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Wrench

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Everything posted by Wrench

  1. for UN forces transports, don't forget the C-54!! http://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/ there's a period correct MATS skin, called 'USAF'
  2. re: Skyraiders one is the original, built from monty's A-1H, the other is based of the STOCK 3W A-1H. essentially, the same aircraft, BUT ... the 3W one will fold it's wings when parked, has a static prop (and better looking when spinning), and may other items that add to the eye candy. Overall, it's a better bird
  3. I would assume so (not personally tested in 1stGens), but as it's "really" just a pilot's seat, I don's see any reason why it shouldtn''t
  4. File Name: SF2 KAW F-86F Sabre Fighter-Bomber Units Skin Pak File Submitter: Wrench File Submitted: 01 January 2015 File Category: F-86 SF2 KAW F-86F Sabre Fighter-Bomber Units Skin Pak 1/1/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This is an add on pack for use with the KAW Sabres Pak availalbe at the following URL: http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ This pack is for Fighter-bomber units in the 1953-ish time frame, and represent units that transitioned to the Sabre from other aircraft (Mustangs and Shooting Stars). Skins/decal sets are for the following units... 67th FBS, 18th FBW (in it's mid-1953 markings) 35th FBS 36th FBS 80th FBS, 8th FBG (Wing?) All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals, excepting Squadron/Group/Wing markings on the tails and/or nose. These are painted on. The serial/buzz numbers are 75-80% historically accurate. In each skin's Number.lst, those marked with a star (*) are 100% matched to their unit. Those marked with a cross (ok, the plus sign, +) served with that Group/Wing, but could not be matched to a particular squadron. Those with no mark, are 'generic' F-86F-30 serials As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein Click here to download this file
  5. Version

    165 downloads

    SF2 KAW F-86F Sabre Fighter-Bomber Units Skin Pak 1/1/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This is an add on pack for use with the KAW Sabres Pak availalbe at the following URL: http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ This pack is for Fighter-bomber units in the 1953-ish time frame, and represent units that transitioned to the Sabre from other aircraft (Mustangs and Shooting Stars). Skins/decal sets are for the following units... 67th FBS, 18th FBW (in it's mid-1953 markings) 35th FBS 36th FBS 80th FBS, 8th FBG (Wing?) All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals, excepting Squadron/Group/Wing markings on the tails and/or nose. These are painted on. The serial/buzz numbers are 75-80% historically accurate. In each skin's Number.lst, those marked with a star (*) are 100% matched to their unit. Those marked with a cross (ok, the plus sign, +) served with that Group/Wing, but could not be matched to a particular squadron. Those with no mark, are 'generic' F-86F-30 serials As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein
  6. most likely in the SF/Wo* /Terrains downloads section. There's an targeting update package for it as well.
  7. fixed that item over 2 years ago; it's available in the SF2 downloads
  8. ok, the 67th, 35th, 36th and 80th FBS skins/decals are all done Should I just go ahead and upload it?
  9. File Name: SF2 WW2 MTO Spitfire Mk.V LF Pak by Cocas File Submitter: Wrench File Submitted: 01 January 2015 File Category: Spitfire SF2 WW2 MTO Spitfire Mk.V LF Pak by Cocas & Co 12/28/2014 -- Something for the Med players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod references that stock 3W destroyed Spitfire model* Note x2: This mod represents Mk.V LFs in the MTO =ONLY=. Please note, it is NOT a Trop! This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. It was supposed to be released in the early part of 2014 (Feb/March), but I totally forgot about it!! Skins included with the package are: RAF: No. 601 Squadron All marking are decals, and decal randomization is TRUE. Other squadrons can easily be done by creating new squadron code letters. An SF2 version of my "box art" style hangar is included. The serial numbers, while 'generic' in nature (representing no particular aircraft in any given squadron), ARE correct for the variant depicted. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. When in game, you'll see: Spitfire Mk.Vc LF (CAF) on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other LF Mk.Vs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division- Click here to download this file
  10. Version

    150 downloads

    SF2 WW2 MTO Spitfire Mk.V LF Pak by Cocas & Co 12/28/2014 -- Something for the Med players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod references that stock 3W destroyed Spitfire model* Note x2: This mod represents Mk.V LFs in the MTO =ONLY=. Please note, it is NOT a Trop! This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. It was supposed to be released in the early part of 2014 (Feb/March), but I totally forgot about it!! Skins included with the package are: RAF: No. 601 Squadron All marking are decals, and decal randomization is TRUE. Other squadrons can easily be done by creating new squadron code letters. An SF2 version of my "box art" style hangar is included. The serial numbers, while 'generic' in nature (representing no particular aircraft in any given squadron), ARE correct for the variant depicted. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. When in game, you'll see: Spitfire Mk.Vc LF (CAF) on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other LF Mk.Vs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division-
  11. all righty then! now that we've got all the Heavies done, who's up for some light attack and medium bombers?? A request, on bended knees to our 3d Guys ™ We sure could use some new Havocs and Mitchells!!! I've got loads of decals that need new homes!! and many books to share
  12. yes it does. it's not really different from the B (solid nose) other than the tip tans, and underwing pylons (and reinforced main wing spars) I've got some book around here somewhere, if you need them Russ
  13. Happy New Year Everyone! ------- Cloud Dancer
  14. looking it up, that seems like a very low end card. The fact that is has NO cooling fan scares me!! I've got a GTX 550 ti, with 1 gb. It's a good card; probably now at the bottom of the mid ranges (performace wise) Runs the SF2 game with no problems iirc, I paid around $100 for it (can't find the receipt!) cooling fans are a MUST HAVE!!
  15. File Name: SF2 KAW Era C-47A 21st TCS SkinPak File Submitter: Wrench File Submitted: 30 December 2014 File Category: Other SF2 KAW Era C-47A 21st TCS SkinPak 12/30/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = *You MUST have SF2I as part of you merged install, as that's where the Skytrain comes from. If you don't, do not download this mod as it will do you no good!!* A new, revamped version of the skin found in Paulopanz' C-47 Pak. This has a new replacment natual metal skin for the: 21st Troop Carrier Squadron, aka "The Kyushu Gypsies" as seen during the Korean Conflict. All markings (exepting the tail band) are decals; decal randomization is TRUE. Serial numbers are 100% historically accurate for this unit. Please note, 2 or 3 of these aircraft were "on loan" to the USAF from several UN Allied forces (Greece, iirc). They are also accurate, but carry the American insignias. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Happy Landings Wrench Kevin Stein Click here to download this file
  16. Version

