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Everything posted by Wrench
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Version
15 downloads
XvT/BoP Imperial Mission Set "Bacta Wars" 10/31/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW availalbe, hence the need for BoP) *Note: this is =NOT= to be confused with the post-Endor Bacta Wars/Battle of Thyferra. This takes place DURING the Galactic Civil War. The Thyferrian story line (ie: "Rogue Squadron" will be covered in another, New Republic set). In this 8 mission set, you will be flying for the Empire, protecting vital shipments from Thyferra, and other important missions, such as removing Rebel interlopers. It should be noted that some of these missions are QUITE difficult, along the lines of some of the original TFCD played on Hard. Fly accordingly! These are to be used/placed into your ...Balence of Power/Combat folder. All of these missions have additional goals, messages (which are often used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Original set by Mark Samios, for TFCD circa 1998 -
Saab 105?
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
on wishlist -
File Name: XvT/BoP Alliance Mission Set "New Allies" File Submitter: Wrench File Submitted: 09 November 2015 File Category: Star Wars Games XvT/BoP Alliance Mission Set "New Allies" 9/25/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW available, hence the need for BoP) Somewhere in the Outer Rim, Alliance forces encounter a new race, the Hacksarki. They, too, are standing against Imperial aggression. Can you help them out, and will they join the Alliance to Restore the Republic? Only time, and your piloting skills, will tell. This is a 12 mission set that will have you tasked with the usual 'Hit & Fade' on Imperial shipping, and trying to convince the Hacksarki to join us. These are to be used/placed into your ...Balence of Power/Combat folder. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Original set by ???, for XWCD circa 199?? Click here to download this file
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Chinese territorial claims
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
also, on all your sea and sea/land transitions make sure the heightmapscale= is as follows: [Texture001] Filename=vietnamS1.TGA HasWater=2 HeightMap=vietnamS1_hm.BMP HeightMapScale=2.000000 Color=0.114571,0.204605,0.305404 SolidObjectTexture= AlphaObjectTexture= -
Version
13 downloads
XvT/BoP Alliance Mission Set "New Allies" 9/25/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW available, hence the need for BoP) Somewhere in the Outer Rim, Alliance forces encounter a new race, the Hacksarki. They, too, are standing against Imperial aggression. Can you help them out, and will they join the Alliance to Restore the Republic? Only time, and your piloting skills, will tell. This is a 12 mission set that will have you tasked with the usual 'Hit & Fade' on Imperial shipping, and trying to convince the Hacksarki to join us. These are to be used/placed into your ...Balence of Power/Combat folder. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Original set by ???, for XWCD circa 199?? -
U.S.S. Enterprise - Download please?
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would have first asked, which Enterprise? CV-6 CVN-65 NCC-1701 -
Screen Shot or Composite
Wrench replied to Sheriff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
as do many ships, including some destroyers a pity that it isn't "real" in game, even with YAP ground/terrain objects (which I thought they might be originally as they did create a LOT of airfield 'equipment' objects. Gives a very false view of what SF2 looks like. -
How to create aircraft?
Wrench replied to combatacepilot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
not for any of the 3W games simmerspaintshop.com should have skinning tutorials basically, skinning is a lot of trial and error -
F-15S Saudi Strike Eagle Nationality issue help?
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, indeed. a "Nationalized", single-user only, non exported aircraft is what is should be -
Chinese territorial claims
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
nice atoll!! -
How to create aircraft?
