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Wrench

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Everything posted by Wrench

  1. have you tried doing it the 'regular way", as a "remove component' in the AircraftData section? fer example.....
  2. that's not likely to happen, as Wolf has Looooooooooooooooooooooooooooooooooooooooooooooooooooooooong since left the community, and took his Max files with him. (although, iirc, the DAT managed to get them somehow....wouldn't give them to the Mainstream ™ community when asked, however) the lod does date from 2005. Unfortunately, all Wolf's Mustang's suffer from some issue or another, usually a mapping problem near the tail
  3. for the IR growls, they are more "global" meaning all IR missiles use the same one BUT... say for instance, you want the Atolls and Aphids to use another. IIRC, that should be readily changable in each weapon's data ini (as SF2 uses seperate ones for each weapon --- Caveat---- you'll need to extract the main, stock WeaponsData.ini, place in in the /objects/Weapons folder and edit it there, otherwise it'll revert back to the stock sound. If anyone knows for sure if that WON'T work, please correct me!) EDIT-- !!! opps --IRGrowl & IRGrowlLock are in the SOUNDLIST.ini!!! my bad. I know you can replace the wav with a "same named" wav, but don't know if you can add another or how to link to a specific missile As to changing the years, the instructions I wrote have always worked, in all versions of the game. Places not to change them are aircraft's data ini weapon's data ini (unless completely incorrect) terrain operations span -- and there ARE several that ain't right. Those have long since been corrected.
  4. was downloading the A-6 Super Pak not an option for some reason?? http://combatace.com/files/file/12897-a-6-superpack/
  5. have you LOOKED in the Knowledge Base? I know for a fact there are at least 3 entries on "how to fix the year spread" issue
  6. yup, one enemy airbase, at the very least, is required. On ALL maps
  7. IL-2 '46 on GoG?

    did i see this right??? and for less than 5 dollars??? would it be worth it?? (haven't played IL-2 since the original a zillion years ago!!)
  8. should have stated that in the announcement, doncha think???
  9. IL-2 '46 on GoG?

    that looks pretty damn amazing. you all know i'm a "WW2 PTO kinda guy"
  10. You can't. You aren't a site Admin Just continue the discussion to it's end, and then it'll be moved and locked in the KB
  11. because we don't put discussions into the KB. Only answers. when the discussion is finished, then we can move it.
  12. no, just specific boats. IIRC, the YAP carriers do. Personally, I think it's a waste of polys that could be used elsewhere to improve the ship itself. While nice to have, it's just eye candy
  13. Version

    819 downloads

    SF2:I IsraelME Terrain Remod 6/1/2015 = For SF2:I (or any Merged Install) = **Note: This Is A MODERN (1948 and Later) Version -ONLY-!!!** This is a remod of the stock SF2:I IsraelME terrain. It has been extensively retiled, target areas have been expanded and enhanced and so on. BE ADVISED: at this time, it's unknown of these terrain mods will break campaigns-in-progress. To be safe, back up any campaigns-in-progress inis. It is designed to replace, and expand, the existing stock 3W terrain. Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, aren't included (really, there ARE -none- included -use the ones from the Israel 2 terrain remod, as they're the same). Its up to the End User ™ to make sure that you have the theatre-specific (read: Israeli & Arab states) proper items. SF2:I is REQUIRED for this terrain (DOH!), as it references a myriad of IsrealME -only- terrain items. A massive amount of retiling has been performed, with the addition of over 60 new tiles to fill in blanks left in the original set. BE ADVISED: these new tiles match the STOCK styling =ONLY=!! Do NOT use these new tiles in/on any IME terrain with any other tile set. They will not match!! Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, may visually defy gravity and other Universal Laws of Physics, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values. You may also experience longer loading times; this is to be expected. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section makes for essential reading. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! Wrench Kevin Stein
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  15. ok, just to let anyone that's interestesed know that I've been reworking this a bit more since the last post. with accurate charts in my possession, I can start moving and adding items (villages, radar facitlties, etc) to more "real life" locations. Also added the permanent pack above the Arctic circle. What is really needed, and I have no desire to do, is create all new tiles of "tundra" for many of the regions. For now, it remain locked in (semi) eternal winter. My charts show the full, maximum extent of the pack in both winter and "summer". but, it'll be what it'll be. no time frame for re-release as the right eye has taken a turn for the worse (rapidly building cataract). it'll be out when it's out as "version 3"
  16. check the alpha channel it may be "defective", or not saved correctly
  17. Going Rogue

    oh, yeah.....looking forward to THIS one!!!
  18. Two Marines Moving ... an awesome business!

    Outstanding!!!
  19. Version

    167 downloads

    SF2 WW2 ETO Bristol Beaufighter TF.X, v.9 by Cocas 1/2/2016 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents both early and late production Beau TF Mk.X for ETO and MTO** usage ONLY! Seperate versions for other theatres, will be released when and as they are finshed. We are calling this "version 0.9", as there exists the possibility, at some point in the future, of more work being done. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination, flying pleasures and so forth.* **= will require new squadron code and/or individual aircraft letter decals. But the paint scheme is the same for MTO usage, in the aircraft lifespan/timeframe. However, SEAC/SoWesPac are completely different, and will require the release of "theatre specific" versions. This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This package contains 2 complete aircraft, representing the Beaufighter TF Mk.X in both it's iterations. This pack contains the following aircraft & skin/decal sets: Beaufighter TF Mk.X (Early) No.143 Squadron No.236 Squadron No.254 Squadron -- all of North Coates Strike Wing, Coastal Command Beaufighter TF MK.X (Late) No.254 Squadron, CC The TF Mk.X (Early) has the rear flex MG, no radar and no fin extension. The TF Mk.X (Late) is the final produciton verison, with thimble nose radar, rear flex gun, and the tail fin extension. The Squadron Crest is used as the paint chip seen on the Loadout Screen. Skins are in jpg format. Everything is included (weapons, pilot figures, sounds, etc), excepting the guns (you should have all these already). All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadon code letters (either for ETO or MTO usage). As is my habit, a sample bmp is left in the Decals folder so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the unit(s) represented. When in-game, you'll see: Beaufighter TF Mk.X (Early) (CAF) Beaufighter TF Mk.X (Late) (CAF) on the aircraft selection drop-down for this aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. It =IS= designed to replace any other Beaus of this type from "other sources". As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory -
  20. real French ones are already availalbe
  21. why would having one even be necessary? To cart around James May? All my records show them as post-war mods; haven't turned up anything of them being used "in service" during the war
  22. july 2013 (the final patch) works just fine
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