Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,875
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by Wrench

  1. maybe soviet stuff; had to imagine any airworthy Luftwaffe stuff left over; most of it really was scrap!! below, what I was talking about (ok, it's an Albatross, but...whatever!
  2. 98.6% of the SF1 mods have already been upgraded to SF2.
  3. Surprised i'm not seeing Fokkers and SPADs. That's what I thought when I 1st read the title!!
  4. no the game only show a-a kills on the aircraft. Your pilot RECORD shows both,
  5. that's why i always fill the surroundings with hard black. That "leakage' is only an SF2 thing; in 1stGens it never showed up. Might be related to how DX10 sees the alpha's transparancy
  6. then make them as "one piece"; as I assume they're all Level=2 having made near 10000 (yes, that's thousand, counting them all) decals, you can trust my advice!
  7. Reminder: all images (numbers, nose arts, insignia, etc --ie, ALL decals) MUST be centered in the tga. Otherwise, you don't really know where it's going to sit, via the placement numbers
  8. odd that they're not in the DLCobject28.cat...??? Not the first time I've encountered this. Was looking for some decal the other other day, and couldn't find them. might have to extract dump all the cats to find them??
  9. I have fucking had it with the bullshit!! isn't the world fucked up enough, aren't there enough personal shit in our lives that we have to dump on each other here? This is done.. locked.
  10. So, I guess you all don't know about these...???? WBS made them at my request, and they should have been included in the KAW mods (both of them, iirc)
  11. You should mention that the Spit 9c (non-player flyable) is ONLY available in the WoI expansion pack. Othewise folks will be thinking that it's a normal"stock" aircraft that comes with the regular WoI install. Which it dosen't
  12. I'm learning to fly, gotta get my wings (paraphrased!)
  13. Something wrong with WhiteBoySamauri's Tico's we should be aware of???
  14. Here's the actual 3W doc.. and another simple one that I wrote simply aaaaaggggeeeesss ago! DecalTutorial 11-12-02.doc decal_creation_tutorial.doc
  15. Storm Over The Sahara

    Most of us, don't
  16. TK's decal tutorial (explaining the Level= system) should be in someplace in the SF1 downloads section (mabye Utilities?) To actually MAKE them, you need Photoshop or some other program that can create the 32-bit tgas* w/alpha channel * yes, I know by inference, all R/G/B tgas with alpha are 32 bit
  17. New members to the Prop Heads Club are always welcome!!
  18. We've found that running full unlimited can induce some really odd shadow issues (like tod objects cast shadows several dozen meters FROM the actual 3d object. This is what I'm running in my ETO mods folder (although I haven't fired it up again unitl today since the HD crash and rebuild. I'll have to check the in game views) I don't think 'something' is as powerful as yours -probably my monitor due to space limitation, and it's still a "square" one You got questions, we'll do the best to answer them!!
  19. hopefully, that means it WASN'T towed aloft by the He 111Z Zwilling just kidding!
  20. <cough> EAW WW2 Euro map <cough> as to the fade issue, in the Options.ini Change to FALSE. That will should the TOD objects from fading and popping into existence. Also, remember you dealing with terrains at least 50% larger than any of the FE terrains.
  21. yes! after it builds the 'new' mods folder, you (hopefully!) should be able to copy/paste the various folders back into it (even if the originals were created with the sf2e exe) good luck, and let us know how it goes!
  22. programa para colocar casas y árboles?

    Right here in the downloads section or at the 3rd Wire site remember, there are 2 editors, one for 'Desert' the other for WoE/WoI/WoV (and SF2E, SF2V, SF2I) terrains. Although the later can be used for everything, if properly set up. Good Luck. You'll need it! These are NOT for the faint of heart
  23. programa para colocar casas y árboles?

    only the 3rd Wire terrain editor
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..