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Wrench

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Everything posted by Wrench

  1. ONLY 60gigs? I have ONE mods folder of that size, and it's probably larger. To say nothing of the other 8 .... Might be time to invest in a 1 terabyte (or larger) HD. The WD Caviar Black 1t I bought 2 years ago for 120 USD is not 70 USD at Best Buy. -------------------- I don't thing the game will read dds decals. The engine is set up for tgas.. However, it costs nothing to test the conversion
  2. File Name: SF2 WW2 PTO B-25D Mitchell, RAAF File Submitter: Wrench File Submitted: 10 August 2014 File Category: B-25 SF2 WW2 PTO B-25D Mitchell, RAAF 8/7/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A mod of Veltro2k's B-25D Mitchell Bomber; "Theatre/Nation Specific" version as used by the Royal Australian Air Force in WW2. This mod represents mid-production Mitchell D models bombers as used by No. 2 Squadron, RAAF. In the SoWesPac regions All markings are decals, and serial numbers are 100% historical for D Mitchells. Those marked with a star (*) are 100% matched to their plane-in-group letter. Those NOT marked, could not be matched to a letter, but ARE correct for No 2 Squadron. As always, fairly easy to follow, yet detailed install instructions are included. =PLEASE= read them!!! Happy Landings!! Wrench Kevin Stein *Note: if using this in the DAT's PTO mod, be advised of possible conflicts* Click here to download this file
  3. SF2 WW2 PTO B-25D Mitchell, RAAF

    Version

    114 downloads

    SF2 WW2 PTO B-25D Mitchell, RAAF 8/7/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A mod of Veltro2k's B-25D Mitchell Bomber; "Theatre/Nation Specific" version as used by the Royal Australian Air Force in WW2. This mod represents mid-production Mitchell D models bombers as used by No. 2 Squadron, RAAF. In the SoWesPac regions All markings are decals, and serial numbers are 100% historical for D Mitchells. Those marked with a star (*) are 100% matched to their plane-in-group letter. Those NOT marked, could not be matched to a letter, but ARE correct for No 2 Squadron. As always, fairly easy to follow, yet detailed install instructions are included. =PLEASE= read them!!! Happy Landings!! Wrench Kevin Stein *Note: if using this in the DAT's PTO mod, be advised of possible conflicts*
  4. when replying to a post, use the "More Reply Options". At the bottom, you'll see the "Attach Files" button. That'll allow you to stick in a screenshot
  5. yup lots use DDS. The lod just has to be built for it!!
  6. File Name: SF2 WW2 PTO B-25C Mitchell, No 18 Squadron (NEI) File Submitter: Wrench File Submitted: 08 August 2014 File Category: B-25 SF2 WW2 PTO B-25C Mitchell, No 18 Squadron (NEI), RAAF 7/30/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A mod of Veltro2k's B-25C Mitchell Bomber, for use in Australia/East Indies region of WW2. This package can be used on one of two ways: As a stand-alone "nationalized" aircraft. Which this package is; the complete aircraft. Or, as a skin for use on Veltro2k's B-25C (bomber) Mitchell. If you don't have it already, you can get the aircraft at the following URL: http://combatace.com/files/file/14905-sf2-ww2-pto-b-25cd-mitchell-pak/ This skin represents early Mitchell (C models) bombers as used by No. 18 Squadron (Netherlands East Indies), RAAF. Meaning, these were destined for ML-KNIL usage, but after the Fall of the NEI to Japanese forces, were delivered to Australia in early/mid 1942, and the Squadron formed up under RAAF jurisdiction. They did, however, still carry the NEI marking through their entire service lives. All markings are decals, and serial numbers are 100% historical for C/D Mitchells used by 18 Squadron. Decal randomization is TRUE. No weapons, guns, etc are included. Nor is the Kesselbrut pit with working bomb sight. This uses the 'generic' bomber cockpit. Sounds, pilot figures, and nation specific hangar screen are. As always, fairly easy to follow, yet detailed install instructions are included. =PLEASE= read them!!! If used correctly, on the WW2 Darwin map, you'll need to make a small edit in the Darwin_Nations.ini. Insturctions are in the "Notes" section. Also, instructions for easy use on the standard B-25C_v2k. Happy Landings!! Wrench Kevin Stein Click here to download this file
  7. Version

