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Wrench

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Everything posted by Wrench

  1. may be tied into how many "cv zones" are painted on the water bmp?
  2. as long as there's a textureset.ini, it add automatcialy.
  3. panel lines are wwwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to dark
  4. you need to "rebuild" the separate installs. This is required after every patch, or game addition or DLC installation. Even those not modded, or heavily modded. All AIs made flyable (MiGs and such), will always be rewritten. rename the mods folders that now exist (for example: xPTO) copy/paste the exe you want as that's mod folders exe (SF2NA is recommended for all, as it has the proper CV coding). It will then show up as "Strike Fighters North Atlantic copy . exe" or something close. rename to the exe/mod folder being replaced (ie: PTO). Run said exe, to create new mods folder. Pick an airplane, and start a missions. Don't worry about the controls or what have you. Just start the mission, and sit there for a few. Then exit the game. copy/paste the Options and Version inis from the Newly created mods folder to the 'backedup' renamed one. Delete the new mods folder. Rename the old one (ie: xPTO) back to it's original name. Start the game again, and don't be surprised if it takes a while to start, as it (once gain!) rebuilding itself -meaning it's adding ALL the objects and whatnots BACK. Start a mission, and you'll most likely see ALL aircraft, included the ww2 birds, are present. Don't worry about that for now. Fly for a few seconds, and exit the game. Now you can delete (in the case of a ww2 mod) all the modern aircraft except 2 -- this is important!! I leave the A-4E and Mig-21MF. For some reason, have one each modern prevents the game engine from rebuilding again. Make any changes to the Options ini (ie: for ww2, adjusting the year spread). You should be good to go. ===== What you said above, NONE of the others will start??? Try renaming the Options and Versions inis in those mod folders, and run each exe. With luck, they'll be rebuilt. If not, I don't know what to say, as it's never happened to me. The basic reason is, after adding anything new from 3W, ALL the exes, dlls, etc (aka "the core files") are changed and each separate game exe has to be run again to bring everything to the same level.
  5. or just rename the data ini inside the folder, so that it reverts to the one on the cat file, and retest
  6. JASDF F-86 Sabre Skin Pak

    Version

    139 downloads

    JSADF F-86F-40 Sabre Skin Pak =For SF2 & SF/SFG/WoV/WoE and maybe WoI @ 08 Levels and above= Something to fill the gap for early usage by the JASDF, from it's formation in 1954, until the mid/late 1960s when the F-104s began replacing them. You MUST have the F-86F-40 installed first, before installing these skins (duh!). Although all Zur's Sabres are mapped identically, these are for the F-40 variant, and NOT the standard or garden variety F-86F (although the JASDF DID use/build a lot of F variants) The 4 JASDF Squadron represented here are: 1 Hikotai 3 Hikotai 6 Hikotai 8 Hikotai While designed with SF2 installs in mind (this was tested in my full-4 merged), it can also be used in 1st Gens, with some minor editing. I've suppled a 'blank' SF/Wo* F-86-40.ini (blank meaning it has no textureset listings), and full instructions for use in 1st Gens, found down below in the "To Insall" section. Be advised, I no longer mod for 1st Gen Series, excepet for WW2 (and I'm trying like crazy to get THEM updated...), so if you can't figure it out... All have accurate serial numbers assigned, as per squadron (rated at 90%, as I couldn't find each and every one of the 18 A/C per squadron, so 1-3 are 'fill-ins'. Rest assured, however, they ARE correct either for NAA or Mistubishi/Fuji built versions). While the number.lst in included, it's been deactivated as for to keep you from running out of numbers while playing; what with only 18 aircraft per squadron, this is a VERY real possibility. It's easily reactivated by a simple rename. A 'generic' patch is included, also renamed to remove it. SF2 seems to have some kind of 'issue' with the paintchip/patch, in that it shfits the squadron selextions in the dropdown to the left a bit, making it hard to read. For SF2 only, there are a new SF2 style plane-jane Hangar Screen, a new avionics ini that activtes the gun ranging-only radar (puts the yellow diamnomd on the target when within range),a =very= incomplete UserList.ini, and an extra main ini for SF/Wo* 1st Gen usage. The avioinics.ini =NOT= usable in SF/Wo* 1st Gens, except with the possiblity of WoI with the new Suez Expansion Pak. This has =NOT= been tested, as I don't have the WoI Expansion. As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. For those wishing to install to 1st Gen games, =PLEASE= make double damn sure you read the special section for you. I've tried to keep it as simple a possible, while covering all bases. It is HIGHLY suggested you read this document through before installing the mod, to make sure you understand what's to be accomplished. Good Hunting!! Wrench Kevin Stein
  7. Axanar

