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Everything posted by Wrench
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55 US Korean War Vets finally Home
Wrench replied to MigBuster's topic in Military and General Aviation
welcome home, gentlemen. rest easy -
One of the major differences of the "2" series (FE and SF) is the fact that decals have to be in the /Objects/Decals/*name of plane* folder. From there, for the most part, the pathways should be the same (not always the case, but ya know...) Also, depending on the age of the mod (many predate 2008) the DecalMaxLod= line is missing. That just tells the game engine how many lower level LODs to use the decals on. So, normally, the pathway in the decals ini would be *name of plane*/-name of skin-/D (sub folder)/=name of decal= This little tutorial in the SF2 Knowledge Base might be of some help; I hope it is!
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cat extractor?
Wrench replied to savagkc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thought I recognized the name for long ago! there are newer versions of the SF2 cat extractor here in the SF2 downloads/Utilities section. most 1stGen stuff will work, but will need fiddling with to make it so. My suggestion is to check the SF2 downloads for "newer" or sf2-ized versions. -
cat extractor?
Wrench replied to savagkc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed ... unfortunately, there are a lot of pirated, incomplete versions floating around. as for SF2, the only thing you can't extract (with either Mue's tool or the official 3rdW one) are all the lods for items. Everything else is available -
Rockets salvo
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
none of which will work properly for single rail mounted rockets on a WW2 fighter-bomber, moving a much higher speeds than a helo. Remember, the first rocket pods on US aircraft were on AD-4Ns in Korea in 1951. I'd suggest simply looking at the data inis of those ww2 aircraft that carry HVARs, and actually FLYING them on a CAS or Armed Recon mission. And watch what happens -
View File SF2 WW2 PTO RAAF B-24J No.21 Squadron Skins/Decals Pak SF2 WW2 PTO RAAF B-24J No.21 Squadron Skins/Decals Pak 7/20/2018 -- Something for the SWP PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A new set skins for the B-24J Liberator by Veltro2K. It represents No.21 Squadron, RAAF as used in the Southwest Pacific Theatre of Operation from 1944 through the war's end. The aircraft is in "natural metal" finish, and all markings are decals. On the individiual aircraft (plane-in-squadron) letter lising, those marked with a star (*) have their serial numbers matched to their aircraft letters. All other aircraft serials, while having served in 21 Squadron, could not be matched to their individual lettered aircraft. Decal randomization is TRUE Also inclued are a new data ini, with adjusted hitboxes and various upgrades. The original, renamed for a back-up in included as well. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a glance Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 07/20/2018 Category B-24
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Version 1.0.0
63 downloads
SF2 WW2 PTO RAAF B-24J No.21 Squadron Skins/Decals Pak 7/20/2018 -- Something for the SWP PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A new set skins for the B-24J Liberator by Veltro2K. It represents No.21 Squadron, RAAF as used in the Southwest Pacific Theatre of Operation from 1944 through the war's end. The aircraft is in "natural metal" finish, and all markings are decals. On the individiual aircraft (plane-in-squadron) letter lising, those marked with a star (*) have their serial numbers matched to their aircraft letters. All other aircraft serials, while having served in 21 Squadron, could not be matched to their individual lettered aircraft. Decal randomization is TRUE Also inclued are a new data ini, with adjusted hitboxes and various upgrades. The original, renamed for a back-up in included as well. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a glance Good Hunting! Wrench Kevin Stein -
Rockets salvo
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
on the WW2 birds, since they're NOT rocket pods, I just hold down the fire button. Fires them all of -- Mustangs, T-Bolts, Corsairs, and the rest. Never had a problem -
