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Wrench

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Everything posted by Wrench

  1. fully updated to SF2? http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ I could almost bet the sea and sea-land transition tgas probably aren't The (rebuilt) WW2 version works just fine
  2. I'd suggest re-reading the section I posted above on "Why Bombers Exist in the 3W Series". There's nothing wrong with the radar. This isn't Falcon4; you can't lock ground targets in 3W games. In fact; I'm pretty sure you can't do it Real Life either (but I expect those more knowledgeable, with Real World ™ experience to correct me. After all, we have an Bone driver on staff)
  3. File Name: SF2 WW2 PTO P-400 Airacobra (Export) Pak by Veltro2k File Submitter: Wrench File Submitted: 02 June 2014 File Category: Other SF2 WW2 PTO P-400 Airacobra (Export) Pak by Veltro2k 5/25/2014 -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is a mod of Veltro2k's Bell P-39D Airacobra, in to the export version, called P-400 in USAAF service. This aircraft is designed to either replace or compliment the SF2 versions I did for Wolf257's Airacobra. It's the End Users choice if you with to delete the old versions, or keep them. Both skins are in the "RAF style" camo pattern. Skins included are: 39th FS, 35th FS, early 1942 (New Guinea) 67th FS, 58th FG Mid/Late 1942 (Guadalcanal) The above are units that were used in the SouthWestPacific region, specifically Australia & New Guinea (39th), and The Solomons (Guadalcanal, 67th). The skins also use the "StartDate" switch, so as to turn on at the (almost) appropriate time. Serial numbers (RAF issued) are 100% historicaly correct for this aircraft, but should be considered 'generic' in nature, as they represent no particular aircraft within these specific units. All skins are in jpg format. Decal Randomization is TRUE. An SF2 version of the original 'box art' hangar screen are included. Damage textures are in DDS format. Sounds and a pilot figure are included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: P-400 Airacobra (v2k) Displayed on the Aicraft Selection Dropdown menu. This will diferentiate it from the Wolf257 version. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein ------------------------------ 6/12/2014: Version 2 uploaded. Fixes reported decal pathways issue. This is now corrected Click here to download this file
  4. Version 2 uploaded Fixed reported decals pathway issue. Sorry, but you'll have to redownload. After unzipping, just drop EVERYTHING over the existing install. Allow the overwrite. You may also, if you wish, delete the empty 67thFS decals folder, as they all reference decals from the 39th's folder
  5. hence the need to carry the belly tank all the time. A simple edit of the loadout ini (after extraction and placement in the Meteor's folder) will fix this. They ALWAYS carried it on Ops, all the way back the Mk.III of WW2
  6. It's called "Conformal Carry", and has been used for missiles since the F-4 Phantom
  7. easy: radar bombing doesn't work in these games. the very reason ALL bombers are, and should be, left under AI control. As I put in EVERY readme for all the Heavies I've work on.... and there ya have it.
  8. what about using Gerwin's TFD tool??? SHows all the target areas (btw, Chosin Resivour is in the wrong place! I placed it too far south and east. But can't change it now!)
  9. since the terrain has a 100 year span, I'd leave EVERYTHING alone. That's what I did with mine. Also, use SF2NA exe as the 'build from", as you'll need the 'carrier coding'
  10. very nice! one small fix ... the AircraftShortName= in the TempestV_v2k.ini, still shows "Typhoon" A quck text edit will fix that!!
  11. I made it to the Smithsonian!

    Don't care what anybody says, It's DAMN cool!!
  12. File Name: Tempest V Hangar & Loading Screens (WW2 ETO) File Submitter: Wrench File Submitted: 10 June 2014 File Category: Hangars SF2 WW2 ETO, Hangar and Loading Screens for Tempest Mk.V (by Veltro2K) 6/10/2014 These are NEW SF2 versions of the original "Box Art" 1stGen screens I made a long time ago. They are in jpg format. Install is simple: unzip to a temp folder or location, copy/paste the 2 jpgs TempestV_Hangar.jpg TempestV_Loading.jpg into the main /TempestV_v2k folder. Open the TempestV_v2k.ini, and copy/paste the text below directly OVER the existing (blank) lines for the hangar and loading screen callouts HangarScreen=TempestV_Hangar.jpg LoadingScreen=TempestV_Loading.jpg Save and Close. there you go! Enjoy! Wrench Kevin Stein (since screenies are required, I thought the one above was nice one!) Click here to download this file
  13. Version

