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Wrench

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Everything posted by Wrench

  1. it's not that great. planes are ok, though (don't remember if they're stock or new builds) might be worth if for the missions. the terrain is based on Gepard's Persian Gulf (which is also available here as freeware -and they didn't even change the name from German to English), but its almost completely blank. No cities, no harbors, no details like you see from our terraformers. as always, make your own choices
  2. that's why the site has a "Search" function ....
  3. File Name: XvT/BoP Imperial Mission Set "Bacta Wars" File Submitter: Wrench File Submitted: 12 November 2015 File Category: Star Wars Games XvT/BoP Imperial Mission Set "Bacta Wars" 10/31/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW availalbe, hence the need for BoP) *Note: this is =NOT= to be confused with the post-Endor Bacta Wars/Battle of Thyferra. This takes place DURING the Galactic Civil War. The Thyferrian story line (ie: "Rogue Squadron" will be covered in another, New Republic set). In this 8 mission set, you will be flying for the Empire, protecting vital shipments from Thyferra, and other important missions, such as removing Rebel interlopers. It should be noted that some of these missions are QUITE difficult, along the lines of some of the original TFCD played on Hard. Fly accordingly! These are to be used/placed into your ...Balence of Power/Combat folder. All of these missions have additional goals, messages (which are often used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Original set by Mark Samios, for TFCD circa 1998 Click here to download this file
  4. The Rogue Squadron (New Republic Operation), I'm still having some issues with the last mission against the Lyusanka, mostly with the NR capitol ships I want to try and get all the civil war sets done, before moving to the New Republic ops (there's like 3 or 4 of those). Some need so much reworking, it's like building them fresh.
  5. Version

    15 downloads

    XvT/BoP Imperial Mission Set "Bacta Wars" 10/31/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW availalbe, hence the need for BoP) *Note: this is =NOT= to be confused with the post-Endor Bacta Wars/Battle of Thyferra. This takes place DURING the Galactic Civil War. The Thyferrian story line (ie: "Rogue Squadron" will be covered in another, New Republic set). In this 8 mission set, you will be flying for the Empire, protecting vital shipments from Thyferra, and other important missions, such as removing Rebel interlopers. It should be noted that some of these missions are QUITE difficult, along the lines of some of the original TFCD played on Hard. Fly accordingly! These are to be used/placed into your ...Balence of Power/Combat folder. All of these missions have additional goals, messages (which are often used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Original set by Mark Samios, for TFCD circa 1998
  6. File Name: XvT/BoP Alliance Mission Set "New Allies" File Submitter: Wrench File Submitted: 09 November 2015 File Category: Star Wars Games XvT/BoP Alliance Mission Set "New Allies" 9/25/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW available, hence the need for BoP) Somewhere in the Outer Rim, Alliance forces encounter a new race, the Hacksarki. They, too, are standing against Imperial aggression. Can you help them out, and will they join the Alliance to Restore the Republic? Only time, and your piloting skills, will tell. This is a 12 mission set that will have you tasked with the usual 'Hit & Fade' on Imperial shipping, and trying to convince the Hacksarki to join us. These are to be used/placed into your ...Balence of Power/Combat folder. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Original set by ???, for XWCD circa 199?? Click here to download this file
  7. also, on all your sea and sea/land transitions make sure the heightmapscale= is as follows: [Texture001] Filename=vietnamS1.TGA HasWater=2 HeightMap=vietnamS1_hm.BMP HeightMapScale=2.000000 Color=0.114571,0.204605,0.305404 SolidObjectTexture= AlphaObjectTexture=
  8. Version

