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Wrench

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Everything posted by Wrench

  1. what EXACTLY are you trying to say?? That's some of the most confusing stuff I've seen here in a while! Did you LOOK at the each of the Ahit's main inis??? Look at the DisplayedName= statement the folder highlighted in the screenshot below IS the Ahit 72
  2. no, you've done nothing wrong! we just don't want to advertise it, since it (appears) to decompile 3w lod stuff
  3. File Name: XvT/BoP Alliance Mission Set: Lost Missions, Part 2 Movement of Justice File Submitter: Wrench File Submitted: 15 January 2016 File Category: Star Wars Games XvT/BoP Alliance Mission Set: Lost Missions, Part 2 Movement of Justice 12/8/2015 For XvT =WITH= BoP addon (original CD) or the new GoG version Part 2 - Movement of Justice: The Alliance has survived many brutal attacks by Imperial Forces. But the Empire has found itself depleted of resources and war material. The Alliance is now intent on destroying numerous Imperial stations, ships and depots in order to continue to survive. Red Squadron must carry the brunt of the load against these vital Imperial resources. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. The original readme is included for historical purposes, and contains short descriptions of the mission (some of which have been changed) and the original backstory. Unfortunately, there was no name attached to these, so proper credit can't be given. My apologies to the original author. Wrench Kevin Stein original set for XWCD by ??? circa 2001 or 2014?? Click here to download this file
  4. Version

    20 downloads

    XvT/BoP Alliance Mission Set: Lost Missions, Part 2 Movement of Justice 12/8/2015 For XvT =WITH= BoP addon (original CD) or the new GoG version Part 2 - Movement of Justice: The Alliance has survived many brutal attacks by Imperial Forces. But the Empire has found itself depleted of resources and war material. The Alliance is now intent on destroying numerous Imperial stations, ships and depots in order to continue to survive. Red Squadron must carry the brunt of the load against these vital Imperial resources. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. The original readme is included for historical purposes, and contains short descriptions of the mission (some of which have been changed) and the original backstory. Unfortunately, there was no name attached to these, so proper credit can't be given. My apologies to the original author. Wrench Kevin Stein original set for XWCD by ??? circa 2001 or 2014??
  5. Gladiator

    EXCELLENT!! that means they're much closer together than I'd originally thought. At least in that respect. Of course, for terrains it's a simple matter (FE2/SF2) to just change the extension name in the terrains data ini to jpg from bmp, and use jpg tiles. Now here's another oddity -- at least in SF2! While the LOD may have internal pointers to bmp, converting the skin maps to jpg make NO difference in their display. It's built into the Game Engine ™ itself to read both. There are many examples (SF2) that use BOTH bmp and jpg skins on the same aircraft LOD!! Which works to our advantage; you can have that super detailed 2048 or 4096 skin in jpg format, and still have a relatively "small" file size The only 1stGen game that I know of that'll read Unicode lods is Wings over Israel, with it's expansion pak 1 added, that brings ONLY that game to almost SF2 standards (at the original SF2 release that is). But it lacks certain "operational parameters", being a self-limited theatre-specific game
  6. Fabric Furball!

    Ripons?? haven't seen THAT one in while!!
  7. maybe in 1st Gens, when each nation had the full entry ala the main Nations.ini, but I doubt in SF2. There, the terrain's nation ini mostly exists as a list for the Limited Nations = TRUE statement. Each nation listed would use the training standards set in the games main nations ini. OTH, you could try adding each individual nation TO the terrain specific nation's list, and edit from there...it's never been tried before. But in theory, it might work ™ like so: one can only try and test. If it don't work, well, one's only lost a little time
  8. Look at the MAX render screen, Mue (1st screenie). You can see the name of program. it looks like (from my limited research on it yesterday) that it's only usable from within MAX. Of course, I may be wrong! :) Quite interesting to see what the "pocket universe" look like!!!
  9. fire suppression is automatic, as set in the aircraft's data ini as to the map question, you're statement is a little unclear. do you mean to say "I see the map icon, without the aircraft name/label displayed"? or you have JUST the name displayed? can you clarifly? unitl the enemy A/C is IDed (usually visually) you should only have the Red Icon (square with a plane). Now, mind you, some mods exist that don't allow them to show at all
  10. Gladiator

