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Everything posted by Wrench
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Weaponspack 3
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'd say them bombs look just right, Volker!! I can't find anything else for the other version. I say just go with these!! they look too good to use ... just kind of wanna stare at them for a while!!! :) -
LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
one the lod has been exported, isn't it "locked", and the meshes no longer editable? That's always the impression everyone has had. using ini edits to 'move' or 'remove' (hide) meshes is all we can do. -
alphasim 3ds models
Wrench replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
where I am too... finally got max, and now have to learn it. Once I figure out the controls, would definitely start with simple buildings, then some vehicles (there's a bunch of tanks we don't have...but that would also require learning animations for turrets and guns and stuff) I have nothing but appreciation, admiration, and not a little envy, of those folks that can really work the program. -
(WWII) Allied planes captured and used by the Luftwaffe
Wrench replied to lauro rafael's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you should see the ones captured by the Japanese... very ODD seeing an A-20 or B-17D with hinomarus! -
Superfort update...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
would there be any interest in something like this? all lights adjusted/added -- fully correct now different pilot figures. semi-functional cockpit (courtesy of paulopanz -- no bombsight, however) loadout adjusted (adds separate station for early nukes) not added -- belly radome (would need a new 3d object that somebody would have to build, and then attack via fake pilot, and would cover the belly ID lights - which can be moved if necessary) if so, the next question is ... 1) a separate update pak, with a LOT of (for some) confusing instructions, or 2) do a full update on the WW2 Superfort pack in the WW2 downloads section, and have everything in one place the 2nd options, being the better (and actually easier for me and eye), would unfortunately make everyone delete their original aircraft folder, and re-download the pack. screenies of the lighting changes below -
Superfort update...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
thank you Monty! I could use the template, to perhaps make a larger higher rez skin. Might as well send the MAX file too. (I have max 2009, and am trying to learn it!!!) and again, thank you building the airplane, so long ago -
SF2 WW2 MTO Tomahawk IIB (RAF) Pack
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
those were done some time ago, and are already in the download section -
(WWII) Allied planes captured and used by the Luftwaffe
Wrench replied to lauro rafael's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just google KG-200 -
Version
251 downloads
SF2 WW2 MTO Tomahawk IIB (RAF) Pack 5/01/2015 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this mod is most likely =NOT= usable in 1stGen installs at any patch level. This may be due to the use of a 'late model' cockpit.* **Notex2: this mod is designed for use ONLY in a MTO-Centric mods folder** This package contains a SF2 version of Raven's P-40B/C Tomahawk, as used by the RAF and Commonwealth squadrons in the Western Desert and Palestine. While considered a 'beta', the aircraft is 100% all there. As I understood it, the beta tag is ONLY because the cockpit was never finished. In that light, I've substituted one of Stary's Generic Cockpits . The skins included are: No 112 Squadron No 250 "Sudan" Squadron No 4 Squadron (SAAF) No 3 Squadron (RAAF)* As seen in Palestine, Egypt and the Western Desert. All but No 3 RAAF are finished in standard "day desert'. *No 3 RAAF is painted in standard "temperate day", as seen in Europe. I was unable to determine when (or even IF) 3 Squadron RAAF repainted their aircraft to the desert scheme, but thought it would be a nice change. One can always swap out the skins for the desert versions. No 3 RAAF was one of the earliest in the MTO to use them in Palestine against Vichy forces, but the SF2 date switch is NOT used on it, or any of the others. Other squadrons can be created by simply making a new squadron letters decal. Skins maps remain in their bmp format. All markings are decals, and Decal Randomization is TRUE. All aircraft use a 'pool' of plane-in-squadron letters and serial numbers. Excepting 112 Squadron, where all serials ARE 100% historically correct. The others, while correct for this mark, are to be considered generic in nature. The Hangar screen is a revamped Sf2 version of my original "AvArt". All sounds, drop tank and pilot figure are included. Guns & RAF bombs are not, as they're available in the various WW2 Weapons and Guns Packs. Service dates are rounded to "whole months". The canopy operates with the Standard Animation Keystroke, Shift/0. When in-game, you'll see Tomahawk IIB (Raven) This will diferentiate it from Wolf's Tomahawk mod. In fact, =THIS= mod is designed to replace, completely, any and all earlier versions. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein -
alphasim 3ds models
Wrench replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I wonder who he could have possibly been talking about!!! OTH, their newer stuff is pretty good. --- Raven, that Mavis is exactly what I'm looking for , for use parked on the PTO maps. The Mariner looks good too, but I'd rather have a PBY (but, hey, I can find uses for damn near anything!!) russ, I'm trying to figure out the twin-engine floatplane... He-115?? the Beaufighter looks like at late mk 6 or early mk.10...something Daniel had planned, but has been 'overcome by events'. we could use new Beauforts ... it's just a pity they DO need so much work to get into SF2. a LOT of very useful stuff there -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
excellent! nice cockpit!! -
alphasim 3ds models
Wrench replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you mean 'parked statics'?? I'll look it over .. sometimes, when plotter correctly, they won't interfere with the game-generated parked birds. -
Building shadows
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
why would you do that? you'll need the actual 3d objects too, of which none exist for the KAW timeframe. using actual aircraft really don't work all that well you'll also have go to airfield inis that date back to 2006, and remove those I used. Seriously, not something recommended. things are 'read' different in sf2 than 1stGens -
