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Everything posted by Wrench
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Bulk file converter reccomendations?
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
never used elements.. still using PS 6 for decals, even though I have PS 7 I don't like the way it handles text and tgas -
menu problems on some menus ie:test pilot area51 menu
Wrench replied to greyhawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you remove, or rename, the menu screens and any associated inis, does the problem disappear? -
Best ScreenShOoOot
Wrench replied to mohand777's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
shouldn't these be in the conveniently provided Screenshot Forum?? -
Vulcan B2 flightmodel problem
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, considering the FM hasn't been changed since the original release in 2007 ... and was done by someone with questionable accuracy ... one somewhat minor fault isn't too bad. Still needs a destroyed model, though. Mirage (delta wing) is waaaaaaaay to small. B-52 is not quite the right shape, but closer! BTW, the inis are stil in ANSI, so no conversion should be necessary. Even the LOD is still ANSI -
SF2 Tu-114 Cleat (Airliner) Remod Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Tu-114 Cleat (Airliner) Remod Pak File Submitter: Wrench File Submitted: 06 October 2015 File Category: Other SF2 Tu-114 Cleat (Airliner) Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *Note: this aircraft replaces, in total, the one included in the SF2 Soviet Transport and AWAC Aircraft uploaded in 2013. If you have the Tu-114 from that pack, you are advised to DELETE that aircraft completely, otherwise there will be conflicts and complications. If you don't have it, don't worry! Also, this mod will most likely =NOT= work in 1stGen games at any patch level.* This is a (nearly) complete rebuild of the Tu-114 airliner (NATO codename "Cleat") as seen in the above mentioned mod pack. It has been (nearly) completely overhauled, and is designed mainly to have something other that the usual An-12s and Li-2s (C-47) seen parked around your Red Airfields . See "Change List" in the Notes section for all the changes and fixes. All new decals, with 12 historical Aeroflot/Soviet registration numbers were created. All markings are decals and decal randomization is TRUE. The skin is now in jpg format. On the Aircraft Selection drop-down, you'll see Tu-114 Cleat As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. Happy Landings! Wrench Kevin Stein Click here to download this file- 1 reply
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Version
258 downloads
SF2 Tu-114 Cleat (Airliner) Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *Note: this aircraft replaces, in total, the one included in the SF2 Soviet Transport and AWAC Aircraft uploaded in 2013. If you have the Tu-114 from that pack, you are advised to DELETE that aircraft completely, otherwise there will be conflicts and complications. If you don't have it, don't worry! Also, this mod will most likely =NOT= work in 1stGen games at any patch level.* This is a (nearly) complete rebuild of the Tu-114 airliner (NATO codename "Cleat") as seen in the above mentioned mod pack. It has been (nearly) completely overhauled, and is designed mainly to have something other that the usual An-12s and Li-2s (C-47) seen parked around your Red Airfields . See "Change List" in the Notes section for all the changes and fixes. All new decals, with 12 historical Aeroflot/Soviet registration numbers were created. All markings are decals and decal randomization is TRUE. The skin is now in jpg format. On the Aircraft Selection drop-down, you'll see Tu-114 Cleat As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. Happy Landings! Wrench Kevin Stein -
Wow!! thanks Dave!!
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SF2 Tu-95 Bear-A Remod Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Tu-95 Bear-A Remod Pak File Submitter: Wrench File Submitted: 05 October 2015 File Category: Other SF2 Tu-95 Bear-A Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *NOTE: due to excessive changes and additions, this mod will =NOT= work in 1stGen games at any patch level* This is a Re-release/Re-mod of Veltro2k's Soviet Cold War Heavy Bomber aircraft, originally released in 2008. This pack represents the 'standard' Tu-95 Bear-A "conventional" level bomber (yes, it can carry one nuke -not supplied). The skin remains in its original bmp format and all markings are decals. All decals used reference stock 3W Soviet markings (thus, the NON inclusion of any decals). Decal randomization is TRUE. The inis has been completely revamped, with a "new" FM, avionics, loadouts, sounds, new pilot figures, and an "new" cockpit. The cockpit, while not a perfect match, is much closer to the "steam gauge" Bear pit of the era. See "Notes" section for full change list. On the Aircraft Selection drop-down, you'll see Tu-95M Bear-A (v2k) This will make it easier to select, and diferentiate it from any other Bear-As that might be wandering around in your backyard. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. For those that may still have the original release (from 2008), as there HAVE been major changes and additions you may want to delete said original in it's entirety. **This aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, unless a newer model (LOD) become available**. Happy Landings! Wrench Kevin Stein with thanks to Veltro for allowing me to remod/reissue this! Click here to download this file -
Vulcan B2 flightmodel problem
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's called ground effect -
Bulk file converter reccomendations?
