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Wrench

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Everything posted by Wrench

  1. umm... I see that none of the questions posed have been answered... let's try doing that first, ok? Be as conscise, and detailed as possible in describing WHAT is trying to be accomplished, the steps taken to do so, and any/all end results. Can't help without full knowledge of what's doing, or why.
  2. I'm Not Sure Where to Ask This...

    yup. should also have, somewhere around here, the plastic pouch set of blueprints / deck plans for the TOS Enterprise. one mustn't forget, I saw the TOS on it's original air dates. I'm an old fart !!!
  3. that's NOT a TFD issue... that a _targets and _types ini issue, and usually related to WHICH terrain cat file you're referencing in the terrain's main ini. One must also remember, ONLY the Desert.cat has the "desert airfield *** ini" s (there's 6) and all MUST be placed withIN the terrain folder in question WHAT kind of buildings are you adding?? Are you creating new TODs??? Did you remember to copy the newly created TODs INTO the relevant terrain folder?? or are you adding new terrain object buildings (evildamncommbuildings, hangars, warehouses??? not giving us much to work with here....
  4. I'm Not Sure Where to Ask This...

    shoot, I still have my original copy of the Franz Josef manuel, from the 70s
  5. I can SEE through it, at least the "internal fog" is gone (delaminated inner corneal cells) But they just can't get a good read (called a refractive index) to lock down a perscription for new glasses. The shape of the cornea, when viewed sideways (so to speak) is like a W (high on the edges and center, low in the middle, although we're only talking in microns here) This is caused by my astigmatisim.. in Feb, they're going to try something with a contact lens. To be worn WITH my glasses -- just more time and money wasted. When I know in my heart and soul what the bottom line fix is going to be (full corneal transplant). Into the 5th year now...
  6. spend the countless hours, and become a terraformer. "A new life awaits you in the offworld colonies" -------------------------------------- have you looked in the sf2 downloads for terrains?? You just might find what you're looking for. Just look for my name
  7. moved to the proper Forum, even though it's been answered
  8. a lot of the AI behavior got borked in one of the patches, (can't remember which one exactly 2011? 2012??) because a bunch of whiney little skilless twats complained that they were getting killed out too easily. (the relevant posts should still be somewhere on the 3W site) Said patch induced a lot of "stupidness" in certain AI behaviors Of course, using a bomber like a fighter is a shortcut to the graveyard too. Choose to make history, not movies
  9. what EXACTLY are you trying to say?? That's some of the most confusing stuff I've seen here in a while! Did you LOOK at the each of the Ahit's main inis??? Look at the DisplayedName= statement the folder highlighted in the screenshot below IS the Ahit 72
  10. no, you've done nothing wrong! we just don't want to advertise it, since it (appears) to decompile 3w lod stuff
  11. File Name: XvT/BoP Alliance Mission Set: Lost Missions, Part 2 Movement of Justice File Submitter: Wrench File Submitted: 15 January 2016 File Category: Star Wars Games XvT/BoP Alliance Mission Set: Lost Missions, Part 2 Movement of Justice 12/8/2015 For XvT =WITH= BoP addon (original CD) or the new GoG version Part 2 - Movement of Justice: The Alliance has survived many brutal attacks by Imperial Forces. But the Empire has found itself depleted of resources and war material. The Alliance is now intent on destroying numerous Imperial stations, ships and depots in order to continue to survive. Red Squadron must carry the brunt of the load against these vital Imperial resources. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. The original readme is included for historical purposes, and contains short descriptions of the mission (some of which have been changed) and the original backstory. Unfortunately, there was no name attached to these, so proper credit can't be given. My apologies to the original author. Wrench Kevin Stein original set for XWCD by ??? circa 2001 or 2014?? Click here to download this file
  12. Version

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    XvT/BoP Alliance Mission Set: Lost Missions, Part 2 Movement of Justice 12/8/2015 For XvT =WITH= BoP addon (original CD) or the new GoG version Part 2 - Movement of Justice: The Alliance has survived many brutal attacks by Imperial Forces. But the Empire has found itself depleted of resources and war material. The Alliance is now intent on destroying numerous Imperial stations, ships and depots in order to continue to survive. Red Squadron must carry the brunt of the load against these vital Imperial resources. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. The original readme is included for historical purposes, and contains short descriptions of the mission (some of which have been changed) and the original backstory. Unfortunately, there was no name attached to these, so proper credit can't be given. My apologies to the original author. Wrench Kevin Stein original set for XWCD by ??? circa 2001 or 2014??
  13. Gladiator

