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Everything posted by Wrench
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TU-160 Blackjack project
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Veltro's had a Blackjack (mostly) done for several years. It's just that no one stepped forward to assist him in bringing over the threshold. Don't know what's it's state is now, as he's been absent for some time (months) -
was looking at something like this: https://www.dell.com/en-us/shop/dell-gaming-desktops/alienware-aurora/spd/alienware-aurora-r7-desktop/dpcwxtc03h right now, the older games. DCS is just too much money all the time. If newer flight sims or space game come out, definately want the availability to play them. I'd thought about building a system, but with my eyesight (minimal depth perception close up and "unfocusedness") I don't think I could. Definately NOT looking forward to learning Win10!
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360 degree radar
Wrench replied to other444's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
only on "easy avionics". may require editing of the aircraft's main ini. -
airbase radar Airbase Radar
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh, I LIKE that!!! -
My first contribution
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, into Object Mods/Structures. it's actually pretty easy, just follow the on-screen steps. You "give it a name" section, then drag/drop the zip file, then there should be a section to upload the screen shots. That's also a drag/drop operation. Don't forget to write a description. And have a good read-me. (since this mod is mostly for terraformers, maybe add in the read-me the statements to add to a terrain's _types ini) If you run into any issues or problems, just let us know! -
My first contribution
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I like it! nice color change from the one we've had since 2003!! -
Is anyone flying the F-35B STOVL?
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the shape of collision boxes prohibit ski jumps. and neither engine (sf1 or sf2) is built for it -
soviet old YAKs question
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
or atmospheric sampling pods -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I can send you the data ini we started working on when angelP was build one in the CAF Forums. Don't know it that'll help or not....obviously boatloads of things will be very different (hit boxes, min/maxs, etc -just don't use those statements? the Lod Viewer is great for setting those uP!) -
Adding a rotating light to a building
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i don't think you can switch them on or off. Unless it takes it cure from the airfields (main) ini. Most lights (runway) come on after dusk. afaik, you can only have it ON and rotating. (but, thats all i know!!! <grin>) -
soviet old YAKs question
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hunting down Yefrem Gordon's book the Yaks (25,26,27,28) would be a good starting place. I know that Aerofax is (either) the printer or publisher. the intenet (and favorite search engine) is your friend -
which plane and what modder built it? I've never seen a pilot figure cast the shadow rope; it's usually (almost always) cause by faults in the aircraft model itself. Open or flipped meshes, etc. There is no cure
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Mirage 3/5
Wrench replied to Lionheat's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
umm...as you stated they're DLCs, they'd only be a the 3rd Wire store.- 3 replies
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- dlc
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Exhaust smoke
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's excellent! looks like it's time for me to get to work -- oh the pain of 4 WW2 installs!! -
Thirdwire Store and PC downloads gone
Wrench replied to phispooky's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"all this has happened before, and it will happen again" paitience, young padawan, all will be made manifest in due time -
Terrain objects?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
or just look on any of my terrains that have sea ports -
Terrain objects?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
remember, there's no lods available for stock items (locked in cat 002). But it is listed in the stock terrains types inis. as to the docked ships, they're ground objects, placed as usual. Look for "Trawler"; there's 3 of them. you should know all this stuff by now, Jordi!! -
Decals placement question
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
<cough> position of wing lights is always a useful starting place <cough> but with the lod viewer, it's down to an exact science -
Looking For F-4B Node Name
Wrench replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
of course you can! even some of the terrain cat lods, if the ini is available -
Adding a rotating light to a building
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, you can make a light rotate (see Stary's lighthouses) you'd need to build in the animation into the LOD, and most likely use a 'self illuminating tga', and the tga for the light beam itself would need creating -
Gun sound and rate of fire
Wrench replied to jjlehto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
oddly, ONLY in SF2NA has the sound bug. None of the others seem to have it. (E, V, I, 2) now, here's the screwed up part -- all my WW2 mods folders are built from the NA exe; NONE of the exhibit the bug. ONLY in NA. The naval features work (after a fashion) in the other merged titles. But don't work as good as directly in NA (at least in my experiences with them). remember, all 5 (7 if you have the expansion packs) all share the same core dlls and cats and so forth. It's only the exes (and whatever is hiding in their code) that seem to differ. -
Gun sound and rate of fire
Wrench replied to jjlehto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget, the wavs themselves are (need to be) 8 bit monos Did you add the new gun sounds to the Soundlist.ini, and place that in the /Flight folder? are you testing these sounds in SF2:NA? There are serious, known issues with NA, even with stock sounds, of having them sped up and sounding way off (think prop engine sounds like a lawnmower). There is no fix; requests and reports were not acted upon by the manufacturer. OTH, in all the others (SF2, 2V, 2E, 2I) the add-on sounds work well. -
Early Camo for Halberstadt D5
Wrench replied to Eugene2's topic in Thirdwire - First Eagles 1&2 File Announcements
Wouldn't it be far simpler to just write the textureset.ini and include it with the skin? just saying, that's how we've been doing it for the last 10 or so years (SF/FE) -
SF Project-1 VS SF2: Should I Keep Project-1?
Wrench replied to RIBob's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WoX = Where "X" is the game title