    that's outstanding work for indie!! would love to see the whole film, if ever completed!!
  8. what you need is one of these.. http://www.vantecusa.com/en/product/view_detail/266 my personal recommendation to ANYONE and EVERYONE that owns a computer, and has a modicum of mechanical skill. yank the old HD, connect this kit to it, connect to another computer, and see if you can salvage any and all files. that little item has saved my ass more times than I can count.
  9. some folks just can't get enough fresh air, ya' know?? :)
  10. reading the enclosed readmes for said mods would be a good idea too. if the uploader has done their job right, it's a simple "drag and drop"
  11. Is it safe to assume that's Ajundair's Canberra, and NOT the stock one??? Or, if a stock 3W version, a mod for 1stGens (SFP1 or Wo*), and NOT for SF2? more data is required .. like a link to the original download, and so forth.
  12. outstanding!
  13. simply add another location in the ***_movements ini, and renumber those items in the "new" national region
  14. actually, you can change national alignments within the terrain's nations ini, regardless of what the GAME's nations ini says.
  15. didn't find much either... http://www.f-100.org/hun122.shtml you might need the Squad/Signal F-100 in color book found it at modelfan ru http://modelfan.ru/9499-squadron-signal-fighting-colors-6565-f-100-super-sabre-in-color.html
  16. with Jessica Alba on the back, nekked!!! russ, is that a Seahwak I see there???
  17. methinks you might have missed this: http://combatace.com/files/file/12012-idiot-team-iowa-class-battleship-80s/ http://combatace.com/files/file/12873-iowa-class-battleship-update/ albeit post 1970s reftit, one just has to ignore the harpoon/tomahawk box launchers, the radio mast on the bow, and open the data ini and REMOVE said ASMs works fine for me. Yamato, while nice to have, really didn't to jackshit during the war (much the same as Bismarck and Tirpitz). The other/older classes would be much more handy to have. The DAT has a Kongo in their PTO Mod, along with several cruisers and destroyers. All the others (readily) available are stand-ins; that while "close" aren't exact replicas Hinchbrook's old semi-functional ships have been updated as much as is possible, given their animation limitations, and are around someplace (read: stand ins??? irrc) in some of the terrain mods. it all goes back to the few 3d guys having the desire to build WW2 ships ... they're just exceedingly busy with more modern vessels. we work with what we have
  18. Well, Captain Ramius did tell Ryan that Halsey was stupid ... King to Halsey: "Where is 3rd Fleet? The World Wonders." -------------------- you also forgot to mention Lexington's raid on Rabaul in 1942, before the Battle of the Coral Sea. in truth, the only way to "get it right", would be to rebuild that entire region (ie: a completely NEW terrain) of the SWP at least 2x the size of the map we have, to include those island to the east (see map with outlined red section below) And given the extreme limitation of the terrain engine, especially in regards to how airfields and placed and leveled -to say nothing of the tiles-, places like Rabaul, Simpson Harbor and Vanakanu field are almost impossible to replicate (see below)
  19. close, but no banana! Younger, bigger, stronger and faster brother
  20. ok, lets set the record straight again: ALL SF2 game automatically merge when installed. They ALL share the same core system files. It's only the Mods folders that are separate, as created from each SF2 (name of game).exe. To answer the pilot question, no; he/she/they/it won't show up from SF2V to SF2NA, as they are considered as 'seperate' games. OTH, you can easily copy/paste the ***.plt files from one to another (found in the /PilotData folder)
  21. Version

    166 downloads

    SF2 WW2 ETO Bristol Beaufighter Mk.VI (Early), v.9 by Cocas 3/1/2014 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents the early production Beau Mk.VIs for ETO and MTO usage ONLY! Seperate versions for other theatres, and later marks, will be released when and as they are finished. (although, with a differently painted skin, it could be used for CBI/PTO...) We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This package contains 1 aircraft, representing a mix-mash of 3 different (early) Mk.VI variants, so I'm calling this the "Beaufighter 6 Mix": VIF VIC ITF These marks =HAVE= the dihedral horizontial stabs (they point up). There is no MG turret, and no AI or ASV radar. The aircraft IS equipped to carry rockets and a torpedo, as well as 2 bombs on the wing stations - but, obviously! not all at the same time!! (see notes for more information). This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.VIF Standard CC Scheme (Overall MSG/Dark Green disruptive) No. 236 Squadron, Coastal Command The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included (rockets,bombs,chickens,beer), excepting the guns (you should have all these already). All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadron code letters (either for ETO or MTO usage). As is my habit, a sample bmp are left in the Decals folder so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented. When in-game, you'll see: Beaufighter Mk VIF (Early) (CAF) for this aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. I've left it as "VIF", as I really don't know what else to call it!! :) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory -
  22. Version