Building shadows
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
also in the WW2 China terrain. vehicle is by Geezer -
DH Venom NF WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm liking it!! -
Building shadows
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
a terrain object or a TOD object??? makes a difference -
E-2C radar
Wrench replied to JAT81500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
fubar and I talked about it yesterday on the phone; it was most likely "attached" to his aircraft carrier (you know, that Nimitz class he had, that went through 8 years of betas and was never finished? Properly). -
Removing Longbow radar off AH-64D
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
"Honor System" ??? with THIS crowd!!! -
Removing Longbow radar off AH-64D
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
very interestering. 'hand loaded radar!!' if that version has NO radar at all, one will also still need to delete the pointers for the avinoncs ini and avionics dll in the main ini -
Removing Longbow radar off AH-64D
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
<cough> Mue's lod viewer tool <cough> and 'remove component statements ' in the data ini Component[0**]=Hide1 [Hide1] ParentComponentName= ModelNodeName= DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE just fill in the blanks -
@ Wrench: PTO P-40B
Wrench replied to Gatling20's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nope -
SF2 WW2 AVG "Flying Tigers" Tomahawk Pack V.2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 AVG "Flying Tigers" Tomahawk Pack V.2 File Submitter: Wrench File Submitted: 04 May 2015 File Category: P-40 SF2 WW2 AVG "Flying Tigers" Tomahawk Pack V.2 5/2/2015 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. This mod is designed to REPLACE, in its entirety, the one based on Wolf's Tomahawk. See Install instructions for more information.* **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft & GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas.** This is a re-compilation of Baltika's beautiful P-40B/C Tomahawk "Flying Tigers" Pack for use in CBI-based WW2 installs. It has been converted for use on Raven's P-40B/C. Consider this as 'Version 2'. It contains 99.9% Historically Accurate serial numbers, Individual aircraft numbers and squadron markings. This mod creates a seperate, nationalized version, called "Tomahawk_AVG". Be sure your WW2 Nations ini contains the 'country', AVG! This pak contains skins/decals for: 1st Pursuit "Adam & Eves" 2nd Pursuit "Panda Bears" 3rd Pursuit "Hell's Angles" All markings, excepting squadron color bands, are decals. Decal Randomization is TRUE. All items, sounds, pilot figure, excepting guns, are included. Provisions have been allowed for use of a drop tank, but all research indicates the AVG never used (or had!) them. Also, no bombs are carried. Any ground attacking will be 'guns only'. The canopy operates with the Standard Animation Keystroke, Shift/0. As Raven't Tomahawk is considered a beta, due to the cockpit being unfinished, this mod uses one of Stary's 'Generic Pits'. Operational service dates for the aircraft have been limited to the actual spread; 12/21/41 - 7/4/42. To that end, Userlist.ini was created to help 'lock them in'. (it is known however, that some of the AVG Tomahawks DID operate with the newly formed 23rd FG, when taken under USAAF control). When in game you'll see Tomahawk AVG (Raven) on the aircraft selection drop down. This will diferentitate it from the original, based on Wolf's Tomahawk. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them =BEFORE= installing, but (duh!) after unzipping. Also, give the "Notes" section a read too. Baltika's original readme for the Flying Tigers Mod is included for historical purposes. Good Hunting! Wrench Kevin Stein Click here to download this file -
Version
261 downloads
SF2 WW2 AVG "Flying Tigers" Tomahawk Pack V.2 5/2/2015 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. This mod is designed to REPLACE, in its entirety, the one based on Wolf's Tomahawk. See Install instructions for more information.* **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft & GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas.** This is a re-compilation of Baltika's beautiful P-40B/C Tomahawk "Flying Tigers" Pack for use in CBI-based WW2 installs. It has been converted for use on Raven's P-40B/C. Consider this as 'Version 2'. It contains 99.9% Historically Accurate serial numbers, Individual aircraft numbers and squadron markings. This mod creates a seperate, nationalized version, called "Tomahawk_AVG". Be sure your WW2 Nations ini contains the 'country', AVG! This pak contains skins/decals for: 1st Pursuit "Adam & Eves" 2nd Pursuit "Panda Bears" 3rd Pursuit "Hell's Angles" All markings, excepting squadron color bands, are decals. Decal Randomization is TRUE. All items, sounds, pilot figure, excepting guns, are included. Provisions have been allowed for use of a drop tank, but all research indicates the AVG never used (or had!) them. Also, no bombs are carried. Any ground attacking will be 'guns only'. The canopy operates with the Standard Animation Keystroke, Shift/0. As Raven't Tomahawk is considered a beta, due to the cockpit being unfinished, this mod uses one of Stary's 'Generic Pits'. Operational service dates for the aircraft have been limited to the actual spread; 12/21/41 - 7/4/42. To that end, Userlist.ini was created to help 'lock them in'. (it is known however, that some of the AVG Tomahawks DID operate with the newly formed 23rd FG, when taken under USAAF control). When in game you'll see Tomahawk AVG (Raven) on the aircraft selection drop down. This will diferentitate it from the original, based on Wolf's Tomahawk. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them =BEFORE= installing, but (duh!) after unzipping. Also, give the "Notes" section a read too. Baltika's original readme for the Flying Tigers Mod is included for historical purposes. Good Hunting! Wrench Kevin Stein -
E-2C radar
Wrench replied to JAT81500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
exactly the points I was making, in showing those screenies. If SZ made one, it's no longer in our downloads section -- I went looking for it, and didn't find it. -
E-2C radar
Wrench replied to JAT81500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It can, mostly, be done, as show below. as a 'stand in' aircraft, one could be "acceptable". However... look at image 2