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Everything posted by Wrench
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become a modder or developer. this forum is mostly for SF2 modders, model builders and such
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Version
19 downloads
XvT/BoP Independant Operation: A Star Is Born 10/10/2015 A short 5 mission TOD for XvT/Bop. (Works with original CD and 'new' GoG versions) (There was no original 'readme text' for the original set, so this will have to suffice.) It is some years before the story chronicaled in "A New Hope". At this time, the Rebel Alliance is still flying Y-Wings and Z-95 Headhunters. Although, Incom Corp is testing the first of it's new starfighter prototypes...the T-65 X-Wing. One of those lucky enough to be involved with the project is Siranno DelSol, know as the 'Starry Knight' to his friends and family on his home of Marek Prime. Marek is a neutral planet, aligned with neither the Empire nor the Rebels. The political climate on Marek is a 'wait and see' policy with the both of them; shakily sitting on the fence between the waring factions. And the future of it's inhabitants is about to be decieded.... These are to be used/placed into your ...Balance of Power/Combat folder. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Wrench Kevin Stein original set for XWCD by ??? circa ??? -
Iran-Iraq war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
the item is called, iirc, "dam1" (sort of an in joke) -
Saudi Tornado F3?
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
maybe in the desert storm paks??? -
Iran-Iraq war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
no you don't -- go ahead and use it. be advised, it isn't as nice as one would wish -
Sino-Japanese War 1937
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
to re-do the new 'specials' or any of the others, you just need to rework my originals with new layers, and remove the bits covering the parts you want to show (the cities or river, for example). You won't even NEED the TE for that, as your 'new' tiles will retain the same names, and therefore the same "position" within the terrains data ini and the TFD. OTH, if the TODs are different (which I think they are) you may need to edit the data ini to look for the correct "terobject.tga" for the forest/jungles. It's a simple text edit. there are only 2 TEs for SF -- the original (for desert) and the "WoE/V/I" one (which is marginally better). That's all there is, cause that's all you need. You might want to think of making the terrain "multi season", as those farm tiles look a bit on the dry side. Maybe a 'wet' (standard VietnamSEA tiles) season and a "dry" season, using the GH3.5s. Just a thought. just a small reminder, if you plan on releasing any of the reworking, ask me first (you know I'll say yes, but I need to see the request). Just a thing I have with my terrain work (considering the unlawful use of one by "other people") -
3d help needed - piviot point
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, and it almost act right.... -
Sino-Japanese War 1937
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
That terrain was re-designed with that (partly) in mind. However, there is something SERIOUSLY wrong with your tiles...you need to use ONLY the ones that came with that terrain. Don't mix and match them with anything else, unless you're good enough to re-make all the other to match. (looks like one of the GH sets to me) as for the use of the stand-in aircraft, they look REALLY good in the roles!! nicely done (and yes, we're all waiting for Geezer's birds. but I think he's going to concentrate on early north Africa first. -
Ammo and Targeting Friendlies
Wrench replied to JPMoney's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, indeed! I'd forgotten that...go to the Options --> Controls --> and open it to see the listing of what's assigned to what. You can change them to whatever you like from there -
3d help needed - piviot point
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
give me a bit (just got home from Christmas dinners and such), and I'll zip up the "base" VIF, and the max file and pm it to you thanks, brother!! -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
only a matter of time....(before this screenie showed up!! ) -
FlightLine Objects Pack 1
Wrench replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Outstanding!!! -
Version
274 downloads
Junkers Ju-87B Picchiatelli, Regia Aeronautica, for SF/SFG/WoV/WoE MTO Style Installs -06 Patch Level Installs ONLY This is a mod of Pasko's Ju-87B Stuka into the version as used by the Italian Regia Aeronautica in the Med and North Africa. This is a complete aircraft mod, with all the parts needed to just unzip, install and fly away. The skin, while not perfectly historical (see Notes below), is based off the standard Luftwaffe splinter pattern of 70/71/65. It represents aircraft from 236 Squadriglia, 96 Gruppo in the timeframe of approximately 1940-42, when these aircraft were retired (ie: replaced with D models). Since no RA bombs exist, the aircraft uses 'standard issue' Luftwaffe weapons. All the lights have been dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for how) A new WoE-style Hangar Screens is included, along with a new Loading Screen, as are the damage tgas I made several years ago. = IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. = =This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.= As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered. Good Hunting! Wrench Kevin Stein -
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I'm so jealous!!
