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Wrench

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Everything posted by Wrench

  1. yes it does. it's not really different from the B (solid nose) other than the tip tans, and underwing pylons (and reinforced main wing spars) I've got some book around here somewhere, if you need them Russ
  2. Happy New Year Everyone! ------- Cloud Dancer
  3. looking it up, that seems like a very low end card. The fact that is has NO cooling fan scares me!! I've got a GTX 550 ti, with 1 gb. It's a good card; probably now at the bottom of the mid ranges (performace wise) Runs the SF2 game with no problems iirc, I paid around $100 for it (can't find the receipt!) cooling fans are a MUST HAVE!!
  4. File Name: SF2 KAW Era C-47A 21st TCS SkinPak File Submitter: Wrench File Submitted: 30 December 2014 File Category: Other SF2 KAW Era C-47A 21st TCS SkinPak 12/30/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = *You MUST have SF2I as part of you merged install, as that's where the Skytrain comes from. If you don't, do not download this mod as it will do you no good!!* A new, revamped version of the skin found in Paulopanz' C-47 Pak. This has a new replacment natual metal skin for the: 21st Troop Carrier Squadron, aka "The Kyushu Gypsies" as seen during the Korean Conflict. All markings (exepting the tail band) are decals; decal randomization is TRUE. Serial numbers are 100% historically accurate for this unit. Please note, 2 or 3 of these aircraft were "on loan" to the USAF from several UN Allied forces (Greece, iirc). They are also accurate, but carry the American insignias. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Happy Landings Wrench Kevin Stein Click here to download this file
  5. Version