    unfortunately, that's not exactly true. it's not just a text format. Ask any of the SF2 modelers test the lods with a hex editor ... use the search function to find 'bmp'. you'll see that it can't open without checking the 'unicode' box (at least on XVI32). This is for STOCK FE2 and SF2 lods (before the sf2 lods were locked away -- which many of us archived before that happened). I've tested both. another test, is put the Falco into SF2. If it shows up -- there ya go! :) I know for a fact that SF2 lods are exported in unicode. Trust me on this -- we've been dealing with it in SF2 since it came out. FE2 is not that much different, since most of the 'core files' are the same.
  11. extract the HUDData.ini from the FlightData.cat, drop into your /Flight folder. open, an do this to the top section: [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE save and close then, when in game you'll have the full display of the flight parameters. You turn it off by hitting Alt/D. Hitting Alt/D again, will bring you back to the "normal" screen (with the text in the corners)
  12. ok, here's what going to happen ... I'm no longer going to be working on this, BUT, I will be uploading everything I have, in it's incomplete state for perhaps someone else to pickup and complete, or not. A full "civil" mod may not even be possible, due the "combat nature" of the game. There's a lot of things I simply can't get the work, and have lost the desire to screw around with them (mostly effects for the wildfires and such) due to certain issues I'm still having (yes, after all the BS, the right eye is STILL not fully functional) so, sometime over the next few weeks or so, EVERYHING I've done, from aircraft, skins/decals, ground objects, the (unfinished) terrain, etc, will be uploaded. Basically, the entire "mod folder" for the civil mod. maybe someone more motivated, and smarter, than me can pull this rabbit out of the hat. If not, there's a lot of rather cool aircraft/skins that will look good sitting on somebody's parking ramp
  13. Gladiator

    unfortunately, it may be time to evolve to FE2/SF2. as just about all modelers are working with later versions of MAX, and exporting as Unicode. OTH, the "2" series have no problems reading either ANSI or Unicode (this includes inis as well as the models). The "2" series (at least SF2) also reads jpg and dds textures for the skins and damage overlays
  14. Gladiator

    betcha the lod is in unicode; 1stGens can't read it
  15. File Name: SF2 Korea Terrain (V3) File Submitter: Wrench File Submitted: 06 October 2012 File Category: Full Terrains Korea Terrain (V3) for SF2 == For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- == * Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. * This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA). This is the terrain you've all been waiting for -- This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series. While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span ™, allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred. However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs. When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region. GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft ™ showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works. Happy Landings, and Good Hunting! wrench kevin stein -for the KAW Team Click here to download this file
  16. yup, more than likely something on my end. it's obviously working ok now!! thanks Erik!
  17. seek ye the "windoze 10 graphics issues" threads ... there's been a number is issues, mostly due to drivers (Nvidia)
  18. File Name: SF2 WW2 ETO Bristol Beaufighter TF.X, ANZAC Skin Pack File Submitter: Wrench File Submitted: 10 January 2016 File Category: Other SF2 WW2 ETO Bristol Beaufighter TF.X, ANZAC Skin Pack 1/8/2016 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = As this skin/decal set is for the ANZAC Strike Wing Beaufighters, is it to be used on the recently released Beaufighter TFX (Early) by Cocas, avaliable at the following url: http://combatace.com/files/file/15981-sf2-ww2-eto-bristol-beaufighter-tfx-v9-by-cocas/ This pack contains the following aircraft & skin/decal sets: Beaufighter TF Mk.X (Early) No.455 Squadron (RAAF) (code - UB) No.489 Squadron (NZ) (code - P6) of the ANZAC Strike Wing. Both aircraft carry full D-Day markings. The SF2 "date swtich" is =NOT= used on either skin. The Squadron Crest is used as the paint chip seen on the Loadout Screen. Skins are in jpg format. All markings are decals, and decal randomization is set to TRUE. Serials for 489 should be considered 'generic' in nature, and use the serials from the "Coates" deacl folder from the original aircraft release. Serials for 455 are 100% Historically Accurate ™ and are matched to the "plane in squadron" letter. On the loadout screen, you'll see... No. 455 Sqdn RAAF (D-Day Stripes) No. 489 Sqdn NZ (D-Day Stripes) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Click here to download this file
  19. Version

