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Wrench

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Everything posted by Wrench

  1. I've got full complete sets of "blank" skins in OD and NM for the both the D and J Libs. Perhaps I should upload them. All the decal positions are plotted (for those that can actually READ a decal ini), so swapping out markings would be a no brainer
  2. File Name: SF2 WW2 CBI B-24J Liberator Pak File Submitter: Wrench File Submitted: 17 June 2014 File Category: B-24 SF2 WW2 CBI B-24J Liberator Pak by Veltro2K 6/10/2014 (Full 4/5 Merged Reccomended) This pack contains a Theatre Specfic version of Veltro2k's B-24J Liberator as seen in in the China, Burma, India Theatre. Be advised, that while there wasn't too much 'crossover' between the 10 AF in India and the 14th AF in China (and the RAF for that matter), for gaming purposes it won't matter much. You are advised, however, to have a seperate CBI mods folder (even though the new India/Burma/Indochina map is far from completed). The unit(s) represented herein are: 10th AF (India): 493rd BS, 7th BG (43/45, in OD/Grey) 14th AF (China): 374th BS, 308th BG (44/45, in NM) RAF (India/Burma): No. 99 Squadron "Madras Presidency" (Liberator GR.VI, late 44/45, in OD/Grey) Each of the skins will display their theatre association; B/I or C. The skins are in jpg format. All markings are decals (excepting the wing national markings and some squadron rudder markings). The serials, when carried, are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. 10th & 14th AF squadron numbering conventions (plane-in-group numbers) are used on these aircraft. There are NO nose arts. Other texture artists are encouraged to do the research, and create proper artwork decals. Weapons, pilot figures and guns are NOT included; you should have them already. However, the VB-1 "Azon" bomb is, as the 7th BG had specialy equipped aircraft for their usage. A "Strike_Azon" loadout has been setup, and is availalbe through the 3W Mission Editor. Or they can be hand-loaded. Be advised, the standard carry was 4 Azons, and handloading WILL overload the aircraft with 7. RAF units did NOT use Azons. The aircraft is also equipped with a ground mapping/surface search radar. Damage textures are in DDS format. When in game you'll see B-24J Liberator (v2k) This will differentiate this Lib from any others you may have (ie: Pasko's). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein Click here to download this file
  3. Thanks Alfie! actually, it's 'gravity powered'. the smoke trail was for the bombardier to track it with, and steer by (in a limited arc. Azon means "Azimuth Only")
  4. ok. Buny's a I got!! (cause I counldn't find the templates for Del's Texan II) All my additional layers are intact in the zip below Be advised, the aircraft itself has many issues. It's just ooooooollllldddd.
  5. Geary, I'm still looking further question: is it the AT-6 (the Modern version), or the NAA T-6 of WW2 fame?
  6. FR, Gerwin's TFD tool will generate the water bmp. Then, it's a simple matter of "painting in" (in their proper colors) the CV Zones
  7. Nuke armed F-101s over Cuba

    great picture, too!!
  8. For those of you that may (or may not!) have been following the discussion on the prop issues on the TMF F4U Corsairs (in particular the -4 and -4B), a fix has been found. What that means is, that I'll be reissuing BOTH the full KAW set for those 2 models, and the WW2 version of the -4. These WILL replace, it total, the original versions, as it'll referene the -7s lod (the AeroNaval version). With some obvious modification (read: component removals and such) So, sometime next week, if all goes well, I'll be uploading new sets. Unfortunately, you'll be deleting the original aircraft folder. The decals will be the same, and will be included in the new package. So, when installing just allow the overwrite of the various Decals folders. The first one out will be the F4U-4 for WW2 PTO, as it only has 2 skins to redo. An unexpected side effect of the switch, is NOW the wings are folded when sitting of the roof of the boat. VERY cool!! (and finally!!) With special thanks to Malibu43 for rattling the dust in my rafters and getting me to think of viable alternatives, that don't require locating a MAX file that probably doesn't exist anymore. So, watch the SF2 announcements Forum for when they're released
  9. Good for you then. Nobody's asking you to download the fixed, working carrier based versions, IF and when I choose to upload them. and a free piece of advice ... pipe down
  10. Malibu, be advised the "Guest7" that responded to you post on the 3W forums was Rhuzio. Just ignore him
  11. File Name: SF2 A-4E Skyhawk, VMA-211 "Wake Island Avengers" Skin/Decal Pak File Submitter: Wrench File Submitted: 19 June 2014 File Category: A-4 SF2 A-4E Skyhawk, VMA-211 "Wake Island Avengers" Skin/Decal Pak 6/17/2014 = For SF2 (Any & All, Full-5 Merged Prefered) = A new skin for VMA-211; this is inspired by a request by a CombatAce member that used to work for them. Also, it allows us to have a fully updated SF2 version of a skin set originally by Paul "FOTF" Nortness, that now longer works in SF2. This is for the standard, or garden variety A-4E Skyhawk (no *year" suffix). However, they can be used on the 65, 67 and possibly on the A-4F by renaming the maps to match to lod's naming convention. All new decals, excepting one left over from the 1stGen skin, were created for this mod. The skin maps themselves are in jpg format. ALL markings are decals. Decal randomization has been set to "TRUE". Also included is my modified Loadout ini, that has "increased" striking power for all mission statements. My Data ini is also included, that adds the Landing Light, and opening canopy (Standard Animation Keystroke, Shift/0). When on the Loadout Screen, in the "Paint Scheme" dropdown, you'll see: VMA-211 "Wake Island Avengers" (FOTF) The Stock 3W skin is still available, but is accessed from the Unit Selection dropdown. This one should not conflict with the stock one. At least it didn't for me during testing. The (FOTF) is a nod to Paul, as part of the inspiration to rebuild this to the lastest spec (and that I reused on of his decals, albeit slightly modified). As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein EDIT: a small oopsy! I uploaded the wrong zip, that was an earlier test version. This has been corrected, and the zip contains the correct decals and the repositioned badges. My apologies to all. Unfortunately, you'll have to redown this mod. When installing, just allow the overwrite Click here to download this file
  12. (homer simpson face, drooling....) aaaaahhh.....scarlet johansen....oooohhhhh
  13. Version

