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Everything posted by Wrench
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Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Got a whale of a tale to tell ya, lads A whale of a tale or two 'Bout the flapping fish and girls I've loved On nights like this with the moon above A whale of a tale and it's all true, I swear by my tatoo -
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Philippines and New Guinea terrain problems
Wrench replied to one4five's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
no even close. (seriously, the Imperial JAPANESE Army is using Nazi half-tracks?). Time to start researching Allied and IJA/IJN weapons and vehicles) Also, the trains don't do anything, but sit in the stations. here's a sample of what you'll be needing, some of which at only available "from The Other Place (tm)". Since I never finished the CBI terrain, and created a another mods folder for CBI and China, my PTO folder has things that aren't just SoWesPac and Central Pac. -
Philippines and New Guinea terrain problems
Wrench replied to one4five's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
oh, indeed -
"soar" over the cockpit
Wrench replied to Tommy2Fast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just a reminder, when asking for help about a specific problem, for a specific aircraft, one might want to name said aircraft, and where it came from. It makes getting "the fix" easier and sometimes quicker -
making a-4s supersonic
Wrench replied to OncomingStorm1984's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
indeed, why would you need to??? -
Philippines and New Guinea terrain problems
Wrench replied to one4five's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
those are for use in WW2, PTO, era specific mods folders ONLY. Do NOT try and use them with or in anywhere else. make sure you have all the necessary ground objects, as well. All WW2 SoWesPac specific. other than that, I can't help you -
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Green Hell 3.5
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes, anything and everything one adds to the game, goes into the "mods folders". have fun!!! -
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No High Rez 3W F-15 Eagles?
Wrench replied to pappychksix's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
(face palm!) that's what I meant! -
No High Rez 3W F-15 Eagles?
Wrench replied to pappychksix's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
didn't Homefries do a loviz Prowler in his Intruder Mega Pack??? -
Green Hell 3.5
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It's been a long time, but after unzipping, is there a terrain folder called "VeitnamSEA" ??? that should go into the /name-of-games-mod-folder/Terrains if not, can you post a screenshot of the mod folder, with the terrain folder open/listed? Like my example below -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A3D-1 A3D-2 (early with pointy nose and turret) A3D-2/A-3B (snub nose, dove tail end) and hopefully some KA-3s but we're a long ways out still cockpits are problematic, but with some jiggery-pokery on the Rhino pit (as has been used for so long), it even shows the internals of the external model (B/N side) Below, the view is zoomed back some But, at lease we have a backward facing pilot figure, thanks to KJakker! -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
It's 1960 -- time for a little training flight -
Help with silly question
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and always, ALWAYS read the enclosed read me text -
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View File SF2 A-4 Skyhawk "Southland Scooters" Skin/Decals Pack SF2 A-4 Skyhawk "Southland Scooters" Skin/Decals Pack 3/2/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the A-4C_65 & A-4F* 2 new skins for a couple of the stock 3W Skyhawks. These represent "local" A-4 units from Southern California; my home turf! :) They are either Reserve Squadron (VA-305) or a Service, Support, Training Unit (VC-7). Also included for the A-4F, are a modified Data and loadout inis, correcting/adding to the Mission tasking loadouts. Several new parts are included that correct and add the missing outer Sidewinder rails. Both aircraft get the Player operated manual canopy, and landing light. The skins included are for: A-4C_65: VA-305 "Lobos" based at NAS (now JFB) Los Alamitos *-see notes-* A-4F: VC-7 "Tallyhoers" (or Redtails) based at NAS Miramar Skins are brand new, from Nyghtfall's templates, and are in jpg format. Most markings are decals, excepting certain squadron tags on the tail fin & rudder (VC-7 and/or fuselage bands (VA-305). These had to be painted on due to number-of-decals-per-mesh restrictions. All BuNums are historiclly correct for aircraft used by both squardrons; unfortunately, they could not all be matched to their