Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,944
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by Wrench

  1. gotcha! Was looking at the Wiki article myself earlier. so.. adding the hardpoints is a nothing thing. That's easy. But some some damn dumb reason, the fake pilot pylons -- that's I've used before on IJN and USAAF airplanes aren't showing!! I must have a typo someplace... (and I've found the hit boxes are a total mess ... I know it's an AI-only bird, but jeez...at least have them ON the component they're supposed to be. Like the pilot hit box 6 feet in front of the aircraft!! I"m correcting them too!) I'll keep at it until I get it right!! Or have to ask for help!!
  2. it only has 2 wing pylons. but, you CAN add 2 more via the 'fake pilot' method and use an existing (makeshift) pylon. I've done this many times for some of our older WW2 birds, and many others, that either didn't have them, or had severe issues with their existing ones the question is, did the real IIA have 4 wing pylons?
  3. are you talking about the stock 3rd Wire Vautour, or Veltro's??
  4. F-16A IIAF/IRIAF

    Version

    621 downloads

    F-16A IIAF/IRIAF Pak -- For FULL-4 Merged SF2 (Prefered) and/or SF2:I =ONLY!!!= -- This package is an "Almost If..." aircraft, representing F-16A Falcons, had they actually been delivered to the Imperial Iranian Air Force, as orderd during the Shah's reign. It contains 2 skins (actualy the same skin used twice), created from a partial template of the Stock SF2:I F-16A Netz, and decals to replicate the speculative IIAF and Islamic Republic's AF F-16s. You =MUST= have a Full-4 Merged SF2 install, WITH SF2:I (or better yet -a stand along Iran/Iraq mods folder, built FROM a Full-4 Merged exe), otherwise you will NOT be able to access the needed aircraft lod and cockpit files. By making use of the new 'StartDate=' feature in the textureset inis, the aircraft's marking to switch from IIAF to IRIAF, based on the 1979 Islamic Revolution in Iran. The aircraft makes use of all stock, In-Game items for weapons, droptanks and whatnots, simplifying installation and reducing package size. (Of course, you still need the Full-4 Merged Install and/or SF2:I or an Iran/Iraq stand-alone, built from the aforementioned Full4 Merged. Getting the point, yet??) As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. An abreviated "Notes and Other Nonsense" section makes for interesting reading, too. Good Hunting! Wrench Kevin Stein (yes, this was yet another nearly completed mod I had sitting on my HD ... now, in you'alls hot little hands!)
  5. unfortunately, those would be 'terrain objects', added to a terrain's _types.ini and placed via locations in the _targets.ini. Geezer's airfield objects, and various buildings are treated the same way. BUT.. the good news is, using Mue's Target Area Editor, once added to the types ini, becomes a simple matter to place into the terrain, at the (almost) exact location wanted. The hardest part is adding the objects to the _types.ini. The objects themselves (lod, ini, bmps, etc) would be tossed into the *name of terrain* folder (like Verdun or Cambrai, etc) Heck's thread, pinned above, has many of the listing to be added to the _types ini: don't know if the airfield figures are there, but definately worth the look! Be advised, once the terrain modding (or terraforming) bug bites -- there is no cure!!!
  6. Share your thoughts about "USN Sky Penis."

    I think it's funny. Maybe the pilot has been watching "American Vandal" on Netflix. but overall, people are waaaaaaaaaaaaaaaaaaaay to PC about this stuff! They need to lighten up! honestly, how many of US have drawn dicks on something before?? I'll bet damn near everyone!
  7. View File SF2 DH/F Comet SR.1 (What If...) by Cocas & Co. SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co. 11/3/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2. The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides. All markings are decals, and decal randomization is TRUE. Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- Submitter Wrench Submitted 11/18/2017 Category What If Hangar  
  8. Version 1.0.0

    223 downloads

    SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co. 11/3/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2. The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides. All markings are decals, and decal randomization is TRUE. Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory --
  9. View File SF2 DH Sea Osprey S.1 "What If.." SF2 DH Sea Osprey S.1 Pack (What If...) by Cocas 10/29/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." bomber by Cocas Air Factory, the DH Sea Osprey S.1 for Royal Navy, Fleet Air Arm usage. This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles. The aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified/capable. Wingfold uses the Standard Animation Keystroke (tm), Shift/9. The aircraft comes with 2 skins: FAA1 - 1950s style, extra dark sea gray over FAA sky (1955-1962) as based aboard HMS Ocean and carries the 804 Squadron "Tiger & Sword" badge on the nose FAA2 - 1960s style EDSG over white (1962-1970, land based) RNAS Lossimouth, 738 NAS "Black Pegasus" badge on the nose. All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats, etc) are supplied. More decals are supplied for the various RN CVs and several other squadrons (see "Notes" for full list). As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well! Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- Submitter Wrench Submitted 11/17/2017 Category What If Hangar  
  10. Version 1.0.0

    123 downloads

    SF2 DH Sea Osprey S.1 Pack (What If...) by Cocas 10/29/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." bomber by Cocas Air Factory, the DH Sea Osprey S.1 for Royal Navy, Fleet Air Arm usage. This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles. The aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified/capable. Wingfold uses the Standard Animation Keystroke (tm), Shift/9. The aircraft comes with 2 skins: FAA1 - 1950s style, extra dark sea gray over FAA sky (1955-1962) as based aboard HMS Ocean and carries the 804 Squadron "Tiger & Sword" badge on the nose FAA2 - 1960s style EDSG over white (1962-1970, land based) RNAS Lossimouth, 738 NAS "Black Pegasus" badge on the nose. All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats, etc) are supplied. More decals are supplied for the various RN CVs and several other squadrons (see "Notes" for full list). As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well! Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory --
  11. This post cannot be displayed because it is in a password protected forum. Enter Password
  12. that's horseshit 90+% of us are on that last patch level. all mods made in the last 3+ years are for that patch level. what does that tell you?
  13. I check all my zipped archived, and can't find the whole airplane. Sorry, brother! maybe check with Crusader? He might have the entire package somewheres!
  14. This post cannot be displayed because it is in a password protected forum. Enter Password
  15. yah, it's TMF. I may have it archived ... have to dig deep to find it. EDIT: found the rotodome in an old WoE intall. It's called "EC-130V". There's several parts; 5 to be exact. Did you want just the rotodome or the whole aircraft?
  16. This post cannot be displayed because it is in a password protected forum. Enter Password
  17. This post cannot be displayed because it is in a password protected forum. Enter Password
  18. This post cannot be displayed because it is in a password protected forum. Enter Password
  19. This post cannot be displayed because it is in a password protected forum. Enter Password
  20. WIP o Trabajos en progreso

    "2 weeks"
  21. This post cannot be displayed because it is in a password protected forum. Enter Password
  22. Happy Birthday, USMC!!

    Keep going, Devil Dogs!!
  23. This post cannot be displayed because it is in a password protected forum. Enter Password
  24. 1.6 gig tga!! Yeah, that'll go over well!! ------- the info was needed for one of our planned "what if.." birds
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..