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Wrench

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Everything posted by Wrench

  1. indeed, sounds like something's very broken; like not all the pieces are there. delete the mods folder completly. Don't save anything. create a new, clean, untouched SF2V mods folder. Start the game and see if all the "usual suspects" show up; all the player flyables, the maps, etc. DO NOT ADD ANYTHING!!! Now the important question: where did you get the game from?
  2. both versions are here: what you want to use, is the later version, the "WoE TE". Has slightly better functionality
  3. one of the reasons that learning and using, even with it's flaws and (sometimes) difficulty in use, is the stock 3W terrain editor. Not only allows the quick and easy addition of new tiles, but automatically generates the necessary TFD, HFD and _data inis. Then, it's a simple matter to copy/paste the newly added tiles statements to the data ini, and TFD & HFDs into the terrain under construction. BE ADVISED: back up the original _data. ini, and the TFD and HFD before doing anything!! There's no automatic save in the TE or the TFD tool. You make a mistake, you eat it. I find the TFD tool less than useful for creating and modifying full terrains. Oh, its good for viewing, and maybe carving a river valley through a mountain, but overall ... to the questions: not all terraformers included all the tile necessary for their terrains, especially the very early 1stGen versions. That's because they reference them from one of the main terrain cats. (one of the reasons I include ALL tiles in ALL my terrains. Then you only have to worry about terrain objects. Also referenced from "main cats") all tiles from all the 3W games are in bmp and tga formats (we won't discuss the format changes right now), and are stored within the varying terrain cat files (ie: wwiverdun.cat). You will one of the cat extractors, and just pull everything out of the cat. Store it someplace (relatively safe) You will need the data ini, as you need that to add the new tiles too. Unfortunately, you'll also need the textruelist.ini for the terrain you're working on. Odds are, there won't be one. Which means you need to create one using that function in the TE, and following the numeric listing from the data ini. If you're trying to make a "swampy" or party flooded region, with patchy water or patchy dry land, you'll have to make tga's for those. The best example, visually, are those I created for the Everglades on the Cuba OTC map. So, more questions, ask and I'll try to answer.
  4. 1) locate x/y/z position of top of smoke stack 2) open _types ini, locate or add factory to be smoking 3) add statements to create effect type and location of smoke discharge example below: stock 3W Generator building
  5. maybe you guys should delete some of the p0rn??? (that's what I had to do, even with a 1TB drive)
  6. probably not the best idea. the core files must be installed to the comps HD
  7. ABSOLUTELY!!! those cockpits are the bomb!!
  8. This pack contains new data ini for Wolf257's ETO used Mustang Family. It includes both RAF and USAAF versions. I've included his P-51D-30, simply for historical reason. If anyone feels the need, I'll be happy to upload the ENTIRE set of Wolf's Pony; they are and should be still available in the SF/Wo* WW2 Aircraft/Allied Fighters downloads section Aircraft are: Allison Powered -- Mustang I Mustang IA ** (**please note, while equipped with 4 20mm cannon, there are NO barrels extending from the wings. If a 3d guy wants to build them, I'll attach them via fake pilot) Merlin Powered: P-51B/C (standard canopy) P-51B/C (Malcom Hood) Mustang III (Malcom Hood) P-51D-30 (bubble top) AvHistory Allison and Merlin sounds are included. FM for the B/C/D are based off the 3W P-51D from the Expansion Pack. While not perfect, they are better than they were. eto_ww2_wolf_mustangs.7z
  9. While, eventually, each aircraft package WILL be getting the newer inis (hit box adjustment, armor upgrades, loadout adjustments, etc), this thread will be storing them for now
  10. This is for 2 of Wolf257's P-38 Lightnings, again for ETO usage P-38H P-38J a reminder, these are exceedingly OLD models (dated 2004); they have a number of flaws, like no moving surfaces, mapping issues and various other things. But, until if and when (also not likely) we get new Lightning variants, these are what we have. Finally added are the long missing outer wing fuel tanks. eto_ww2_wolf_lightnings.7z
  11. no, the "core files" must be installed to the C drive
  12. This pack is for the RAF heavy bombers Halifax B2 Halifax B3 Lancaster Mk.1 Stirling Mk.1 Hudson Mk.1 please note, I've given the Lanc an "ASV" style radar, but I"m not positive the mk.1 had it, as there's no ASV scanner on the lower fuselage. to remove it, you'll have to remove the radar statements from the avionics ini (which has the Crusader bomb sight mod -- so don't remove that section!!). As I got dumb and forgot to create a backup copy. You may wish to backup the original avionics ini, if you're so inclined. I've also included my Lanc "Box Art" hangar and loading screens; didn't remember if the original upload had these. The Hudson could use some new skins, as I'm not sure the colors are correct. When I get around to the PTO RAAF version, I plan on redoing the skin, and making proper, historical serial numbers. But for now... <gr> ww2_v2k_raf_heavies_tweeks.7z
  13. the model looks pretty good! Keep going!
  14. This set is for MontyCZ's Avia S-99 (Bf-109G), and the 3 WW2 variants we have been using it for.. Bf-109F4 Bf-109G6-AS Bf-109G10 I do not remember if there have been any FM improvements. You'll have to test fly for yourselves (If there are other made from Monty's S-99.lod, please PM me with a link, and I'll give them a go.) These data ini adjustments can also be used on the Czech (real) S-99 as well. I have the S-199 'Mule' for CzAF and Israeli use done, too. Just not sure where to upload them ww2_eto_mcz_109_series.7z
  15. it's the rolling radius. Increase by 0.10 increments and TEST IN GAME AFTER EVERY ADJUSTMENT!!!! BE ADVISED -- sometime adjusting will cause major issues with the AI handling on the ground, pulling to right or left, dragging, etc
  16. China War 1937

