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Wrench

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Everything posted by Wrench

  1. View File SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co. SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co. 12/9/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpit from the F-100 Super Sabre.* The is the release of a new "What If..." aircraft for US Navy, the F2J-1B Super Fury. This is a 2 seat version of the F2J-1 released recently in the "F2J Super Fury What If Pack. There are 2 complete skin & decal sets in this package, representing aircraft in Fleet Service, and those in later service with Training squadrons: USN Grey/White: VF-53 "Iron Angles" (at NAS Alameda, and aboard USS RANGER, WESPAC) USN Overall White/Orange VT-9 "Tigers" (as based at NAS Meridian) Please note, that the skins will automatically change in 1964, when they were removed from "combat duty" and used as advanced trainers. The skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen. All markings, excepting the International Oranage markings on the VT-9 skin are decals. Decal randomization is TRUE. Modex numbers are the correct series for both skins, in the time frame represented. The Standard Animation Keystrokes (tm) is used for the Wingfold (Shift/9) and Canopy (Shift/0). The aircraft is carrier certified, and has been tested in the Full-5 and SF2NA envrionments. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- Submitter Wrench Submitted 01/04/2018 Category What If Hangar  
  2. Version 1.0.0

    136 downloads

    SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co. 12/9/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpit from the F-100 Super Sabre.* The is the release of a new "What If..." aircraft for US Navy, the F2J-1B Super Fury. This is a 2 seat version of the F2J-1 released recently in the "F2J Super Fury What If Pack. There are 2 complete skin & decal sets in this package, representing aircraft in Fleet Service, and those in later service with Training squadrons: USN Grey/White: VF-53 "Iron Angles" (at NAS Alameda, and aboard USS RANGER, WESPAC) USN Overall White/Orange VT-9 "Tigers" (as based at NAS Meridian) Please note, that the skins will automatically change in 1964, when they were removed from "combat duty" and used as advanced trainers. The skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen. All markings, excepting the International Oranage markings on the VT-9 skin are decals. Decal randomization is TRUE. Modex numbers are the correct series for both skins, in the time frame represented. The Standard Animation Keystrokes (tm) is used for the Wingfold (Shift/9) and Canopy (Shift/0). The aircraft is carrier certified, and has been tested in the Full-5 and SF2NA envrionments. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory --
  3. SALE: Cold Waters & Atlantic Fleet

    OH YEAH!! had nothing but trouble trying to get into Steam! Cold Waters on GoG! I'm there baby!! thanks gents!!
  4. welcome back bro! We all know the TE is bordering on crap, as it was never, EVER finished -- sort of a beta minus as there are many "features and functions" that (like the games themselves) were never implimented. what you saying is, when creating forest tiles, is work ONLY one tile at a time (J1 for instance), plant all the trees, save, save all, THEN move the TOD and ***tilenametod.ini*** to a seperate folder within the TE, then move on to the next tile (J2 for instance)?? is this what I'm seeing?
  5. Bomb Target

