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Wrench

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Everything posted by Wrench

  1. by Crusader, added from an old post of his in the SF/Wo* Forums -- Extract HUDDATA.ini and place it in the FLIGHT folder Add this : RWR will show up permanently for all aircraft that way It also works for aircraft which have no RWR display in the cockpit Just requires the RWR section in avionics ini and DetectSystem section in the aircraft's data ini. (note: if you don't know what these sections are, extract and examine the data and avionics inis of an aircraft that does, example: F-4E, F-4J, F-105D_66, F-16A, F-14A, F-15A for later TEWS equipped) To switch it off, cycle ALT+D game HUD modes. Or comment out the newly added statementy (image below has viewpoint scrolled up, to show the RWR window above the windscreen framing) Works in both SF/Wo* and SF2 series
  2. you did put it into the VNSEA folder in the mods folder, right? The one in the C:\Users\Kevin\Saved Games\ThirdWire\StrikeFighters2 Vietnam (using mine as an example) There is not be a **/Terrains/VietnamSEA terrain folder by default in the mods folder, so you'll have to create one
  3. thought that's what would happen -- that mesh is set as "self illuminating" in MAX, and can't be removed. But, hey, as long as you aren't in the outside view, you'll never see it (enemies will, of course)
  4. aren't they self illuminating from the lOD? They may not be removable
  5. Version 1.0.0

    172 downloads

    SF2 F-4B Phantom (Mytai) CVW-9 Skin/Decal Pak 12/24/2017 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Can be used in any install that has access to the F-4B & F-4B_67, which is stock in all merged installs, excepting SF2:I (well, actually it's probably there as well!). The 1968 VF-92 & 96 skins are particularly designed for use in SF2:V, as they represent the squadrons during one of their Southeast Asia cruises* This package contains 3 revamped & updated skins, now for SF2, originally created by Mytai01 in 2005(ish) for SF1. This skins are: F-4B: VF-96 Fighting Falcons (1964) embarked aboard USS RANGER F-4B_67: VF-92 Silverkings (1968) VF-96 Fighting Falcons (1968), both embarked aboard USS ENTERPRISE during the Vietnam War All 3 skins are new builds, from Sundowner's excellent template. The skins are in jpg format. Almost all decals from the original Mytai pack have been reused, with some modifications on the Modex number decals. Decal randomization has been set to "TRUE". Included are the data and loadout inis for both aircraft, with some small changes in the loadouts. The data inis now incorporate manually operating (meaning: you, the player can now) wingfold and canopy operation. Both use the Standard Animations Keystrokes (tm), Shift/9 for wings and Shift/0 (zero) for the canopy. Also included, is all of Mytai's original research material that came with the 1stGen Package. This inlcudes photos and other text files. As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
  6. This Cracked me Up....

    my ancestors (mother's side) come from the Kiev region. Other than that....
  7. so, the most obvious and simplest answer, given in post #3 wasn't good enough??? thanks for helping to guy out, Florian!
  8. how many times do we have to say that many SF2 lods are exported in Unicode? That is invisible to SF1. Changing the format of the ini to ANSI and the jpgs to bmps won't do anything.
  9. and salt; don't forget salt. just like me
  10. Well, since no one has given the obvious answer, I guess it's up to me.. I do hear that capun does custom work for 65 USD an hour .... ducks and runs .....................
  11. did you also reload DX9? check the /Effects folder for the proper effect parts (inis, tgas, etc) Did you check the complexity setting in the /Options menu? Also, do NOT install the game to the C/ProgramFiles *** section. All 1stGens should be installed at the root of C/ (ie: C:/WoE)
  12. when you said Vampires, THIS is what came to mind:
  13. another example, without the TAE, something like this (Johar-Bahru's main rail yard) could be done, but it'd be so much work as to be near impossible
  14. we are talking about the Target Area Editor, right? And what exactly are you trying to do? More, specific information is required. Also, which terrain are we speaking about? (as most 3rd party terrains have already been "eye candied") This may be of some help, the "Old School" way. Unfortunately, I don't know what happened to the images in this thread
  15. that's just the kind of information that makes this game the best! From the Real People (tm) that did it in Real Life (tm)
  16. Hey Slack Asses......

    you're Jeep's unfinished Dave... Where' the M-134 that should be on the top!!!????
  17. View File F4F-4 Wildcat, VF-41, MTO "Torch" Grumman F4F-4 Wildcat, VF-41 'Operation Torch' Skin & Ini Pak for SF/SFG/WoV/WoE WW2: MTO Installs =Version 2.0 - will update and REPLACE the original from 2005= This package contains a new skin, and some minor data & cockpit ini mods for Pasko's F4F-4 "Wildcat". It is designed to TOTALLY replace the VF-41 version released several years ago. The skin represents VF-41 "Red Rippers" based aboard USS RANGER during Operation Torch, the Invasion of North Africa (well, actually, we all know it was Morocco and Tunisia, but why quibble???) This new skin, like the other Wildcat skins I've done recently, is from my home-grown template, with all redrawn panel, rivet and other details. It has been resized to 1024x, so has a bit more detail than the older 512 version. All new decals, of the correct font and size have been created for the Modex and BuNums. The BuNums ARE for -4 Wildcats, but I was unable to acertain WHICH exact numbers were used by VF-41 during Torch. So, consider them as 'generic'; accurate, but generic <grin> For those that haven't updated their MTO install's F4F-4, all the inis and sounds from the PTO Wildcat Upgrade are included; new data, cockpit and Main ini --so make sure you follow the instructions below!!! The cockpit ini makes use of a new WW2 N-3 gunsight tga. Like it's PTO brother, the canopy has been switched to an animation key (shift/0). The wingfold stays the same as originally issued; you use the bomb-bay control key (cntrl/O). As always, all the lights have been updated with accurate running, formation and landing lights. Also, the landing gear retraction sound is now the 'rachet' noise, as heard in the PTO upgrades. A new WoE-style 'carrier deck' hangar screen, JUST for this mod is included (as it uses the VF41 skin) As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions. Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 10/04/2009 Category US Navy and USMC  
  18. in the "Firefighter" mod, there's an updated data ini with a corrected FM and other tweeks. nice job!
  19. nicely done btw, the "dropping decals' issue was caused by one of the 2013 patches. The fix was to simply delete the old data ini , and extract a new one -if one wished-. Then, of course, copy/pasting the relevant sections to have the operating canopy and wing fold.
  20. AltD twice. also, check to see if the HUDData.ini is in the /Flight folder. Easiest fix is simply rename it, or open it and look for this line(s): [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE set it to FALSE
  21. R Lee Ermey Dead at 74

    RIP Gunny
  22. ?? somebody's vacation pictures for the "advert" display? Maybe some screenies of the actual airplane would be better?
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