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Wrench

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Everything posted by Wrench

  1. Bsg's Richard Hatch-RIP

    Liked him in BOTH series! How sad!
  2. did you forget to add the actual skin maps TO the skin folder, residing in the aircraft folder? You need to do that, too
  3. Airliners

    originally, in 1stGen, decals subfolder WITHIN the specific skin folder however, like SF2 it also works with the /Objects/Decals/*nameofskin*/D path as well As long as the actual statements in the decals ini specifies said pathway
  4. if you didn't download the executable, there's nothing to install you may have to contact Third Wire about that
  5. File Name: XvT/BoP Imperial Operation: Hunters and Hunted File Submitter: Wrench File Submitted: 05 February 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Hunters and Hunted 2/5/2017 This is the 8th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. In this set, while starting out rather simply, rapidly changes to a fight for survival, as enemy forces have singled out YOU for extermination. After escaping multiple attempts on your life, you join with the Secret Order to turn the tables on your would-be assasins. But, the tables get turned again, and once more you and your companions are in a fight for your lives... These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. BE ADVISED: a ship/craft patch =IS= required for this mission set, due to the addition of several craft only found within one. Balance of Power is also required, as the B-wing is used as well As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
  6. Version

    12 downloads

    XvT/BoP Imperial Operation: Hunters and Hunted 2/5/2017 This is the 8th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. In this set, while starting out rather simply, rapidly changes to a fight for survival, as enemy forces have singled out YOU for extermination. After escaping multiple attempts on your life, you join with the Secret Order to turn the tables on your would-be assasins. But, the tables get turned again, and once more you and your companions are in a fight for your lives... These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. BE ADVISED: a ship/craft patch =IS= required for this mission set, due to the addition of several craft only found within one. Balance of Power is also required, as the B-wing is used as well As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000
  7. or, just simply rename the file...and make the necessary "pointer" adjustment in the aircraft's main ini... (example below) What I find interestering in this thread, is NO one has asked the pointed question: To what mods folder are you installing these and, Do you actually HAVE SF2:I???
  8. as long as something is listed in the _types ini, and exists in the GroundObject folder, it works and yes, it's OUTSTANDING!!! in the example images below, they'd be almost impossible to build without it...
  9. yup! I recognize the nose art on the Shooting Star!!!
  10. it's been months since we worked on the Clunk, (iirc, at least 3 variants, and a "what if"). Most, if not all, need more 3ds Max, in the cutting of various meshes as to make them all seperate (vert tail, tail, fues, inner and outer wing, nose, etc) And angelp has been missing, as he was the modeler.
  11. AT-AT and AT-ST are just "tanks". T-47 Snowspeeders would be needed... i think it's a doable thing. We'd need a lot of specialty 3d objects (power generator, ion turrets, etc). but, yeah. I remember 10+ years ago, Bpao showed off an XW, T./F and maybe a T/B?? (I don't remember which exactly)
  12. File Name: XvT/BoP Imperial Operation: Pursuit of Traitors File Submitter: Wrench File Submitted: 31 January 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Pursuit of Traitors 1/25/2017 This is the 7th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. Following closely on the heels of NTB6, you will find yourself fully involved in repulsing, pursuing and attempting to end the activities of the Upraisal and Imperial Traitors, and of course those pesky Rebels. Working closely together, the Imperial Navy and the Secret Order will strive tirelessly to chase them to their ultimate end. BE ADVISED: a ship/craft patch =IS= required for this mission set, due to the addition of several of the smaller craft (SCT), some additional cargo ships (CNTRNS) and a new fighter (although only seen in one mission). Balance of Power is also required, as the B-wing finally makes it's appearence. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectiveness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critical craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Within the notes is a link to the DSP, for use with the GoG version, also available here at CombatAce. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
  13. Version

