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Everything posted by Wrench
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Su-25 template
Wrench replied to kblomkvist's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I agree, weathering is the hardest. you know, you don't actually NEED to do the rivets ... think of the scale of the aircraft, the actual size of the rivet, and you'll figure out that beyond about 3 feet, you really wouldn't see them. (I've done that "scale check" on a real life P-47 and B-17, and trust me...all that really is visible is the dirt lines or divit shadows. as I'm sure the 25 isn't bump mapped ... well, you see where I'm going) -
Ground models List
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and there's Ural's around here someplace, too -
Request for 3D moders!
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and there's something wrong with the D-40 that Danial and I did?? the differences in the fin are so miniscule ... and why waste them on YAP?? -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Moana says ... I like this airplane (albeit actually post-war, 1946) -
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changing name of a terrain
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What Wilches said, and you might need to add the cat pointer line to the main ini: [Terrain] TerrainFullName=Baltic Sea (Denmark) DataFile=Ostseeausgang_data.INI TargetFile=Ostseeausgang_targets.INI TargetTypeFile=Ostseeausgang_types.INI MovementFile=Ostseeausgang_movement.INI NationsFile=Ostseeausgang_nations.INI BriefingText=GermanyCE_briefing.INI DogfightFile=Ostseeausgang_dogfight.INI DogfightOnly=FALSE CatFile=..\GermanyCE\GermanyCE.cat Longitude=55.8 Latitude=10.0 WaterMap=Baltic_Water.bmp LimitedNations=TRUE GroundObjectTexture=green -
BM-21-Grad
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it works in sf2. (at least standard tube artillery; rockets too iirc) the original American SouthWest has defense posts on the Blue (Texan) side with arty positions - watch a CAS mission against one of the forts; the arty engage the tanks. Also, Brownsville/Matamores batteries shoot at each other. one of the Israel maps (can't remember if it's IME or Isreal2) has Bar Lev fortress, with M-109s that engage Egyptian forces across the canal. They fire back with D-20s some WW2 PTO maps, I seem to recall working SCUDs in either the ODS or Iran/Iraq terrains (maybe both) We been doing this a while -- we do know how to make things work. I should know, I've done it -
BM-21-Grad
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it sure as hell does. Trust me on this ...I KNOW. There are terrains out there with fixed batteries, and they DO engage targets to the limit of the gun range. AND 800,000 years ago, Crusader added rockets to the stock 3W BM-21. we also have other surface to surface rockets that work, too. -
Humpday Heavies
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I remember now ... there are some mapping issues, and mesh issues (decal bleeds) that's why I never finished it. The image is from 2015. Uses the PB-1W lod. -
Version
737 downloads
NAA FJ-3M Fury = For SF2, Any and All = This is the full, compiled package of Zur/Column5's FJ-3M Fury. I've assembled all theskin/decal sets I could find into one big lump. Skins included in the pak are: VF-53 from ?? VF-62 from USS Essex, ATG-201 during the Beirut Crisis VF-73 from USS Randolph, circa 1956/57 VF-84 from USS Forrestall, crica 1956/57 VF-142 from USS Hornet, 1956 VF-211 from USS BonHomme Richard, circa 1956 VMF-312 (actually an FJ-3 in Natural Metal, circa 1955ish) Some of the older decals have been replaced by new-builds, and all the positioning has been reset to match photographic and profile evidence. With a little luck, they're right! Decal randomization is also set to TRUE, so make sure you're at least at the July 2011 patch level (or whichever one gave that to us) Also included is a new drop tank (based off the original Sabre tank), as reskinned by C5 for the original release. I've just did some hex editing and renaming of the tank to create the "new" version just for the Fury. Other changes are the addition of the Userlist, a new avionics ini that adds the radar-ranging gunsight. And a revamped SF2 version of my 'artwork' hangar screen. Loadouts use all stock, in-game items. The aircraft is fully carrier-capable, via the addition of a 'virtual' arrestor hook. The 'destroyed model' callout has been added, using the closest shape (F-100D). Not perfect, but it works! As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions. Of course, the usual 'Notes' section for the ravings of a madman!! Happy Landings! wrench kevin stein -
AND.. we do all out stuff for FREE!!! I'm always proud to see the level of dedication that this community puts into their work, wiether it's a skin/decal set, an add on ship or plane, or a utility like this one, and the others Mue's created for us. My hat is off!
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Humpday Heavies
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
PB-1W, Early Warning Fortress, circa 1950 --- silberpfiel, I'm interested in where you got the lifeboat! (and is this Veltro's B-17? I don't remember releasing my PB-1G) -
Fuel is in what unit??