    97 downloads

    SF2 WW2 PTO B-25C Mitchell, No 18 Squadron (NEI), RAAF 7/30/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A mod of Veltro2k's B-25C Mitchell Bomber, for use in Australia/East Indies region of WW2. This package can be used on one of two ways: As a stand-alone "nationalized" aircraft. Which this package is; the complete aircraft. Or, as a skin for use on Veltro2k's B-25C (bomber) Mitchell. If you don't have it already, you can get the aircraft at the following URL: http://combatace.com/files/file/14905-sf2-ww2-pto-b-25cd-mitchell-pak/ This skin represents early Mitchell (C models) bombers as used by No. 18 Squadron (Netherlands East Indies), RAAF. Meaning, these were destined for ML-KNIL usage, but after the Fall of the NEI to Japanese forces, were delivered to Australia in early/mid 1942, and the Squadron formed up under RAAF jurisdiction. They did, however, still carry the NEI marking through their entire service lives. All markings are decals, and serial numbers are 100% historical for C/D Mitchells used by 18 Squadron. Decal randomization is TRUE. No weapons, guns, etc are included. Nor is the Kesselbrut pit with working bomb sight. This uses the 'generic' bomber cockpit. Sounds, pilot figures, and nation specific hangar screen are. As always, fairly easy to follow, yet detailed install instructions are included. =PLEASE= read them!!! If used correctly, on the WW2 Darwin map, you'll need to make a small edit in the Darwin_Nations.ini. Insturctions are in the "Notes" section. Also, instructions for easy use on the standard B-25C_v2k. Happy Landings!! Wrench Kevin Stein
  8. Version