    121 downloads

    SF2 A-4E Skyhawk, VMA-211 "Wake Island Avengers" Skin/Decal Pak 6/17/2014 = For SF2 (Any & All, Full-5 Merged Prefered) = A new skin for VMA-211; this is inspired by a request by a CombatAce member that used to work for them. Also, it allows us to have a fully updated SF2 version of a skin set originally by Paul "FOTF" Nortness, that now longer works in SF2. This is for the standard, or garden variety A-4E Skyhawk (no *year" suffix). However, they can be used on the 65, 67 and possibly on the A-4F by renaming the maps to match to lod's naming convention. All new decals, excepting one left over from the 1stGen skin, were created for this mod. The skin maps themselves are in jpg format. ALL markings are decals. Decal randomization has been set to "TRUE". Also included is my modified Loadout ini, that has "increased" striking power for all mission statements. My Data ini is also included, that adds the Landing Light, and opening canopy (Standard Animation Keystroke, Shift/0). When on the Loadout Screen, in the "Paint Scheme" dropdown, you'll see: VMA-211 "Wake Island Avengers" (FOTF) The Stock 3W skin is still available, but is accessed from the Unit Selection dropdown. This one should not conflict with the stock one. At least it didn't for me during testing. The (FOTF) is a nod to Paul, as part of the inspiration to rebuild this to the lastest spec (and that I reused on of his decals, albeit slightly modified). As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein EDIT: a small oopsy! I uploaded the wrong zip, that was an earlier test version. This has been corrected, and the zip contains the correct decals and the repositioned badges. My apologies to all. Unfortunately, you'll have to redown this mod. When installing, just allow the overwrite
  14. from The Avengers, and what few pics I've seen online, it's just a different USA style marking; can't remember what they had on the tail for serials and such maybe this might help http://th07.deviantart.net/fs70/PRE/f/2012/146/4/a/s_h_i_e_l_d__f_35b_lightning_ii_png_by_bagera3005-d4yzp69.png sorry it's not very large of course, HOW would we build the heli-carrier!!!?????
  15. yes, indeed. However, each of the skin maps have to be renamed to match the lod. For instance, A-4E_65_nose.jpg, and so on you can leave the decals ini alone, as it will automatically "look" in the right place. Some might need a little moving fore or aft, but that's relatively easy
  16. yes indeed! on the -1D, -7, -5. also on these (-4s) using the -7 lod, too
  17. Ok!. I think this should be the final configuration of the various markings and stuff like that!! (meaning: I'm not making any more changes!! if these look good to you, then I'll finalize the package and upload it. Thanks for all the assistance!
  18. that's all well and good, Russ. But...I've already put 36 hours continuous (except for sleeping last night) into fixing this so, here's the choices: 1) prop fix, correct wing pylons, all other issues remain (non folding wings, parking issues on the boat, etc) 2) different LOD, prop fixed, incorrect/extra pylons, no parking issues - wings fold properly, parked on the boat correctly, etc. I know what I'm doing.
  19. dude, I've already spent an ENTIRE day on fixing this, redoing all the skins using the other lod. Now, you want me throw that all out? GFY
  20. don't bother testing it ... it doesn't fucking work!! Look as the shots below, using his data. it's not just the prop statements, it the way the nodes/meshes are set up. you know what, I'm going to go ahead with what I've got, that WORKS, even with the minor glitch with the extra rocket racks. People that don't like it, can go back to the original, or live with what been done within the limitations of NOT having the source MAX file to correct the various issues. I went through this same thing with the -1s and the FAA versions. I had Russo generating 3 or 4 different LODs to fix the rails. This is it, this is how its going to be. End of lecture
  21. this is the prop with wilches "fix" (below) compare it the image in the screenshots thread. you know what, we can live with 10 rockets, instead of 8. OTH, I can set the loadout ini to only have 8, but then there's the 2 extra outer pylons just sitting there (as those are all one mesh...again, back to the issue of needing the MAX files to have them seperated into individuals)
  22. Problem uploading pics

    hey!! them's my attachments!!
  23. Deathrattler Corsair, Korea 1951 (please take note of the "normal" looking prop)
  24. shoot them to me; I can't seem to find them. I don't even remember what they was!!
  25. Problem uploading pics

    to clear your attachemenst, you need to go to your profile. Click your name, located on the upper right of the screen, and got "My Setting", and from there you'll find the "Manage Attachments" on the left side delete from there
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