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Wrench

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Everything posted by Wrench

  1. View File SF2 A-1H/J Skyraider (mcz) Remod Pack by MontyCZ SF2 A-1H/J Skyraider (mcz) Remod Pack by MontyCZ 1/8/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of MontyCZ's A-1H Skyraider. Historically this was the VERY first aircraft mod released for SF1 in 2005. While the model still has some issues (see "Notes"), it's fully functional, with some limitations, in the SF2 environment. This mod is supplied with just about all the original (many rebuilt) skin sets I could find from the 1stGen SF mods section and from Marcfighters. These skin sets cover US Navy, US Air Force and South Vietnam Air Force units. You have ... USN: VA-35 "Black Panthers" USS Saratoga, 1959 Med cruise, (Beirut crisis?) VA-52 "Kinghtriders" USS Ticonderoga, 1966-67 VN cruise VA-65 "Tigers" USS Intrepid, 1960-61 Med Cruise VA-75 "Sunday Punchers" USS Independence, mid-1962 SEA-VN cruise VA-145 "Swordsman" USS Ranger 1958-59 WesPac (tagged "VA145E") VA-176 "Thunderbolts" USS Intrepid, VN cruise 1966-ish (bumblebee art) VNAF: 1st FS, Bien Hoa, 1961 (VNAF1 - overall very light grey, blue/red devil fues band ) 514th FS, Dan Nang ~1963 (VNAF2 - overall medium grey, tiger stripe fues band) 518th FS, Bien Hoa AB ~1970 (VNAF3 - 3 tone SEA camo, yellow/black checks fues band) USAF: 602nd SOS, 56th SOW (various RVN & Thai bases 1962-1970) 2nd SOS, 56th SOW (nite black unders, ~1968) There is also an extra blank USN skin called, oddly enough, "USNGrey1" This can be used to create any other units as one desires in the Gull Gray/White scheme. The texture set ini for each skin has a small notation at the bottom with historical notes. While many skins had to be remade, some are still 'as issued' (un-retouched). All are in bmp format. As is usual, serial/BuNums are as historically accurate as possible. Those 100% are marked with the star (*), those correct, but unable to match to a modex are marked with the plus/cross (+), those with no mark are generic. All skins have been updated to use the last known LOD (5/2009), and have been updated to use the latest decal style. Decal randomization is TRUE. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. When in-game, you'll see A-1H/J Skyraider (MCZ) on the Aircraft Selection dropdown. This will differenize this one (MontyCZ) from the 3rd Wire or Razbam Skyraiders. This mod DOES (sorta) cover both the H & J variants, as there's very little (actual) difference between them. The wing fold is active, it uses the Standard Animation Keystroke (tm), Shift/9. The canopy CANNOT manually be controled; it's linked to the flaps. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 02/01/2024 Category A-1  
  2. Version 1.0.0

