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Everything posted by Wrench
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Not sure this is the right place to post this if not feel free to move it
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would extract and check the latest version of the nations ini, as several of the ex-Soviet and ex-WarPac countries already have the alignment change included, stock -
The Boeing B-38A Stratobomber
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
yup, that's a Bear (Tu-95) -
addition for the Imperial sets: Fall of the Empire (3 interconnected sets, re-edited to "merge" with each other. What happens to a Imperial task group, stranded in the Pakuuni systems in the days, weeks, and months following the Battle of Endor. Can you survive, rejoin with other Loyalist Forces, and save what's left of the Empire?) addition to the Rebel sets: Exeter TODs (2 sets during the Galactic Civil War -- haven't (re)started these to answer Silberpfiel, unfortunately, no. which is a pity.
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awesome!!!!
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File Name: XvT-BoP: Imperial Training Missions File Submitter: Wrench File Submitted: 18 February 2015 File Category: Star Wars Games Imperial Historical Training Missions = For XvT, with BoP add on (REQUIRED!!) = (Works with original XvT/BoP CD and GoG versions) This is a set of 20 Imperial "Historical" training missions. You may recognize them from TIE Fighter CD or the recently released GoG Win7 TF versions. It should also be noted, several of these DO already exist (in some form or another) in the Stock XvT/BoP Training missions. They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!). Also, there are =NO= missions that use the TIE Defender or Missile Boat. These HAVE been converted, but are not included until we can be sure a ship patch will work on the new GoG version. When (and if) that happens, those 8 missions will be released as an add-on to these. These are to be used/placed into your ...Balence of Power/Train folder. As these ARE training missions, and not (really!) full combat. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. I've tried, as much as possible, to keep the "feel" of the originals. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein For the Glory of The Empire!! Click here to download this file
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Modified IsraelME terrain problem
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
cat pointer line? even for a cloned terrain, it needs to know what cat use -
Yak-28B cockpit
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice to have you back, my friend!! great job on these!! -
Version
21 downloads
Imperial Historical Training Missions = For XvT, with BoP add on (REQUIRED!!) = (Works with original XvT/BoP CD and GoG versions) This is a set of 20 Imperial "Historical" training missions. You may recognize them from TIE Fighter CD or the recently released GoG Win7 TF versions. It should also be noted, several of these DO already exist (in some form or another) in the Stock XvT/BoP Training missions. They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!). Also, there are =NO= missions that use the TIE Defender or Missile Boat. These HAVE been converted, but are not included until we can be sure a ship patch will work on the new GoG version. When (and if) that happens, those 8 missions will be released as an add-on to these. These are to be used/placed into your ...Balence of Power/Train folder. As these ARE training missions, and not (really!) full combat. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. I've tried, as much as possible, to keep the "feel" of the originals. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein For the Glory of The Empire!! -
so, it's something like this?? this is for an external pod, (under belly for the Suhkois) but perhaps, making the MG itself the pod, and having it point at 45 degs down?? just throwing out ideas!
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Any spyplanes campaign?
Wrench replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
one of the major issues you'll all forgetting is, the game engine sets recon missions BELOW 1000 feet. so, for high flyers like the U2 or SR71, you'll need to either hand fly the entire mission*, or --and nobody has ever tested this-- build them individually, and hope the waypoint altitudes "stick" in the mission *for those that haven't, might want to read the "notes" section in the SF2 U-2 Upgrade pack I did a few years ago. http://combatace.com/files/file/11575-lockheed-u-2a-for-sf2/ -
is it a gun pod (per se), or the gun is part of the aircraft? I know in SF/SF2 we have gun pods that the angle is pointed down (3 pods for the Su-9/11). iirc, they're called SPPU-22(something) if the gun is aircraft part, what about the "AimAngles=" statement in the data ini? (below is from the B-57)
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what ever happened to the Italy Terrain ?