    EXCELLENT!! that means they're much closer together than I'd originally thought. At least in that respect. Of course, for terrains it's a simple matter (FE2/SF2) to just change the extension name in the terrains data ini to jpg from bmp, and use jpg tiles. Now here's another oddity -- at least in SF2! While the LOD may have internal pointers to bmp, converting the skin maps to jpg make NO difference in their display. It's built into the Game Engine ™ itself to read both. There are many examples (SF2) that use BOTH bmp and jpg skins on the same aircraft LOD!! Which works to our advantage; you can have that super detailed 2048 or 4096 skin in jpg format, and still have a relatively "small" file size The only 1stGen game that I know of that'll read Unicode lods is Wings over Israel, with it's expansion pak 1 added, that brings ONLY that game to almost SF2 standards (at the original SF2 release that is). But it lacks certain "operational parameters", being a self-limited theatre-specific game
  14. Fabric Furball!

    Ripons?? haven't seen THAT one in while!!
  15. maybe in 1st Gens, when each nation had the full entry ala the main Nations.ini, but I doubt in SF2. There, the terrain's nation ini mostly exists as a list for the Limited Nations = TRUE statement. Each nation listed would use the training standards set in the games main nations ini. OTH, you could try adding each individual nation TO the terrain specific nation's list, and edit from there...it's never been tried before. But in theory, it might work ™ like so: one can only try and test. If it don't work, well, one's only lost a little time
  16. Look at the MAX render screen, Mue (1st screenie). You can see the name of program. it looks like (from my limited research on it yesterday) that it's only usable from within MAX. Of course, I may be wrong! :) Quite interesting to see what the "pocket universe" look like!!!
  17. fire suppression is automatic, as set in the aircraft's data ini as to the map question, you're statement is a little unclear. do you mean to say "I see the map icon, without the aircraft name/label displayed"? or you have JUST the name displayed? can you clarifly? unitl the enemy A/C is IDed (usually visually) you should only have the Red Icon (square with a plane). Now, mind you, some mods exist that don't allow them to show at all
  18. Gladiator

    unfortunately, that's not exactly true. it's not just a text format. Ask any of the SF2 modelers test the lods with a hex editor ... use the search function to find 'bmp'. you'll see that it can't open without checking the 'unicode' box (at least on XVI32). This is for STOCK FE2 and SF2 lods (before the sf2 lods were locked away -- which many of us archived before that happened). I've tested both. another test, is put the Falco into SF2. If it shows up -- there ya go! :) I know for a fact that SF2 lods are exported in unicode. Trust me on this -- we've been dealing with it in SF2 since it came out. FE2 is not that much different, since most of the 'core files' are the same.
  19. extract the HUDData.ini from the FlightData.cat, drop into your /Flight folder. open, an do this to the top section: [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE save and close then, when in game you'll have the full display of the flight parameters. You turn it off by hitting Alt/D. Hitting Alt/D again, will bring you back to the "normal" screen (with the text in the corners)
  20. ok, here's what going to happen ... I'm no longer going to be working on this, BUT, I will be uploading everything I have, in it's incomplete state for perhaps someone else to pickup and complete, or not. A full "civil" mod may not even be possible, due the "combat nature" of the game. There's a lot of things I simply can't get the work, and have lost the desire to screw around with them (mostly effects for the wildfires and such) due to certain issues I'm still having (yes, after all the BS, the right eye is STILL not fully functional) so, sometime over the next few weeks or so, EVERYHING I've done, from aircraft, skins/decals, ground objects, the (unfinished) terrain, etc, will be uploaded. Basically, the entire "mod folder" for the civil mod. maybe someone more motivated, and smarter, than me can pull this rabbit out of the hat. If not, there's a lot of rather cool aircraft/skins that will look good sitting on somebody's parking ramp
  21. Gladiator

    unfortunately, it may be time to evolve to FE2/SF2. as just about all modelers are working with later versions of MAX, and exporting as Unicode. OTH, the "2" series have no problems reading either ANSI or Unicode (this includes inis as well as the models). The "2" series (at least SF2) also reads jpg and dds textures for the skins and damage overlays
  22. Gladiator

    betcha the lod is in unicode; 1stGens can't read it
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