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Everything posted by Wrench
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Proposing a new detailed model of SAAB 39 Gripen
Wrench replied to Durasoul's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's not likely to happen there are literally less than "the fingers on one hand" worth of MAX gurus making airplanes. More than likely, the Grippen will be "as it is" for the rest of time. And the MAX Gurus, they pretty much DO know how to research the shapes, capabilities and so forth The question to be asked is: Is there something majorly wrong with the Grippen we have?? -
Me 163B Komet
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Fubar has/had been reworking it several (5-6) years ago. Fixing issues like the fuel consuption, landing gear/skid issues and FM stats. But he never finished it. I'll give him a poke, and see what's up with it -
Switch radar target and have matching enemy desciption?
Wrench replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
change weapons -
a little issue with buildings and naval objects
Wrench replied to one4five's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, it's a "been there, done that" thing for me -
a little issue with buildings and naval objects
Wrench replied to one4five's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nope. has nothing to do with terrains Min/Max is for damage (hit boxes) check your height data (HeightMapScale=) in the terrain's data ini, for each and every tile that has one, set it to 2 or 0. -
Why don't SEAD assignments work in some terrains?
Wrench replied to Bodcap8's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Maybe you should be telling us WHICH terrains have the issue? BTW, not all terrains have or use the "Allowed MIssions" statements. Therefore, ALL missions should be viable on those (if all the necessary AD units are present in the /GroundObjects folder) -
I'm sure it'll be direct to video/streaming I must say, it's nice to see Nells, Nates, and I-16s, even if all CGI
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Switch radar target and have matching enemy desciption?
Wrench replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it don't with radar only visual gives the target info should be stated in the manual (downloadable someplace on the 3rd Wire site, albeit for SF/Wo*, but the commands and operations are the same) -
Chinese territorial claims
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
you're going to make me go back to work on the Baltic map, aren't you? Those will come in REAL handy!!! -
Family FW-190 & TA-152
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks Otto! I left the outboard guns '"not ejecting" Funny thing, the ETC centerline rack is covering the (not painted on) ports where the MG17's would drop their casing. Not a big deal, at any rate! (just aft of the wheel wells) I used: MG-151 -- 250 RPG MG-17 -- 900 RPG MG-FF -- 55 RPG digging through all by FW-190 books. The hardest thing was finding the fuel tankage. It also appears the A-4 did NOT have MW-50 boost? -
Family FW-190 & TA-152
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
check the amount of fuel in the tank(s) (there are actually 2 in the lower fusealge, or as used here, 1 large one of more-or-less correct gallonage front tank: 232 lt. rear tank: 293 lt. easier to just use one total gallon numbers (literage?) check BFSC also (iirc) - which controls fuel consumption. I have all the hit boxes done; just have some final testing. Took substantially LESS than a half hour to do them. AND correct the muzzle flash and ejected shell locations. -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Howling at the Moon -
Just a clarification - it's never been possible to view cockpit seats internally?
Wrench replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, because the cockpit and aircraft are 2 seperate models. the seat is 'attached' to the aircraft's LOD -
FW-190A4
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I've not experiened control issues flying on NORMAL. amariani, please post your rudder tweeks? -
Mirage F1M_SFP1
Wrench replied to Kaiser1's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
disable the "auto speed" canopy. Switch to manual animation key, or just "turn it off" typical fault of aircraft NOT updated after the 2008 patch -
Family FW-190 & TA-152
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thought they were working on the differing versions? Didn't they show the various versions in the "WIP Thread" in the Spanish Language Forum? (other than the long nosed) -
Family FW-190 & TA-152
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
oh brother... I've been skinning since 2005; I DO know how to make a skin. I can also build a multi-layered template (with all the trimmings) from the original, single layered skin. Done it dozens of times. I can, and have, also built templates from the lined and UV maps. Done that several dozen times, too. The point being, is it's kind of hard (read impossible) to create a new skin, and still retain the panels and rivets when they aren't seperate layers. They just wind up getting painted over. Not what we'd like. I'd suggest looking at the templates that have been uploaded for the various ww2 and even the 3W aircraft. You'll see what we're talking about. I'm not even going to address this.... -
FW-190A4
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I had the same issue as well. Finally managed to finagle it to open perhaps, instead of using RAR, why not use 7z. Like everyone else does -
Family FW-190 & TA-152
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
that included template is a flat, single layered bitmap. That makes it somewhat useless for creating new skins, as there are no seperate layers for panels, rivets, control surfaces, staining, and all the other required details. When you can find the time, the full, LAYERED PSD template would be QUITE welcome, as Sokol said. --- Also, is this a "final release" or a beta? Now, mind you what I"m going to say may seem critical, but I've been around the block with building new aircraft more than a few time (150+) (skinning, inis, unfortunately NOT MAX work), and I sort of know what might need to be done. There are major issues with components being mis-named, lack of correct hit boxes, meshes that should be "cut" from the main (see image below, which shows the "hit boxes" as released): inner and outer wing sections need creating & proper naming (just cut between flap an aileron the rest is simple text editing in the data ini) Vert fin part of fuselage, should be it's own mesh, child of "Tail" should have a "tail" mesh, r/l stabs reassigned to that mesh. canopy animation seem awfully weird -as in not working. Simple text edit switches back to manual, player controled: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=2.60 AnimationID=2 Again, I'm not complaining; new replacements for the FW-190 series is desperately needed! Wolf's is 15+ years old, and the DAT's aren't available to the General Populace (and only their Dora-9 and Ta-152 are their's; the others are based off Wolf's MAX files, which he game them). It just needs some care and fine tuning. Other than my comments above, it's a fine example!!! I CAN'T wait for the rest of them!! -
Frame rates
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not fully optimized Lod0001 can add to the load as well. Lack of distance lods has always been a major issue For our (Veltro and my) try these numbers in the main ini: B-17F: [LOD001] Filename=B-17F.LOD Distance=1500 [LOD002] Filename=B-17FLP1.LOD Distance=2500 [LOD003] Filename=B-17FLP2.lod Distance=8000 B-17G: [LOD001] Filename=B-17G.LOD Distance=1500 [LOD002] Filename=B-17GLP1.LOD Distance=2500 [LOD003] Filename=B-17GLP2.lod Distance=8000 see if that makes a difference. If not, revert to the originals -
SF2 F-15 Strike Eagle Super Pack Redux 2018
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
you do realize, that the guys that built these are no longer with us, right? So don't expect any updates from them. Other than ini/skin mods, like Viper's Pak, that it for physical model development -
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FW-190A4
Wrench replied to torno's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
my only complaint is: shouldn't the template be a layered PSD, instead of a single layer bmp? -
While geared more for the SF2 series, the basic information is usefull for new (and even continuing!) FE2 players Have Fun!
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sound like you're not looking (or installing to) in the right place for "user" folder. Like the SF2 series, FE2 runs in 2 places: 1) the "core install', down in the /C:ProgramFiles/x86/ThridWird/FE2. and 2) the Mods Folder; usually in the *your name/saved games/ThirdWire/FirstEagles2 since you said you're on Win7, that's where you'll find it. You might also want to give the linked post below a read; while geared for SF2, the same basic information is used for FE2 this Mods Folder is where everything goes. Rule of thumb: if a needed folder dosen't exist (or come with a download, such as Effects, or Objects/Weapons, Terrains), you create one)