    159 downloads

    SF2 WW2 ETO RAF Airacobra Mk.1 Pak by Veltro2k 6/13/2014 -- Something for the ETO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an ETO (Theatre Specific) version of Veltro2k's Bell P-39D Airacobra. This represents those used by the RAF in Europe as the "Airacobra Mk.1", for a VERY short time! Basically, this is what would become the P-400 in USAAF service. Operational dates have been rounded to "whole months". The unit depicted is: No. 601 "County of London" Squadron The aircraft is finished in standard "Temperate Day Scheme", circa late 1941 (painted in the USA at the Bell factory). The skin is in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine Sounds is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: Airacobra Mk.1 (v2k) Displayed on the Aicraft Selection Dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein
  23. Version

    444 downloads

    SF2 KAW F4U-4/F4U-4B Corsair Pak, Ver 2 by TMF/MM 6/18/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = ***Note: This pack replaces in total the TMF F4U-4 & F4U-4B Corsairs for KAW that were released several years ago. If you have the original KAW versions in you KAW mods folder, you =MUST= delete the F4U-4 and F4U-4B aircraft & decal folders from your game -BEFORE- installing this version. There have been a NUMBER of changes, and having the original still around =will= cause conflicts. In particular, this mod makes use of the TMF F4U-7.lod, with various components removed. As this aircraft uses SF2NA coding for carrier operations, having a Full-5 Merged install is a reccomended requirement. Those that "disapprove" of using the -7 Lod are cordially invited, and encouraged, =NOT= to download this mod. You have been warned!! *** This package contains remods of the F4U-4/-4B Corsairs for use during the Korean War. There are 2 complete aircraft in this pak, with a ship-load of skins/decal sets. If you have the originals from the "KAW Corsairs Pak" issued in 2013, you are advised to either delete or otherwise remove =BOTH= the aircraft and decals subfolders. These are designed to REPLACE, in total, those older orignal versions. The AU-1 and F4U-5NL are NOT in this pak; only the -4s Several new skin sets by CrazyHorseB34 have been added to this package They are marked with a star (*) below. Skins/Decal sets are included for the following units: F4U-4: VF-24 "Renegades" (USS Boxer, 7/50-11/50) VF-32 "Swordsmen" (USS Leyte, 1950-51)* VF-63 "Fighting Redcocks" (USS Boxer 2/52-8/52) VF-64 "Freelancers" (same as above) VF-113 "Stingers"(USS Philippine Sea, 7/50-3/51) VF-114 "Excutioners" (same as above) VF-193 "Ghostriders" (USS Princeton, 1952)* VF-653 "Dragons" (USS Valley Forge, 51-52) * VF-871 (USS Essex, 51-52) * VF-884 "Bitter Birds" (USS Boxer, 1951 & USS Kearsarge 52-53) * VMF-312 "Checkboards" (Shore based, various fields in Korea) F4U-4B: VF-53 "Iron Angels" (USS Essex 1/51-3/52) VF-192 "Golden Dragons" (USS Princeton, 11/51-5/52) VF-653 "Dragons" (USS Valley Forge, 51-52) * VF-791 "Fighting Rebels" (USS Boxer, 3/51-10/51) VMA-323 "Deathrattlers" (shore based, various fields in Korea) VMA-332 "Polka Dots" (USS Sicily ?? -flew off CVE) VMF-214 "Black Sheep" (shore based) *Please note, many Corsair squadrons flew both the -4 and -4B at the same time. There is one 'Easter Egg' squadron (totally fictious), as you all know how I hate wasting good skins/decal sets!!* The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'. Skins are in jpg format. All markings are decals and Decal Randomization is TRUE. BuNums are accurate for the aircraft variant(s) depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose. Like the original pak, all weapons, engine sound and pilot figure are included. The machine guns and cannons are not; these you should have already. A couple of new or updated weapons have been included (see Notes for more details), including new Mk.5 rocket rails by Raven. Standard Animations Keystrokes ™ are used for the canopy (Shift/0) and wingfold (shift/9). The aircraft will now appear on the boat, parked properly with folded wings. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them before installing. Also, give the "Notes" section a read too. Good Hunting, and Happy Landings! Wrench Kevin Stein
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