanded will be released. Outside of the 'mobile games'. OTH, TK has put together an "all is one" package for 100 USD (approx) that is all 5 game, both expansions, and all 29 DLCs. I know you said in the first post that were issues with international ordering, but it might be worth investigating further. Simply put, a disproportinate number of all SF2 mods require a full 5 merged install with SF2NA. NA is most assuredly required for those aftermarket terrains that are "Naval Maps" (for carrier operations - no matter what anyone else says, its been proven - not all the CVBG coding is in the the other 4) And, also, we do NOT discuss pirate sites. Ever. I know you've been away for a while, but there's been some issue with that in the last few years, and those that espoused it have been removed (which I know YOU'D never do!! ) And welcome back! (any terrain with my name on it is one to get -- shameless plug)
  13. View File SF2 F-4G(B) USN Pack SF2 F-4G(B) USN Pack 8/28/2019 -For SF2, Any and All (Full Merged Reccomended) This is a NEW aircraft, the F-4G(B) for the US Navy. There were F-4Bs modified with a automatic carrier landing system during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. They were painted in an experimental green camoflauge, as were many other aircraft of CVW-11 in this time frame. Once upon a time, I know we had this aircraft for 1stGen SF, but have been unable to locate it. So, I rebuilt it, and now present it you all to enjoy. This is a complete aircraft, based off the F-4B_65, so make use you have this bird in your inventory. This aircraft uses all stock 3w items. The skin is in jpg format, in 2048x, from Sundowner's templates. 12 100% historically accurate Bunum decals are included. Decal randomization is TRUE. This aircraft is given a full year's operational time frame, "1965-1966" in the data ini, even if not historically correct (read: easier). New, aircraft specific hangar and loading screens are provided. Is should be noted, this mod was started in 2011, and got lost. I do NOT remember who created the original skin I worked from, or the decals (which have been refreshed to remove ghosting around the edges), So I cannot take full credit for this mod (see "Notes" for more speculations). When in-game, on the aircraft selection drop down, you'll see: F-4G(B) Phantom II (USN) This will differentiate it from the USAF F-4G Wild Weasel, and make sure you know it's a Navy bird. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 08/30/2019 Category F-4  
  14. use lod viewer to plot x/y positions on flight deck record numbers and compass heading (0 to boward, 180, sternward, 270, port side, 90, starborad) add to data ini, save
  15. if and when it ever gets done, of course. I don't hang on to things. I build for the community Of course, we're missing a great number of aircraft for the theatre; from the beginning to the end. Need a lot of RAF/RAAF and IJAAF aircraft that are no longer available to the general populace, or a bunch that need serious replacements (re: wolf's Oscars for example; need total replacements)
  16. WIP o Trabajos en progreso

    when the Privateer is finished, I hope you release the template
  17. I never finished it. the level of detail in the cities set a standard...
  18. You're answering an 6 year old post ... the OP probably isn't even around any more lets try NOT necrothreading for a change, shall we?
  19. Version 2 uploaded -- many changes, see Change Log in the Read Me!! happy landings!!
  20. View File Douglas EB-66C Destroyer (Ver 2) Douglas EB-66C Destroyer Update Pak (Ver.2) 8/16/2019 = For SF2, Any & All = This is an update/upgrade/Remod of my 2013 pack. This is considered to be "version 2.0" of the EB-66C Destroyer ELINT/Escort Jammer aircraft. It it designed to replace, in total the earlier package from August 2013. If you have the original pack, you are instructed to delete it completly (aircraft, decals, and all), as this one has some major imporvements. This remod pack contains 2 skins: 41st TEWS, 355th TFW, PACAF, Takhli RTAFB, mid-60s thru 1974-ish (RC tail code) 39th TEWS, 36th TFW, USAFE, Spangdahelm AB 1969-73 (JN tail code) Both are new, and are (hopefully!) in the correct SEA 3-tone camoflague colors. All NEW replacement serial number decals were created. Both skins use a pool of 36 100% historical serial numbers. As only 36 of these aircraft were built (in one block of 30 and a second of 6) it was a easy job. While totaly accurate in nature, the 36 numbers are not representative of individual aircraft of any unit or squadrons that used the EB-66C (other than by random happenstance). Decal randomization is TRUE. As with the other B-66 mods, a heavily edited cockpit designed to 'fit' within the existing canopy framing is included. Avionics have been upgraded with new jammers, chaff dispensers, and so forth. This aircraft carries =NO= offensive weapons, or defensive guns. FLY ACCORDINGLY!!! A small modification to the data ini also allows for carrying external jammer pods & chaff dispensers in place of the drop tanks. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! See "Change Log" in the Notes section for a full-ish list of what's been, well, changed! Happy SAM Dodging!! Wrench Kevin Stein Submitter Wrench Submitted 02/29/2012 Category B-66  
  21. nothing to do with it ... it's caused by fucked up meshes in model itself. Even the 08 level uses the main lod to cast shadows Just get Paulo's and the issue is resolved
  22. Russo's Emil* should work in both, as it's an "ansi" coded model. Templates are around here someplace, iirc. (if not I should have a copy) MontyCZ has a C/D 109, but I don't know if its ansi or unicode Lods, as it's for SF2 *btw, his Emil works in both SF1 and 2
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