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Wrench

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Everything posted by Wrench

  1. Them planes look awfully damn familiar!!! Don't fly them. The game engine ™ will always generate AI formations for the proper size. It's only when player controlled they get screwed up. Dan, don't forget the Natter bases! I don't know if I ever uploaded the modified targets ini (and types in!) with them (but have them scattered around some of the major cities) (note to self: bug fubar for the 163 with corrected FM)
  2. you don't. that's actually not necessary to even mess with. All weapons are folderized, with their relevant inis within said folder. I'd just download the Gunny Pak, and end all worries
  3. can't WAIT to get my hands on the NF Mossie pits, and update the WW2 versions!!
  4. IIRC, the panther is the squadron badge, not a nose art, I believe it's for 6th NFS (with over 100megs of books on PDF on the Havoc....) I KNOW!! you've heard of GCI!!! You might want to grab the Beaus (Early Beau Pak, has the NF Mk.1) that Cocas & I have done, and NF Mossies I did (although both the NF.II and NF.XII are due for new cockpits when the new TSF Pack comes out). In the notes are how ww2 NFs worked.. From the Beaufighter NF MK.1 readme: To get a better understanding, I'd recommend locating this book: Nightfighter: The Battle for the Night Skies by Ken Delve, Arms & Amor Publications, © 1995. While not the definitive work, it's pretty damn good. you can see in the image below, the difference between the 720 nose ("bull nose") and SCR-540/Ai Mk.VII nose
  5. to do so properly, would require to completely new lods. I did a lot of work on updating them before the DAT the mainstream community (minus the antennas, of course. at the time, we couldn't add them like we can now) as to the cockpits... there were no repeater scopes for the pilot on those (or any early nightfighter, excepting the Mossie). The first US nightfighter to have them was P-61. The AI Mk.VII was also a '2 scope' radar, with CRTs for the both the A and B sweeps (alt and azimuth). The Beau cockpit that we've been using since day 1 is the closest match. The gun pods on both their A and B are wrong -- instead of 4 20mms, it should be (iirc, and not have to dig out the book), 6 50 cals. There were major issues with the 20s, even on the original G model. Which is why they were all swapped out for 50s. There's still some debate on the cheeks guns -- some show the single, some show a 3-gun package, like on the B-25s, some show none. Their B model also has a completely wrong nose, as the B used the SCR-720 or 729 radar with the parabolic scanner (rotating dish, like the P-61 and later Mossies and Beaus). That also precludes the use of nose guns, leaving only side package or the belly pod
  6. SF2 Hotfix, July 2013

    Version

    1,536 downloads

    SF2 series. Hotfix for July 2013 patch
  7. the only Havocs (and Nighthawks) available are the DAT ones. Cocas started one 12+ months ago, but has been 'overtaken by events'. Wonder if he still has the MAX files??? Geary, fake pilot is the bestest, and should be the ONLY way, to do that. If used as a weapon, it won't show on parked aircraft, and MUST be stated in loadout inis for all mission profiles. Trust me on this. Ten minutes dialing in positions for the 'seat' create a much better end product.
  8. File Name: SF2 3W F-84F "Thunderstreak" USAF & ANG Skin Pak File Submitter: Wrench File Submitted: 21 April 2015 File Category: F-84 SF2 3W F-84F "Thunderstreak" USAF & ANG Skin Pak 5/17/15 -- For FULL-5 Merged SF2 WITH SF2E Expansion Pak 2!!! -- *Note: MUST have (whichever!) Expansion Pack gave use the F-84F Thunderstreak. IIRC, it was SF2E Expansion Pack 2* Here are several new skins for the stock 3rd Wire F-84F Thunderstreak (this is the swept wing one, not the slab-winged C/D/E/G). These represent USAF and Air National Guard units in the 1950s through the A/Cs retirment in 1971 (ish). This packge ONLY contains skins and decals. I've not supplied any parts for you to make it Player Flyable ™. There are other mods that do that. You have: 55th TFS, 20th FBW (1950s, based in the UK, in NM) 182nd TFS, Texas Air Guard (post-68 in SEA Camo) 119th TFS, New Jersey Air Guard (circa 1961-ish, in NM) Most markings are decals, excepting the 55ths color bands. Decal randomization is TRUE. For the 55th, those numbers displaying a star (*) on the loadout screen (individual aircraft dropdown) are 100% historically correct for the unit. Those withOUT the star, while having served with the 20th FBW, could not be traced to a specific squadron. The other two units use "generic" sets, either created by me, or in the case of the 119th, using stock 3W number decals. The SF2 "date switch" is used for the 182nd, activating it automatically in 1969. By that time, all remaining American units HAD been swtiched to SEA camo. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them! And have fun! Happy Landings! Wrench Kevin Stein Click here to download this file
  9. Version

