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Everything posted by Wrench
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Changing enemy planes and how to use editor
Wrench replied to JamesWilson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There is NO mission editor in ANY of the 1stGen games (SFp1/Wo*). What JosefK was referring to was SF2, which does. So, disregard that post completly. As I said in my post, all you can do is save the mission, and then edit it by hand in notepad. That is it. -
Changing enemy planes and how to use editor
Wrench replied to JamesWilson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There is no mission editor for 1stGens. You CAN save a mission for later replaying, but can't change anything within the game. You have to edit the .msn file with notepad. -
IA-63 Pampa FM
Wrench replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
been looking at the base IA-63a. I gotta say ...this thing is fucked up 6 ways from Sunday. Almost had the drift fixed, but then it came back. Gonna have to start over. FM in SF2 is a total joke; definately not generating enough lift, cockpit position is all fouled up; NO min/max extensions or hit boxes existing ... what a mess! and it's one of the butt-fugliest things I've ever seen. The proportions don't even look right. I'll fiddle with it some tommorrow, and let you know. In honesty, it may not be worth spending the time on. But I'm too stupid to be anything but stubborn -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I guess people are no longer looking in the downloads sections?? We have a real Mk.VIII, for a long time -
Open Street map
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Is it safe to assume (oh!! that WORD!!) that these building items are one large LOD, and are designed to only fit in one place at a specific airbase/airport?? --- I have a vague recollection reading somewhere about those guys! I just don't remember where or when!! -
WW II setup
Wrench replied to rwatson's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
well, as this is SF2, i guess you'd be using SF2:E. Those instructions might be old, and maybe need editing. I'll check them! -
WW II setup
Wrench replied to rwatson's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Cast thine eyes directly up above, the answer you seek resides there -
Seafire FR Mk. 47 ("stand-in")
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Is it carrier capable? -
Open Street map
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
THAT is damn cool!! -
IA-63 Pampa FM
Wrench replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sound like early onset "driving Miss Daisy disease" (also Gen1) check that the right and left sides (wings, stabs, etc) have the "same" statements, double check landing gear, rolling radui, stuff like that. I remember a partial cure, but can't remember what it was. Sometimes it's caused by the modeler when they "mirror" the sides to their opposites (right to left, or left to right) when building the model in MAX. Are both planes still here in the Downloads section? Maybe I can cast my gaze in their general direction? EDIT: can't seem to find them! Can I get the links? -
Questions about mercenary campaign mode
Wrench replied to rogueranger1993's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and then extract and edit the nations ini to add "new" nation, edit the campaign ini to add "new" nation ... iirc, that's how it works best to just leave it as is. for now -
Motion Picture Madness!!!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Fail Safe, 1964. I don't think there's any need for captions -
Sukhoi SU 57?
Wrench replied to Avrillav's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yah, that's the ripped off one. I think any skins that are lying around are for that one too, and at some point we should "deal with it"- 18 replies
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Damage textures .. how to create?
Wrench replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
tgas are more than fine. -
Damage textures .. how to create?
Wrench replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Indeed, if there are multiple textures for skins, the damage texture name MUST match the skins exactly -
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I forgot to post this here the other day, so please forgive me my friends!! I started a new screenshot thread in the SF2 screen shot forum for folks to recreate scenes from various aviation themed movies. I cordially invite all my brothers (and any sisters!) from The Great War to join us in recreating such scenes. I don't want to actually take any traffic away from the FE forums, so if you wish, I can create a sub-thread just for those (oth, seeing FE/FE2 might bring new flyers to the fold?) Anyway, please feel free to join us! I thank you all!!!