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I didn't know anyone was making one! on the Tunisia terrain, the southern half is there (from Rome down) -
Version
381 downloads
SF2 WW2 Heinkel He-219 Uhu by Pasko -- Something for the WW2 ETO Players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = * There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However, due to the extensive modifications made to fit them into the SF2 environment, some features may not work or other issues may present themselves. Those that attempt SF/Wo* usage do so at their own risk. This mod was built and tested in an ETO-centric mods folder built from SF2NA, at the latest patch level. * Modification/tweeks/adjusments/etcs for Pasko's WW2 Luftwaffe Nightfighter, bring it to a more usable state in the SF2 envrioment. According to the original readme, this repsents He-219A-7s in the Late War timeframe. Skins and decals in this Pak are... 1/NGJ-1 (gray mottle uppers, night black unders) 2/NJG-1 (overall gray mottle) The skins, due to their size and lo-rezness, have been left in their original bmp format. All new 'code letter/call letters' for both have been created. There are no Stab markings for either aircraft. Guns are not included; you should have them already. A new SF2 version of my 'box art' hangar, and new loading screen are provided. See change log for more details. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too, as it contains the changelog. All original readmes from the 1stGen releases are included somewhere in the various folders. Good Hunting! wrench kevin stein -
Problem with gbu bomb..
Wrench replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there is no radar ground locking of targets in the SF series. It's usually IIR or laser designated (again, around 5nm). Not going to get into the 'GPS homing' and others, which are (also kind of, sort of) "fake worked around". and radar in search mode is very different from radar in "track while scan" and "single target track", which are only air-to-air modes in game. -
Problem with gbu bomb..
Wrench replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
because at 50nm, you 45nm out of range -
Veltro2k's F-20 Tigersharks
Wrench replied to brettt7777's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hit the Tab key while in flight, and it'll bring up the wingman command menu. -
XvT-BoP Mission Pak - Rebel Operation: Wolf Pack
Wrench posted a topic in Star Wars File Announcements
File Name: XvT-BoP Mission Pak - Rebel Operation: Wolf Pack File Submitter: Wrench File Submitted: 14 February 2015 File Category: Star Wars Games XvT-BoP Mission Pak - Rebel Operation: Wolf Pack *Note: these missions have been converted to BoP format. This is required, due to some of the ships needed for them are NOT in "standard" XvT. No ship patch or other mods are needed* This is an 11 mission campaign for Xwing vs Tie fighter. Introduction: Green Squadron flees the destruction of the Rebel Base at Hoth to the Sigma sector to raid Imperial shipping. Here it is hoped they can regroup, refit, contact other fleeing Rebel forces, and continue the Fight for Freedom in the Galaxy. This sector of the Empire is far removed from the front lines. This should be an easy (read: safe) hunting ground. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Original Mission set by "rrobin", circa 199??? Updated/edited/etc by Kevin 'Wrench' Stein circa 2002, update for GoG version 2/2015 Good Hunting! Wrench Kevin Stein Click here to download this file -
XvT-BoP Mission Pak - Rebel Operation: Wolf Pack
Wrench replied to Wrench's topic in Star Wars File Announcements
yes, both the rebel and mission lst files, as per the tutorial http://combatace.com/topic/85274-tutorial-adding-missions-to-xvtbop/ -
Version
22 downloads
XvT-BoP Mission Pak - Rebel Operation: Wolf Pack *Note: these missions have been converted to BoP format. This is required, due to some of the ships needed for them are NOT in "standard" XvT. No ship patch or other mods are needed* This is an 11 mission campaign for Xwing vs Tie fighter. Introduction: Green Squadron flees the destruction of the Rebel Base at Hoth to the Sigma sector to raid Imperial shipping. Here it is hoped they can regroup, refit, contact other fleeing Rebel forces, and continue the Fight for Freedom in the Galaxy. This sector of the Empire is far removed from the front lines. This should be an easy (read: safe) hunting ground. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Original Mission set by "rrobin", circa 199??? Updated/edited/etc by Kevin 'Wrench' Stein circa 2002, update for GoG version 2/2015 Good Hunting! Wrench Kevin Stein -
Spiritual Successors to Jane's IAF and USAF?
Wrench replied to OrangeFr3ak92's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
does no one use the Knowledge Base anymore??? There's like 3 or instances of the "how to extend the years" in there http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/ and yes, as spinners posted you'll need to adjust the terrain's year spread too. -
great find! thanks for sharing!
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terrain issues
Wrench replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you're NOT referencing the VietnamSEA.cat, you MUST put the Vietnam airfield inis IN the new terrain folder. Extract them from the VeitnamSEA cat, and toss them in. -
Add nations
Wrench replied to Del2i's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
actually, missiondata001.cat if extracted, it GOES into the /Flight folder -
Add nations
Wrench replied to Del2i's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they already exist in the stock nations ini Croatia - Nation 145 Serbia - Nation 169