    171 downloads

    SF2 3W F-84F "Thunderstreak" USAF & ANG Skin Pak 5/17/15 -- For FULL-5 Merged SF2 WITH SF2E Expansion Pak 2!!! -- *Note: MUST have (whichever!) Expansion Pack gave use the F-84F Thunderstreak. IIRC, it was SF2E Expansion Pack 2* Here are several new skins for the stock 3rd Wire F-84F Thunderstreak (this is the swept wing one, not the slab-winged C/D/E/G). These represent USAF and Air National Guard units in the 1950s through the A/Cs retirment in 1971 (ish). This packge ONLY contains skins and decals. I've not supplied any parts for you to make it Player Flyable ™. There are other mods that do that. You have: 55th TFS, 20th FBW (1950s, based in the UK, in NM) 182nd TFS, Texas Air Guard (post-68 in SEA Camo) 119th TFS, New Jersey Air Guard (circa 1961-ish, in NM) Most markings are decals, excepting the 55ths color bands. Decal randomization is TRUE. For the 55th, those numbers displaying a star (*) on the loadout screen (individual aircraft dropdown) are 100% historically correct for the unit. Those withOUT the star, while having served with the 20th FBW, could not be traced to a specific squadron. The other two units use "generic" sets, either created by me, or in the case of the 119th, using stock 3W number decals. The SF2 "date switch" is used for the 182nd, activating it automatically in 1969. By that time, all remaining American units HAD been swtiched to SEA camo. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them! And have fun! Happy Landings! Wrench Kevin Stein
  10. Dosen't the DATs Nighthawk already have it* ??? I know it's missing the receiver "H" antenna on the fuselage side (iirc -- haven't used in years as only a dozen or so saw actual combat over New Guinea. Performance wise, it was a loser) There are other inaccuracies in the lod as well. (it's the transmitter for the AI MK.IV. Yes, I'm something of a expert on US nightfighers of time)
  11. was thinking on doing the 119th T-streaks. interesting to see that 'light grey' finish (maybe ADC grey?). my sources show only NM. It's a nothing job ... 5 mins to do the nose decal!! edit: like I said, no time at all (took longer, as I had to generate a new NM skin)
  12. there's 3 different Type 12s in the Falklands Mod... 12i, 12L, 12M unless you're talking about the ww2 Leander/Dido class... THOSE we could use.... edit: those will need some ini editing, as all the 'exported' ships have been commented out.
  13. Home on The Range... (this Is really one of the hidden gems of the game...)
  14. File Name: SF2 WW2 PTO Republic P-47D "Bubbletop" Thunderbolt (0.5 Beta) File Submitter: Wrench File Submitted: 19 April 2015 File Category: P-47 SF2 WW2 PTO Republic P-47D "Bubbletop" Thunderbolt (0.5 Beta) 12/15/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.5 beta", as there are a few minor issues with the LOD, and these will repaired as Real Life ™ allows. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examinations and so forth. See Notes below for a more detailed explaination. REMINDER: this pack contains PTO Bubbletop Jugs =ONLY= !!! Other theatres/users will follow as time permits, and as they are completed. This pak contains, as stated above, a NEW aircraft, representing the Bubbletop P-47D (-25 thru -30-ish) Thunderbolt as seen in 1944 through war's end. Skin(s) included are: 41st FS, 35th FG (circa late 1944, Philippines) All markings are decals, excepting the 41st's nose marking (which is painted on, as are the rudder stripes). Decal randomization is set to TRUE. Damage textures are also new, in DDS format. I'm trying out a 'new style' of hangar screen, so I hope you like it. The canopy opens/closes with the Standard Animation Keystroke ™, Shift/0 Pilots, sounds, weapons are all included. As there are several P-74D Bubbletops available, when in game you'll see: P-47D-25 Thunderbolt (CAF) on the aircraft selection dropdown menu. This will diferentiate it from any others that you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= Click here to download this file
  15. Version

