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Everything posted by Wrench
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Which is EXACTLY what my wife calls it!!!!!
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Cant Fire Weapons?
Wrench replied to SlothKid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed... there ain't nothing "user serviceable" in the C:\Program Files (x86)\ThirdWire. It's all in the "mods folder" in the /SavedGames folder -
B5 was probably one of the best, if not best, SciFi show of all time. I have the DVD box set. as to rerunning, I've discovered Andromeda on the Roku channel - never got to see many of them when first broadcast
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Cant Fire Weapons?
Wrench replied to SlothKid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oops .. my mistake!! the /Controls folder!! sorry! -
Cant Fire Weapons?
Wrench replied to SlothKid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
delete the in the /Flight folder, restart the game, and it'll create a new one for you to "adjust" -
Monkey on the runway
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this is MUCH better than my original thought -- SF2 meets Pokemon!! -
Screenshots
Wrench replied to Do335's topic in Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
playing the campaign in Atlantic Fleet...seem like one of those "WTF?" moments!!! Note the location!!! -
Creating new pilot (different look of helmet)
Wrench replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how does that work, exactly, when using unique names for, not only the "pilot name", but for the skin itself? Because it's folderized, and the game engine knows to look at folders last? I don't trust that way -- it takes me less than 30 seconds to hex edit both lods with unique (6 character) skin names. -
Aircraft Folder Problems
Wrench replied to pappychksix's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
winbloze 10 - what a fine product!! -
hidden command
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the cockpit has to be built that way MAX. You can't just magicaly command it to change (example: A-26 cockpit, switching from pilot to bomb aimer) -
Creating new pilot (different look of helmet)
Wrench replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
having done nearly a hundred pilot figures (in 1stGens), the only way is as described -- you need to not only rename the ini and lods to the new pilot name -and the name of the new lod in the main ini, you MUST hex edit the lod and change the names of the referenced skin bmp. there are 3 instances of the skin in the the 1st level lod, and 2 in the 2nd level lod. ALL must be changed. also, don't but the XVI32 folder into the Program Files sections of you HD -- put it at the root of C; it keeps it out of the protected regions, and allows it to work better (at least is has for me for the last 10 years!) -
gun control
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
remember, that may only work on SF2 units. I don't ever recall seeing that in 1stGens (which is only where the OP works in) It can be tried, but there's no garuntee that the AI routines in SF/Wo* will react, or even see them. Locate and extract the AI data ini from which ever cat it hiding in, and see it those statement even exist -
gun light
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
remove the "gun firing effect" or whatever that hell it's called, from the that weapons gun data ini. Be advised, those are GLOBAL usages, and will surely fuck up any other aircraft using that weapon -
well this was interesting
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it does that with dds textures, too -
IAI Lavi
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
obviously, not released yet -
SF2NA A-6E TRAM VA-176 Skin/Decal Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2NA A-6E TRAM VA-176 Skin/Decal Pak SF2NA A-6E TRAM VA-176 Skin/Decal Pak 1/24/2018 = For SF2NA (Full-5 Merged Prefered) = * Designed for SF2:NA, but can be used in any install (full 5 merged) that has access to the A-6E TRAM Intruder (aka: A-6E_79) * This package contains 1 new skin in lo-viz TPS for the A-6E TRAM Intruder, that comes with SF2:NA. This package represents: VA-176 "Thunderbolts" embarked aboard USS INDEPENDENCE with the 6th Fleet (Med) The skin maps are in jpg format. Decal randomization has been set to "TRUE". 25 new Modex and serial numbers (BuNums) have been created for this mod. BuNums, while correct for the A-6E, should be considered 'generic' in nature, as they do not represent any specific aircraft within any given squadron. All markings are decals. However, it should be noted nothing to make this AI plane flyable is included. Other mods provide the necessary instructions and "parts". As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Good Hunting! Kevin "Wrench" Stein Submitter Wrench Submitted 01/25/2018 Category A-6 -
Version 1.0.0
102 downloads
SF2NA A-6E TRAM VA-176 Skin/Decal Pak 1/24/2018 = For SF2NA (Full-5 Merged Prefered) = * Designed for SF2:NA, but can be used in any install (full 5 merged) that has access to the A-6E TRAM Intruder (aka: A-6E_79) * This package contains 1 new skin in lo-viz TPS for the A-6E TRAM Intruder, that comes with SF2:NA. This package represents: VA-176 "Thunderbolts" embarked aboard USS INDEPENDENCE with the 6th Fleet (Med) The skin maps are in jpg format. Decal randomization has been set to "TRUE". 25 new Modex and serial numbers (BuNums) have been created for this mod. BuNums, while correct for the A-6E, should be considered 'generic' in nature, as they do not represent any specific aircraft within any given squadron. All markings are decals. However, it should be noted nothing to make this AI plane flyable is included. Other mods provide the necessary instructions and "parts". As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Good Hunting! Kevin "Wrench" Stein -
radar scope
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
can't be done -- unless you have the max files for the cockpit, and can re-assign the nodes -
CanNOT wait for season 3 of Man in the High Castle!!!! That last episode of Season 2 (if you've seen it, you know what I mean) gave me chills!!!
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Need help for Cobra
Wrench replied to kurdistan1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Don't waste your money -- they ripped off Gepard's Persian Gulf map, and stripped it of everything. The one available here is far better, more accurate, and actually HAS cities that have strikeable target in/near them. the only that that might be of interest would be aircraft, but most are already available here -
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problem with cockpit,don't seeing plane
Wrench replied to AmigoPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"There is, as yet, insuffiecent information for a meaningful response." We can't help if we don't know WHICH Foxbat you're speaking of. Link to the aircraft's download might be of some assistance, yes? -
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