    166 downloads

    SF2 A-1H/J Skyraider (mcz) Remod Pack by MontyCZ 1/8/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of MontyCZ's A-1H Skyraider. Historically this was the VERY first aircraft mod released for SF1 in 2005. While the model still has some issues (see "Notes"), it's fully functional, with some limitations, in the SF2 environment. This mod is supplied with just about all the original (many rebuilt) skin sets I could find from the 1stGen SF mods section and from Marcfighters. These skin sets cover US Navy, US Air Force and South Vietnam Air Force units. You have ... USN: VA-35 "Black Panthers" USS Saratoga, 1959 Med cruise, (Beirut crisis?) VA-52 "Kinghtriders" USS Ticonderoga, 1966-67 VN cruise VA-65 "Tigers" USS Intrepid, 1960-61 Med Cruise VA-75 "Sunday Punchers" USS Independence, mid-1962 SEA-VN cruise VA-145 "Swordsman" USS Ranger 1958-59 WesPac (tagged "VA145E") VA-176 "Thunderbolts" USS Intrepid, VN cruise 1966-ish (bumblebee art) VNAF: 1st FS, Bien Hoa, 1961 (VNAF1 - overall very light grey, blue/red devil fues band ) 514th FS, Dan Nang ~1963 (VNAF2 - overall medium grey, tiger stripe fues band) 518th FS, Bien Hoa AB ~1970 (VNAF3 - 3 tone SEA camo, yellow/black checks fues band) USAF: 602nd SOS, 56th SOW (various RVN & Thai bases 1962-1970) 2nd SOS, 56th SOW (nite black unders, ~1968) There is also an extra blank USN skin called, oddly enough, "USNGrey1" This can be used to create any other units as one desires in the Gull Gray/White scheme. The texture set ini for each skin has a small notation at the bottom with historical notes. While many skins had to be remade, some are still 'as issued' (un-retouched). All are in bmp format. As is usual, serial/BuNums are as historically accurate as possible. Those 100% are marked with the star (*), those correct, but unable to match to a modex are marked with the plus/cross (+), those with no mark are generic. All skins have been updated to use the last known LOD (5/2009), and have been updated to use the latest decal style. Decal randomization is TRUE. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. When in-game, you'll see A-1H/J Skyraider (MCZ) on the Aircraft Selection dropdown. This will differenize this one (MontyCZ) from the 3rd Wire or Razbam Skyraiders. This mod DOES (sorta) cover both the H & J variants, as there's very little (actual) difference between them. The wing fold is active, it uses the Standard Animation Keystroke (tm), Shift/9. The canopy CANNOT manually be controled; it's linked to the flaps. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein
  3. would YOU want to work out in the open during a Russian winter????
  4. why not both? leave it to the terraformer which to use when and where. just my 3.5 cents
  5. Parts List: cockpit folder Destroyer_Cockpit.ini B66B_Avionics.ini I probably SHOULD repaint the gunsight to a bright yellow, but ... whatevever!!! :) The B-66B.ini should look like this when done:
  6. cause you're not using the right one. use the one I built (ok, modded) in the EB/RB/WB-66 packs. simple copy/paste from there, and editing the main ini. HGBN's original pack dosen't use the same pit as the other; trust me mine is the closest we'll ever get (even if it's from a Phantom)
  7. funny you should mention that ... I just made a request to GKABS, after his most recent release, for a "open hangar big enough to stuff a B-52 or 747 into". Given that we have static models for the 747, 707, A-300 series, and several others, be a nice addition to eye candy. Not everything fits into stary's Hangar #6 (although I have put a b-17 in one!)
  8. I must apologize ... I got the TODEditor confused with the 3W Terrain Editor. THAT's the one that freezes occasionally. I just started looking at the TODEditor this week, so I was not speaking correctly. I do have a question ... how DOES one import the solid and alpha objects? Just the stock ones for now, so I can experiment. I read the readme, but it only seems to want to bring in outside objects (I'm dumb at this, so bear with me!!! :) )
  9. near Mt Hermon, running downhill to gain momentum!!!
  10. Very cool! Someday, when you can find the time, I'd love to see open hangers large enough to stuff a B-52 or 747 into! I know it's a crazy one, hey, at some point when you're all caught up!!
  11. SF2 reads both ANSI and Unicode. No need to make any massive conversions, which as I stated before, have been mostly done already Is there something specific you're trying to convert??? More info would be most helpful
  12. which one? The one I did is a 'stand in' using the F4F-4 as basis (short fin, Grumman built) They also didn't have the best roll rates
  13. Let it be known, that NO extractor available can 'pull' the LODs from the cat files. It's a rather touchy subject around here; we've several anit-piracy notices posted in the SF2 Forums. First person I've seen actually state truth in a long time. Fact is, before one of the 3W patches (don't remember which, but around 2010-ish - about the time SF2NA came out, iirc) you could. But they were being shared all over the solar system. TK basicly said, 'hell with you all', and locked everything up. ALL Lods; including those inside the terrain cat files too. Of course, that's not stopped scum from sharing the entire games ... This is how it is; I know there might still be 3dMax tutorials for building sf/sf2 models on the web, plus we've got a pretty knowledgeable crew here as well
  14. Moved to a more correct Forum ... Like trotski, I read the post incorrectly too! I was going to respond with "cash or credit card to 3rd Wire" That having been said, any 1stGen mod worth converting has already been converted. Experts have already done the work for you. Welcome to CombatAce!
  15. Version 1.0.0