    466 downloads

    A-1J "Skyraider" Skin and Ini Update Pak -- For FULL-4 Merged SF2 (Prefered) and/or SF2:V =ONLY=!!! This package contains inis, full skin and decals sets, a few weapons and a complete cockpit, to make the stock AI-only A-1J "Skyraider" flyable. While the cockpit is not 100% correct (or, more truthfully, close), it does have all the gauges working as they would be in a propeller aircraft. Until such time a a proper AD-7/A-1J pit arrives, this WILL have to suffice. Ini edits include some enhanced AI statements, corrected ammo counts, fuel quantity, on-board countermeasures (chaff and flares for Vietnam era usage) the addition of the running/formation lights on the tail, a landing light, and a working canopy (use Shift/0 to open and close). Wingfold is NOT activated, due to odd movement and placement issues with the outer wing stores locations. At some point in the future, I'll try and get them dailed in properlly, so the wingfold will work and the weapons follow the wing. A new 300 gallon drop tank has also been included, as the LOD lacks the nodes for built-in drop tanks as seen on other SF2 aircraft (even though called out in the data ini, it just ain't there!). And just for extra added enjoyment, the "Special Weapon", as used by VA-25 is also included. Yup, the world (in)famous Toilet Bomb. A new SF2-style hangar screen, and a new loading screen are also included. All decals are new, with correct Modex, squadron codes and BuNums. It should be noted, that in Vietnam era squadrons (and possibly before) most Skyraider units used a mix of AD-6/7 (or A-1H/J after 1961), so these may not be fully historical, as the BuNums reflect only the one type (AD-6 or A-1H) per squadron. But the BuNums ARE 100% accurate for the models they indicate; and in the cases where photos or profile were available, the actual aircraft represented. Skins included in this set are: VA-25 "Fist of the Fleet", USS Coral Sea, 11/1966 VA-115 "Arabs", USS Kitty Hawk, 3/1966 VA-145 "Swordsmen",USS Intrepid 9/1967 VA-152 "Wild Aces", USS Oriskany, 8/1965 The new "A-1J.INI" has been edited to move these new skins to the top, and the original 3W "USNGray1" and "USAFCAmo1" to the bottom, making it easier to select the USN/USMC marked skins. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires, to make it a LOT easier to install. Good Hunting! Wrench Kevin Stein oppsy edit! I had H, when I meant J!!! Sorry! -w
  9. yes, screenshots of the offending region are QUITE helpful. So is including the X/Y coordinates of said region (from the HUDData.ini in Debug mode) without that information, it's IMPOSSIBLE to run down the supposed error
  10. File Name: SF2 WW2 ETO Mitchell Mk.III (B-25J) Bomber Pak File Submitter: Wrench File Submitted: 06 August 2014 File Category: B-25 SF2 WW2 ETO Mitchell Mk.III (B-25J) Bomber Pak 8/2/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod will -NOT- work in 1stGen game installs at any patch level.** This is a "Theatre/Service Specific" nationalized release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents the "glass nosed" bomber version used by the RAF in Western Europe. To make installation easier, this is the FULL aircraft, so people don't have to worry about copying files from one mods folder to another. There are 2 skin/decals set(s) in the package (mind you, only ONE actual skin map, ala the Brain32 trick, residing in the main aircraft's folder): No. 98 Squadron No. 320 Squadron (Netherlands) On the Loadout Screen, the Squadron Badge for each unit is used as the paint chip. The aircraft is finished in standard OD/Grey. All markings are decals, and Decal Randomization is TRUE. Serials for 98 Squadron are correct for this mark, but should be considered generic in nature, representing no particular aircraft within said squadron. For 320 Squadron, those marked with a single star (*) are 100% matched to their plane-in-group letter. Those marked with a double star (**), while having served in 320 could not be matched to a letter (or were replacement aircraft taking the letter of one lost on operations). Those without a star, are 'generic'. There are no ID bands, as the J model became operational several months after D-Day. Engine sounds, pilot figures, and a Hangar Screen are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages. When in game, you'll see Mitchell Mk.III (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As this aircraft makes use of the Invader cockpit, it has an operational bombadier station. Included is the PDF giving instructions on "how to use the bombsight". I'd reccomend not only reading it, but practicing it's use on The Range terrain. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein Click here to download this file
  11. Version

    150 downloads

    SF2 WW2 ETO Mitchell Mk.III (B-25J) Bomber Pak 8/2/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod will -NOT- work in 1stGen game installs at any patch level.** This is a "Theatre/Service Specific" nationalized release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents the "glass nosed" bomber version used by the RAF in Western Europe. To make installation easier, this is the FULL aircraft, so people don't have to worry about copying files from one mods folder to another. There are 2 skin/decals set(s) in the package (mind you, only ONE actual skin map, ala the Brain32 trick, residing in the main aircraft's folder): No. 98 Squadron No. 320 Squadron (Netherlands) On the Loadout Screen, the Squadron Badge for each unit is used as the paint chip. The aircraft is finished in standard OD/Grey. All markings are decals, and Decal Randomization is TRUE. Serials for 98 Squadron are correct for this mark, but should be considered generic in nature, representing no particular aircraft within said squadron. For 320 Squadron, those marked with a single star (*) are 100% matched to their plane-in-group letter. Those marked with a double star (**), while having served in 320 could not be matched to a letter (or were replacement aircraft taking the letter of one lost on operations). Those without a star, are 'generic'. There are no ID bands, as the J model became operational several months after D-Day. Engine sounds, pilot figures, and a Hangar Screen are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages. When in game, you'll see Mitchell Mk.III (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As this aircraft makes use of the Invader cockpit, it has an operational bombadier station. Included is the PDF giving instructions on "how to use the bombsight". I'd reccomend not only reading it, but practicing it's use on The Range terrain. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein
  12. File Name: SF2 WW2 MTO B-25J Mitchell Bomber Pak File Submitter: Wrench File Submitted: 06 August 2014 File Category: B-25 SF2 WW2 MTO B-25J Mitchell Bomber Pak 8/2/2014 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod will -NOT- work in 1stGen game installs at any patch level. Also, for those End Users ™ attempting to use this aircraft in an SF2 converted version of the DAT's WoA Pak, be advised of possible conflicts.** This is a "Theatre Specific" release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents the "glass nosed" bomber version as used in the MTO. To make installation easier, this is the FULL aircraft, so people don't have to worry about copying files from one mods folder to another. There are 2 skin/decals set(s) in the package: 380th BS, 310th BG (in NM finish) 83rd BS, 12th BG (as used in both the MTO and CBI after April(ish) 44. OD oversprayed upper surfaces, and NM undersides.) All markings are decals, and Decal Randomization is TRUE. There are several nose arts for the 380th BS, and they have been matched to their correct serial number. There is one "wing art" for the 83rd, but it should -not- be considered fully historical in any way. Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages. When in game, you'll see B-25J Mitchell (Bomber) (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As this aircraft makes use of the Invader cockpit, it has an operational bombadier station. Included is the PDF giving instructions on "how to use the bombsight". I'd reccomend not only reading it, but practicing it's use on The Range terrain. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein Click here to download this file
  13. Version

