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Everything posted by Wrench
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My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what we really need are static model of aircraft to add to the airports. They can be 'date stamped' to start like their real world counterparts. And other birds, too. Expecially on the Red Side -- static transports, helos, civil birds. etc -
Targeting Pod for Air-toAir Targets
Wrench replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Like something out of "Azure Lane" !! -
Targeting Pod for Air-toAir Targets
Wrench replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"the sleeper has awoken" -
I know the feeling all to well. My sympathies
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I just wish I could have sent more
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Missing Avionics and Cockpit Data Folder for USAF F-4D all versions
Wrench replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lets say this again .... You Don't Need Those 2 FILES (not folders!!!) Residing Within The Aircraft In Question's Main Folder. The Game Engine (tm) will Automatically Search Them Out From Whichever CAT File They Are Residing In. That's how the game works. If there's any other question or issue, you'll have to be a LOT more specific as to exactly what result you're seeking -
Is he responsible for the famed anti-virus program??? ducks and runs away very fast .......................................................................................................................................................
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Game Not Creating the "Saved Games" files
Wrench replied to gustavgg2018's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No need to post the same thing 4 time in all new threads. It don't work that way around here. Also, use of ALL CAPS is considered shouting, and is rude ======== To the question at hand ... are you even looking in the correct place???? -
moved to correct forum This should get you the help you requested
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F-4E Wheel light inside cockpit
Wrench replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yeah, it was a little unclear. alternativly, one could extract the tga for that light, place in in the /cockpit folder for the offending aircraft, and then simply paint over the alpha channel (in black of course) to turn off the light permantly -
Workaround for nuclear toss bombing
Wrench replied to Foug84's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
as has been shown over the last 20 odd years of this game, you don't need anything special, just practice, practice and more practice. And 'slick' bombs (I noticed the OP is showing a high drag para (balute?) so no wonder it don't work) -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
Wrench replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I fixed that shadow issue a few year back, when I re-issued the A Bronco's as a stand alone mod (new FM too). Didn't do anything with the D, as the model itself is so fucked up. Too many issue that can only be fixed with a new complete LOD -
The little Ducks of Dhimar
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
... and Peter O'Toole -
F-4E Kurnass pack WIP
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
re-approved, and ready for downloads!!! thanks! -
Found on Google Earth
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As you've all figured out, I'm redoing or at least trying to clean up the targeting on the Formosa Strait Taiwanhaixia terrain. The reason I tagged the 'food service unit', is that the Easter Egg of the 'stand' item has a name (as is usual). It's Lee Ho Fook's. I know I'm giving it away, but most (if not all) of you should recognize the name -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A3D = All 3 Die (no ejection seats) required funny screen shot Seen on Google Earth at Longtain AB in the PRC -
A little bit of Spit and Polish
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
makes you wonder 'what might have been' IF the Poles did have the Mk1s in those opening days nice job! -
STRIKE FIGHTERS 3 REQUEST
Wrench replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
mucho lots big amounts.- 69 replies
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- strike fighters 3
- strike fighters 2
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(and 1 more)
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Found on Google Earth
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll fix the aircraft names, thanks!!! So, it's NOT the building, but the vehicle directly ABOVE the tag?? Didn't think of that. hjmmmmm.......................now I wonder which 3d Guru I can bribe to make a generic food truck???? -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
Wrench replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Why not just use the correct A-1 cockpit by Dels, and not the A-4 "stand in" unit???? Just thinking out loud -
How to make aircrafts and terrain models for SF1?
Wrench replied to Fdino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Also, to be blunt, NOBODY is building anything for SF1 anymore. We've all moved on to SF2, 10-12 years ago. -
DA's TOTALLY TERRIFIC THREAD OF STICKERIFFIC IMPROVEMENTIFICATIONS. and stuff
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can never have too many boobs. ask the guy who's (literaly) done hundreds of nose arts ... -
STRIKE FIGHTERS 3 REQUEST
Wrench replied to PJB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I can't stop laughing .... !!!!- 69 replies
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- strike fighters 3
- strike fighters 2
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Need some minor modeling assistance
Wrench replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Never mind about the terrain, I downloaded it earlier this evening. Yeah, it's in need of some serious fiddling with. The major problem is the lack of actual physical targets in the cities. Those that do exist, are placed with major interferences from the tile's TODs (the solid buildings). The airfields are is dire need of some remodeling, to rearrange the various shelters and hangars and whatnot's usually expected on air bases. Give me some time --- a LOT of it!!! -- and I"ll see what I can do with it. (side note -- I wonder how much work it would be to bring my WW2 Formosa map to 'modern' standards; it's full of industrial targets (but Formosa island is 'enemy', as it's Japanese at that point in time). Things to consider ...) -
Need some minor modeling assistance
Wrench replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
removing those parked statics is easy --- just search them out in the target ini, and comment out their statement(s) Thusly: Target[271].Type=xxMIG21 Target[271].Offset=413.00,-11.00 Target[271].Heading=90 you don't even need to edit the _types ini. btw, can you post a link to the terrain? And have you added the "fixes" I did to it in the mid/late 2000s??? ps: maybe they're parked decoys????