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Wrench

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Everything posted by Wrench

  1. THAT is a hell of an idea!! I'll take care of that later today! (it could use a different cockpit -- the B-52 one is just plane wrong. The C-130 would be closer, with "moves" to take out the HUD)
  2. the "P2v-7.wav" had both the recips and the jet turbine sounds --------------- DA: the racing stripe was being painted on. I'd try it as a decal, but can't find a good enough picture to use as a base Yakarov: yes!!! more helos!!! this is what a meant about the mapping being 'odd'. one can see the nose is separated from the fuselage, making it difficult to align the stripes properly. (this is a personal failing, due to vision issues). I know it CAN be done, but I'm just having some problems...
  3. without the corresponding "name-of-radar.tga", adding the text list won't make it work. you must have both
  4. iirc, hold down the ALT key, and drag with the moose
  5. changed the base color of the "tracer_20.tga", now looks more like phos-check --- I don't think I can to the 'racing stripe' on the Neptunes ... they mapping is odd for me. If anyone want to asssit, it'd be a great help!!
  6. just like some others (47s? 36s?) that had doors on them. Well, easy ini tweek to re-add!! the yellow/white one is REALLY sharp looking that's not too far from my mother-in-laws place in Lakewood!!
  7. thanks CL!! actually,if you look at the Neptune Av Neptunes, the jet nacelles are closed off. I can "put them back on", and just delete the jet engine itself that red/white cheat line is gonna be a bitch to paint!!!
  8. well, that answers the question! You'll have to go through the motions and rebuild all 4 SPADs this should help. http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/ the above is for basic "what to do". There are special cases for specific aircraft. but if you download the Dels cockpit pak, everything should be included (iirc). If not, let me know. He built them kind of at my request (sort of!)
  9. got it! thanks gents! it looks like the mapping hasn't changed, so the template I started for by Dave's request should work. (the only reason I asked about the template is that I wasn't sure if the mapping had changed) now I can try and figure out the pattern for the fire bombers
  10. Anybody knows what's gonna happen in September

    but I'm Jewish ... we have no concept of hell, as described in Christian doctrine.
  11. SF2 N1K1 Rex and N1K2-J George

    Version

    426 downloads

    SF2 N1K1 "Rex" and N1K2-J 'George" -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the DestroyedModel referenced for both aircraft 'looks' for the SF2V A-1 Skyraider, hence the Full 4/5 Merged reccomendation* Mods/reskins/redcals for Wolf257's IJN fighter, and Pasko's Rex Floatplane. This package contains BOTH full aircraft: N1K1 Kyofu "Rex" by Pasko, with both it's skins/decals "Black" - Ohtsu Kokutai, Lake Biwa, Japan, Sept. 1944 "Green" 22 Kokutai, Balikpapan, Borneo, 1945 N1K2-J Skinden-kai "George" by Wolf257, with 3 skins/decals "343" Genda's Squadron of Experts "IJN" 210 Kokutai, Phillipines, 1944 (real Ku used the early model mid-wing N1K1-J) "IJN2" Yokosuka Air Group, 1945, Home Islands Defense All George skins are in jpg format, the Rex keeps them in bmp as they are quite small (512x), and conveting them might loose some detailing (meaning: I didn't want to create new templates, and they look OK as they are). Decal Randomization is TRUE. Both get new SF2 versions of the original 'box art' hangar screens. All weapons, (ok a new drop tank), pilot figures, are included. A new (almost) SF2-compliant FM for bot was created. As always, since I'm really not an FM Guru, further tweeks/adjustments are necessary. Also, the physical models are quite old, and any flaws/defects/etc cannot be repaired/fixed/etc. It is as it is. The "FakePilot" method is used on the George to add the belly pylon. Outerpylons are still 'not there' for bombs. Damage textures are the 'original' tgas from Gen1. Stary was kind enough to revist and fiddle a new cockpit for the George; the Rex keeps it's original release version. Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting on both aircraft is 100% historically correct. For those wishing to create other serials, the "TNum.psd" can be found in the Decals folders for the proper skins. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, when locatable, are included for historical purposes Good Hunting! wrench kevin stein
  12. in the /Objects/Aircraft/A-1H (or H-67, or A-1J or A-1J_67) folders Safe to assume you just downloaded the cockpit mod, that included an already pre-written (set up) main ini for the SPADs, and haven't actually done it individually?
  13. Stratos & Gepard: I've sent the terrain (as is) to you both via pm. let me know what you think, and so forth
  14. because, for sum unknowable reason, the Game Engine ™ rewrites the main ini every so often. You just have to re-add the lines to the main ini (example: A-1H.ini). Once that's done, save, and THEN do a "Save As..." and call it (example) xA-1H.ini. That's my pateneted "one click restore" trick. Or, if you don't plan on adding any new skins, you can right click and change the properties to "Read Only"
  15. Anybody knows what's gonna happen in September