    153 downloads

    SF2 WW2 PTO Republic P-47D "Bubbletop" Thunderbolt (0.5 Beta) 12/15/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.5 beta", as there are a few minor issues with the LOD, and these will repaired as Real Life ™ allows. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examinations and so forth. See Notes below for a more detailed explaination. REMINDER: this pack contains PTO Bubbletop Jugs =ONLY= !!! Other theatres/users will follow as time permits, and as they are completed. This pak contains, as stated above, a NEW aircraft, representing the Bubbletop P-47D (-25 thru -30-ish) Thunderbolt as seen in 1944 through war's end. Skin(s) included are: 41st FS, 35th FG (circa late 1944, Philippines) All markings are decals, excepting the 41st's nose marking (which is painted on, as are the rudder stripes). Decal randomization is set to TRUE. Damage textures are also new, in DDS format. I'm trying out a 'new style' of hangar screen, so I hope you like it. The canopy opens/closes with the Standard Animation Keystroke ™, Shift/0 Pilots, sounds, weapons are all included. As there are several P-74D Bubbletops available, when in game you'll see: P-47D-25 Thunderbolt (CAF) on the aircraft selection dropdown menu. This will diferentiate it from any others that you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division=
  16. I assume you're talking about the "runway 3"??? Sometimes, if I've given enough space with the airfield tiles, you can swap them out for Runway 2. That's the smallest of the 'medium' runways (the others are 1, 5, & 6), and require more 'open space airfield tiles'. the type IS historically correct, for the 1950s. iirc, there's 2 verrrrrrrrrrrrrryyyyyyyy small "enemy ship" zones, as it wasn't designed for Red Side Surface Action or Carrier groups. You'll have to enlarge them on the _water.bmp. It is/was assumed (oh! that word!!), that the Sovs would stay out of any new (1970s and later) "problems" on the peninsula. Staying safe in port at Vladivostok. (note that all Russian target areas are NEUTRAL, as was -originally- any in china with the exception of the Antung complex)
  17. I'm just curious, that if it supposed to USAF, why it's in USN Dark Navy blue? Wouldn't "special night" or gloss black (ala P-61) be better??
  18. File Name: SF2 F2H-3 Banshee Tweeks Pak -for Razbam Banshees File Submitter: Wrench File Submitted: 13 April 2015 File Category: Other SF2 F2H-3 Banshee Tweeks Pak -for Razbam Banshees 4/6/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = ***PLEASE NOTE!!! You must have the original Razbam Payware Banshee set for all the necessary items!!! If you can't purchase the item from the Razbam Store, do =NOT= download this mod; it will do you NO good. This package =ONLY= includes those items modded by me.*** This package contains a few (partly) repainted skin maps for the original skins. They now carry decals for Modex and BuNums. These are =ONLY= for the F2H-3, as used in the mid thru late 1950s by the USN and RCN (1962-ish end date). Included are new decals, decal inis, number lists, etc. The repainted skin maps are: Fuselage_t Main_t * Wing2_t *-VF-193 only* You'll find all these items in their appropriate skin subfolders. Skins remain in bmp format. Decal randomization is TRUE. All USN aircraft use a "pool" of BuNum decals. The BuNums, while correct for this model, should be considered 'generic' in nature, as they represent only the aircraft itself, not specific aircraft in any particular unit. The RCN skin 'bunums' are historic, but again, not matched to any particular aircraft National insignia, and CVG code letters remain painted on, as is the RCN fin flash. The SF2 'date switch is used for the VF-193 skin (gull grey/white), activating it in 1955. The decals are set as 'randomized' for all skins. Modified data, loadout, and main (F-2H2.ini) inis are included. The avionics and cockpit inis have had a few small adjustments, as has the data ini (see "Notes" for more information). A new SF2 userlist.ini has also been created. Operation dates (including export start and stop) have been adjusted to 'closest year'. A brighter gunsight tgs is included as well. Shadows have been turned OFF, due to 'tractor beam' issues. NEW damage tgas are supplied as well. It may be advisable for you to back up ALL the original inis, just for safetys sake. When in game, you'll see F2H-3 Banshee (Raz) on the aircraft selection drop down menu. The aircraft is carrier-capable (after a fashion -see "Notes"), with SF2NA coding for deck 'parking'.However, as the wings do =NOT= fold, you will probably NOT see them parked on the boat. HOWEVER... it has MAJOR issues in getting back on the boat under AI or Autopilot control. The FM needs to be completely overhauled (again, see "Notes"). The Standard Animation Keystroke ™ is used for the canopy, (Shift/0) No weapons are included, using all stock in-game itmes. Nor are sounds, pilots, etc, included. These are Razbam copyright items, and are included in his package. Those that have NOT updated their pilot to the SF2 folderized standard, should do so soonest. Further work is required by those FM Gurus to bring it all the way home. I've done what I can with it. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them BEFORE installing (but after unzipping, of course). Also, give the "Notes" section a read too. It, as usual, contain important operational information. Full credits are listed in the usual place, down with the "Notes". Good Hunting, and Happy Landings! Wrench Kevin Stein Updated 4/18/2015: changed round counts for guns some adjustments to FM, will land on boat 8 times out of 10. thanks to fanatic modder, fubar512, crusader and me! Click here to download this file
  19. some changes in the flight data section; these seem to get the bird on the boat 8 times out of 10.. BACKUP THE DATA INI BEFORE CHANGING THESE STATMENTS!!! copy/paste directly over the existing statements with some assistance by Fanatic Modder, Fubar, and of course, me! Thanks to all the package will also be updated with the changes (both the guns and this)
  20. can't you control that via statement in the tank's main in?? I seem to remember, vaguely, about that Specular=0.800000 Glossiness=0.500000 Reflection=0.200000 something like that?
  21. they match ONLY the tile set used as I released it, which iirc, are Polack's desert tiles. It also include MANY missing transitions from that set
  22. SF2 AD-4B Skyraider, KAW Era