    58 downloads

    SF2 WW2 ETO Bristol Beaufighter TF.X, ANZAC Skin Pack 1/8/2016 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = As this skin/decal set is for the ANZAC Strike Wing Beaufighters, is it to be used on the recently released Beaufighter TFX (Early) by Cocas, avaliable at the following url: http://combatace.com/files/file/15981-sf2-ww2-eto-bristol-beaufighter-tfx-v9-by-cocas/ This pack contains the following aircraft & skin/decal sets: Beaufighter TF Mk.X (Early) No.455 Squadron (RAAF) (code - UB) No.489 Squadron (NZ) (code - P6) of the ANZAC Strike Wing. Both aircraft carry full D-Day markings. The SF2 "date swtich" is =NOT= used on either skin. The Squadron Crest is used as the paint chip seen on the Loadout Screen. Skins are in jpg format. All markings are decals, and decal randomization is set to TRUE. Serials for 489 should be considered 'generic' in nature, and use the serials from the "Coates" deacl folder from the original aircraft release. Serials for 455 are 100% Historically Accurate ™ and are matched to the "plane in squadron" letter. On the loadout screen, you'll see... No. 455 Sqdn RAAF (D-Day Stripes) No. 489 Sqdn NZ (D-Day Stripes) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory -
  20. I would go ahead and do it anyway. It's bound to help someone, at some point in time
  21. File Name: SF2 WW2 SWP Bristol Beaufighter TF Mk. X, RAAF File Submitter: Wrench File Submitted: 10 January 2016 File Category: Other SF2 WW2 SWP Bristol Beaufighter TF Mk. X, RAAF, v.9 by Cocas 1/5/2016 -- Something for the WW2 PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!! Also, some statements for anti-ship/naval strike require having SF2NA as part of your merged install (meaning: your WW2 PTO mods folder built from the SF2NA exe).* *Note x2: This mod represents RAAF Beau TF Mk.Xs for SouthWestPacific (PNG/Solomons/etc) use =ONLY=! This is an Australian-only, Nationalized version, for use in the aforementioned theatre.* This pack contains the following aircraft & skin/decal sets: Beaufighter TF Mk.X No 30 Squadron, RAAF This pack represents RAAF Beau TF.Xs, from late 1943 through the war's end. The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format. All markings are decals, and decal randomization is set to TRUE. As seen on the Loadout Screen, those letters marked with a star (*) have their serial numbers matched 100% to their plane-in-group letter. Those withOUT the star, while having served with 30 Squadron, could not be matched to their individual aircraft, but ALL are 100% historiclly correct, having served in this squadron. Many were lost on operations or accidents. All weapons, sounds, pilots, etc are included. When in-game, you'll see: Beaufighter TF Mk.X (RAAF) (CAF) On the Aircraft Selection Drop-down menu. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may, or may not, have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Click here to download this file
  22. Version

    173 downloads

    SF2 WW2 SWP Bristol Beaufighter TF Mk. X, RAAF, v.9 by Cocas 1/5/2016 -- Something for the WW2 PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!! Also, some statements for anti-ship/naval strike require having SF2NA as part of your merged install (meaning: your WW2 PTO mods folder built from the SF2NA exe).* *Note x2: This mod represents RAAF Beau TF Mk.Xs for SouthWestPacific (PNG/Solomons/etc) use =ONLY=! This is an Australian-only, Nationalized version, for use in the aforementioned theatre.* This pack contains the following aircraft & skin/decal sets: Beaufighter TF Mk.X No 30 Squadron, RAAF This pack represents RAAF Beau TF.Xs, from late 1943 through the war's end. The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format. All markings are decals, and decal randomization is set to TRUE. As seen on the Loadout Screen, those letters marked with a star (*) have their serial numbers matched 100% to their plane-in-group letter. Those withOUT the star, while having served with 30 Squadron, could not be matched to their individual aircraft, but ALL are 100% historiclly correct, having served in this squadron. Many were lost on operations or accidents. All weapons, sounds, pilots, etc are included. When in-game, you'll see: Beaufighter TF Mk.X (RAAF) (CAF) On the Aircraft Selection Drop-down menu. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may, or may not, have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory -
  23. Streak; I approved it, and changed the title to "How to Use Radar". Also added the caveat, "post any comments/questions in the main SF2 Forum, General Discussion". Otherwise, the KB will be full of stuff (discussion, etc) that don't belong there thanks for rescuing the images!
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