    107 downloads

    SF2 KAW Era C-47A 21st TCS SkinPak 12/30/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = *You MUST have SF2I as part of you merged install, as that's where the Skytrain comes from. If you don't, do not download this mod as it will do you no good!!* A new, revamped version of the skin found in Paulopanz' C-47 Pak. This has a new replacment natual metal skin for the: 21st Troop Carrier Squadron, aka "The Kyushu Gypsies" as seen during the Korean Conflict. All markings (exepting the tail band) are decals; decal randomization is TRUE. Serial numbers are 100% historically accurate for this unit. Please note, 2 or 3 of these aircraft were "on loan" to the USAF from several UN Allied forces (Greece, iirc). They are also accurate, but carry the American insignias. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Happy Landings Wrench Kevin Stein
  6. 8th FBW birds.. (will have to make a new decal set for the 35th, as they did part of the serial and 'us air force' in yellow)
  7. look in the /Flight folder for the HUDData.ini open it up and change the top section: [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE make sure it reads FALSE for "DisplayDebug"
  8. can you post a screen shot of an airfield? It could be one of several things, and if I "see" what it looks like, might be able to run it down faster
  9. approved it was a fascinating read, too. (considering how little I know about MAX)
  10. It all depends on what Daniel wants to do ... I've been keeping him a bit busy with the new Thunderbolts, and 3 new Beaufighters (late marks with the rear gunner/observer; Mk. 6, Mk.10 and TF.X. including the AI Mk.10 versions with thimble noses). We're nearly done with the bubble top jugs (have 2 ready to go, just waiting for the new bump maps), and if he wants to visit the Bat, I can wait a bit more for the Beaus. It's just that we're trying to replace so many "not readily available" or outdated WW2 mods... I'm always open to help. That massive CBI terrain isn't really going anywhere (and it's hard to find out WHAT was in French Indo-china in 1944...1960s is no problem!)/ I'd add Paulo' Li-2, even if AI controlled, it'll give the commies some parked planes for the UN forces to shoot up! what about the 8th FBW, Sabres? I've redone the 36th FBS; easy to do the other 3 -- just a color change of the stripes
  11. I think it's a coding glitch induced by SF2NA. Like other, many a time it's only you and one wingman defending the boat.
  12. black means missing textures. in SF2 the fuel tank textures need to be in the relevant skin folder. You'll have to locate and extract them from whichever Object cat they're in. iirc, many of the tanks are set 'NoJettisionTank=TRUE' This IS correct for many mirage variants. Don't forget, in SF2 MANY of the drop tanks are built into the aircraft lod itself I'd extract the data and loadout inis, and start looking them over. Sometime, folks overlook the obvious
  13. Gentlemen, I wish to apologize for my earlier post. It was bad day. So, forgive me. -------------- I'm going to go through my KAW mods folder, and recheck what hasn't been uploaded. In fact, I'm going to re-do the 21st TCS skin, as soon as I can (hopefully today!), and upload it separately. It'll be on a lower rez than the original, but I think will look a bit better. I have Daniel's original Tu-2, but it's never been skinned. Nor, iirc, is the FM up t snuff. I'll look at that today too! Hopefully my wife (who's on vacation this week) isn't going to run me around doing stupid stuff that keeps me from my modding!! (grin) below is a shot of the Bat, you can see it need further work.
  14. If you do, don't use the new targets and types ini from the "new" terrain folder. It's buggered up, and totally doesn't match my terrain. This is WHY I tell people don't mess with these things -- the terrains are correct when I finish them. The package has a very unfinished feel to it --even for a Beta, if even that; it has lots of stuff that just doesn't fit, like old 1stGen aircraft stuff -that should have been brought up to snuff, and lots of stuff just plane missing (example: Kyushu Gypsies skin for C-47, the fixed bits for RazBam's Banshee in the /Optional folder that I did a few months ago) Some aircraft (and I haven't looked at them all yet), have wrong dates in their data inis -- the GunVal Sabre for instance. When they were uploaded, they were correct. The Sabres -ALL of them- were done in a specific way, to make their operations and usage EASIER. There's no need for zillion sub variants. This was discussed long and hard and at times vehemently in the KAW forum. Sorry, Do335, I just had to express myself. It's not meant personally, but I hope constructively. And as I said before, I'll help out as I can. But I'm not a campaign ini guy. I just build the sandboxes. Accurately Malibu, I guess I should check you beta campaign out!
  15. 100% historical RAAF Meteor decals already exist http://combatace.com/files/file/12212-raaf-meteor-f8-77-squadron/ it WOULD be great to have this airplane, it would mean that those without Expansion Pak 1 would now have the Meteor
  16. File Name: SF2 WW2 ETO Spitfire Mk.V LF Pak by Cocas File Submitter: Wrench File Submitted: 29 December 2014 File Category: Spitfire SF2 WW2 ETO Spitfire Mk.V LF Pak by Cocas Aircraft Factory & Co 12/28/2014 -- Something for the ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod references that stock 3W destroyed Spitfire model* Note x2: This mod represents Mk.V LFs from Northern Europe =ONLY=! This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is the "clipped wing" version of the Spitfire Mk.V. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. It was supposed to be released in the early part of 2014 (Feb/March), but I totally forgot about it!! Skins included with the package are: RAF: No. 402 Squadron "City of Winnipeg" (RCAF) No. 610 Squadron "County of Chester" All marking are decals, and decal randomization is TRUE. Other squadrons can easily be done by creating new squadron code letters. SF2 versions of my "box art" style hangar and loading screens are included. All aircraft use a "pool" of plane-in-group letters, and serial numbers. The serial numbers, while 'generic' in nature (representing no particular aircraft in any given squadron), ARE correct for the variant depicted. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. When in game, you'll see: Spitfire Mk.Vc LF (CAF) on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other Mk.Vs you may (or may not) have. The Skin template is also inculded, for anyone wishing to correct any/all errors I've made. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division- Click here to download this file
  17. Version