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SF2:V RB-57E Canberra "Patricia Lynn" (Remod)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2:V RB-57E Canberra "Patricia Lynn" (Remod) SF2 RB-57E Canberra "Patricia Lynn" (Remod) 5/18/2018 = For SF2:V ( or Any & All SF2s, Full-5 Merged Prefered) = *note: this mod was started for a CA member in July, 2018. I just recently found it in my archives. Figured I might as well release it!* This is a complete rebuild of Anjundair's B-57E, and an update to Migbuster's RB-57E "Patricia Lynn" package for SF2:V. The aircraft has 3 full skin and decal sets; all serial number decals are 100% historically correct. These skins depict the 460th TRW, Det 1 at various times in their deployments to Southeast Asia: Natual Metal (1963) Night 1 (1966) Night 2 (1970) The skins use the SF2 'date switch', and marking change as needed as per the year in use. Skins remain in their bitmap format. The FM has been rebuild using the stock 3W B-57 as a base. The avionics have been upgraded, and you'll now have a full time LLTV set up. As there is no accurate B-57 cockpit, the F-4B is used as a stand in, due to it having scope to display the radar, TFR and LLTV (yes, we know there actually wasn't one in the front cockpit). This (gaming) aircraft remains fully combat capable, unlike the Real Life (tm) versions. See Notes for more information. When in game, you'll see RB-57E Canberra (AJ) on the aircraft selection dropdown window.The "AJ" credits Ajundair, even though there are no other RB-57s available. As always, fairly easy to follow, detailed install instructions are included. So, please read them! If you have any earlier versions of this aircraft mod, it is =HIGHLY= suggested you delete the aircraft and decals folders, as THIS mod replaces everything. End users (tm) might also find the Notes section enlightning and informative. Good Hunting! Wrench Kevin Stein ***Note: Found in the Archives!!! This was done and should have been uploaded in early 2018!! But I guess never got around to doing so for whatever reasons. As I don't use my SF2:V mods folder much, there may be other birds that have been hiding in the hangars. I'll be more careful in checking from now on!! *** Submitter Wrench Submitted 07/25/2019 Category B-57 -
Version 1.0.0
187 downloads
SF2 RB-57E Canberra "Patricia Lynn" (Remod) 7/25/2019 = For SF2:V ( or Any & All SF2s, Full-5 Merged Prefered) = *note: this mod was started for a CA member in July, 2018. I just recently found it in my archives. Figured I might as well release it!* This is a complete rebuild of Anjundair's B-57E, and an update to Migbuster's RB-57E "Patricia Lynn" package for SF2:V. The aircraft has 3 full skin and decal sets; all serial number decals are 100% historically correct. These skins depict the 460th TRW, Det 1 at various times in their deployments to Southeast Asia: Natual Metal (1963) Night 1 (1966) Night 2 (1970) The skins use the SF2 'date switch', and marking change as needed as per the year in use. Skins remain in their bitmap format. The FM has been rebuild using the stock 3W B-57 as a base. The avionics have been upgraded, and you'll now have a full time LLTV set up. As there is no accurate B-57 cockpit, the F-4B is used as a stand in, due to it having scope to display the radar, TFR and LLTV (yes, we know there actually wasn't one in the front cockpit). This (gaming) aircraft remains fully combat capable, unlike the Real Life (tm) versions. See Notes for more information. When in game, you'll see RB-57E Canberra (AJ) on the aircraft selection dropdown window.The "AJ" credits Ajundair, even though there are no other RB-57s available. As always, fairly easy to follow, detailed install instructions are included. So, please read them! If you have any earlier versions of this aircraft mod, it is =HIGHLY= suggested you delete the aircraft and decals folders, as THIS mod replaces everything. End users (tm) might also find the Notes section enlightning and informative. Good Hunting! Wrench Kevin Stein ***Note: Found in the Archives!!! This was done and should have been uploaded in early 2018!! But I guess never got around to doing so for whatever reasons. As I don't use my SF2:V mods folder much, there may be other birds that have been hiding in the hangars. I'll be more careful in checking from now on!! *** -
Better terrain clutter for maps?