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just discovered an aircraft that is missing 2 100 gallon (internal) wing tanks. Going to add them but can't remember what the unit of measure is for their capacity Kg? Lbs?? liters?? somebody remind me!!??!!?? TIA! -
Fuel is in what unit??
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
really? that seems odd! but, hey if that's how it works... esperto: every measurement in the game has ALWAYS been metric; -
Fuel is in what unit??
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
formatting go all fucked up on that!!! or should the smaller wing tanks be group 1, to feed from them first, and the fuselage tanks 2nd?? -
Fuel is in what unit??
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
good, now that we've got the volume/weight figured out, the next question is feeds... this is how I have the tanks now: -
Adding spread to the GPU-5 gun pod?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and that blows too!!! -
Where is or 'IS' there a SINGLEMISSION.INI IN SF2
Wrench replied to Jon_Beers's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sf2 removed the just "start in air over base"- 11 replies
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Adding spread to the GPU-5 gun pod?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's always bugged the shit out of me .. if carrying a gun pod and have an internal gun (Chico the Gunfighter anyone?), there's no switch to seperate the two weapons. EVERYTHING fires at once. "Guns is guns" according to the game engine -
Screenshot Crash
Wrench replied to Avrillav's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Moved to a more correct forum, so more people and can and might help -
SF2 C-54 Skymaster, Arctic Skins Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 C-54 Skymaster, Arctic Skins Pack SF2 C-54 Skymaster, Arctic Skins Pack 6/7/2019 - For SF2, Full 5 Merged (Reccomended ) This contains 2 new skins for Veltro2k's C-54 Skymaster. The aircraft itself can be found at the following url, for those that don't have it already: https://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/ These are somewhat generic skins for those USAF units that flew in the high latatudes (Arctic & Antarctic) during the late 1940s through the mid-1950s. Both aircraft carry the nose and tail Military Air Transport Command (MATS) badges, correct for the time. Both aircraft have the standard arctic red tail and wing easy ID markings. "Arctic 1" is in all Natural Metal finish. It is badged for MATS Altantic Division "Arctic 2" is in NMF with the post-1955 white anti-heat treatment on the upper cabin. It is badged for MATS Pacific Division. No specific units are represented. Both skins use a 'pool' of serial numbers and other markings. Serial numbers are generic in nature, but are for the correct model C-54. Decal randomization is TRUE for both. The SF2 Date switch is =NOT= used on either skin, as this would mess up the standard switching from NMF to NMF/White on the other skins. When in game, on the Loadout Screen, in the skin selection window, you'll see: Arctic Red (1948-54) Arctic Red (1955<) This way, you should be able to select the proper skin for the time frame to be flown in. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 06/16/2019 Category Other -
Version 1.0.0
58 downloads
SF2 C-54 Skymaster, Arctic Skins Pack 6/7/2019 - For SF2, Full 5 Merged (Reccomended ) This contains 2 new skins for Veltro2k's C-54 Skymaster. The aircraft itself can be found at the following url, for those that don't have it already: https://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/ These are somewhat generic skins for those USAF units that flew in the high latatudes (Arctic & Antarctic) during the late 1940s through the mid-1950s. Both aircraft carry the nose and tail Military Air Transport Command (MATS) badges, correct for the time. Both aircraft have the standard arctic red tail and wing easy ID markings. "Arctic 1" is in all Natural Metal finish. It is badged for MATS Altantic Division "Arctic 2" is in NMF with the post-1955 white anti-heat treatment on the upper cabin. It is badged for MATS Pacific Division. No specific units are represented. Both skins use a 'pool' of serial numbers and other markings. Serial numbers are generic in nature, but are for the correct model C-54. Decal randomization is TRUE for both. The SF2 Date switch is =NOT= used on either skin, as this would mess up the standard switching from NMF to NMF/White on the other skins. When in game, on the Loadout Screen, in the skin selection window, you'll see: Arctic Red (1948-54) Arctic Red (1955<) This way, you should be able to select the proper skin for the time frame to be flown in. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein- 1 review
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Look what I found...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All it takes is some 3d guy to have a look at the MAX file I have. (but I'm not very hopefull ... that file may NOT be as complete as the in-game version shown. I just don't know enough about MAX to really "see" what the model is doing. BTW, here's a MAX screen shot of the Hellcat. You can see it's a -5 without the rear window. -
Help for updating Dassault-Breguet Super Étendard
Wrench replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i think that tall ass box is one of the fuel tanks... go down to the bottom of the list and highlight the fueselage tanks- 13 replies
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Chemical weapons in SF2
Wrench replied to alex2000's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In short, NO. As said above, how can you simulate B/C weapons when the objects don't breathe? There's still plenty of napalm and cluster bombs for you blasting pleasures...