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Wrench

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Everything posted by Wrench

  1. actually, it is/was a fairly simple matter to change over to GCE tiles -- one simply tosses the TFD out the airlock, and generate a new one from the Germany Texture list (or in this case, my ww2 Norway -- almost the same thing--) Then, "autotile", and "add transitions". The problem is, the GCE texture list give precedence to all the flipping road tile ... and misreads the height field, so all the "steps" down to the sea are either "jungle" (ok, forest) or sea. The hand retilling is to remove all the extraneaous BS road tiles, and relocate the cities and airbases see below, the easy part is done (well, sort of!)
  2. "built in the ship lod parked aircraft" just don't look right; as some of the ships pre-date the Bugs.
  3. you don't. parked aircraft are generated by the game and by the "parking slot size" in the vessel's data ini.
  4. Indeed. I've spent the last day and a half going over my "Fighter Bowl" terrain .. it's small enough, has mountains, canyons, rivers, an inland sea. Converted from desert tiles to GCE tiles -- and this is the bitch ... it has to be completely retiled by hand. My main problem is time ... I for go my eye surgery on Sept 2nd. I don't know how 'usable' the right eye will be, or for how many days it might not. OTH, the Dr says there will (or should be) minimal change in what vision there is (need new glasses as the prescription had changed due to the previous work) . But, we'll see
  5. distance lods would be a big help on ALL the birds!!
  6. did you add a tile set? It doesn't have one by default. also, you'll need the WW1 airfield inis INSIDE the terrain folder another issues is that the sides, or alignments (Friendly / Enemy) are incorrect... Location=1 is always Friendly Location=2 is always Enemy this isn't so in the Targets ini. another could be the nations listed in the Nations ini. Try changing them to USAF for Friendly, and Soviet for Enemy. The above advice (for nations) is only for experimental purposes ... I can't get the cursed thing to even start, it just freezes, and one needs to 3 finger salute, bring up Task Manager, and shut down the game
  7. Google Atlas Robot

    CYLONS!! "It has happened before, and will all happen again"
  8. dude, seriously??? You couldn't be MORE wrong. Why don't you take the time and LOOK through the file/folder structure in the MAIN CORE INSTALL???? Why don't you LOOK at the terrain selection drop down in any game?? Dollars to donuts, you'll find that you can select ALL the stock 5 terrains (assuming a Full-5 install), in any and all of the sf2 games. To make is simpler: in SF2I you can select VietnamSEA or Germany CE. in SF2:V you can select IsraelME or Desert In SF2 you can select IcelandNA
  9. how did you get it to run in SF2, Jordi??? Damn thing keep locking up on me -- even after replacing all the airfields with SF2 versions (which locations now will need to be retiled to 'clear' airfield zones)
  10. so, we add Jan Tuma's tileset too it?? As it doesn't come with any tiles (referecing a stock FE terrain cat..)??
  11. when I was doing the AD-4NLs for KAW, I found out the first multi-rocket pods were the LAU-49s, developed specificly for them, in 1951. It's a 7 shot pod. I know I just reused/edited the LAU-32 for that one. I don't remember the Aero *** designation
  12. just run the install exes .. then run each game. The merge is automatic
  13. File Name: 3W B-52D NM/White Skin Decal Update File Submitter: Wrench File Submitted: 16 August 2015 File Category: B-52 3W B-52D NM/White Skin Decal Update 8/16/2015 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Note: must have SF2:V as part of your base install, as that has the B-52D* Some small modifications to Pete Fredrico's (pappychksix) original 1stGen Silver/White anti-flash B-52D skin. This mod repositions the original decals to match the SF2 positions, and adds 26 historical serials number decals. It should be noted that the serials, while correct for the model variant, are not representative of specific aircraft in a particular squadron or wing. They should be considered 'generic' in this respect. Decal randomization is TRUE. The original bmp format skins have been changed to jpg; other than that, they remain as originally posted. Also included is a modifided texture set ini for the stock SEA camo skin, that uses the SF2 "date switch" to turn it on in 1965. This NM/White skin is default for all year previous to 1965. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein Click here to download this file
  14. some more stills https://www.youtube.com/watch?v=5h2Tbd4nLZQ we have 75%+ of the aircraft needed. Some lack templates (F7F), but those can be made.
  15. agreed! Jan Tuma's tiles are EXCELLENT!!! should not be a problem; I've dropped the FE2 terrains into SF2 and had no real issues. The only thing one would need to check are the terrain objects (buildings, warehouses, etc) in the types ini, to make sure they're available or substitutes would need to be found. A fairly simple exercise
  16. love the Cars/Planes universe!! So much fun!! terrain wise, it doesn't really matter, as long as there's plenty of forests and lakes (that aren't on the SoCal map). There's no reason the Vogesen terrain wouldn't work in SF2, as long as all the components needed reside within the terrain's folder.
  17. judging by the MAX render behind the maps, I'd say WW2 (or at least 45-50), as I can see the a couple of dual 5" mount locations -- This is going to look SOOOOOOOOO much better than what's (un)available until now!! Great work WBS!! and my thanks!
  18. no, for AI or game controlled. (even back in 1stGens, they were pretty useless -- never "attacking" to even pretend to target mark) OTH, YOU can FAC your flight -- if you want to load smoke markers, and just order the wingmates to "attack my target" when locked on one of the enemy items
  19. my fav, too (had a cousin that was a radar navigator on them in the late 60s, not Ds, but later models). It only just needed the repositioning of the decals, and new serial number decals. Pete did a real good job on this, way back when!
  20. Version

    154 downloads

    3W B-52D NM/White Skin Decal Update 8/16/2015 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Note: must have SF2:V as part of your base install, as that has the B-52D* Some small modifications to Pete Fredrico's (pappychksix) original 1stGen Silver/White anti-flash B-52D skin. This mod repositions the original decals to match the SF2 positions, and adds 26 historical serials number decals. It should be noted that the serials, while correct for the model variant, are not representative of specific aircraft in a particular squadron or wing. They should be considered 'generic' in this respect. Decal randomization is TRUE. The original bmp format skins have been changed to jpg; other than that, they remain as originally posted. Also included is a modifided texture set ini for the stock SEA camo skin, that uses the SF2 "date switch" to turn it on in 1965. This NM/White skin is default for all year previous to 1965. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein
  21. I really LIKE this thread ... just reading it gave me an insight into hardware. Thanks to all!!
  22. Thread moved to the correct Forum ... please post SF2 questions in the SF2 forums, you'll get quicker and better answers --------------------------------------- No Red Air ™ is flyable by default in any of the SF/SF2 series. I'd suggest spending some time in the SF/SF2 Knowledge Bases, as most of your questions have been answered there. as to the "Making AIs Flyable".... http://combatace.com/topic/81131-how-to-make-ai-planes-flyable/' then, it's a simple matter of just locate and download the cockpit packs
  23. why do you need to extract the cat?? GreenHell comes with all that's needed
  24. --- Moved to a more appropriate Forum --- ------------------------------ If you want the LOD for the Blackbird, it's only available from the DAT site. You'll need to follow their procedures and policies for obtaining it. That's how it works ... sharing their files is NOT allowed by their rules. Anyone that does so, gets banned from their site.
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