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Wrench

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Everything posted by Wrench

  1. well, to start with, the loadout ini hardpoints are numbered incorrectly. They only use 2 digits should be [Attack] Loadout[01].WeaponType=M261 Loadout[01].Quantity=1 Loadout[02].WeaponType=M261 Loadout[02].Quantity=1 Loadout[11].WeaponType=BGM-71F Loadout[11].Quantity=1 Loadout[12].WeaponType=BGM-71F Loadout[12].Quantity=1 Loadout[13].WeaponType=BGM-71F Loadout[13].Quantity=1 Loadout[14].WeaponType=BGM-71F Loadout[14].Quantity=1 Loadout[15].WeaponType=BGM-71F Loadout[15].Quantity=1 Loadout[16].WeaponType=BGM-71F Loadout[16].Quantity=1 Loadout[17].WeaponType=BGM-71F Loadout[17].Quantity=1 Loadout[18].WeaponType=BGM-71F Loadout[18].Quantity=1 Loadout[19].WeaponType=AIM-9X Loadout[19].Quantity=1 Loadout[20].WeaponType=AIM-9X Loadout[20].Quantity=1 they have to match the numbers of the hardpoints, as stated in the date ini EXACTLY
  2. oh, my, those are nice! Right down to the chrome yellow wings on the SOC. Is that a Sims class DD??
  3. it happens all the time, to varying aircraft. the game engine "picks" the first available weapon that fits the category, sometime completely ignoring what the loadout ini says. One of the ways to fix it, it via the 'stationspecificcode' tag in the weapons data ini, and on the individual hardpoints. Which means creating specific weapons for ONLY that aircraft (like what yarkov has been doing with his cobras and the loach)
  4. definitely not capuns , cause it couldn't be posted here in one of OUR mods look at the mesh names. they aren't in English (love this lod viewer!!!) -== damn nice model, colmack!! Cool to see the SOC on the cat. Don't suppose it's SF2 ready??? and what other ww2 boats are hiding???
  5. yup, that's one of 'em (the 3w cargo ship wreck)
  6. I think one of the differences is 70 supports TEWS rwrs another is 60 has Ground_Map, and 70 uses GM for that (afaik, just a text difference, but I could be wrong)
  7. shipwrecks are in the SF1 downloads section. I did them like 8 years ago, using the stock cargo ship and tanker. One could possibly build another from stephan1918s cargo ship, using the "marudestroyed lod" if you can't find my 2 shipwrecks, let me know and see if I can't run them down
  8. you guys a so funny ... that always bothered me .. NY shipping co is in NEW JERSY???? maybe for tax purposes? can't be Hinch, as mesh names in the data ini and OUT file are in Spanish (well, actually Portugese) leading me to believe it's our Southern Hemisphere friends, and, all the guns work kJakker, yes please. Did you correct the armor values for the hull, turrets and superstructures?
  9. Version

    272 downloads

    SF2 "What If" Royal Navy Malta Class CVA 4/5/2015 *For SF2 -ONLY-!! Full-5 Merged Reccomended* This is a slight rebuild of Hinchbrooke's VINDICTIVE class 'what if' fleet carrier into an even more what if. This represents the HMS MALTA class CVAs of the 1960s. (see Notes for 'historical notes'). All 4 ships of the class are represented. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too. Happy Landings!! Wrench Kevin Stein
  10. File Name: SF2 "What If" Royal Navy Malta Class CVA File Submitter: Wrench File Submitted: 07 April 2015 File Category: Aircraft Carriers SF2 "What If" Royal Navy Malta Class CVA 4/5/2015 *For SF2 -ONLY-!! Full-5 Merged Reccomended* This is a slight rebuild of Hinchbrooke's VINDICTIVE class 'what if' fleet carrier into an even more what if. This represents the HMS MALTA class CVAs of the 1960s. (see Notes for 'historical notes'). All 4 ships of the class are represented. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too. Happy Landings!! Wrench Kevin Stein Click here to download this file
  11. SF2 "What If" Corsair Mk.V FAA Skin Pack

    your welcome! either would be pretty easy, as I had to re-do the corsair template, and redraw all the panel lines. It's just the research is a killer. Even as a 'what if...', accuracy is paramount
  12. Version