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3d help needed - piviot point
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
indeed it is Russ. Do you want to have a look at it? -
3d help needed - piviot point
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the shape the bird isn't the issue here...getting the fucking gun to work IS!! :) Once that's done, all I need do is make some serial decals, reposition my old decals, whip out a few skins, and they can start to be released I DID get the muzzle light/position corrected. Oddly, it had to be set to the position the gun is at rest (meaning-pointing forward!!) but it still not tracking in pitch, and keeps disappearing (at odd times) into the fuselage. If I set the default pitch angle to - (minus) *something* it points up. This is why I asked for help ... I dont understand how this stuff works; is it ini dancing, or max?? -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
a new version, huh? Nice!! -
3d help needed - piviot point
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, so this is what I have for the gunner statements in the /crew section: [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=1 SetCockpitPosition=FALSE Position= PitchModelNodeName=MG_pitch YawModelNodeName=MG_yaw GunRange=2000 PitchAngleRate=65 MaxPitch=60 MinPitch=5 DefaultPitchAngle=45 YawLimited=TRUE YawAngleRate=65 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 the attached pics show how the gun is sitting, in game 'at rest'. The nodes are the correct ones, as cross-checked via the OUT file and the LOD viewer. it still isn't pointing 'up', and I still don't know where the muzzle is... the lod viewer won't give me that, as the gun is pointing forward!! like I say, never done this before, and it's all new to me -
strike fighters 4.33?
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
high in protein, and crunchy too!!! (shudder). say something like that on a history channel show last night; "Eats" I think it was called. -
The Scandinavian Front 2
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
did you read the post above, about d/ling expansion pak 1? JRL said it should have been fixed in there! -
3d help needed - piviot point
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's not a turret, but more of a swivel mount. I'e never set one of these up. -
strike fighters 4.33?
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I hate bugs... -
XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh
Wrench posted a topic in Star Wars File Announcements
File Name: XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh File Submitter: Wrench File Submitted: 21 December 2015 File Category: Star Wars Games XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh 12/01/2015 For XvT -with- BOP add on (both original CD & new GoG version) This package contain 2 sets of 12 mission each, in chronological order. Revolt on Draketh V: One of the major systems (Draketh V) that the Alliance had hoped would join the Rebellion against the Empre, has just fallen into Civil War. The dissidents that started this dispute are a group of Drakethians who refuse to live by Draketh V's governmental laws. This is a new group with few resources at their disposal; much like the early Rebel Alliance. Known as the Chasekk Directive, this group has begun to attack many vulnerable Alliance convoys in order to obtain supplies and weapons for their own use... Return to Draketh: The Alliance, successful in resolving the dispute between Deaketh V and the Chasekk Directive, has now gained the support of the Drakethians. However, the Chasekk Directive (who was secretly working on advanced shield generators during the Draketh V Tour) remains Neutral. They have not yet decided if they will join with the Alliance to Restore the Republic, or the Galactic Empire... These are to be used/placed into your ...Balance of Power/Combat folder. Each set has it's own folder (part 1- drak, part 2- chas) and the lst reflect a chronological order. Most of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. To get the maximum points, stay 'in mission' until all goals are achieved. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! The original readmes for both sets are in their respective folders. Good luck and good flying! Wrench Kevin Stein Original mission set for XWCD by Jeremy Lee, circa 199? Click here to download this file -
XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh
Wrench posted a file in Star Wars Games
Version
16 downloads
XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh 12/01/2015 For XvT -with- BOP add on (both original CD & new GoG version) This package contain 2 sets of 12 mission each, in chronological order. Revolt on Draketh V: One of the major systems (Draketh V) that the Alliance had hoped would join the Rebellion against the Empre, has just fallen into Civil War. The dissidents that started this dispute are a group of Drakethians who refuse to live by Draketh V's governmental laws. This is a new group with few resources at their disposal; much like the early Rebel Alliance. Known as the Chasekk Directive, this group has begun to attack many vulnerable Alliance convoys in order to obtain supplies and weapons for their own use... Return to Draketh: The Alliance, successful in resolving the dispute between Deaketh V and the Chasekk Directive, has now gained the support of the Drakethians. However, the Chasekk Directive (who was secretly working on advanced shield generators during the Draketh V Tour) remains Neutral. They have not yet decided if they will join with the Alliance to Restore the Republic, or the Galactic Empire... These are to be used/placed into your ...Balance of Power/Combat folder. Each set has it's own folder (part 1- drak, part 2- chas) and the lst reflect a chronological order. Most of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. To get the maximum points, stay 'in mission' until all goals are achieved. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! The original readmes for both sets are in their respective folders. Good luck and good flying! Wrench Kevin Stein Original mission set for XWCD by Jeremy Lee, circa 199?