    12 downloads

    XvT/BoP Imperial Operation: Pursuit of Traitors 1/25/2017 This is the 7th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. Following closely on the heels of NTB6, you will find yourself fully involved in repulsing, pursuing and attempting to end the activities of the Upraisal and Imperial Traitors, and of course those pesky Rebels. Working closely together, the Imperial Navy and the Secret Order will strive tirelessly to chase them to their ultimate end. BE ADVISED: a ship/craft patch =IS= required for this mission set, due to the addition of several of the smaller craft (SCT), some additional cargo ships (CNTRNS) and a new fighter (although only seen in one mission). Balance of Power is also required, as the B-wing finally makes it's appearence. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectiveness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critical craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Within the notes is a link to the DSP, for use with the GoG version, also available here at CombatAce. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000
  14. what about just getting the GoG versions of XW or TF??? They run great on modern machines (albeit with the old graphics)
  15. this should be the "stock" one, i think. If not, let me know and I'll search further the one I used for the IME expansion/rebuild is quite different - with the addition of 30-40 new tiles.
  16. Iran/Iraq definately has them (both versions) should be on the Persian Gulf terrain as well maybe even the mid-west USA Israel 2 rebuild, and IsraelME rebuilds (Dimona)
  17. of course you can use (and edit as needed) my readmes!!! Have at it!!! :)
  18. File Name: XvT/BoP Imperial Operation: Technological Pursuits File Submitter: Wrench File Submitted: 24 January 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Technological Pursuits 1/20/2017 This is the 6th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. In this mission set, you will be tasked with ensuring the Empire remains on the technological edge, with the development of a new starship. You will also be involved with maintaining pressure on tratorious forces within the Imperial Navy and those allied with them. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
  19. Version

    13 downloads

    XvT/BoP Imperial Operation: Technological Pursuits 1/20/2017 This is the 6th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. In this mission set, you will be tasked with ensuring the Empire remains on the technological edge, with the development of a new starship. You will also be involved with maintaining pressure on tratorious forces within the Imperial Navy and those allied with them. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000
  20. SF2 Korean War Era F-86 Sabre Pak

    Version

    1,977 downloads

    SF2 Korean War Era F-86 Sabre Pak = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This is the F-86 Sabre Pak for the Korean Air War mod. Probably as eagerly awaited as the terrain itself... Ladies, Gentlemen, Boys and Girls, THIS is the "Star of the Show"!!! In this pak you have 3 Sabre marks, with their various skins/decals sets: F-86A: 334th FIS 335th FIS 336th FIS, 4th FIW This set uses the 'SF2 date switch' to swap from the Black/White Invasion stripes (Early skins) to the Yellow ID band (Late Skins). They switch on March 1, 1951. F-86E: No. 2 Squadron, SAAF 16th FIS 25th FIS 39th FIS, 51st FIW 334th FIS 335th FIS 336th FIS, 4th FIW F-86F: 16th FIS 25th FIS 39th FIS, 51st FIW 334th FIS 335th FIS 336th FIS, 4th FIW ...and a Surprise Bird, with 3 skins of it's own!!!!! All aircraft have brand new skins, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting special vert fin/rudder markings (the yellow stripe for the 4th FIW, and checkboard with squadron color for the 51st). New DDS damage textures are included. An all new, SF2-compliant FM was created for these aircraft; it flys like it should! (as seen on some other recently released Sabre mods) A new userlist ini is also included. The F-86A gets an SF2-version of my original 'box art' Hangar screen; the E & Fuses a more 'generic' style. No weapons are included; they are in the KAW weapons pak, and excepting for the drop tanks and HVARs, reference stock items (ie: the bombs). Many new sounds are included; be advised the included 50cal sound =WILL= overwrite any others you posess. Several new 'effects' are included as well. For your extra added Flying Pleasure, a KAW =ONLY!!= modded InstantAction.ini resides in the included /Flight folder. REMINDER: use this =ONLY= in a stand alone KAW mods folder. It's based off the Korea V.3 map, and you'll need the MiG-15bis_NK, La-11 Fang, F-82G, F9F-2, and of course, these Sabres. This is an optional use file; I won't be insulted if you don't use it, or change the aircraft to what you want. Really; I promise! As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other impertinant data you should know. Good Hunting! wrench kevin stein -for the KAW Team-
  21. ok...looking at the terrain, I can see what's happening here. The original version (SF1) and the SF2 update (2010) makes use of the "expanded borders' trick. Wherein one edits the "world space". Unfortunately, one of the 2013 patches fucked that over completely, and it no longer works. as you can see in the image below, the region INSIDE the black square is the "usable" space within the wall. And now several target areas fall OUTSIDE it. So... the best fix is go through the targets ini and locate the following areas and change them from ENEMY to NEUTRAL Soema Kiratu Bengoi and possibly Namlea Namlea Airport. this should end that issue.
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