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Wrench

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Everything posted by Wrench

  1. posted in the wrong thread. repost as a new thread in the main section of this sub-forum
  2. the old 1stGen lods by ajundair have serious issues in SF2. They've been redone to the limits of the model, and aren't worth it anymore, now that "official" ones are readily available. if you don't have DLC28, what the hell are you wait for?? !!!!!
  3. um...that would rather limited usefulness, wouldn't it? as MANY people can't access them. anymore also, don't forget Raven has already done the military version, the L-4 (the major differences between the J-3 and L-4 are the additional windows on the military version).
  4. in 39, wouldn't they have been the mk.1 with the 2 bladed prop?? (as also seen during the battle of france?)
  5. File Name: XvT/BoP Alliance Operation: Exeter TODs File Submitter: Wrench File Submitted: 03 December 2015 File Category: Star Wars Games XvT/BoP Alliance Operation: Exeter TODs 12/2/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (as missions are saved in BoP format) This package includes 2 sets, of 12 missions each, converted from XWCD for use in XvT/BoP. Exeter TOD 1: The Death Star has been destroyed. Many pilots have been lost, and the Alliance is working hard training replacements. You are one of those replacements, and have just completed your training. You've been assigned to A-Wing Fighter Squadron F-114 on board the Calamari Cruiser Exeter. Now its up to you to complete the 12 missions that lie ahead. Can you do it? Exeter TOD 2: Your performance in the first Tour of Duty proved your true abilities. You have now been assigned to F-54, the highest decorated X-Wing fighter/attack squadron in the Rebel Alliance. Can you make it? These are to be used/placed into your ...Balence of Power/Combat folder. Most of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! The author's original docs are included, for historical purposes. Good luck and good flying! Wrench Kevin Stein Original set by Glenn Price, for XWCD circa 1993 Click here to download this file
  6. Version

    21 downloads

    XvT/BoP Alliance Operation: Exeter TODs 12/2/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (as missions are saved in BoP format) This package includes 2 sets, of 12 missions each, converted from XWCD for use in XvT/BoP. Exeter TOD 1: The Death Star has been destroyed. Many pilots have been lost, and the Alliance is working hard training replacements. You are one of those replacements, and have just completed your training. You've been assigned to A-Wing Fighter Squadron F-114 on board the Calamari Cruiser Exeter. Now its up to you to complete the 12 missions that lie ahead. Can you do it? Exeter TOD 2: Your performance in the first Tour of Duty proved your true abilities. You have now been assigned to F-54, the highest decorated X-Wing fighter/attack squadron in the Rebel Alliance. Can you make it? These are to be used/placed into your ...Balence of Power/Combat folder. Most of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! The author's original docs are included, for historical purposes. Good luck and good flying! Wrench Kevin Stein Original set by Glenn Price, for XWCD circa 1993
  7. Too much drama today.

    well, we all know that to be a newscaster, one must be lobotomized first....
  8. Gladiator

    WOW!!! I'd totally forgotten I'd done the Peashooter and Hawk.!!! Time does fly! I'm sure they both need updated FMs, for SF2/FE2.... since it's been 8 years since they've been touched!!
  9. for manual animations, like the canopy and wing fold, you have to set the keystrokes up in you controls --- got to Options/Controls/customize, and set the animation keys (they're at the bottom)
  10. SF2 A-1J Skyraider VA-115 Camo Skin