    174 downloads

    SF2 WW2 MTO B-25J Mitchell Bomber Pak 8/2/2014 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod will -NOT- work in 1stGen game installs at any patch level. Also, for those End Users ™ attempting to use this aircraft in an SF2 converted version of the DAT's WoA Pak, be advised of possible conflicts.** This is a "Theatre Specific" release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents the "glass nosed" bomber version as used in the MTO. To make installation easier, this is the FULL aircraft, so people don't have to worry about copying files from one mods folder to another. There are 2 skin/decals set(s) in the package: 380th BS, 310th BG (in NM finish) 83rd BS, 12th BG (as used in both the MTO and CBI after April(ish) 44. OD oversprayed upper surfaces, and NM undersides.) All markings are decals, and Decal Randomization is TRUE. There are several nose arts for the 380th BS, and they have been matched to their correct serial number. There is one "wing art" for the 83rd, but it should -not- be considered fully historical in any way. Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usages. When in game, you'll see B-25J Mitchell (Bomber) (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As this aircraft makes use of the Invader cockpit, it has an operational bombadier station. Included is the PDF giving instructions on "how to use the bombsight". I'd reccomend not only reading it, but practicing it's use on The Range terrain. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein
  14. maybe use the Mossie FB IV pit, as it has a gunsight? Depends if there is a crawlway from the pilot's compartment connecting to the bomb aimers nose?
  15. File Name: SF2 WW2 PTO PBJ-1J Mitchell (USMC) Bomber Pak File Submitter: Wrench File Submitted: 04 August 2014 File Category: B-25 SF2 WW2 PTO PBJ-1J Mitchell (USMC) Bomber Pak 7/31/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod references the stock destroyed Il-28. Also, due to modifications to various inis, this mod will probably -NOT- work in 1stGen game installs at any patch level. This has not/cannot be tested by me. Also, some SF2NA 'mission tasking' has been added, so SF2NA is pretty much a requirement.** This is a "Theatre & Service Specific" release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents those as used by the US Marines, as the PBJ-1J. There are 1 skin/decals set(s) in the package: VMB-611 as used in the Central Pacific, Phillipines, and so forth in 1944 thru the War's End. The skin is in jpg format, All markings are decals, and Decal Randomization is TRUE. BuNums (serials), while correct for this model should be considered generic. For other skinners, I've supplied a blank overal Dark Gloss Navy Blue ™ skin for use for whomever. Included are Engine sounds, pilot figures, and a new Hangar screen. Operational service dates are rounded to 'whole months', and ARE relatively correct for in-theatre usage. All other weapons you should have already. Also, provisions for mounting rockets, and the rockets themselves are included. When in game, you'll see PBJ-1J Mitchell (Bomber) (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other PBJ-1Js you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, see if you can spot the Easter Egg ™. Happy Landings!! Wrench Kevin Stein Click here to download this file
  16. Version

