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Everything posted by Wrench
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The early days of Parani aviation...
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
maybe soviet stuff; had to imagine any airworthy Luftwaffe stuff left over; most of it really was scrap!! below, what I was talking about (ok, it's an Albatross, but...whatever! -
Where to begin with all the mods? (new player)
Wrench replied to gregfp66's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
98.6% of the SF1 mods have already been upgraded to SF2. -
The early days of Parani aviation...
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Surprised i'm not seeing Fokkers and SPADs. That's what I thought when I 1st read the title!! -
Kill marks questions?
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no the game only show a-a kills on the aircraft. Your pilot RECORD shows both, -
how do you make serial number decals ?
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's why i always fill the surroundings with hard black. That "leakage' is only an SF2 thing; in 1stGens it never showed up. Might be related to how DX10 sees the alpha's transparancy -
how do you make serial number decals ?
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
then make them as "one piece"; as I assume they're all Level=2 having made near 10000 (yes, that's thousand, counting them all) decals, you can trust my advice! -
how do you make serial number decals ?
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Reminder: all images (numbers, nose arts, insignia, etc --ie, ALL decals) MUST be centered in the tga. Otherwise, you don't really know where it's going to sit, via the placement numbers -
Stock decals
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
odd that they're not in the DLCobject28.cat...??? Not the first time I've encountered this. Was looking for some decal the other other day, and couldn't find them. might have to extract dump all the cats to find them?? -
I have fucking had it with the bullshit!! isn't the world fucked up enough, aren't there enough personal shit in our lives that we have to dump on each other here? This is done.. locked.
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Advice on Integrating the YAP CV-34 into...
Wrench replied to Barkhorn1x's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
So, I guess you all don't know about these...???? WBS made them at my request, and they should have been included in the KAW mods (both of them, iirc) -
Mercenary Sand Skin for Spitfire 9C (fictional)
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
You should mention that the Spit 9c (non-player flyable) is ONLY available in the WoI expansion pack. Othewise folks will be thinking that it's a normal"stock" aircraft that comes with the regular WoI install. Which it dosen't -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I'm learning to fly, gotta get my wings (paraphrased!) -
Advice on Integrating the YAP CV-34 into...
Wrench replied to Barkhorn1x's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Something wrong with WhiteBoySamauri's Tico's we should be aware of??? -
how do you make serial number decals ?
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's the actual 3W doc.. and another simple one that I wrote simply aaaaaggggeeeesss ago! DecalTutorial 11-12-02.doc decal_creation_tutorial.doc -
how do you make serial number decals ?
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
a pity the images are long lost -
Most of us, don't
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how do you make serial number decals ?
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TK's decal tutorial (explaining the Level= system) should be in someplace in the SF1 downloads section (mabye Utilities?) To actually MAKE them, you need Photoshop or some other program that can create the 32-bit tgas* w/alpha channel * yes, I know by inference, all R/G/B tgas with alpha are 32 bit -
New to SF2
Wrench replied to don246's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
New members to the Prop Heads Club are always welcome!! -
New to SF2
Wrench replied to don246's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
We've found that running full unlimited can induce some really odd shadow issues (like tod objects cast shadows several dozen meters FROM the actual 3d object. This is what I'm running in my ETO mods folder (although I haven't fired it up again unitl today since the HD crash and rebuild. I'll have to check the in game views) I don't think 'something' is as powerful as yours -probably my monitor due to space limitation, and it's still a "square" one You got questions, we'll do the best to answer them!! -
BV-141 WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
hopefully, that means it WASN'T towed aloft by the He 111Z Zwilling just kidding! -
New to SF2
Wrench replied to don246's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
<cough> EAW WW2 Euro map <cough> as to the fade issue, in the Options.ini Change to FALSE. That will should the TOD objects from fading and popping into existence. Also, remember you dealing with terrains at least 50% larger than any of the FE terrains. -
ODS Redux carrier missions buggy on my end
Wrench replied to zeitgeist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
yes! after it builds the 'new' mods folder, you (hopefully!) should be able to copy/paste the various folders back into it (even if the originals were created with the sf2e exe) good luck, and let us know how it goes! -
Right here in the downloads section or at the 3rd Wire site remember, there are 2 editors, one for 'Desert' the other for WoE/WoI/WoV (and SF2E, SF2V, SF2I) terrains. Although the later can be used for everything, if properly set up. Good Luck. You'll need it! These are NOT for the faint of heart
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only the 3rd Wire terrain editor
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Debug HUD Extractor
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
THAT is VERY cool!!!