View File SF2 VF-51 F-4B & F-4N Phantom (Mytai) Skin/Decal Pak SF2 VF-51 F-4B & F-4N Phantom (Mytai) Skin/Decal Pak 7/14/2018 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V + DLC 23 = *Can be used in any install that has access to the F-4B_67 which is stock in all merged installs. You =MUST= also have DLC #23, the 3rd Wire F-4N Phantom. This package contains 3 revamped & updated skins, now for SF2, originally created by Mytai01 in 2005(ish) for SF1. These skin represent VF-51 "Screaming Eagles" deployed to Southeast Asia during Vietnam War cruises. This skins are: F-4B_67: VF-51 (1971) embarked aboard USS CORAL SEA (NL code) VF-51 (1973) -same as above F-4N (DLC #23): VF-51 (1974) -same as above The differences are various paint schemes, and include both CAG and line birds. All 3 skins are new builds, from Sundowner's template. The skins are in jpg format. All decals from the original Mytai pack have been reused. The dates listed are for the deployment years. The SF2 "date switch" is =NOT= used on these skins. When on the load out screen, on the skin selection widow, you'll see: F-4B_67: VF-51 Screaming Eagles 71 (Mytai) VF-51 Screaming Eagles 73 (Mytai) F-4N: VF-51 Screaming Eagles 74 (Mytai) As VF-51 is a stock, listed squadron, this will help diferentiate these from 'generic' 3W skins. It also honors Mytai for his work in creating them so long ago. Decal randomization has been set to "TRUE". Included are "newish" data inis for both aircraft. The data inis now incorporate manually operating (meaning: you, the player can now) wingfold and canopy operation. Both use the Standard Animations Keystrokes (tm), Shift/9 for wings and Shift/0 (zero) for the canopy. Also included, within each skin folder, are all of Mytai's original research material that came with the 1stGen Package. This inlcudes photos and other text files. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Remember!! You must have DLC #23 to gain access to the F-4N!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/18/2018 Category F-4
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Version 1.0.0
161 downloads
SF2 VF-51 F-4B & F-4N Phantom (Mytai) Skin/Decal Pak 7/14/2018 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V + DLC 23 = *Can be used in any install that has access to the F-4B_67 which is stock in all merged installs. You =MUST= also have DLC #23, the 3rd Wire F-4N Phantom. This package contains 3 revamped & updated skins, now for SF2, originally created by Mytai01 in 2005(ish) for SF1. These skin represent VF-51 "Screaming Eagles" deployed to Southeast Asia during Vietnam War cruises. This skins are: F-4B_67: VF-51 (1971) embarked aboard USS CORAL SEA (NL code) VF-51 (1973) -same as above F-4N (DLC #23): VF-51 (1974) -same as above The differences are various paint schemes, and include both CAG and line birds. All 3 skins are new builds, from Sundowner's template. The skins are in jpg format. All decals from the original Mytai pack have been reused. The dates listed are for the deployment years. The SF2 "date switch" is =NOT= used on these skins. When on the load out screen, on the skin selection widow, you'll see: F-4B_67: VF-51 Screaming Eagles 71 (Mytai) VF-51 Screaming Eagles 73 (Mytai) F-4N: VF-51 Screaming Eagles 74 (Mytai) As VF-51 is a stock, listed squadron, this will help diferentiate these from 'generic' 3W skins. It also honors Mytai for his work in creating them so long ago. Decal randomization has been set to "TRUE". Included are "newish" data inis for both aircraft. The data inis now incorporate manually operating (meaning: you, the player can now) wingfold and canopy operation. Both use the Standard Animations Keystrokes (tm), Shift/9 for wings and Shift/0 (zero) for the canopy. Also included, within each skin folder, are all of Mytai's original research material that came with the 1stGen Package. This inlcudes photos and other text files. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Remember!! You must have DLC #23 to gain access to the F-4N!! Happy Landings! Wrench Kevin Stein -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
outbound to Balikipapan .. again... -
VMF-314 F-4B skin?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what I did with the texture set ini, to deferentitate Mytai's from the stock 3w 314 set up is this: Obviously, randomized numbering, and using the (Mytai) suffix to make sure the End User (tm) selects the skin wanted. It also honors his work. There are already Level = 1 decals, so it activates the squadron name display on the Loadout Screen -
VMF-314 F-4B skin?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they look fine to me Pete! If you want, go forward with a release!! -
VMF-314 F-4B skin?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
from Ant's template, I just lightened the walkways to 70%... -
VMF-314 F-4B skin?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just used the stock skin maps. Given that Mytai's read me states "in the 1970s", I used the F-4B_67. I'll take a look at Ant's templates, and see if they have the lighter walkways. I would like to use a larger format (2048x) jpg anyway! -
VMF-314 F-4B skin?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
there's a 314 in the Mytai pack, but it seem to be missing the sword, "black knight" badge and squadron number EDIT: after installing, I'm wrong! it's all there! give me a couple of day, if you all really want it that bad -
SF2 Israel - is There any Point at this Point in Time?
