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Wrench

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Everything posted by Wrench

  1. more of TK's hidden animations .. we've found a number of them in SF/SF2 as well! in the LOD Viewer, that bottom left panel lists the animations; use the up/down arrows to see them work
  2. ok then! and I was just going to zip up the wav, and attach it here!
  3. lo rez or lo viz??? lo rez we got already!!!
  4. don't forget, the original flagpole (from around 2005ish) was, and still is, set up as a windsock. That's why it reacts the way it does. It was also built with the one animation, and "animation time" (like the oil pump in SF). It's also a terrain object, and therefore NOT subject to the limitation imposed by the coding on aircraft and weapons.
  5. ALL lods are unavailable in ALL the SF2 game post 2012. They're locked away in ObjectCat.002. by chance, you on an OS other than Win7?? That might be the issue (but since i'm on win7....) Post a question to Mue, if you can't get it working, in his TooBox Thread. if you need coordinates for stuff, I can try and figure them out (right/left, fore/aft sort of thing.)
  6. (in Jon Travolta voice) Ain't it cool??!!!
  7. that's strange! it opened up for me right away! You did click on the main ini (E-2C.ini) right??? vstab_r1, rudder_r1, vstab_L1 (there is NO rudder on the left inner fin) engine_pod_R engine_pod_L
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  9. View File SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack 2/12/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the stock 3W A-6A* 2 new skins for the 3W A-6A Intruder that depict VA-42 "Green Pawns" and VA-128 "Golden Intruders". Be advised that these are =NOT= combat squadrons, but the Fleet Replacement Squadrons, responsible for training pilots and bombardier/navigators for all Intruder squadrons. VA-42 recieved the very first Intruder in June, 1963. VA-128 recieved theirs in September, 1967. These 2 squadron represent the East Coast (VA-42, NAS Oceana) and West Coast (VA-128, NAS Whidbey Island) training units. All markings are decals (excepting squadron color flash on tail fins), almost all made new for this mod (excepting the Pawn on VA-42, reused and modified from the original), and decal randomization is TRUE*. All serial (BuAerNums) are 100% historical for the A-6A, but should be considered "generic" as they do not depict actual aircraft from this unit. BuNum decalss are the same ones as supplied with another recent upload. Just allow the "Overwrite?" when asked during installing. The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in stock jpg format. On the Loadout Screen, for skin selection you'll see: VA-42 Green Pawns (FRS-ATL) VA-128 Golden Intruders (FRS-PAC) Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts, nothing . You should have made it flyable already or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6A.ini) to stop reversion to AI-only, you'll have to un-read only it to add this skin. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein *Be advised of while testing, for some reasons, when selecting these skins, the Modex almost always went to the last number* Submitter Wrench Submitted 02/14/2018 Category A-6  
  10. Version 1.0.0

    108 downloads

    SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack 2/12/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the stock 3W A-6A* 2 new skins for the 3W A-6A Intruder that depict VA-42 "Green Pawns" and VA-128 "Golden Intruders". Be advised that these are =NOT= combat squadrons, but the Fleet Replacement Squadrons, responsible for training pilots and bombardier/navigators for all Intruder squadrons. VA-42 recieved the very first Intruder in June, 1963. VA-128 recieved theirs in September, 1967. These 2 squadron represent the East Coast (VA-42, NAS Oceana) and West Coast (VA-128, NAS Whidbey Island) training units. All markings are decals (excepting squadron color flash on tail fins), almost all made new for this mod (excepting the Pawn on VA-42, reused and modified from the original), and decal randomization is TRUE*. All serial (BuAerNums) are 100% historical for the A-6A, but should be considered "generic" as they do not depict actual aircraft from this unit. BuNum decalss are the same ones as supplied with another recent upload. Just allow the "Overwrite?" when asked during installing. The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in stock jpg format. On the Loadout Screen, for skin selection you'll see: VA-42 Green Pawns (FRS-ATL) VA-128 Golden Intruders (FRS-PAC) Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts, nothing . You should have made it flyable already or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6A.ini) to stop reversion to AI-only, you'll have to un-read only it to add this skin. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein *Be advised of while testing, for some reasons, when selecting these skins, the Modex almost always went to the last number*
  11. you can export the map with "show meshes" as well, which allows you to see mesh bounderies on map You'll find many other stock 3W birds with mapping issues -- I've got an early 2-tone grey A-6E I'm doing, and have discovered that the flaps top and bottoms are mapped to the same place!!! (which is fine for gull grey/white, or overall TPS grey, but 2-tone grey, not so much...) also, holding down the SHIFT key allows you to slide the view around
  12. You know, I still leave those lines in on mine. Habit, I guess!
  13. I had the same problem when I added NA type stuff to. It's just some really weird stuff. Those that complain have probably never read Michael Moorcock's "Elric" series (ie: The Ship That Sails Over Land and Sea)
  14. I would hazard a guess 18-24 ish per squadron; that's pretty typical for USN squadrons. Dets of 4, as you said, aboard ship, the rest ashore. Modex numbers would be "along those same lines" say, 615-618 afloat, 600-14,19-24 ashore. Or others deployed aboard different CVs. Maybe?
  15. along those lines, that store shouldn't be visible unless "loaded" for the mission. I'd check the hardpoint numbering for the buddy store -- it may be one used for something else, forcing that node to show. Even on stock 3W birds, when something else is loaded on that hardpoint the built-in fuel tanks don't show (cases in point, Intruders, Skyhawks, Phantoms,) Definately check the data ini for proper node naming and nubering not having that particular version (I like the older one meself), I can't see what it's doing, but just making a guess here.
  16. A resource for skinners http://federalstandard595.com/
  17. You all in the 1stGen community owe Gepard a vote of thanks! I'll add mine first! Thank you, Sir! Hope you all (re) enjoy this aircraft!
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  19. the 3-tube "bazooka" type launchers have always been problematic in game. They drop even more than HVARs or 60#ers.
  20. just a thought on The Monkey... is there any possibility of finishing it, giving it animations and skins (when possible, of course..). One could export it to the game as a "new" ground object, in particular I'm thinking of a tank. It could throw poop shells as it's weapon... ducks and runs... (sorry, I HAD to ask it!! I mean, I've done a Zombie Squad....)
  21. the funny thing is, the skins are STOCK!!! It's the decals that make the mod!! but I thank you for the compliment!
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