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Everything posted by Wrench
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Airport Terminal ang big hotel
Wrench replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
very nice!! -
LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
interesting .... it only seems to open LODs that already in a mods folder; ie: within an already existing aircraft folder. As some may remember, there are NO lods in any of the object cats since one of the 2012 patchs. Many of us have archived extracted "pre lock" object cats. This don't seem to open them from their extracted folders. doesn't seem to have any issues opening a lod from WITHIN an in-game aircraft's folder, where all the inis and textures and so forth reside. -
Cockpit Canopy Clipping Conundrum
Wrench replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the correct statement is OpenCockpit= but that may cause additional problems -
LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, then, well why don't one of you that has the "non defective" file, upload the zip of the viewer to this thread as an attachment??? -
LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
can't download it ... eset is blocking the site. how about attaching the zip to the post above? --- another question, does it read both ANSI and Unicode? -
Thirdwire BBS completely gone
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Version
65 downloads
SF2 WW2 MTO Spitfire Mk.IX, Polish Fighting Team Skinpak 1/8/2015 -- Something for the Med players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod REQUIRES the 3W Spitfire Mk.IX, This package contains a new skin for MTO (specificly Tunisian) based RAF Spitfire Mk.IXs. It represents "C" Flight, No. 145 Squadron, aka "Polish Fighting Team" All marking are decals, and decal randomization is TRUE for the 16 plane-in-squadron and serial number decals. Serial numbers marked with a star (*) are 100% historically matched to their plane-in-squadron number. Those marked with a cross (+, ok the plus sign!), while having served with the PFT, could not be matched to a specific aircraft. Those without any markings, are 'generic'. It should be noted, that the PFT used numbers, instead of letter for their individual IDs. Please note, this is just the skin/decal set. I've not included any of the bits needed to make the aircraft Player Flyable . There's plenty of other mods that do this. When in game, on the Loadout Screen, you'll see Polish Fighting Team (145 Sqdn) in the upper right skin selection drop down. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -
File Name: SF2 WW2 MTO Spitfire Mk.IX, Polish Fighting Team Skinpak File Submitter: Wrench File Submitted: 08 January 2015 File Category: Spitfire SF2 WW2 MTO Spitfire Mk.IX, Polish Fighting Team Skinpak 1/8/2015 -- Something for the Med players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod REQUIRES the 3W Spitfire Mk.IX, This package contains a new skin for MTO (specificly Tunisian) based RAF Spitfire Mk.IXs. It represents "C" Flight, No. 145 Squadron, aka "Polish Fighting Team" All marking are decals, and decal randomization is TRUE for the 16 plane-in-squadron and serial number decals. Serial numbers marked with a star (*) are 100% historically matched to their plane-in-squadron number. Those marked with a cross (+, ok the plus sign!), while having served with the PFT, could not be matched to a specific aircraft. Those without any markings, are 'generic'. It should be noted, that the PFT used numbers, instead of letter for their individual IDs. Please note, this is just the skin/decal set. I've not included any of the bits needed to make the aircraft Player Flyable . There's plenty of other mods that do this. When in game, on the Loadout Screen, you'll see Polish Fighting Team (145 Sqdn) in the upper right skin selection drop down. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein Click here to download this file
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Making a ground object invisible
Wrench replied to andyp_uk's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've never really had problems with infantry. Mainly because I've usually rewritten the movements ini to account for the slow pace of the troops. In fact, most movement inis for all the stock terrains have their waypoints set too far apart. Which is (kinda) ok for tanks, but even their guns don't have the ranges their Real World counterparts have. There's only a couple of ways around it ... don't use infantry give them (exceedingly) unrealistic movement speeds (ie: truck --this was done purposefully in the Falklands mod) recompute/rewrite the GroundAttack sections of the terrain's movement.ini, to move the "engagement" points LESS than 1 tile width apart (apporx 2km) or have them "already there" emplaced via addition to the _targets and _types inis, allowing them to "support" the AFVs. The same can also be said for artillery units -- defending units should already be there (again, placed via _targets and _types ini edits) the last one is the most difficult, as it ensures one side or the other will always have a 'friendly' unit (somewhere) in Enemy Territory. That may also cause issues with (enemy) side strike missions being tasked against them. -