    I fixed it by removing the other one. in the old SF1/Wo* forums, there once was a discussion of calculating the bomb angle, and the 'when to drop time'. I don't remember where it is, but hopefully a search of the forum might locate it. OTH, it might have been lost in the crash we had 4-5 years back.
  6. file removed by author's request. It appear they were Old Diego's, and he dosen't want ANYTHING of his stored, uploaded or shared. My apologies
  7. This post cannot be displayed because it is in a password protected forum. Enter Password
  8. if you need BuNums, for the R4D, I have a complete listing of USN BuAer Numbers from 1910(ish) to the mid 1980s
  9. Stary's Green Hell or his GermanyCE forests would be better examples.
  10. try this. obviously, size will need proper adjustment when placed on the aircraft. also, post screenies of the aircraft too! usmc decal.7z
  11. ah, yes. the never-ending-DAT-betas. cockpit one could use the Hurri's as a stand-in
  12. around 200 or so individual trees (at least with the WoE TE that I've been able to add). It's not just the trees (alpha objects) it's the solid objects as well that count on each tile. I've a few tiles in the 350-370 item count, but that's the TOTAL count, solids and alphas best idea is a larger 3d object, imported into the TE for the "forest" that should covers several hundred square meters (given the 2km x 2km for the stock tiles). IIRC, this is how Stary did it with the Green Hells. Then, it's just skinned to match the tree shapes. With luck the terrain engine may count it as only "one" object. to answer the next question, is no, I do not know how to import a 3d object into the Terrain Editor.
  13. what are you talking about, and WHY are you shouting??? The use of all caps is like shouting, and is considered very rude. now, in a calmer tone, tell us exactly what the issue is, and what is this "video" you're on about?? as to adding mods, have you tried READING the enclosed readmes from your downloads? They usually explain what is supposed to be done, and where things go. You might also want to study up on the threads in our conveniently supplied, and constantly ignored SF2 Knowledge Base https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
  14. Mk.1s would be nice too. thanks for the link to the salvaged wreck! that reminds me, I'd started updating the FMs on all of our (Cocas & Co) Beaufighters over a year ago! ... must finish and upload them! It flys better now!
  15. my opinion, it's a waste of time modding DAT stuff. Given the extreme difficulties in obtaining them. now, if one were to build a new FREEWARE Blenheim (of any/all marks).... that would be something! In fact, I'm sure Cocas' Beaufighter MAX files could probably be used as a starting point, as they're brothers (and the Beaufort as well) and share a great deal of common parts. not to disparage your work, which IS cool, just stating the obvious
  16. here's hoping, considering the last update was nearly 2 years ago. Hope fades quickly
  17. Font Color

    the colors are in Hexidecimal values.
  18. In the Med, 1973.... CAG's up! Stand by for launch!
  19. looking good! I still wish TK would give us a F-4J for DLC, man I'd be all over that!! (and so would a LOT of people!)
  20. Font Color

    I'd also remove the background tga, as it makes the text (sometimes) a little brighter and/or easier to see. Been doing that to all my 3W games since 2003!! [InfoDisplay]//BackgroundImage=TextBackground.tga <-- just comment out this lineBottomLeftPosition=0.01,0.985BottomRightPosition=0.99,0.985DisplayWidth=0.20VerticalBorder=0.0015HorizontalBorder=0.008EnemyTargetColor=1.0,0.0,0.0,1.0FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.strNormalColor=1.0,1.0,1.0,1.0WarningColor1=1.0,1.0,0.0,1.0WarningColor2=1.0,0.0,0.0,1.0AGLAltStart=609.6AGLAltWarning=152.4EnglishUnitUseMPH=TRUE
  21. View File SF2 F-4B Phantom (Mytai) CVW-9 Skin/Decal Pak SF2 F-4B Phantom (Mytai) CVW-9 Skin/Decal Pak 12/24/2017 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Can be used in any install that has access to the F-4B & F-4B_67, which is stock in all merged installs, excepting SF2:I (well, actually it's probably there as well!). The 1968 VF-92 & 96 skins are particularly designed for use in SF2:V, as they represent the squadrons during one of their Southeast Asia cruises* This package contains 3 revamped & updated skins, now for SF2, originally created by Mytai01 in 2005(ish) for SF1. This skins are: F-4B: VF-96 Fighting Falcons (1964) embarked aboard USS RANGER F-4B_67: VF-92 Silverkings (1968) VF-96 Fighting Falcons (1968), both embarked aboard USS ENTERPRISE during the Vietnam War All 3 skins are new builds, from Sundowner's excellent template. The skins are in jpg format. Almost all decals from the original Mytai pack have been reused, with some modifications on the Modex number decals. Decal randomization has been set to "TRUE". Included are the data and loadout inis for both aircraft, with some small changes in the loadouts. The data inis now incorporate manually operating (meaning: you, the player can now) wingfold and canopy operation. Both use the Standard Animations Keystrokes (tm), Shift/9 for wings and Shift/0 (zero) for the canopy. Also included, is all of Mytai's original research material that came with the 1stGen Package. This inlcudes photos and other text files. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Submitter Wrench Submitted 12/27/2017 Category F-4  
  22. since you mentioned the DLC F-4N, I did up one for VMFA-531, using "bits" (overall gull grey, circa 1980). I have your N enhancement pack, just haven't installed it yet
  23. ok, here's the VF-92 and 96 skins, using the F-4B_67, both dated 1968 for use on ENTERPRISE the VF-96 aboard RANGER up above is dated for 1964 I hope to have them uploaded in the next day or 2
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