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
doesn't IrfanView do that? (I don't remember!!) -
Looking for a font...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Russian style, like the image below, for letters and numbers. I don't even have an idea as to it's name!! TIA! -
Looking for a font...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thanks gents! -
$s, or more precisely, lack thereof at the development end
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Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hey, DA, you know the West wasn't the only one with airliners, right??? -
Version
758 downloads
SF2 Tu-95 Bear-A Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *NOTE: due to excessive changes and additions, this mod will =NOT= work in 1stGen games at any patch level* This is a Re-release/Re-mod of Veltro2k's Soviet Cold War Heavy Bomber aircraft, originally released in 2008. This pack represents the 'standard' Tu-95 Bear-A "conventional" level bomber (yes, it can carry one nuke -not supplied). The skin remains in its original bmp format and all markings are decals. All decals used reference stock 3W Soviet markings (thus, the NON inclusion of any decals). Decal randomization is TRUE. The inis has been completely revamped, with a "new" FM, avionics, loadouts, sounds, new pilot figures, and an "new" cockpit. The cockpit, while not a perfect match, is much closer to the "steam gauge" Bear pit of the era. See "Notes" section for full change list. On the Aircraft Selection drop-down, you'll see Tu-95M Bear-A (v2k) This will make it easier to select, and diferentiate it from any other Bear-As that might be wandering around in your backyard. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. For those that may still have the original release (from 2008), as there HAVE been major changes and additions you may want to delete said original in it's entirety. **This aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, unless a newer model (LOD) become available**. Happy Landings! Wrench Kevin Stein with thanks to Veltro for allowing me to remod/reissue this! -
A F-4 with a hud ?
Wrench replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
and you're saying that to Sundowner, probably the greatest skinner the SF series has ever seen? The acknowledged Phantom expert of this series? Now, THAT's funny!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hey, CL you need to extract a newer, later data ini for those SPADs ... as you can see the missing letters of the on the fues & tail. Sometime after 7/12, it got changed and fouled up all my hard work. (to test, rename the one in the aircraft folder, and you'll see the decals magicly return) -
Make a new borders for a terrain
Wrench replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
the short answer is no. the TFD tool is worse than useless for that. you should be using the TargetAreaEditor, but you'll still need to set things (the center 0/0 point) by hand -
We need these ?
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's because the TOD buildings are below scale. Been a problem since Day 1, SFP1 -
A F-4 with a hud ?
Wrench replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
guess you've never heard of the Turkish F-4E 2020 or JASDF F-4EJ-kai, or Greek F-4E (AUP) All HUD/Glass cockpit equipped -
Make a new borders for a terrain
Wrench replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
there's a tutorial about that in the 1stGen Knowledge Base. I suggest you read ALL the terrain tutorials in the KB. Your questions are answered therein. -
decal distortion
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, I can safely say the stock NA 95RT has to also, to some extent. meh... maybe I'll just leave them off!! -
we're be here waiting on ya, brudda!!
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decal distortion
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmm.. stock 3w soviet number decals are 128x/128. So,what? make them wider by a factor or 2? or 4? that would mean 100 decals to be stretched... or, I could just be inaccurate, and move it off the nose gear doors, and put it on the nose? -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I set them all to 0 on all the decals inis, and they worked perfectly for me, on all the ships (mind you, I've only done the WW2 versions). Look at the names of the individual decals ... they're all set for each hull in the class, as are the individual skins. Setting them to 0 locks them TO each ship (CV-21 gets ONLY the "21" named decals. You would set them to 2 if there was ONLY one skin set, and allowing the game engine to use the names list to randomly select hull number and name when the ships appear (also at random) in single missions. Just like the stock 3W carriers/DD/FFG/etc