Wrench replied to combatacepilot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
unfortunately, the 3rd Wire exporter, that creates the game usable lod (the physical model) only works with 3ds MAX. If created in, say Blender, the exported file must be in a format that 3ds MAX can read, and all the little fiddly bits (animations, mapings, etc) will most likely need to be completely redone when imported into MAX. So, in essence, without MAX, one is wasting their time. It's been attempted in the past, and the end result is the model winds up having to be nearly completely redone. for the skinning (after unwrapping) any decent image program can be used, but photoshop is still the best. -
(Fictional) USN AH-64 Longbow Apache Skin
Wrench replied to WINGSOVERISRAEL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
how about using an actual in-game screenshot of the item? what you've attached looks more like a MAX render. REAL in-game screen shots are what's required. ( I also moved the file to the correct category - The What If Hanger) thank you -
Iran-Iraq war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
no apology is necessary! :) you'll need farm (2 - straight and curved) desert (2 - straight and curved) city (2 -straight and curved) (maybe) sea (read: river mouth. quite handy at the Shatt-al-arab and "swamp" regions at the Gulf) "river fork" (large river to small river) "river y" (where streams split or join) any road tiles that cross the streams plus all the transitions farm/desert farm/city sea/desert (rivermouth again) I don't expect you'll be needing any "mountain" streams, so didn't mention them and TODs to match ALL of them -- that's the really hard part -
Iran-Iraq war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
shoot, you're talking to the guy that's built 3 maps of the region -- I KNOW exactly what you're saying. for smaller "stream" type water courses, I'd suggest using the IsrealME river tiles, suitably redone to match the tiles you have. Examples can be found in my most recent rebuilt of the Israel 2 and IsrealME maps. -
Iran-Iraq war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
where have I heard (said) THAT before???!!! Testify, brother!! -
We need these ?
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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"Rudder and Balls" sound like a great name for pub!!!
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SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
that book might be found "elsewhere" on pdf, if one searches hard and long enough adding a gun is truly a nothing job...with mue's lod viewer, it's a very simple matter to figure out where the muzzle flash should show up -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
well, as we're NOT talking pre-production or prototypes, but "operational" ADC birds, they would have most likely used the same color schemes as the 102 and 106s in ADC service; a light grey. Yes, a few of the protos show they were black (as evidenced in photos in the Aerofax & WarbirdTech books I referenced in my original credits ). But, for things like these, I have no trust in Wiki ... but prefer the references I have; they tend to have bit more detail (and I'm sure their data is probably cut/pasted into the Wiki entries). Be happy to zip the books up and pm to either or both of you. oh, and just little advice on decals ...one doesn't need 24 ADC tail badges; just one decal set to Level=0, as they represent the 'command' (think if it like a insignia or nation name). I also would have gone to decals for the fuselage tags and wing stars. They're quite blurry when viewed in game ( sometimes are artifacts of skin size, or more likely material applied to the LOD). -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
well, just think about the designations (letter/number) and what it means... "Y" always designated a pre-production version used for proof of concept and testing. All the way back to 1930s F (obviously) for fighter 12 for McNamara's "unitized numbering convention" for all services A for first sub-variant (should actually be "B" for production models, following the logic of the time frame) the name itself, "Blackbird" was ONLY reserved for the SR-71. The name I used on the original pack, as stated in the original readme, follows pretty much exactly HOW Lockheed did/does things. One of the major questions would be... why would ADC need an all black INTERCEPTOR? The SR-71 were black due to the use of radar absorbent paint (iirc, "Iron Ball"). They've no need to hide, as the air intercept radar would give away their position as soon as it was turned on and searching for targets (think of a flashlight in a pitch black room) but, whatever. -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You should have left the AircraftFullName= exactly as how I'd originally set it up. That will make it match the stock 3w and all 3rd party naming conventions. I recommend end users change it back to AircraftFullName=F-12A Starduster AircraftShortName=F-12A -
Mirage skin request
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TMF rules! -
yes, and not too far from The City of the Builders of Memory edit.. opps, that's the Cayman Trough --- a bit further west
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Version
408 downloads
Modern Darwin Terrain, CleanUp Pak For SF2 - Full-4 Merged Reccomended (but not fully required) (Reccomended to have the SF2:V VietnamSEA cat readily available) While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens. Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>. If you don't have the terrain already, use the following URLs to download it. The original terrain is here: http://combatace.com/files/file/6089-modern-darwintimor/ The SF2 Upgrade Pak is here: http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/ If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need. HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here: http://combatace.com/files/file/11649-green-hell-3/ NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled. Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World . New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc. Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other target areas may also fall into that classification. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for! Happy Landings! wrench kevin stein -
3ds Alphasim Aircraft models with authorization.
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
CL, I know! I saw those too. Pity, like you I'd love to have a Mariner, WillyVictor and Whale (freeware, no-strings-attached-versions) in game