    thank you all. I didn't mean to highjack Devil's thread...but after (almost) 3 years -October will be 3, that's when it started- this should do it. What he (Dr Pangillinan the opthalmalogist - I think that's right -- who's office is decorated with aircraft pictures and models!! Can you believe how lucky I got with that!!???). Anyway, the surgery is called a "partial corneal transplant" or Descemet’s stripping endokeratoplasty (DSEK). You can google it for more information -- and get as freaked out by the images as I did (especially the air bubble one...shudder...) so, by the end of the year/early Jan I should be ok, and be able to get new glasses to see with!! (they can't get a good reading because of the internal issues, and "water blisters" in/on the cornea. All good thoughts and prayers are welcomed. (some of this could explain why I've been such an asshole the last year or so -- fear does things to people) -------- back to the original topic, "back in the day" (like the 60/70) Sept was traditionally the arrival of the new model year cars!
  16. Neptune Aviation, Montana just have to run down their registration (N*****) numbers, and modex. There's only 6 or 7. And move the wing lights, as they were attached to the (now removed) tip tanks does anyone have information on the Canadian B-25s? I found some pictures, but can't read the civil registry numbers.
  17. in theory, you can have fires as both FRIENDLY and ENEMY if they are a "Ground Object", just use unique names for both (Red Fire, Blue Fire, something like that) In that case, they could be classed as "tanks" and will use tank formations. As SF1/2 uses larger formations; it could generate "large fires". Or, one could rewrite the Formations.ini, just for THIS mod, and make them larger. When you all get the "bombs" and effects dialed in, send them my way so I can incorporate them into some of the "new" tankers for testing. One should be able to graft the MW1 (suitably repainted and mounted) on those aircraft with bays (DC-4, PBY, Tigercat) or just have the weapons locations "hidden" within the airframe. Fairly easy ini work
  18. that's the revamped 1stGen "Fighter Bowl", retiled in GCE 4 seasons for use in the Civil Mod --- required screenie
  19. Anybody knows what's gonna happen in September

    I thank you for you kind words, Devil!!! ------- as to fubar's post, that's clearly a Victory Class SD, as evidenced by the fins on sides of the hull
  20. you're welcome! nice job! the Kahu look much better!!
  21. a couple of Cubs on a mid-spring flight. (while not exactly a J-3... it's close enough!)
  22. Anybody knows what's gonna happen in September

    my eye surgery happens on the 2nd ....
  23. most of which have bomb bays, that can be used for retardant "bombs". Those without (like the C-54/DC-4 & PBY) can use a fake bay, via ini statements only. Not a real issue. as you can see below, the TBM would need a completely new physical model. It's highly unlikely (read: never) Capun would build one for use by the general public. Now, if one of our few remaining 3d modelers would like to build some new Avengers, of the various marks, I'd be happy to provided all the data and materials I have including all the decals and stuff I've done for theirs. For those that don't know or haven't been paying attention to things, a few weeks ago I got perma-banned from their site for speaking the truth about their "effiel tower" while helping FRPigion with the Europe Total War 79 mod. There's a thread in The Pub about it. Bottom line is : NONE of their products will be use for this mod.
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