    63 downloads

    SF2 WW2 ETO, Hangar and Loading Screens for Tempest Mk.V (by Veltro2K) 6/10/2014 These are NEW SF2 versions of the original "Box Art" 1stGen screens I made a long time ago. They are in jpg format. Install is simple: unzip to a temp folder or location, copy/paste the 2 jpgs TempestV_Hangar.jpg TempestV_Loading.jpg into the main /TempestV_v2k folder. Open the TempestV_v2k.ini, and copy/paste the text below directly OVER the existing (blank) lines for the hangar and loading screen callouts HangarScreen=TempestV_Hangar.jpg LoadingScreen=TempestV_Loading.jpg Save and Close. there you go! Enjoy! Wrench Kevin Stein (since screenies are required, I thought the one above was nice one!)
  14. and the fact the Navy didn't really trust liquid-cooled inline engines. Would've been a supreme maintence headache, to say nothing of those long overwater flight, leaking coolant. (odd though, the FAA didn't seem to think so, what with their SeaHurris, Seafires and Fireflys. But then again ... they were used to them Also the Seafires and Hurris didn't have anything near the Mustang's range. OTH, hundreds and hundreds of Lend-Lease Wildcats, Hellcats and Avengers...) Also, that time period would have used 3 digit modex
  15. File Name: SF2 WW2 CBI B-24D Liberator Pak File Submitter: Wrench File Submitted: 09 June 2014 File Category: B-24 SF2 WW2 B-24D Liberator, CBI Pak by Veltro2K 6/1/2014 (Full 4/5 Merged Reccomended) This pack contains a NEW aircrft, by Veltro2k; the B-24D Liberator as seen in in the China, Burma, India Theatre. Be advised, that while there wasn't too much 'crossover' between the 10 AF in India and the 14th AF in China, for gaming purposes it won't matter much. You are advised, however, to have a seperate CBI mods folder (even though the new India/Burma/Indochina map is far from completed). The unit(s) represented herein are: 10th AF (India): 493rd BS, 7th BG (star-and-ball, 42/43) 9th BS, 7th BG (star-and-bar, late 43 thru 45) 14th AF (China): 374th BS, 308th BG (43) All Aircraft are painted in the standard finish of OD/Neutral Grey. Each of the skins will display their theatre association (B/I) or © on the Loadout Screen's drop down. The skins are in jpg format. All markings are decals (excepting the wing national markings). The serials, when carried, are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. 10th & 14th AF squadron numbering conventions (plane-in-group numbers) are used on these aircraft. There are NO nose arts. Other texture artists are encouraged to do the research, and create proper artwork decals. Weapons, pilot figures and guns are NOT included; you should have them already. A new "generic" Hangar screen was created for this mod. Damage textures are in DDS format. When in game you'll see B-24D Liberator (v2k) This will differentiate this Lib from any others you may have (ie: Pasko's). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein Click here to download this file
  16. odd, because "ARTILLERY" is a valid Target Type (used it extensively on the ASW map texas/mexico)
  17. that's the "noise" layer added by 3W. Every NM skin has that (and many of the camo's too). I prefer using a clouds layer (50% grey/75% grey), and just fiddle with the opacity of it. It'll be the VERY top layer I have 2 partial templates for the stock 15; both only have lines/rivets necessary for the NK tail and nose markings for the KAW mod. Somebody (Paulo? maybe?) had shown some camo 15s for KAW, but I don't remember it they were released. Here's a hint for redrawing: Duplicate the main, background layer, and invert it. Also, blow you templates up to AT MINIMUM!!! 2048x. You can even go to 4096, depending on the level of detail you want. You can always resize down when done for the finished skin. Which is then saved as a jpg.
  18. Well, if you still want it, it's yours. Just drop me a PM maybe you can straighten out the hash I made of the camo pattern!! Not real happy with the nose transitions!!
  19. under doctor's orders. I've just had surgery yesterday on the right eye to remove a corneal edema (like a scratch/leision/bad thing) I've been suffering with on and off since October. It got really bad after my last hernia surgery on December. Basicly, the repair is lasik, which my nearsighted ass needed anyway. WIth luck it'll improve the vision, however much, in that eye. So, I'm not supposed to be even using the computer at ALL, as they want to eye to not move back and forth very much (there goes my internet p0rn browsing!! ) Shouldn't even be posting this, right now! With luck, I'll be back in operation in 3-5 days. Which leaves me stuck NOT working on the new B-24J for the ETO -- which are nearly done!, and the south Asia terrain. They'll be done when they're done. So, there ya have it! Be back soon as I can! Don't burn the place down without me!!
  20. too late Russ!! I already look that way!!! Except with glasses!!
  21. excuse me? If you wanted the template, all you had to do was ask.
  22. ok, checked my books. the photo above ARE Grand Slams. It's on page 61 of the Detail & Scale, Part 1 of the B-29. The text says it could carry 2 of them, PLUS the normal bomb load. Man, I can't imagine the length of the runway needed, let alone the weather conditions (cool, still air?). Engine overheats were always an issue. Part 2 book shows VB-13 "Tarzon" bombs, which are Bell adapted Tallboys in a semi-conformal carry across both bomb bays, and a relocated APQ-13 radome (lower nose turret location). These were used in Korea by the 19th BG. Tarzons were 'steerable' via radio-control link, similar to the VB-1 Azon, and Fritz-X
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