    213 downloads

    SF2 F3D-2/EF-10B Skyknight by Coyote Aerospace 1/1/2024 -For SF2, Any and All (Full 4/5 Merged Recommended) This is the release of AngelP's F3D-2/EF-10 "Skyknight". It's being released as a "provisional Beta", due to the LOD needing more work. But rest assured, it's been 'tested to destruction', and other than needing a few more seperated meshes, is fully functional. The aircraft has been split into two differing birds, one the night/all weather fighter for the 1950s (F3D-2) and the Vietnam War era stand-off/escort jammer (EF-10B). Due to the need for certain types of electronics (avionics), 2 different cockpits have been used. The aircraft(s) include the following skin sets: F3D-2: VC-3 (USN) in standard overall Dark Gloss Navy Blue VMF(N)-513 - VMF(N)-531 - both in overall Night Black, USMC night fighters during the Korean War EF-10B: VMCJ-1 in standard Gull Grey/White Most marking are decals; excepting a few squadron flashes. Decal randomization is TRUE. As expected, as many Modex numbers as possible have been matched to their BuNums. These are marked with the star (*). Those unmarked could not be matched, or are just 'generic' in nature. Included are pilot figures, drop tanks (ini only) and the EF-10 gets external jammer and chaff pods. This aircraft is NOT carrier qualfied, although the wings fold with the Standard Animation Keystroke (tm), Shift/9, and the canopy hatch with Shift/0. When in-game, on the Aircraft Selection dropdown you'll see for each: F3D-2 Skyknight (CAF) EF-10B Skyknight (CAF) these will differentiate ours from any others you might (or most likely DON'T) have. As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. If there's any Notes, give them a read too! :) Wrench Kevin Stein Director of Marketing, Coyote Aerospace "We Aim Higher"
  16. also consider download more 'modern' vehicles. The stock Zil's age out, I know we have GAZ and Ural's in the download section, as well as more modern AFVs Going along with what Baz said, the user list on vehicles exported will also need adjusting
  17. I was born in that region of Earth later called Mesopotamia, in the year 3834 B.C., as the millennia are reckoned. I was Akharin, a soldier, a bully and a fool. I fell in battle, pierced to the heart - and did not die.
  18. Limited Nations = TRUE on the terrain perhaps??? Obviously, they work as you said to moved them to another mods folder. Try a different terrain in the original, and see what happens. oh, and where's the milf p0rn??
  19. What got me into SF?? I don't want to think that far back....(2005). Lets just say, that coming from the Janes USNF/ATF/FA series (where I built a boatloao of novel conversion mission sets) I was given to understand this was 'the next FA". Unfortunately, it never had the in depth mission builder FA had. But hey, I"m still here. You bunch are stuck with me!
  20. Right Then! Here's a new one for everyone. Recreate, in SF2 screenshots, scenes from aviation themed movies. They don't have to be exactly the angle, but cover the same subject(s). Military is mostly what we are looking for, but civilian usage of said aircraft is also allowed. Rules: Can only post once a day, but can have multiple images per post (5 or less is good) Movie must be identified (most of us will probably "get it" anyways!) ANY era is valid - from the Beginning of Flight to the Present Day. So, even FE1/2 screenshots are allowed. As long as they fit within the given parameters. (yes, even Sci-Fi-ish!!) Those NOT fitting will be deleted, after proper examination. So, lets see how creative you all can be!! Wrench
  21. well, at least they didn't put the clutch up in front, by the radiator !!!
  22. I don't know exactly what it is about the Draken, but I've always loved that shape!! nice job
  23. View File SF2 F3D-2/EF-10B Skyknight by Coyote Aerospace SF2 F3D-2/EF-10B Skyknight by Coyote Aerospace 1/1/2024 -For SF2, Any and All (Full 4/5 Merged Recommended) This is the release of AngelP's F3D-2/EF-10 "Skyknight". It's being released as a "provisional Beta", due to the LOD needing more work. But rest assured, it's been 'tested to destruction', and other than needing a few more seperated meshes, is fully functional. The aircraft has been split into two differing birds, one the night/all weather fighter for the 1950s (F3D-2) and the Vietnam War era stand-off/escort jammer (EF-10B). Due to the need for certain types of electronics (avionics), 2 different cockpits have been used. The aircraft(s) include the following skin sets: F3D-2: VC-3 (USN) in standard overall Dark Gloss Navy Blue VMF(N)-513 - VMF(N)-531 - both in overall Night Black, USMC night fighters during the Korean War EF-10B: VMCJ-1 in standard Gull Grey/White Most marking are decals; excepting a few squadron flashes. Decal randomization is TRUE. As expected, as many Modex numbers as possible have been matched to their BuNums. These are marked with the star (*). Those unmarked could not be matched, or are just 'generic' in nature. Included are pilot figures, drop tanks (ini only) and the EF-10 gets external jammer and chaff pods. This aircraft is NOT carrier qualfied, although the wings fold with the Standard Animation Keystroke (tm), Shift/9, and the canopy hatch with Shift/0. When in-game, on the Aircraft Selection dropdown you'll see for each: F3D-2 Skyknight (CAF) EF-10B Skyknight (CAF) these will differentiate ours from any others you might (or most likely DON'T) have. As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. If there's any Notes, give them a read too! :) Wrench Kevin Stein Director of Marketing, Coyote Aerospace "We Aim Higher" Submitter Wrench Submitted 01/16/2024 Category Other  
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