Wrench replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It sounds as if you've already made up your mind. Most of the advancements in SF2 are the "nativeness" to later operating systems, impreved graphics, additions of "little touches" like destroyed models for aircraft, etc. AI has some limits, but this is true of every game. The 1st Gens are, and will continue to have issues running on modern systems if the End User (tm) dosen't do some fiddling. Also the fact that 99.9% of all mods in the last few years are only made for SF2, and are (usually) not backwards compatible furthers this case. Same can be said for terrain mods as well. Having SF2I and expansion pack 2 (iirc) adds a LOT of vehicular content (re: aircraft) and is well work the money in a full 5 merged install. While, in truth, BOTH WoI/SF2:I and WoV/SF2:V are the most limited of the series, with reference to SF2I "IsrealME" terrain, it has been completly reworked to over 90% geo-physical accuracy. But again, it's one's own choice. Money IS a consideration (believe me I KNOW!) -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
on your JG 5 skin, the yellow is TOO yellow RLM 04 'gelb" should be 228/164/0 (in RGB code) ------- required screenie: limping home to Alexandria -
unfortunately not. you'd have to start with a fresh DEM, and import the sections that contain Iberia, the Atlantic and the Camay's. There's not real way to expand it.
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more aircraft escorts?
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, thank YOU for at least trying! It looks MUCH better now! thanks again! -
more aircraft escorts?
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
jack33: also, would it be possible to have you text come out like everyone else? This having to scroll back and forth is highly annoying! (just saying..) Try checking the setting in to "tool panel" across the top of posting windown (where you type the text) -
SF2NA A-6E TRAM "Libyan Intruders"
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2NA A-6E TRAM "Libyan Intruders" SF2NA A-6E (TRAM) Intruder, VA-34,VA-55,VA-85 Early Lo-Viz Skin/Decals Pack 2/15/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the A-6E_79 (aka: TRAM)* 3 new skins for the 3W A-6E_79 Intruder that depict the 3 squadrons that participated in the "Freedom of Navigation" exercises in the Gulf of Sidra during 1986, and subsequent strikes against various Libyan targets (El Dorado Canyon). All markings are decals, and decal randomization is TRUE. All serial (BuAerNums) are correct as they are for the A-6E, but should be considered Generic (tm) in nature, not representing specific aircraft in any particular squadron. In fact, all 3 skins use them as a 'pool' of decals. The Default Start Date switch is used on this skin, so in 1983, you should see only these. The skin maps are new; The aircraft is finished in the 2-tone Compass Ghost Grey over Medium Grey scheme, with subdued markings (black and light grey). The skins are in jpg format. The aircraft are: VA-34 Blue Blasters, USS AMERICA VA-55 Warhorses, USS CORAL SEA VA-85 Black Falcons, USS SARATOGA As these are 'stock' squadrons in the 3rd Wire listing, Level=1 decals are used to activate the squadron name display. This should make it easy for campaign builders to use them in user-made campaigns or single missions (like on Menrva's new Libyan terrain). Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts (I use the Razbam payware pit on my A-6E & A-6E TRAMs). You should have made them flyable or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6E_79.ini), you'll have to un-read only it to add this skin. While specificly designed for the A-6E_79, this mod =should= be compatible with the A-6 Intruder MegaPack by Homefries; the skins use unique squadron named folders and should not conflict or interfere with it (even though said squadrons also exist in his pack, as Level=1 statments, selectable from the Squadron Dropdown on the Loadout screen). Please note the "1983" start date is an arbitrary year, based on my research as a "best guess". On the Loadout Screen, for skin selection you'll see: VA-34 Blue Blasters (2-Tone 1983) VA-55 Warhorses (2-Tone 1983) VA-85 Black Falcons (2-Tone 1983) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 03/06/2018 Category A-6 -
Sinking plane
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WHICH terrain, is also an important bit of information. -
ok, that was seriously COOL!!!