    love those original 30's shots. Northrup, Hawthorne, CA? (I drive past the original plant at Hawthorne Airport twice a week! Where The Wing first flew from)
  17. should be in the base folder of the core files mind you, I'm winge7, so your 10 pathway may be slightly different ---- C:\Program Files (x86)\ThirdWire\Strike Fighters 2 the ini to be used/made will (should) reside in there..
  18. For RussoUK Bf-109E series. Data inis for the following ETO used variants: Bf-109E-3 Bf-109E-4 Bf-109E-7 please note, the E-7 does not have the Baff FM. It's "'as issued"" from some year ago. The others have a Baff FM, as far as I know ww2_russo_bf109e.7z
  19. TK set them up for 000 to whatever. Never been able to go backward. Of course, you can always make copies, and number them in reverse OTH, if one looks at the Hunters for example, you'll see they repeat after a time (can't remember exaclty) but going 33 --> 00 can't be done
  20. View File SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy C-17 Globemaster II C-141A Starlifter C-141B Starlifter G-222/C-27 Spartan E-767 KC-767 (KC-46) Nimrod MR.1 (RAF ASW/Martime Patrol) Br.1150 Atlantique (ASW/Martime Patrol) PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 * B-747 Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes* All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein EDIT: 6/4/18 - added missing G-222 folder and inis Submitter Wrench Submitted 06/03/2018 Category ini File Edits  
  21. this set is for Veltro's B-24D and B-24J. Again, ETO only. also, included US Navy PB4Y-1 (D) EDIT!!! I made a mistake, and uploaded an incomplete package!! I'd forgotten to add the Crusader Bombsight mod, AND forgot the include the PB4Y-1 (USN B-24D ETO) version. My apologies, you'll have to re-download the zip file below ww2_v2k_b24_tweeks.7z
  22. "This is you Captain speaking, thank you for flying the world's most experienced airline." ------ now with matching registration and 'Clipper' name badges (coming soon!)
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