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Everything posted by Wrench
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Strikefighters series
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Seriously? Where've you been for the last year or so? The boards here are full of that conclusion. In short, yes. PCs are left in limbo -
or an outdated (or wrong) AircraftObject.ini. in the /Objects folder also known to screw with the controls
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Horizon Forbin class frigate
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
ok, since nobody has said it, I will.... is there a Colossus to go with this Forbin Project? ducks and runs..... -
Strike Fighters 2: Indian Ocean
Wrench replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
good enough for me! -
Strike Fighters 2: Indian Ocean
Wrench replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
So, we'll need to update those 3 as soon as possible. Perhaps I should unapproved them for time being? ------------------ well, there are several alternative pits; while not perhaps "looking" quite right.. Foxmonter's S-3B Viking (will need meshes moved) as mentioned before stary's NF Mosquito pit (will also need meshes moved/removed) the difficult part is, both those pits are for twin engine aircraft. this is one the reasons I keep saying to folks "don't use any of their stuff for mods here at CA." It's just not worth the bullshit. -
Problem adding custom nation and squadron to TSF OMS campaign
Wrench replied to shomu1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
and the limited nations list for the terrain itself? -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thank you! (maybe just leave the lint traps off???) -
Strike Fighters 2: Indian Ocean
Wrench replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
so, let me get this straight .... the same cockpit that's in all 3 separate versions of the Alize, available here at CA, is now no longer acceptable for use in Eric's mod? -
Wrong Mod Opens
Wrench replied to Sheriff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
plants vs zombies??? best money I ever spent on game!!!! -
gone a bit too far with this one???? http://www.bing.com/videos/search?q=sharktopus+vs+whale+wolf&FORM=VIRE1#view=detail&mid=6130A396FC0EB05995B16130A396FC0EB05995B1 I think it'll be a laugh riot!! all leading up to Wednesday night for "Sharknado 3: Oh, Hell No!!"
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A new shipyard in Beta testing
Wrench replied to angelp's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have to agree with WBS ... speaking as the lead WW2 modder, Yamato is something very special to us. OTH, following along the 'go simpler' line (and something I mentioned to WBS not too long ago), and speaking as the lead terrain dude, how about some smaller ships? We could definitely use a lot of harbor craft -- tugs, lighters, barges of their various incarnations. True, they're just eye candy, and even as static objects would add to the immersion when looking or flying over some of the ports we have. Just a thought ... nothing I've said is meant as anything but constructive and supportive! They're so few 3d modelers around, and even fewer doing ships ... everyone is valuable and needed. -
Wrong Mod Opens
Wrench replied to Sheriff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sound like crossed shortcuts and/or mismatched/incorrect naming of said shortcut. check them all via right click, properties, and see what the pathways read. remember, after creating a new exe (to create the era/game specific mods folder), you MUST make sure the shortcut pathway points to that new exe -
AH-64 Apache model, work in SF1?
Wrench replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes -
Stupid question .. important anyway:)
Wrench replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what Cliff7600 said!! splitting the mesh also helps in number of decals (increasing # per mesh, if more than one mesh is used). as to calling out inner and outer for aerodynamic statements, many 3rd party aircraft have only a single mesh wing per side. as long as the component is listed, it makes no difference to the game engine. but it does help! -
they're called 'transition tiles'. These also include those you mentioned of the 'sea-land interface' , along with those between the various terrain types (desert to farm, farm to mountain, mountain to desert, city to whatever -- usually all others) For example, say the region of the Qattara Depression, you create a "gravel field' tile for the center. Then you need to make 3 transitions -- gravel to desert 25, 50, and 75%. So, each single tile is actually a set of 4 tiles. This does not include any 3-way tiles (like gravel to desert to mountain, for example - of which 2 are needed, mirroring each other ie: gravel to mountain to desert) TOD importation is something very few have learned (I'm not one of them!). I know it CAN be done There's provisions in the TE for 'adding new 3d objects) or some words like that. The object itself, plus the texture for it (terobject_building**.bmp, terobject_trees**.tga) The other alternative would be to make LOD objects, of low polys, and scatter them around the landscape. This is how the trees and such are added on the IcelandNA terrain in SF2:NA. Some of the ground texturing (roughness, shading) should be able to be done with the noisenormal. bmp (for land). Seas/water/rivers use a waternormal.bmp to create the animated wave action.
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aircraft in saved games
Wrench replied to greyhawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In a stock unmodded game, there is NOTHING in ANY aircraft (or ground object) folder except the main ini (example: F-4E.ini) . So, deleting those folders, other than for the creation of an era specific install, saves almost nothing. To split NA, all one needs to is the same steps as creating an era specific install. Copy/paste the exe up and down in the core files install, rename it whatever fits, run it to create mods folder, create shortcut, and build from there. This has been covered many times... -
Typhoon & Spitfire Syncro from 17th July
Wrench replied to MigBuster's topic in Military and General Aviation
VERY cool!! -
4 Marines Dead and Several Injured at Tenn. Military Facilities
Wrench replied to ironroad's topic in The Pub
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Jet fuel Vs Diesel Vs Gasoline - how they burn..........
Wrench replied to MigBuster's topic in The Pub
everyone knows that gasoline tastes better, too. (don't make me tell the story of the diesel tacos....) -
Any word on a new 'Strike Fighters 2' title?
Wrench replied to TeaAndScones's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Look to your SF2 Version.ini .. was supposed to be out sometime after NA, and was rumored to have the Mirage F1. Well, we all know how that went. -
RGB color codes
Wrench replied to greyhawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
iirc, the color codes called out are "hexidecimal'; somewhere on the net there's a hex to rgb converter. (also used for the aircraft exterior lighting) also, iirc, aren't the hud tgas standard rgb? and therefore, easily repainted? (in the r/g/b channels) -
A new shipyard in Beta testing
Wrench replied to angelp's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
pity. be nice to have them -
want to really weep? I'll have to find and scan the pictures my Dad got in the Phillipines (WW2). Piles of Japanese aircraft bulldozed into piles, ready for burning
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problems with North Cape and Eastern Med
Wrench replied to greyhawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
possibly because they don't have campaigns written for them? If no campaign ini exists for a terrain, you can't fly campaigns on it -
[HELP] Linking aircraft skin/decals to aircraft number
Wrench replied to shomu1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, and it has been