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Wrench

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Everything posted by Wrench

  1. as yakarov said, other than building a completly new model, there's nothing to be done with the pod-mounted Falcons. Having looked over what we have... there's not much to be done with the missiles and rockets, but the bird needs an updated FM BADLY!! I was never happy with how it flew; could barely catch a TU-4, let alone a Tu-16. Also found some issues with node names mis-labled, and hit boxes missing or positioned off. Give me a few days to cobble together an better FM, and do some other tweeking (like randomizing decals, and other small items). Then, I'll update the "full Scorpion pack" to ver.2, and we'll go from there
  2. there would also be major clipping issues with the Falcons when retracted, as well. (unless they all retracted to approximately the center of the pod) Don't forget, they were loaded in "sets"; each set of 3 is a different missile - 3 IR 3 Radar. And as we all know, IRs won't even begin to track until they can "see" the target. As Streak mentioned above, there really hasn't been any way to do this type of mount properly. More than likely, a game engine ™ limitation. as stated in the readme, it was done "as best as is possible"
  3. unbelievable so many different ways of screwing things up, when the fastest and easiest fix has already been posted. must remind myself to stop supplying help and fixes...
  4. even if the mission is successful, and the target is destroyed, you can still buy it on the way out....
  5. don't forget, all them funky colors on the UV map helps you determine "what goes where"
  6. wouldn't that be one (or more) statements in the terrain's data ini??? Probably in the top sections?
  7. leave the AeroCoefficents ALONE!! those help determine how the aircraft fly... never touch them!!
  8. Vogesen WIP

    the target area editor shows all the TOD items!! it is a godsend!!! (like the lod viewer!!)
  9. getting the 'double cockpit' issue, with the external model show. so, I did this: extract the data ini, and place it in the SMB2's folder... add to the ]AircraftData[ section: Component[010]=Hide1 [Hide1] ParentComponentName=Fuselage ModelNodeName=Canopy_front ShowFromCockpit=FALSE DamageRating=DISABLED DetachWhenDestroyed=FALSE HasAeroCoefficients=FALSE I tried the 'hide external node' statement in the cockpit ini 1st, but it didn't work! outstanding cockpit, as usual Stary!! 5 stars!!
  10. Vogesen WIP

    those boats look great! I'm really liking the barge being towed ... is that a one piece lod, or 2 seperate items? (those could be usefuell for FRPigeon's more modern Euro map, too! To say nothing of ww2!) are you using the Target Area Editor, or the old fashioned way?
  11. i can't remember if it was the F9F-2 Panther or A-26 Invader, don't remember if it went all black or ???. The 3W engine, afaik, does the "automatic conversion" if jpg is used for bmp, even if the LOD calls for bmp. I don't think DDS is in it's 'list'. (??). But WILL read them if the lod is speced for dds. at least, that's my understanding!
  12. it's the pit.1 lod that has the shadow issue; this is well known since 2010 (ish) copy/paste this into a blank notepad sheet, and "save as..." pit1.ini" [LOD001] Filename=pit1.lod Distance=6000 [shadow] CastShadow=FALSE ShadowCastDist=500 MaxVisibleDistance=2000 place a copy into EVERY terrain folder. --- also, somewehre in the downloads section is a replacement version built, iirc, by Russo
  13. i wouldn't convert the skins from dds. I tried that once, and it didn't work. if the decals arent showing it might be several things: 1) incorrect positioning - easily fixed with Mue's Lod Viewer 2) defective tgas 3) wrong node name (see #1)
  14. in 59, they finally got missiles ... but LOOK what they got!!
  15. File Name: SF2 FJ-3 Fury USN/USMC Skin Pack 3 File Submitter: Wrench File Submitted: 26 February 2016 File Category: F-86 SF2 FJ-3 Fury USN/USMC Skin Pack 3 2/23/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains 3 new skins/decal sets for the FJ-3/3M Fury. This package contains skins for the following squadrons: USN: VF-21 "Mach Busters" (USS Forrestal, shakedown cruise, 1956) VF-111 "Sundowners" (USS Bennington, mid-1957 WesPac ) USMC: VMF-235 "Death Angels" Almost all markings are decals, with the exception of some special squardron markings and color "zaps". The skins are in jpg format. Decal randomization is TRUE. See "Notes" for more information on the markings and so forth As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them! Happy Landings! Wrench Kevin Stein Click here to download this file
  16. hmmm...maybe something in the LevelBombAI statements??? No, wait that's only altitude and release intervals. For grins, do the same test with the stock B-52s or Tu-16s watch their airspeeds. Maybe something can be found in there??? (other than the fact they're easily twice as fast as the Forts and Libs!)
  17. well, there are 2 other files before it, so I just stuck the "3" on there!!
  18. SF2 FJ-3 Fury USN/USMC Skin Pack 3

    Version

    133 downloads

    SF2 FJ-3 Fury USN/USMC Skin Pack 3 2/23/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains 3 new skins/decal sets for the FJ-3/3M Fury. This package contains skins for the following squadrons: USN: VF-21 "Mach Busters" (USS Forrestal, shakedown cruise, 1956) VF-111 "Sundowners" (USS Bennington, mid-1957 WesPac ) USMC: VMF-235 "Death Angels" Almost all markings are decals, with the exception of some special squardron markings and color "zaps". The skins are in jpg format. Decal randomization is TRUE. See "Notes" for more information on the markings and so forth As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them! Happy Landings! Wrench Kevin Stein
  19. hmmm... that makes we wonder if the tricks used to "create" the B-29 pit couldn't be used here as well it may, however, require mapping and skinning of the interior regions of cockpit/fuselage, since "open cockpit" is used for that
  20. hmm...got it to work right off the bat. simple copy/paste of the skin folder, in this case the 57th FIS in Iceland, from the F-15C_85, to the F-15D_85. Didn't even mess with the decals; one dosen't need to move the decal folder, as the pathway written in the decals ini will ALWAYS 'look' for it's original folder...they don't even need repositioning. don't know what to say; couldn't be easier. bmp or jpg make no difference to SF2, as it's the game engine and not the LOD that chooses what to use, based on what's available.
  21. Bennie and her jets (CVA-20, USS Bennington, VF-111 FJ-3M Fury)
  22. Ed, check with Geezer, as he has recently done some new pilots for FE2, they could be "adapted"
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