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Wrench

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Everything posted by Wrench

  1. Is there anybody out there?

    Mue's Lod viewer is an indespensible tool for reading hit boxes (and bounding boxes too!) below, the DH-2. you can see several missing hit boxes
  2. at one time, most of their stuff, and mods for it, WHERE here. But, some of the old time, original members disagreed on "how things were being done", there were (somewhat) heated exchanges, and he took his toys and went home. I'm sure the archives might have the threads, but having lived through it, I'm not searching them out
  3. I got a PM for raven last week. He's still settling in to his new place, and had some computer issues. I think he fixed those. Which means that at some time in the near future (this year), he'll be back to working on the Peacemaker. His model, just from the WIP shots will make any other look like it's made of Legos!! as to be Buff (F2A), I have 100% historicly correct modex and serials for VMF-221 at Midway
  4. well, i have Cocas' max files ... including the one below. I have all his started ww2 projects, all in various states of 'in progress'. all we'd need is someone that can finish (this aircraft at least)...of the 20-something files I have, including some IJAAF birds. (there's a thread around here someplace that lists all of them) I have max 2009, but just don't know how to use it beyond opening and viewing the file. You can share whatever you've done; just not the lods. Which, of course closes the circle. No matter how I feel personally about him, I still respect "The Rules" he carved into stone, written in the blood of the Modders, even though he bans people without even tell them why...
  5. looks good, great idea I only see one major problem... the Buffalo isn't readily available to everyone .... that could be a showstopper. Unless somebody else builds a new one, that's totally freeware
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  8. you're not a moderator or admin, perhaps, bro?? kaiju don't need permissions!! I'd pm Erik and let him know!!
  9. I agree on the FRS1!!! I think it should also be released seperately, to replace the original, older version. just curious, that there's no "carrier stations" on the _water bmp, for automatically generated battle groups?
  10. re-read my post above. your answer is there
  11. how many times do you plan on posting this, and necrothreading things from 3 years ago? -- the simple answer is, you can't. a more difficult answer would be "the aircraft parts don't move, so you have to add it via ini statements, even though the nozzeles won't move Unless you build a brand new "what i" version of it with thrust vectoring nozzeles. The movements are all set as animations in the model itself, and cannot (really) be added to aircraft that don't have them
  12. actually, there's a funny story about "trying to load another aircraft", for me. not that long ago (5-6 years), if you remember we had these "A-4 Humps" for the electronics hump on the A-4E, to make them late model. They were set as a weapons station. Well, I was doing something with them, and somehow got the lod names mixed up. So, when I went to check the positioning in game, I had another A-4 sitting on top of my aircraft. The WHOLE airplane. I don't think I took a screenshot, but it was funny as all hell!! I was going to suggest the "StationSpecific" as yakarov uses that a lot, to insure proper loadings. don' forget, Mue's Lod Viewer saves a huge amount of time, as you can read the position of the hardpoint, and dial it in fairly close (as looks like you've got it)
  13. only on those aircraft that have them. there are NO stock aircraft with drag chutes. Check the readmes of the 3rd party mods for more information
  14. it's pretty straight forward... extract the aircraft's data ini from whichever cat file it's in place said data ini INTO the aircraft's folder.. open data ini in notepad, scroll down to the // Crew --- section take note of canopy animation id. in the case below, it's the Shahak scroll back UP to either the Fusealge or Nose section; it dosen't matter which. Add the SystemName=, following the numerical sequence scroll back down to the // Crew section and add the statement for the, in this case, manualy controlled canopy [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL MaxDeploySpeed=20 AnimationTime=3.0 CanopyNodeName=canopy_frame_rear AnimationID=7 make sure the node name and animiation ID match those from the pilot's statements. save and close the data ini. When in game, you'll have to set you manual animation keystrokes in the Options --> Controls --> Customize The input used herein, and by 99.9% of all modders, is Shift/0 (zero) it ain't that hard
  15. surprised nobody's posted one of these yet...
  16. 5250 kg???? ain't that a bit on the heavy side?? 10 meters wide, by 10 meters long???? what are you trying to load, another aircraft? width should exceed the max diameter of the weapon(s) loaded by 0.10 (1 cm??). Length should exceed teh max length by approx the same amount (0.10) weight should exceed the TOTAL weight of 1) the rack itself 2) # of weapons to loaded to said rack by approx 10-20 kg not having the aircraft, and being unable to obtain it... all I can do is guess yeah, well that tends to happen when the site owner bans all the brains
  17. don't know about the other issues (but I can guess perhaps a limited nations issue, with France not being in the terrains nations list??) as to appearing in the middle of a runway and exploding, is usually a fault of the ***_airfield ini for those airfield NOT being present in the terrain's folder. Which should not be the case, as GermanyCE, IsraelME and IcelandNA all have their own respective airfield inis residing in their cat files. NA, of all the main titles, seems to have it own set of problems that the other 4 don't. (like sound issues)
  18. Wow. That's the first time i've ever even heard of this.... I sure would love to have that explained
  19. that picture of the guy standing in the door makes me shudder -- afraid of heights I am! interesting to the note the "yagi' style antennas ... I never thought they had radar
  20. as to your question about canopies, one must make use of ALL SF rescources; this was covered in the 1stGen (SF/Wo*) knowledge base. A lot of information there, transfers to SF2 http://combatace.com/topic/53913-canopy-operations/ and please, don't post question in the Knowledge Base; thank you! :)
  21. did you adjust the user lists for said aircraft, adding AustralianNavy to those you want as RAN? Personally, I think it's a screwup in the engine itself, and something we have to live with.
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