Wrench replied to rogueranger1993's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You're fucking kidding me, right??? You're obviously not flying on the right terrains....I'd highly suggest spending some time in our handy Terrain download section. add GreenHell3 for your Nam experience. Also, remember, we're working with a 20+ year old terrain engine. You'll never get DCS fidelity in this game. Terraforming is abso-fucking-lutely not for amateurs. We've got guys here that try, and fall massively short. And the 2 or 3 of us that actually know the "hows, whys and wherefores" are more than a bit overworked. -
Version 1.0.0
70 downloads
SF2 Yak-14 Mare (What If) Pack 7/21/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains a "new" aircraft, the Yak-14 (NATO Codename "Mare") advanced jet trainer and light attack aircraft. It is based on, and rebuilt from, Pasko's T-33 T-Bird as this was the aircraft (suitably repainted and rebadged) used in the 1949 motion picture "Jet Pilot". This represents the aircaft flown (#58) by Lt. Anna Marladovan (aka Olga Orlief) as played by Janet Leigh. The aircraft is finished in "Soviet Dark Green", and all markings are decals. Skin maps remain in lo-rez bitmaps. All marking are decals, and decal Randomization is TRUE. New era specific Soviet pilot figures are included (the newer 'RedAir1' figure). It uses all stock 3W Soviet/WP weapons, but 'new' drop tanks are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). On the aircraft selection drop down, you'll see: Yak-14 "Mare" (P) The (P) designates that this was built from Pasko's old T-33. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant This one was done purely for fun!! Enjoy it in that spirit! Happy Landings! Wrench Kevin Stein -
Motion Picture Madness!!!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
The Thing (from Another World) 1951 The High and the Mighty 1954 30 Seconds Over Tokyo 1945 -
SF2 F-86A Sabre, 1st Fighter Group Skin Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 F-86A Sabre, 1st Fighter Group Skin Pack SF2 F-86A Sabre, 1st Fighter group Skin Pack 7/24/2019 -For SF2, Any and All (Full Merged Recommended) This is a NEW skin pack for the F-86A Sabre. It is designed to be used on the F-86A-5 available from SF2 KAW Sabres Pack. The Sabre(s) are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ **Be advised! These are for CONUS based Sabres ONLY!! Do =not= use this set within your KAW mods folder! You are advised to have the aircraft installed into another mods folder for proper year-span & theatre usage.** This skin set represents the 3 squadrons of the 1st Fighter Group in 1949 when they received the first operational F-86A Sabres at March AFB, and later based George AFB here in California. In the 1950s, the squadrons were dispersed across the US in the Air Defence role, but that's another story. The squadrons are: 94th FIS "Hat in the Ring" 27th FIS "Fighting Eagles" 71st FIS "The Ironmen" The skins are in jpg format, and each have 26 all NEW serial number decals. On the number list for each squadron (individial aircraft serial) drop down, any serial marked with a star (*) has been positively identified as having served in that squadron. Those marked with a cross/plus sign, (+) have been identified as having been assigned to the 1st FG. Those without any markings are generic F-86A serials. It should be noted, due to a lack of a full squadron roster, some of the serials will be repeated across all three squadrons. This could not be helped. ALL markings are decals, expecially the squadron flashes on the fuselage. Other squadron markings, the tail bands, are painted on for each squadron. On the skin selection menu, on the Loadout Page, you'll see: 94th FIS, 1st FG (49-54) 27th FIS, 1st FG (49-54) 71st FIS, 1st FG (49-54) As the game tends to order things by number in the aircraft main ini (F-86A.ini), you may want to edit them into the order shown above. The 94th was the first operational unit, followed by the 27th, and lastly the 71st. The SF2 "date switch" =IS= active on this skin. It will automatically be chosen as the default skin(s) from 1949. As these units were never deployed outside the Continental US, it is NOT reccomended they be used in your KAW install. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for the install instructions. For more information on the 1st FG, you are encouraged to look up it's long and distinguished history from World War 1 to the Present Day. As an added bonus, a one sheet "expliotation" comic-style jpg is enclosed in the main aircraft folder. It's from one of the Hollywood "newspapers" (read: tabloids) of the time. I stumbled across it, and now share it with you all!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/24/2019 Category F-86 -