    259 downloads

    SF2 WW2 ETO Spitfire Mk.V LF Pak by Cocas Aircraft Factory & Co 12/28/2014 -- Something for the ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod references that stock 3W destroyed Spitfire model* Note x2: This mod represents Mk.V LFs from Northern Europe =ONLY=! This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is the "clipped wing" version of the Spitfire Mk.V. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. It was supposed to be released in the early part of 2014 (Feb/March), but I totally forgot about it!! Skins included with the package are: RAF: No. 402 Squadron "City of Winnipeg" (RCAF) No. 610 Squadron "County of Chester" All marking are decals, and decal randomization is TRUE. Other squadrons can easily be done by creating new squadron code letters. SF2 versions of my "box art" style hangar and loading screens are included. All aircraft use a "pool" of plane-in-group letters, and serial numbers. The serial numbers, while 'generic' in nature (representing no particular aircraft in any given squadron), ARE correct for the variant depicted. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. When in game, you'll see: Spitfire Mk.Vc LF (CAF) on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other Mk.Vs you may (or may not) have. The Skin template is also inculded, for anyone wishing to correct any/all errors I've made. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division-
  18. nice one Lloyd! --------- here's one I'd been working on at the beginning of this year, and totally forgot about! It'll be out during the week. Spit 5 LF by cocas (the template will be included, so someone can fix my camo foul ups!! )
  19. ok, Do335, the NEW (3w based) AD-4NL is up!! have fun with it!!
  20. File Name: SF2 KAW AD-4NL Skyraider (3W) File Submitter: Wrench File Submitted: 29 December 2014 File Category: A-1 SF2 Korean War Era AD-4NL Skyraider (3W) Ver 4.0 12/28/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = **Full 5 URGED, due to use of some SF2NA coding! As this mod references the stock 3rd Wire Skyraider, you =MUST= have SF2:V as part of your merged install. If you don't, this mod will not work.** This is a 'new' version of the AD-4NL Skyraider, built from the 3W A-1H. It is designed to replace completly any & all earlier versions built from MontyCZ's Skyraider. It's your choice (the End User) if you wish to keep or delete the early version. This mod represents AD-4NL's from VC-35 "Night Hecklers". The squadron was deployed in various "Dets" of 2-4 aircraft aboard almost all USN Carriers during the Korean Conflict. This is designed for a stand-alone KAW mods folder, but can be used in any Full-5 merged install. However, several SF2NA only statements are included, and may only fully work in that environment. The aircraft is fully carrier-capable; after all, it's built from a Stock 3W carrier bird! All markings are decals, and decal randomization is TRUE. All the necessary weapons, effects, sounds and etc are included, as is the NEW Skyraider cockpit by Dels. Those with the MCZ version will note they are all the same, but included for ease of installation. Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). However, due to some "malfunction", don't fold the wings with ordenance loaded. They won't follow it! As always, fairly easy to follow, highly detailed install instructions are included. So, PLEASE read them!!!! Also, give the "Notes" section a read too. There is important information on Night Operations (what VC-35 specalized in). Good Hunting! Wrench Kevin Stein Click here to download this file
  21. SF2 KAW AD-4NL Skyraider (3W)

    Version

    279 downloads

    SF2 Korean War Era AD-4NL Skyraider (3W) Ver 4.0 12/28/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = **Full 5 URGED, due to use of some SF2NA coding! As this mod references the stock 3rd Wire Skyraider, you =MUST= have SF2:V as part of your merged install. If you don't, this mod will not work.** This is a 'new' version of the AD-4NL Skyraider, built from the 3W A-1H. It is designed to replace completly any & all earlier versions built from MontyCZ's Skyraider. It's your choice (the End User) if you wish to keep or delete the early version. This mod represents AD-4NL's from VC-35 "Night Hecklers". The squadron was deployed in various "Dets" of 2-4 aircraft aboard almost all USN Carriers during the Korean Conflict. This is designed for a stand-alone KAW mods folder, but can be used in any Full-5 merged install. However, several SF2NA only statements are included, and may only fully work in that environment. The aircraft is fully carrier-capable; after all, it's built from a Stock 3W carrier bird! All markings are decals, and decal randomization is TRUE. All the necessary weapons, effects, sounds and etc are included, as is the NEW Skyraider cockpit by Dels. Those with the MCZ version will note they are all the same, but included for ease of installation. Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). However, due to some "malfunction", don't fold the wings with ordenance loaded. They won't follow it! As always, fairly easy to follow, highly detailed install instructions are included. So, PLEASE read them!!!! Also, give the "Notes" section a read too. There is important information on Night Operations (what VC-35 specalized in). Good Hunting! Wrench Kevin Stein
  22. Indeed... Russ did a fantastic job on the model. Even the older ones still look pretty good. If the mapping stayed the same, the existing skins can be reused. Or, if a Hi-Rez template has/had been made, the existing ones redone in the new rez we never got the new Meteor 8, which is why I did the skins for the 3W exp pak version (which are 100% historical)
  23. you can have multiple gunsights (different tgas) that switch from AA to AG [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 GunsightName=USK-14_sight.tga AGGunsightName=USK-14b_sight.tga LeadComputing=TRUE MinLeadRange=300 MaxLeadRange=1300 DefaultLeadRange=500 MaxDepression=0 DefaultDepression=0 the tgas just need to be in the /cockpit folder, inside the aircraft's folder I remember, a long time ago, give the Scooter a FULL hud, and removing the sight glass and mounts. Wonder what I did with it...???
  24. LOL!! 67th FBS, 18th FBW I assume this is one?? (in an odd twist, I've done several of their WW2 skins too!)
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