    13 downloads

    XvT/BoP Alliance Mission Set "New Allies" 9/25/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW available, hence the need for BoP) Somewhere in the Outer Rim, Alliance forces encounter a new race, the Hacksarki. They, too, are standing against Imperial aggression. Can you help them out, and will they join the Alliance to Restore the Republic? Only time, and your piloting skills, will tell. This is a 12 mission set that will have you tasked with the usual 'Hit & Fade' on Imperial shipping, and trying to convince the Hacksarki to join us. These are to be used/placed into your ...Balence of Power/Combat folder. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Original set by ???, for XWCD circa 199??
  9. I would have first asked, which Enterprise? CV-6 CVN-65 NCC-1701
  10. as do many ships, including some destroyers a pity that it isn't "real" in game, even with YAP ground/terrain objects (which I thought they might be originally as they did create a LOT of airfield 'equipment' objects. Gives a very false view of what SF2 looks like.
  11. not for any of the 3W games simmerspaintshop.com should have skinning tutorials basically, skinning is a lot of trial and error
  12. yes, indeed. a "Nationalized", single-user only, non exported aircraft is what is should be
  13. unfortunately, the 3rd Wire exporter, that creates the game usable lod (the physical model) only works with 3ds MAX. If created in, say Blender, the exported file must be in a format that 3ds MAX can read, and all the little fiddly bits (animations, mapings, etc) will most likely need to be completely redone when imported into MAX. So, in essence, without MAX, one is wasting their time. It's been attempted in the past, and the end result is the model winds up having to be nearly completely redone. for the skinning (after unwrapping) any decent image program can be used, but photoshop is still the best.
  14. how about using an actual in-game screenshot of the item? what you've attached looks more like a MAX render. REAL in-game screen shots are what's required. ( I also moved the file to the correct category - The What If Hanger) thank you
  15. no apology is necessary! :) you'll need farm (2 - straight and curved) desert (2 - straight and curved) city (2 -straight and curved) (maybe) sea (read: river mouth. quite handy at the Shatt-al-arab and "swamp" regions at the Gulf) "river fork" (large river to small river) "river y" (where streams split or join) any road tiles that cross the streams plus all the transitions farm/desert farm/city sea/desert (rivermouth again) I don't expect you'll be needing any "mountain" streams, so didn't mention them and TODs to match ALL of them -- that's the really hard part
  16. shoot, you're talking to the guy that's built 3 maps of the region -- I KNOW exactly what you're saying. for smaller "stream" type water courses, I'd suggest using the IsrealME river tiles, suitably redone to match the tiles you have. Examples can be found in my most recent rebuilt of the Israel 2 and IsrealME maps.
  17. where have I heard (said) THAT before???!!! Testify, brother!!
  18. Good Computer Chair?

    "Rudder and Balls" sound like a great name for pub!!!
  19. that book might be found "elsewhere" on pdf, if one searches hard and long enough adding a gun is truly a nothing job...with mue's lod viewer, it's a very simple matter to figure out where the muzzle flash should show up
  20. well, as we're NOT talking pre-production or prototypes, but "operational" ADC birds, they would have most likely used the same color schemes as the 102 and 106s in ADC service; a light grey. Yes, a few of the protos show they were black (as evidenced in photos in the Aerofax & WarbirdTech books I referenced in my original credits ). But, for things like these, I have no trust in Wiki ... but prefer the references I have; they tend to have bit more detail (and I'm sure their data is probably cut/pasted into the Wiki entries). Be happy to zip the books up and pm to either or both of you. oh, and just little advice on decals ...one doesn't need 24 ADC tail badges; just one decal set to Level=0, as they represent the 'command' (think if it like a insignia or nation name). I also would have gone to decals for the fuselage tags and wing stars. They're quite blurry when viewed in game ( sometimes are artifacts of skin size, or more likely material applied to the LOD).
  21. well, just think about the designations (letter/number) and what it means... "Y" always designated a pre-production version used for proof of concept and testing. All the way back to 1930s F (obviously) for fighter 12 for McNamara's "unitized numbering convention" for all services A for first sub-variant (should actually be "B" for production models, following the logic of the time frame) the name itself, "Blackbird" was ONLY reserved for the SR-71. The name I used on the original pack, as stated in the original readme, follows pretty much exactly HOW Lockheed did/does things. One of the major questions would be... why would ADC need an all black INTERCEPTOR? The SR-71 were black due to the use of radar absorbent paint (iirc, "Iron Ball"). They've no need to hide, as the air intercept radar would give away their position as soon as it was turned on and searching for targets (think of a flashlight in a pitch black room) but, whatever.
  22. You should have left the AircraftFullName= exactly as how I'd originally set it up. That will make it match the stock 3w and all 3rd party naming conventions. I recommend end users change it back to AircraftFullName=F-12A Starduster AircraftShortName=F-12A
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