Version 1.0.0
87 downloads
SF2 F-86A Sabre, 1st Fighter group Skin Pack 7/24/2019 -For SF2, Any and All (Full Merged Recommended) This is a NEW skin pack for the F-86A Sabre. It is designed to be used on the F-86A-5 available from SF2 KAW Sabres Pack. The Sabre(s) are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ **Be advised! These are for CONUS based Sabres ONLY!! Do =not= use this set within your KAW mods folder! You are advised to have the aircraft installed into another mods folder for proper year-span & theatre usage.** This skin set represents the 3 squadrons of the 1st Fighter Group in 1949 when they received the first operational F-86A Sabres at March AFB, and later based George AFB here in California. In the 1950s, the squadrons were dispersed across the US in the Air Defence role, but that's another story. The squadrons are: 94th FIS "Hat in the Ring" 27th FIS "Fighting Eagles" 71st FIS "The Ironmen" The skins are in jpg format, and each have 26 all NEW serial number decals. On the number list for each squadron (individial aircraft serial) drop down, any serial marked with a star (*) has been positively identified as having served in that squadron. Those marked with a cross/plus sign, (+) have been identified as having been assigned to the 1st FG. Those without any markings are generic F-86A serials. It should be noted, due to a lack of a full squadron roster, some of the serials will be repeated across all three squadrons. This could not be helped. ALL markings are decals, expecially the squadron flashes on the fuselage. Other squadron markings, the tail bands, are painted on for each squadron. On the skin selection menu, on the Loadout Page, you'll see: 94th FIS, 1st FG (49-54) 27th FIS, 1st FG (49-54) 71st FIS, 1st FG (49-54) As the game tends to order things by number in the aircraft main ini (F-86A.ini), you may want to edit them into the order shown above. The 94th was the first operational unit, followed by the 27th, and lastly the 71st. The SF2 "date switch" =IS= active on this skin. It will automatically be chosen as the default skin(s) from 1949. As these units were never deployed outside the Continental US, it is NOT reccomended they be used in your KAW install. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for the install instructions. For more information on the 1st FG, you are encouraged to look up it's long and distinguished history from World War 1 to the Present Day. As an added bonus, a one sheet "expliotation" comic-style jpg is enclosed in the main aircraft folder. It's from one of the Hollywood "newspapers" (read: tabloids) of the time. I stumbled across it, and now share it with you all!! Happy Landings! Wrench Kevin Stein- 1 review
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SF2 Yak-14 Mare (What If) Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 Yak-14 Mare (What If) Pack SF2 Yak-14 Mare (What If) Pack 7/21/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains a "new" aircraft, the Yak-14 (NATO Codename "Mare") advanced jet trainer and light attack aircraft. It is based on, and rebuilt from, Pasko's T-33 T-Bird as this was the aircraft (suitably repainted and rebadged) used in the 1949 motion picture "Jet Pilot". This represents the aircaft flown (#58) by Lt. Anna Marladovan (aka Olga Orlief) as played by Janet Leigh. The aircraft is finished in "Soviet Dark Green", and all markings are decals. Skin maps remain in lo-rez bitmaps. All marking are decals, and decal Randomization is TRUE. New era specific Soviet pilot figures are included (the newer 'RedAir1' figure). It uses all stock 3W Soviet/WP weapons, but 'new' drop tanks are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). On the aircraft selection drop down, you'll see: Yak-14 "Mare" (P) The (P) designates that this was built from Pasko's old T-33. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant This one was done purely for fun!! Enjoy it in that spirit! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/24/2019 Category What If Hangar