    47 downloads

    SF2 "What If" Corsair Mk.V FAA Skin Pack 3/30/2015 *For SF2 -ONLY-!! Full-5 Merged Reccomended* This package contains 2 late service "What If..." skins for the RN FAA Corsair Mk.V recently released in the "KAW FAA What If Aircraft Pak". You can find the base aircraft at the following URL (and you'll need it to add these skins to): http://combatace.com/files/file/15387-sf2-kaw-royal-navy-fleet-air-arm-what-if-aircraft-pack/ Reminder: this is ONLY a skin/decal pak! These 2 skins 'represent' FAA Corsairs in the post-Korean War time frame, up until the Suez Crisis. Units represented are: 813 NAS, HMS Eagle (crica 1953-55) 830 NAS, HMS Eagle (1956 -with Suez War Id bands) Both aircraft are finished is standard FAA dark grey uppers/sky sides and unders. The SF2 date switch is used for both skins; 813 activating post-Korea, and 830 activating for the Suez War. Both use the same pool of decals. All markings are decals. Decal randomization is set to "TRUE" Included also is the Mk.5 rocket rack, with corrected End of Service date. This will replace the one in the original package listed above (sorry about that!). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too. Happy Landings!! Wrench Kevin Stein
  13. nation specific, like we already have (US, UK, Soviet, France, etc)
  14. File Name: SF2 "What If" Corsair Mk.V FAA Skin Pack File Submitter: Wrench File Submitted: 06 April 2015 File Category: What If Hangar SF2 "What If" Corsair Mk.V FAA Skin Pack 3/30/2015 *For SF2 -ONLY-!! Full-5 Merged Reccomended* This package contains 2 late service "What If..." skins for the RN FAA Corsair Mk.V recently released in the "KAW FAA What If Aircraft Pak". You can find the base aircraft at the following URL (and you'll need it to add these skins to): http://combatace.com/files/file/15387-sf2-kaw-royal-navy-fleet-air-arm-what-if-aircraft-pack/ Reminder: this is ONLY a skin/decal pak! These 2 skins 'represent' FAA Corsairs in the post-Korean War time frame, up until the Suez Crisis. Units represented are: 813 NAS, HMS Eagle (crica 1953-55) 830 NAS, HMS Eagle (1956 -with Suez War Id bands) Both aircraft are finished is standard FAA dark grey uppers/sky sides and unders. The SF2 date switch is used for both skins; 813 activating post-Korea, and 830 activating for the Suez War. Both use the same pool of decals. All markings are decals. Decal randomization is set to "TRUE" Included also is the Mk.5 rocket rack, with corrected End of Service date. This will replace the one in the original package listed above (sorry about that!). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes and Comments" section a read, too. Happy Landings!! Wrench Kevin Stein Click here to download this file
  15. note to self: buy the F-4N DLC. never go that one!!
  16. didn't Paulo do a HUGE Ouragon pak, including the historic India skins??? found it! http://combatace.com/files/file/10126-dassault-ouragan-md-450/
  17. (multi engine) Training Day, circa 1948
  18. the 2 AI planes DLCs are awesome!! (read: S-99 = Bf-109G) plus the F-104A and C, and the SU-9. I think, both are well worth the money!!
  19. hell, I have problems finding trees in a forest!! LOL!! didn't I put a lot of stuff in the terrain itself? (not planes, but ground objects?) I don't remember!! I DO remember the various MIg-21 variants were released seperately (Type 74, 77, 77_Late, 95 96)
  20. F-11F-1 Tiger for SF2

    Version

    1,069 downloads

    Grumman F-11F-1 Tiger -- For SF2, Any and All -- This is an upgrade package of the F-11F by Fleet Defender & Co (originally released in 2005). All the skins and decals have been updated, with many new ones created. Ini edits fix the overbright landing light; other tweeks add new AI sections, place weapons more centered on the pylons, round count corrected, and some other minor adjustments. A new avionics ini is included, that adds the radar ranging gunsight. The cockpit used is the stock A-4B Skyhawk, which is available in all versions of SF2, excepting stand-alone SF2:I mods folders. Merged installs should have no issues whatsomever. The lead-computing gunsight statements have also been added. 4 skins and decals are included in this pak (all that I could find!). They are: VA-156 (which became VF-111 in 1959) VF-21 VF-33 VF-111 Skins are by various artists, hopefully listed (correctly!) in the Credits below. Several of the skins were repainted, from a partial template I created, to remove the painted on Modex numbers. These are now all decals. Weapons included are just the 150 gallon drop tank; all others use stock in-game items. I've added several Mission profiles that I'm sure the actual aircraft did NOT perform (Strike, CAS, Armed Recon, and Anti-Ship). They're there for the playability factor. If you don't want to perform them, just edit them out of the data ini. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. A full credits listing of those that worked on it, or contributed parts are below, and in the original release readme included. Happy Landings! Wrench Kevin Stein
  21. wow! cool! so, NELSON now has 16" AAA guns!!! thanks for answer guys!
  22. I sure wouldn't wait. Best to grab it now, "just in case" one of the main reasons I uploaded ALL the SF2 patches to the d/l section. Where I come from CYA is a religion!
  23. iirc, Veltro started one for India-Pakistan. Don't remember if it ever go finished!
  24. and an F-84 and a Panther AND a Sabre!!! shit, I'd give 20 bucks for it, even if they're a AI-only DLC. We've already got pits for them (of course, imagine the work to de-install all the ones we've already got, to remove the install conflicts....) I agree, 335. SF2 is damn near the perfect environment for Korea. thanks Stary!
  25. here's an odd idea that come to me the other day... with the x/yz now available, I'm wondering of our naval engineers could "look" at some of the older ships, that while having the gun mounts, nothing is actually shoot from them. Even if the turrets don't move, could the guns be "mounted"??? We have soooooooooooooooooooo many of the older ship models that could be 'tweeked' to have something functioning, sort of 'faked' in. just a thought...
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