    149 downloads

    SF2 WW2 PTO PBJ-1J Mitchell (USMC) Bomber Pak 7/31/2014 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: This mod references the stock destroyed Il-28. Also, due to modifications to various inis, this mod will probably -NOT- work in 1stGen game installs at any patch level. This has not/cannot be tested by me. Also, some SF2NA 'mission tasking' has been added, so SF2NA is pretty much a requirement.** This is a "Theatre & Service Specific" release of Veltro2K's =NEW= B-25J Mitchell Medium Bomber. This represents those as used by the US Marines, as the PBJ-1J. There are 1 skin/decals set(s) in the package: VMB-611 as used in the Central Pacific, Phillipines, and so forth in 1944 thru the War's End. The skin is in jpg format, All markings are decals, and Decal Randomization is TRUE. BuNums (serials), while correct for this model should be considered generic. For other skinners, I've supplied a blank overal Dark Gloss Navy Blue ™ skin for use for whomever. Included are Engine sounds, pilot figures, and a new Hangar screen. Operational service dates are rounded to 'whole months', and ARE relatively correct for in-theatre usage. All other weapons you should have already. Also, provisions for mounting rockets, and the rockets themselves are included. When in game, you'll see PBJ-1J Mitchell (Bomber) (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other PBJ-1Js you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, see if you can spot the Easter Egg ™. Happy Landings!! Wrench Kevin Stein
  17. no, I think it's about right. you've go the switch tracks to the sidings, one to a 'terminus'. I like it!
  18. ok, gots a quandary question for you all ... I have a finished skin/decal set for 18 Squadron (NEI), as attached to the RAAF for early WW2 (meaning: flying on the ww2 Darwin map). Actually, they kept these and flew them until the war's end. I can release this in a couple of ways: 1) add on skin/decals for the C bomber version (seen below), as the userlist already has the correct dates and such OTH, that model has the extra fixed nose gun (remember, we talking the glass nosed bomber type, delivered in the first 3-4 months of 1942). 2) create a 'nationalized' version for ML-KNIL usage, based off the B lod (with no fixed gun, and correct exhaust stacks (single collector type) the mapping and decal locations are identical, so it's only a few seconds of ini work to create a 'full nationalized' aircraft. Your opinions, gents (and any ladies, too!)?? TIA!
  19. Since there's been a lot of discussion about this lately, I though that maybe we should have a thread that speaks to it. It's something I'd actually like to learn how to do. So.. here we go! First off, the question I have is, can they just be added to existing or 'in the works' models, or are these textures needing to be 'built' in to model while still in MAX, before exportation?? I've been experimentating a little, and they just don't show up, even with fairly hard and well defined lines. As seen below.... I mean, it LOOKS right, but just isn't appearing in game --------
  20. just saw this listed for tonight on BBC America. Looks QUITE interesting !!!! went to the BBC site to check it out. http://www.history.co.uk/shows/the-great-martian-war pretty sure all you 'across the Pond' have already seen it. NO SPOILERS!!
  21. you sure the LSO alignment stripe is pointed down?? or even there??? a lot of them, later in war, didn't even have them, as the Modex went right there too
  22. Osprey prepares us a nice surprise

    I'd LOVE to see some others, especially in the "Combat Units" ... A-20 Havod/Boston of the MTO, PTO and ETO -- would be 3 books! Mitchell units of the Pacific War love their books!!
  23. For which I am STILL truly sorry!! LOL!! --- might want to consider moving to SF2, as that's pretty much all we work on nowadays
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