    Version

    141 downloads

    SF2 A-1J Skyraider VA-115 Camo Skin 11/30/2015 = For SF2V (or Any & All at Full- Merged) = *Note: must have SF2:V as part of your merged install to access the A-1H aircraft itself.* This skin/decal pak represents VA-115 "Arabs" during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. It represents the experimantal 2-tone green camoflague use during that cruise. It should be noted, sources only point to 3 aircraft actually being painted such, but I've given you a full 12 aircraft squadron. The skin is in jpg format, and decal randomization is TRUE. I've also included a new, fully updated data ini, that has all the corrected lighting and so forth. Canopy and wingfold operation are the Standard Keystrokes (shift/0 canopy, shift/9 wingfold). Be advised, folding the wings with ordanance loaded, the items don't move with it. Also included are new sounds for flaps, gear and engine. The skin uses the SF2 "date switch statement" that will (hopefully!) turn it on in October 1965. What is NOT included are the cockpit or other items that make it flyable. You should have these already. If not, what are you waiting for??? As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Hunting! Wrench Kevin Stein
  11. File Name: SF2 A-1J Skyraider VA-115 Camo Skin File Submitter: Wrench File Submitted: 30 November 2015 File Category: A-1 SF2 A-1J Skyraider VA-115 Camo Skin 11/30/2015 = For SF2V (or Any & All at Full- Merged) = *Note: must have SF2:V as part of your merged install to access the A-1H aircraft itself.* This skin/decal pak represents VA-115 "Arabs" during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. It represents the experimantal 2-tone green camoflague use during that cruise. It should be noted, sources only point to 3 aircraft actually being painted such, but I've given you a full 12 aircraft squadron. The skin is in jpg format, and decal randomization is TRUE. I've also included a new, fully updated data ini, that has all the corrected lighting and so forth. Canopy and wingfold operation are the Standard Keystrokes (shift/0 canopy, shift/9 wingfold). Be advised, folding the wings with ordanance loaded, the items don't move with it. Also included are new sounds for flaps, gear and engine. The skin uses the SF2 "date switch statement" that will (hopefully!) turn it on in October 1965. What is NOT included are the cockpit or other items that make it flyable. You should have these already. If not, what are you waiting for??? As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Hunting! Wrench Kevin Stein Click here to download this file
  12. just a simple matter of changing the FName decal on the fuselage
  13. a lot of terrains don't need them as an experiment, before messing around with terrain inis, try renaming that add-on environmentsystem ini, and see if the problem disappears Basic diagnostic procedure
  14. yup, lower right corner. found it last night. I'd forgotten about the all orange one I'd done for the 'fire fighter mod', and that section was colored in game. here it is with the full markings, although reduced in size. there were 3 pictures of them in the Osprey book (albit b&W), but nothing showed the CVW markings. So, to be different, I left them on. camo patter is not 100% accurate, but close enough for the game.
  15. indeed, but WHERE is it mapped to on the tail bmp?? the only thing I can think of, is that lower right region, just below the "tail cone". (and the flaps and ailerons do it too!)
  16. I would check the lat and long statements first...sometimes they're reversed
  17. a little better, just a few small bits to fill in. can't figure out WHY the damn rudder hinge area is still white..there must be a separate mesh I'm missing painting green... CL, the Osprey book is a bit vague...did they carry the standard marking on the tail and wings? (CVW code and modex?). The Osprey book said it carried the tail codes, with I assume are still the NH (like I've done before), but are they reduced in size like the cowl modex and insignia? Also, is says only 3 carried this experimental camo...but I'd have to do all 12 (well, HAVE done the 12 -- just reused my other decals)
  18. just a test... needs a hell of a lot more work....
  19. considering you're going to be missing ALL the terrain objects, as those are stored in the FE terrain cats, one might be smarter to simply take that terrain, build an SF special terrain editor install, and make the necessary adjustments there. Like retiling the airfield zones for the larger SF fields, rebuild the types ini completely to add all the required SF terrain objects, rewrite the cat pointer to one of the SFs terrain cats (desert or germanyce would prolly be the 2 best choices), check all height statements for each and every tile... then there's the size issue -- aren't FE terrains smaller than 1000 x 1000 km?? Then there's the nations -- is there the correct location the "usual suspects". Are there actual locations for NATO & WarPac bases? Does the terrain cover the region sufficiently to do so? I'm sure it's doable, but its not something the inexperienced should attempt.
  20. yes, they were reuploaded to fix a few little things. When that happens, the files need re-approving my us Staff members.
  21. thank you Deniss!! the nose appeared as it's the "seat" for the fake pilot to rest on. the reason the regular pilot figure was dangling off the bottom, is the game engine will always use the stock pilot figure when it sees a callout in the data in FOR a pilot figure. If the "specific" pilot figure is missing, the stock one is always substituted
  22. terrain creation and editing is not for the faint of heart; it's a very specific skill set. unfortunately, very few have the talent needed. It's an almost straight up learning curve, with failure lurking at every turn. jeanba, it sound like you do NOT have a fully set up TE for this terrain. There's instruction in the SF1 KB by Gepard** on "how to...". Otherwise, you'll have to get Centurion to send you his full TE for that specific terrain. Or, have him send it to one of us that can do it in a matter of minutes.(or a couple of hours, if the "city-to-airfield" tiles need creation) aces, you really don't want to get involved with this -- truly!! Stick to giving us new airplanes and ships. it's MUCH easier!! Trust me on this!! ** http://combatace.com/topic/26302-my-way-to-create-a-terrain-lesson-2/ some basic info
  23. can you be more specific? Not giving us enough to go on here.. Like, are you adding them in the correct place, like the .../SavedGames/ThirdWire/-name of game- (ie: the mods folder)
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