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Wrench

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Everything posted by Wrench

  1. all hail and praise the great Sundowner!! (I didn't even know they existed, either!)
  2. Going Rogue

    I almost picked up the DVD for SW7 today....but choose to wait at bit. Not like Costco is going to run out of them .. I do like the idea of "something in between" the cannon films. Personally, I'm hoping it like Tour 3 in X-Wing!! (I know it won't be, but...well...<grin>)
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  4. in response to fallenphoenix's question ... kinda sorta!! with the modifications, both to the airframe and avionics, it's pretty damn close! Close enough, that that's what I'm calling it! (and made Cocas create something else for the FAA. sorry for the extra work!)
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  11. FE2 Aircraft Hit Box Revisions

    I just use the same specs as the bounding boxes (which I also use for the hit boxes) BUT... sometimes the hit box/collision point needs to be smaller than the bounding box. In the case below, for the Sea Venom (not released yet by Veltro), it has a tendency to 'drag is butt' on take off rotation. The blue being the bounding box, when those specs are used causes a tail strike, even if the actual part isn't touching the ground. So, I had to reduce the size of the hit/collision box (the smaller green box) to prevent that. It dosn't seem to effect damage taken by enemy action, as it still takes damage from gunfire, etc. example of the statements, I use them in the same order, and it seem to be working ok (well, so far!!)
  12. FE2 Aircraft Hit Box Revisions

    don't forget, you have to do the Collision Points as well!!
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  15. that XyZ Effect is what happens to the object (a building, a ship, a truck) that is HIT by the weapon. This is, in many cases, defined by the objects entry into a terrains _Types.ini. the **EXPLOSION Effect is the weapon detonating. THAT effect gives the explosion, the shock wave, the debris clouds, etc. they are set correctly. A Mk.84 is a 2000 pound bomb -- it IS a large bomb, and is, and has been for the last 14 years been using the correct explosion effect. By changing the effects as has been done, you've, in essence, REMOVED all the explosive material from the bomb casing. as I've said twice already, put it back to the way it was. If it works, don't fix it.
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  17. just do like as mentioned above. You're using the WRONG type of effects for the weapons explosions. Like I said, change them back to what they were.
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  19. the effect you changed it to, of the OBJECT the weapon hits, NOT for the effect of the weapon's explosion. Change it back
  20. why not just lower (or whichever direciton) the TSFC numbers?
  21. redesign of the nose would be required for the AI Mk.21 & later (or SCR-720 equlivant). relocation of guns to lower nose. It's up to Cocas as what he wants to do; or more presciesly, what's to be represented/accomplished. besides, for the time frame, AEW Skyradiers or Avengers would be on picket, and able to direct fighters (re: USN early carrier night figher operations -- TBM with radar, directing F6Fs to target. That's how we lost Butch O'Hare)
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  23. just AAA the game engine fill them in automatically
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