corresponding Modex. On the Loadout screen's individual aircraft dropdown listing, those marked with a star (*) are matched. Also added, via Magical Ini Dancing (tm) are missile rails for the OUTBOARD pylons on the A-4F, as is correct for all 5-hardpointed Skyhawks. These are added via the loadout ini through various jiggery-pokery and at great expense. They are only used in the "Air-to-Air" tasking (and Recon), and will/do not effect any Strike, CAS, Auntie-Ship or other attack missions. These modification can also be added, using the same data ini edits, to all the A-4E and later models. With some luck, they will =NOT= interfere with any of the Skyhawks released by Nyghtfall. If in doubt, back up your original data and loadout inis before installing. The canopy uses the Standard Animation Keystroke (tm), Shift/0. When on the Loadout screen, for skin/squadron selection, on the Dropdown menu you'll see A-4C_65: VA-305 Lobos (NAS Los Alamitos 70/71) A-4F: VC-7 Redtails (NAS Miramar 1973-80) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Also, DO give the Notes section a read as well, for enlightenments, illuminations, and general ramblings. With MANY thanks to Nyghtfall for his invaluable assistance!!! :) Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 03/11/2018 Category A-4
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Version 1.0.0
83 downloads
SF2 A-4 Skyhawk "Southland Scooters" Skin/Decals Pack 3/2/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the A-4C_65 & A-4F* 2 new skins for a couple of the stock 3W Skyhawks. These represent "local" A-4 units from Southern California; my home turf! :) They are either Reserve Squadron (VA-305) or a Service, Support, Training Unit (VC-7). Also included for the A-4F, are a modified Data and loadout inis, correcting/adding to the Mission tasking loadouts. Several new parts are included that correct and add the missing outer Sidewinder rails. Both aircraft get the Player operated manual canopy, and landing light. The skins included are for: A-4C_65: VA-305 "Lobos" based at NAS (now JFB) Los Alamitos *-see notes-* A-4F: VC-7 "Tallyhoers" (or Redtails) based at NAS Miramar Skins are brand new, from Nyghtfall's templates, and are in jpg format. Most markings are decals, excepting certain squadron tags on the tail fin & rudder (VC-7 and/or fuselage bands (VA-305). These had to be painted on due to number-of-decals-per-mesh restrictions. All BuNums are historiclly correct for aircraft used by both squardrons; unfortunately, they could not all be matched to their corresponding Modex. On the Loadout screen's individual aircraft dropdown listing, those marked with a star (*) are matched. Also added, via Magical Ini Dancing (tm) are missile rails for the OUTBOARD pylons on the A-4F, as is correct for all 5-hardpointed Skyhawks. These are added via the loadout ini through various jiggery-pokery and at great expense. They are only used in the "Air-to-Air" tasking (and Recon), and will/do not effect any Strike, CAS, Auntie-Ship or other attack missions. These modification can also be added, using the same data ini edits, to all the A-4E and later models. With some luck, they will =NOT= interfere with any of the Skyhawks released by Nyghtfall. If in doubt, back up your original data and loadout inis before installing. The canopy uses the Standard Animation Keystroke (tm), Shift/0. When on the Loadout screen, for skin/squadron selection, on the Dropdown menu you'll see A-4C_65: VA-305 Lobos (NAS Los Alamitos 70/71) A-4F: VC-7 Redtails (NAS Miramar 1973-80) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Also, DO give the Notes section a read as well, for enlightenments, illuminations, and general ramblings. With MANY thanks to Nyghtfall for his invaluable assistance!!! :) Happy Landings! Wrench Kevin Stein- 1 review
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Cockpit background comms sounds.
Wrench replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You'll have to extract it from (whichever -I can't remember exactly) ObjectData***.cat that its in. Then, place it in the Tomcat's folder. Make you edits from there, and save. To find out how use the cat extractor, check in the Knowledge Base -- I don't remember offhand which post it is EDIT: both Tomcats are in the ObjectData025.cat -
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Backward facing pilot figure?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You're very welcome!!! -
Backward facing pilot figure?
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
NOT a WW2 style air gunner, but a 'standard' (mid-50s and later) pilot figure that faces backwards? or, is there a way to write the "where and how he sits" statement, to have him be facing aft? as you can see below (I've removed the cockpit framing for clarity) this aircraft requires the 3rd person to face his instrument panels. any and all assistance is GREATLY appreciated!