    107 downloads

    SF2 KAW Era C-47A 21st TCS SkinPak 12/30/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = *You MUST have SF2I as part of you merged install, as that's where the Skytrain comes from. If you don't, do not download this mod as it will do you no good!!* A new, revamped version of the skin found in Paulopanz' C-47 Pak. This has a new replacment natual metal skin for the: 21st Troop Carrier Squadron, aka "The Kyushu Gypsies" as seen during the Korean Conflict. All markings (exepting the tail band) are decals; decal randomization is TRUE. Serial numbers are 100% historically accurate for this unit. Please note, 2 or 3 of these aircraft were "on loan" to the USAF from several UN Allied forces (Greece, iirc). They are also accurate, but carry the American insignias. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Happy Landings Wrench Kevin Stein
  17. 8th FBW birds.. (will have to make a new decal set for the 35th, as they did part of the serial and 'us air force' in yellow)
  18. look in the /Flight folder for the HUDData.ini open it up and change the top section: [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE make sure it reads FALSE for "DisplayDebug"
  19. can you post a screen shot of an airfield? It could be one of several things, and if I "see" what it looks like, might be able to run it down faster
  20. approved it was a fascinating read, too. (considering how little I know about MAX)
  21. It all depends on what Daniel wants to do ... I've been keeping him a bit busy with the new Thunderbolts, and 3 new Beaufighters (late marks with the rear gunner/observer; Mk. 6, Mk.10 and TF.X. including the AI Mk.10 versions with thimble noses). We're nearly done with the bubble top jugs (have 2 ready to go, just waiting for the new bump maps), and if he wants to visit the Bat, I can wait a bit more for the Beaus. It's just that we're trying to replace so many "not readily available" or outdated WW2 mods... I'm always open to help. That massive CBI terrain isn't really going anywhere (and it's hard to find out WHAT was in French Indo-china in 1944...1960s is no problem!)/ I'd add Paulo' Li-2, even if AI controlled, it'll give the commies some parked planes for the UN forces to shoot up! what about the 8th FBW, Sabres? I've redone the 36th FBS; easy to do the other 3 -- just a color change of the stripes
  22. I think it's a coding glitch induced by SF2NA. Like other, many a time it's only you and one wingman defending the boat.
  23. black means missing textures. in SF2 the fuel tank textures need to be in the relevant skin folder. You'll have to locate and extract them from whichever Object cat they're in. iirc, many of the tanks are set 'NoJettisionTank=TRUE' This IS correct for many mirage variants. Don't forget, in SF2 MANY of the drop tanks are built into the aircraft lod itself I'd extract the data and loadout inis, and start looking them over. Sometime, folks overlook the obvious
  24. Gentlemen, I wish to apologize for my earlier post. It was bad day. So, forgive me. -------------- I'm going to go through my KAW mods folder, and recheck what hasn't been uploaded. In fact, I'm going to re-do the 21st TCS skin, as soon as I can (hopefully today!), and upload it separately. It'll be on a lower rez than the original, but I think will look a bit better. I have Daniel's original Tu-2, but it's never been skinned. Nor, iirc, is the FM up t snuff. I'll look at that today too! Hopefully my wife (who's on vacation this week) isn't going to run me around doing stupid stuff that keeps me from my modding!! (grin) below is a shot of the Bat, you can see it need further work.
  25. If you do, don't use the new targets and types ini from the "new" terrain folder. It's buggered up, and totally doesn't match my terrain. This is WHY I tell people don't mess with these things -- the terrains are correct when I finish them. The package has a very unfinished feel to it --even for a Beta, if even that; it has lots of stuff that just doesn't fit, like old 1stGen aircraft stuff -that should have been brought up to snuff, and lots of stuff just plane missing (example: Kyushu Gypsies skin for C-47, the fixed bits for RazBam's Banshee in the /Optional folder that I did a few months ago) Some aircraft (and I haven't looked at them all yet), have wrong dates in their data inis -- the GunVal Sabre for instance. When they were uploaded, they were correct. The Sabres -ALL of them- were done in a specific way, to make their operations and usage EASIER. There's no need for zillion sub variants. This was discussed long and hard and at times vehemently in the KAW forum. Sorry, Do335, I just had to express myself. It's not meant personally, but I hope constructively. And as I said before, I'll help out as I can. But I'm not a campaign ini guy. I just build the sandboxes. Accurately Malibu, I guess I should check you beta campaign out!
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