    Version

    384 downloads

    SF2 AD-4B Skyraider, KAW Era 4/15/2015 = For SF2 (Any & All, Full-5 Merged Preferred) = *Note: =MUST= have SF2:V as part of your merged install to access the A-1H lod used herein. This, like the other KAW Skyraiders with the "_3W suffix, is based off the stock A-1H lod.* The mod represents AD-4B Skyraiders during the Korean War. It should be noted, the -4B was equipped for "special weapons delivery", and was the primary type the USN had for this at the time. Of course, it carries all the conventional munitions as well, so standard mission tasking remains. 2 special loadouts are available through the 3W mission editor (see "Notes" for more details). The skin herein represents: VA-195 "Dambusters" aboard USS Princeton (CVA-37) circa 1952 The aircraft is finished is standard 1950s Dark Gloss Navy Blue. The skin is in jpg format. All markings are decals, excepting the green squadron color on the tail fin. Decal randomization is TRUE. The BuNums, while correct for this model, are not specific to any squadron, and should be considerd 'generic' in nature. Wingfold and canopy are controled via the Standard Animiation Keystrokes ™. Shift/9 for the wings, and Shift/0 for the window. Most weapons are suppllied, including the low-yeild (8 kt) "special". The nuke effects are from the Gunny Pak, and I HOPE I've got all the pieces/parts in place; if not, you'll have to locate them yourselves from the Gunny Pak (or just intall the Effects from there). The other weapons used can be found in the KAW weapons pack. On the Aircraft selection drop down, you'll see AD-4B Skyraider (3W) To differentiate it from the other -4s. The "3W" indicates use of the stock 3W lod. As always, fairly easy to follow, detailed install instructions are included. So, please read them ....In fact, read them before installing, but after unzipping of course! This mostly pertains the effects used for the 'special weapon'. Good Hunting! Wrench Kevin Stein
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