The Tips, Tweeks and Tricks Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Removal of rocket stub on stock 3rd Wire Spitfire 9E (clipped wing) For some reason, this bird has 6 rocket mounting stubs. Which the Mk.9 never seemed to have. So, with the following edits, they can be removed from the aircraft. If you don't have the data ini extracted, you'll need to do that first. If you have one already in the Spitfire9e's folder (like from one of my mods), good for you!! Ok, so we open the data in and scroll down to the AircraftData section, where the major components are spelled out. Copy/paste the text below inbetween that section and the next one (the fuselage section) Save the data ini, then close it! You've just returned the aircraft to it's proper form Now...all we need is the right shaped 55 gallon slipper tank!! Happy Flying! -
SF.1 Thunderjet Issues
Wrench replied to RUSTYMORLEY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
or just switch the canopy to manual animation. There's a tutorial in the 1stGen Knowledge Base on "How To" (check the 'things you need to up date thread, too -- that one was specifically designed for the 08 patch) gun sounds are changed in the GunData.ini (and will need the necessary wav added to the /Sounds folder). You may also have to edit the Soundlist. ini, unless the wav has the exact same name the shadow is controlled by a statement in the main ini (F-84G.ini) -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
proof it can be done without decals .. if one knows what one is doing stock Mk.9 Spitfire for D-Day! -
Loading sound
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
cool! Allison 1710s sound different from Merlins, which sound different from DB601s -- which I had the distinct honor/pleasure of hearing a REAL 601 in a Emil ( a REAL Emil -- not a fake one!!) some year back, when it flew into Santa Monica Airport. A very different sounding inline!! -
The Mods Thread For Dillon
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
with "new purchase" versions of SF2, they can be installed in any order, as they are all "current" with each other ------ Dave, I think THIS is what you're talking about: http://combatace.com/topic/82326-running-mods-from-a-different-disk-partition/ migbuster's excellent tutorial -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
along with a discussion in the FE forums, I choose to go the other way ... import an FE2 bird into SF2 (in this case, my ETO mods folder). SPAD over London (one could also say, this is for an airshow?) -
Italian Navy Harrier
Wrench replied to Ironbostik's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if the aircraft is not experiencing any abnormalities (like flipping over and/or blowing up), I wouldn't worry about it!! -
Loading sound
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I've got the old 'merlin' one that we've been using since 2004 ... unzip, and drop in the /Menu folder -
Real life location of SF Dhimar terrain?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, rotate the terrain 90 to the right (east). it's east Africa, approximately Mozambique it's in "standard" 3W World size -- 64% of reality, like all the stock maps -
The Mods Thread For Dillon
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
any terrain with my name on it Rends' GermanyCE rebuild -- utterly fantastic!! http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/ http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/ http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/ -
did i waste $100 on these?
Wrench replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I kind of know the feeling -- I've got a brand new CH F-16 throttle, that I bought ages ago and can't use 'cause its the 'gameport' hookup. (which is kind of ok, as there's no room for it on the desk anyway!) -
Some Missiles and all machine guns won't fire
Wrench replied to maverick_kareem's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
have you mapped the keys? go to -->main screen -->Options --> controls and do the key assignment set up -
ok, that makes a LOT more sense!! Thank's Stephan!
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well, they're the standard desert tiles, albeit quite modified, 256 x 256. km wise --- ??? 5 per side??? You know, I really don't remember!!! below is Grand Harbor, in game. Stephan1918's cargo ships can be seen in the foreground and middle background (one in each of the 2 harbors) Might be possible to judge size from them. The stock warehouse has a 48 x 48 m footprint also, not to be forgetting that map is "3rd wire world size", 63% of reality
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then, I respectfully submit that YOUR install of the aircraft is porked they appear for me! everything you see here was right in this package. http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v32/ perhaps you should delete ALL the Hornets, and start fresh??? WITH the correct SF2 Versions??