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Wrench

ADMINISTRATOR
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Everything posted by Wrench

  1. as long as the original builder has stated "free use", there are no issues Go for it!
  2. you don't have to edit the LOD to make jpgs work on 1stGen models in SF2. You just simply use jpg skins. The game does the rest.
  3. that's not funny! expecially from someone in Kansas! (do we have a twister emoji??) ___ required screenie: The Last of the Scorpions
  4. none. it's a rather specific shape and has very odd engine arrangements you might get Capun to make one .. of course, then nobody else will be able to have ti.
  5. Russ got me (re)interesterd in it .. been watching it on Amazon Prime
  6. for the sf2 series, no and CL, a simple yes or no answer would have been more than sufficent, ok? We don't give a rat's about what's available for FSX in the SF2 forums. Thanks!
  7. you know, I'd swear Dels uploaded the cockpit seperatley, but I sure as hell can't find it!! But it's here somewhere's, not just in the KAW ADs EDIT: found it, under Cold War Aircraft, A1
  8. there's an RCS modifier that really does work
  9. for the weapon: you need to have a "station specific code" line, like below from the 3W Mig-23: and have that lline in the weapon's data ini as well > that locks out anything else. (just had to do this for the remod of the F-89s I"m doing. sorry I can't help with the MAX stuff. But I"m sure someone else will!
  10. A-1H USAF -for SF2V A-1H

    Aren't these decals from MPPD's old 1stGen (Monty's) Skyraider? I've already done the upgrades for the USAF SPADS as to the "splitting", that 's a know issue due to the 2013 patch. I should know, I had to rebuild ALL the KAW Skyradiers because of it. But a NICE job though! They look good
  11. Brother, you originally uploaded them to the OFF files, so I moved them to where they belong. Also, I edited the tag line, so folks know it's for the stock 3W A-1H Skyraider.
  12. that's good to know. there are some folks around here that seem to think differently, or just can't get it working, not matter what's said
  13. We DO have the RAF 'varks around here ... just have to dig for them!
  14. You REALLLLLLY don't want to go there... that's terraforming, and is not for the faint of heart or those easily discouraged. And has an unbelievably steep learning curve. (and not a Window 10 machine)
  15. You can't. The game generates what and which ever parked aircraft it wants. as to A/D units, no matter what YOU do, the game populates as it wants, based on the Air Defense selection set in the Options or single mission options. And even then, it's hit or miss. Trust me on this....
  16. it's a bug in the forum software, methinks
  17. A pity Toward the Unknown isn't out on DVD -- one of my favorites of the time period (young James Garner bites it in the "XF-120"). Another would be "X-15", which I have on VHS. Found the trailer for The Hunters: Along the lines of Bridges at Toki-Ri, would be "Men of the Fighting Lady"
  18. YUP! See if you can't find "Bombers B-52"
  19. unfortunately, like many other mods uploaded in the last 12 or so months, these "people" (used loosely) fail to understand the policies and practices of this site. Even though they are clearly stated in a pinned topic right here in the announcements forum. Were it up to me, I'd delete them all, and make the uploaders do it right or not at all. but that's just me.
  20. russ, check out the f-89 scorpions -- i did some jiggery pokery to get the rockets working. you may also need special rockets with sustainers to actually HIT something! (is Sky 1 next??? LOL!!!) ----------- required screenie
  21. I don't think it going to work, as when Zur built the cockpit, it's not animated Remember, too, that 98.6% of what I did to get it SF2-ish, simply doesn't work in 1stGens. And stary's pit lods are all in unicode, that can't be seen by the 1stGen engine
  22. apples and oranges ... 2 completly different modes
  23. unfortunately, the terrain engine prevents anything being "underground".
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