Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,875
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by Wrench

  1. So what shows are you hooked on?

    Which is EXACTLY what my wife calls it!!!!!
  2. Indeed... there ain't nothing "user serviceable" in the C:\Program Files (x86)\ThirdWire. It's all in the "mods folder" in the /SavedGames folder
  3. So what shows are you hooked on?

    B5 was probably one of the best, if not best, SciFi show of all time. I have the DVD box set. as to rerunning, I've discovered Andromeda on the Roku channel - never got to see many of them when first broadcast
  4. oops .. my mistake!! the /Controls folder!! sorry!
  5. delete the in the /Flight folder, restart the game, and it'll create a new one for you to "adjust"
  6. this is MUCH better than my original thought -- SF2 meets Pokemon!!
  7. playing the campaign in Atlantic Fleet...seem like one of those "WTF?" moments!!! Note the location!!!
  8. how does that work, exactly, when using unique names for, not only the "pilot name", but for the skin itself? Because it's folderized, and the game engine knows to look at folders last? I don't trust that way -- it takes me less than 30 seconds to hex edit both lods with unique (6 character) skin names.
  9. winbloze 10 - what a fine product!!
  10. the cockpit has to be built that way MAX. You can't just magicaly command it to change (example: A-26 cockpit, switching from pilot to bomb aimer)
  11. having done nearly a hundred pilot figures (in 1stGens), the only way is as described -- you need to not only rename the ini and lods to the new pilot name -and the name of the new lod in the main ini, you MUST hex edit the lod and change the names of the referenced skin bmp. there are 3 instances of the skin in the the 1st level lod, and 2 in the 2nd level lod. ALL must be changed. also, don't but the XVI32 folder into the Program Files sections of you HD -- put it at the root of C; it keeps it out of the protected regions, and allows it to work better (at least is has for me for the last 10 years!)
  12. remember, that may only work on SF2 units. I don't ever recall seeing that in 1stGens (which is only where the OP works in) It can be tried, but there's no garuntee that the AI routines in SF/Wo* will react, or even see them. Locate and extract the AI data ini from which ever cat it hiding in, and see it those statement even exist
  13. remove the "gun firing effect" or whatever that hell it's called, from the that weapons gun data ini. Be advised, those are GLOBAL usages, and will surely fuck up any other aircraft using that weapon
  14. it does that with dds textures, too
  15. View File SF2NA A-6E TRAM VA-176 Skin/Decal Pak SF2NA A-6E TRAM VA-176 Skin/Decal Pak 1/24/2018 = For SF2NA (Full-5 Merged Prefered) = * Designed for SF2:NA, but can be used in any install (full 5 merged) that has access to the A-6E TRAM Intruder (aka: A-6E_79) * This package contains 1 new skin in lo-viz TPS for the A-6E TRAM Intruder, that comes with SF2:NA. This package represents: VA-176 "Thunderbolts" embarked aboard USS INDEPENDENCE with the 6th Fleet (Med) The skin maps are in jpg format. Decal randomization has been set to "TRUE". 25 new Modex and serial numbers (BuNums) have been created for this mod. BuNums, while correct for the A-6E, should be considered 'generic' in nature, as they do not represent any specific aircraft within any given squadron. All markings are decals. However, it should be noted nothing to make this AI plane flyable is included. Other mods provide the necessary instructions and "parts". As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Good Hunting! Kevin "Wrench" Stein Submitter Wrench Submitted 01/25/2018 Category A-6  
  16. Version 1.0.0

    102 downloads

    SF2NA A-6E TRAM VA-176 Skin/Decal Pak 1/24/2018 = For SF2NA (Full-5 Merged Prefered) = * Designed for SF2:NA, but can be used in any install (full 5 merged) that has access to the A-6E TRAM Intruder (aka: A-6E_79) * This package contains 1 new skin in lo-viz TPS for the A-6E TRAM Intruder, that comes with SF2:NA. This package represents: VA-176 "Thunderbolts" embarked aboard USS INDEPENDENCE with the 6th Fleet (Med) The skin maps are in jpg format. Decal randomization has been set to "TRUE". 25 new Modex and serial numbers (BuNums) have been created for this mod. BuNums, while correct for the A-6E, should be considered 'generic' in nature, as they do not represent any specific aircraft within any given squadron. All markings are decals. However, it should be noted nothing to make this AI plane flyable is included. Other mods provide the necessary instructions and "parts". As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Good Hunting! Kevin "Wrench" Stein
  17. can't be done -- unless you have the max files for the cockpit, and can re-assign the nodes
  18. So what shows are you hooked on?

    CanNOT wait for season 3 of Man in the High Castle!!!! That last episode of Season 2 (if you've seen it, you know what I mean) gave me chills!!!
  19. Kiwi space rocket

    Cool!!!
  20. Don't waste your money -- they ripped off Gepard's Persian Gulf map, and stripped it of everything. The one available here is far better, more accurate, and actually HAS cities that have strikeable target in/near them. the only that that might be of interest would be aircraft, but most are already available here
  21. This post cannot be displayed because it is in a password protected forum. Enter Password
  22. "There is, as yet, insuffiecent information for a meaningful response." We can't help if we don't know WHICH Foxbat you're speaking of. Link to the aircraft's download might be of some assistance, yes?
  23. This post cannot be displayed because it is in a password protected forum. Enter Password
  24. This post cannot be displayed because it is in a password protected forum. Enter Password
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..