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Wrench

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Everything posted by Wrench

  1. those painted on roundels look absolutely horrible!! Might need to go to decals...
  2. because it has to be approved by the one of the Staff members
  3. that would be nice! I can think of at least 5 terrains that could benefit from this!!
  4. It's Crusaders sight mod. I just repainted the tgas, to make them (hopefully!!!) easier to see. The man is an (game) avionics genius. yeah, I'll search for that thread. The inconsistency of the effects is bugging the crap out of me... in 3 it works, and the ONE you want it to, don't. (same for the WW2 version, coming soon; Little Boy is like an invisible fart, blowing everything up) I'd hold off on doing anything for the DAT Peacemaker. There's one in the works that'll put their's into the trash bin
  5. as far as I'm concerned, you certainly MAY upload them!!
  6. yes, indeed. The cockpit alone is worth the price of admission. I most definitely recommend getting them. While you still can
  7. GoG did it again!

    Even though this might be more appropriate in the Star Wars section ... they've just released W7 version of X-Wing vs TIE Fighter, and X-Wing Alliance!!! XvT has the Balance of Power built in both for 10 USD. What a bargin! now, the most important question is .... for XvT, how do we get the DSP to work???
  8. you do know that that terrain is pure junk right?? It doesn't even have working water... but if you insist on fiddleing with it... your nations ini should look like this: that's all that needed; no other entries are necessary and add this line to the DRV.ini, at the bottom of the top section Limited Nations=TRUE
  9. YES!! what does the nations ini say for Thailand? (bet it ain't even got one...that terrain is so old, and 'off'....) something I wouldn't do... you will fubar that terrain in an instant
  10. in 6-8 weeks i'll know if the anit-virals they've given me have helped with the cellular de-lamination (that's the only term I can thing of for the separation of the cells from in inner corneal lining). After that, they'll determine WHICH surgery to do first -- remove the damaged cells (which is probable) and implant 'donor' cells, or corneal replacement (only if the 1st doesn't take) Another 2 years, at least, of this bullshit!!
  11. yes, indeed with Gerwins tool! Worked pretty good. The coastline came out like I wanted. Safety Tip -- always have a backup copy of the HFD before modifiying with the HFD tool. when I retiled that, all I could hear in my head was "the vast open steppes, leading to Moscow". IIRC, I just used a plane grass field (BNGrass??). Wish I'd been able to add the mountains between France and Spain, too. They're just flat snow tiles!!
  12. Ice Duel, I assume (oh! that word!!) is for DBS??? When I rebuilt it, it was most definitely divided between "east and west". what airfields? to check alignments, open the targets ini and look at the top section of EACH target area... location 1 is always friendly location 2 is always enemy usually, the first target area is a 1; maybe swap out one of the friendly cities to the #1 position (#20, Northeast Cape), and move Nycgicen to #20. Target 2 is a friendly airfield; having an airfield 1st (used to) cause issues. of course, that may screw up the campaign, but ????
  13. the KAW 29s will be out first, as they required more work (will have 5 skins). The PTO ones will follow soon after (that does seem ass-backwards, don't it??)
  14. Coming home on three........

    that the BBMF Lanc?
  15. unfortunately, with the HFD the EAW Euro uses, it didn't work (well, at least for me!) Oddly enough, on the Madagascar terrain, that Dave was doing "something" for, it went as smooth as glass. and THAT height field is all screwed up!!!
  16. new B-29s for KAW will be releases VERY soon ... maybe even today
  17. something occurred to me... were you able to adjust sea level along the Channel coast and Cherbourg peninsula?? Theres a substantial amount of "water humping" along many part of the coastline. No matter what I did, I was unable to 'adjust' it
  18. improper terrain editing ... there should be no enemy bases in Thailand. Time to edit the _targets ini
  19. other than the Sabre, I don't recall any other birds that use the 'fake engine'. Which ones are they?? edit: Raz's Banshees use it for the 'spinning turbine blades'
  20. hmmm...ummm... that cockpit diagram sure shows the A and B sweep scopes (center panel, right side, item #28) ... something tells me Sea Venoms were radar equipped as well ... but odd that It would need the 2 crts, when PPI scopes (and by inference, the radars themselves) were available from 1944.... more research is required here....what mark AI were they using???
  21. btw, on the Real Life ™ F-104, you can't see the nose from the cockpit anyway, so the =FALSE is true. Look at the angle of the nose, look at the position of the pilot. You wouldn't be able to see it, due to it's downward slope, and the existence of the instrument panel in front of the pi.ot and btw, the F-104C lod mesh name you're looking for is canopy_front_top Lel go it closer, but wrong mesh name AND he's working form INSIDE the cockpit, but the item to be removed is OUTSIDE the cockpit, part of the external aircraft lod. Doing it from the cockpit, creates other problems... So, to do it right... ]AircraftData[ Component[007]=Hide1 [Hide1] ParentComponentName=Fuselage ModelNodeName=canopy_front_top ShowFromCockpit=FALSE this was posted in one the threads I mentioned; a search would have turned it up and just so everyone knows....TK doesn't build more than one type of LOD for aircraft of the same model; oh sure, there'll be little subtle differences, but 99.9% of all mesh names will be identical through the model line, and easily discoverable with a little work (very little on the zipper ... the mesh name was found by looking the CF-104s; the G uses the same one) you'll see in the screenshot below, the little external 'nubs' are gone
  22. Geary, look in the P-70's cockpit ini (or any Havoc) ... you'll see a bunch of moves/hides I did to take out certain things, to make it a bit more like it should be. Those statement can easily be reused, with differing mesh names, for any pit The LOD viewer is a great help, but in the olden days one could look through the OUT file, as that lists the node/meshes, or get framiliar with a hex editor to 'search...' It really ain' that hard
  23. you don't have to remove ANYTHING. There are a couple of threads around here about that very same thing, within days of the DLCs original release All done via data ini edits, and cockpit positioning in the F-104G cockpit ini cockpit position in cockpit ini: Position=0.00,5.75,0.61 in data ini: ]Nose[ ShowFromCockpit=FALSE
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