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Everything posted by Wrench
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Still seaking someone to put a good skin and decals on this big bird
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's a bomber ... let the AI handle it -
KAW team members, please look...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
while browsing my archives, in search of the RT-33A Shooting Star (in answer to a query in acesfakia's thread), I came across what I believe is a partly completed NEW Hawker Sea Fury. Below is a screenie of the storage folder. Does anyone remember WHO had built this, and was anything further every done with it?? It appears to be skinned, bump mapped, but I have to other inis or other goodies. Any information would be greatly appreciated!! thanks! -
KAW team members, please look...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
okee dokee! then I'll assemble a pack with EVERYTHING, and release it -
we (Pat and I) feel for you loss. may he rest well
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Germany terrain rework (Wip)
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's a shadow issue caused by running at Unlimited. It's a know issue with TOD objects -
Rends New GermanyCE Terrain Part 2
Wrench replied to Brentw's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
are the mirage skins jpg or bmp? either way, try resizing them down one level (to 2048x) and retest (maybe back up the 4096s first) ------------------------ the 80% freeze is VERY common on terrains with lots of Ground & Terrain objects, and hi-rez tiles. I've experienced it several of my terrains, even with standard sized tiles. So, it's most likely related to the objects being loaded. -
I'm drooling over these ... thinking of how many I can import to SF2, for my WW2 mods. Some of those building will be perfect for the upcoming CBI map!! Great work Geezer!!
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Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Stary did a FANTASTIC job it (and he says it not perfect!!) wheel turns, move fore and aft, rudder pedal and throttles move. the only thing missing is the 'night binoculars' mount, but this ain't the real world, so... The SCR-720 actually has the correct ranges (not like those I've used for Coca's Beaufighters). When researching, found all kinds of manuals online. Added them to the collection!! And learned an awful lot about WW2 electronics -
Desert Storm - Mission 02 - Stealth Fighter Wave 1
Wrench replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nicely done beach!! -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
2 shots normal view (as you'd see whilst sitting there) zoomed out, so you can see the sides layout right from the manuals -
SF2 WW2 SEAC Bristol Beaufighter NF Mk.1 (Late)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 SEAC Bristol Beaufighter NF Mk.1 (Late) File Submitter: Wrench File Submitted: 26 March 2014 File Category: Other SF2 WW2 SEAC Bristol Beaufighter NF Mk.1 (Late), v.9 by Cocas 3/26/2014 -- Something for the WW2 CBI/SEAC players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents late production Beau NF Mk.1s for South East Asia Command ONLY! This is a seperate version for CBI usage ONLY, as their start/end dates tend to differ. Meaning: for your CBI Mods Folder.* This here is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. . This package represents the late production Beaufighter NF Mk.1s. These marks =HAVE= the dihedral horizontal stabs (they point up). We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter NF Mk.1 (Night Fighter) in Standard SEAC Day Scheme, with Night Unders No. 176 Squadron (as seen at various airbase in East Bengal) The Squadron Crest is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are NF Mk.1s, not equipped for them. However, I've allowed you other mission statements, in particular, Armed Recon. You've got plenty of 'gun power' for Truck Hunting. All markings are decals, and decal randomization is set to TRUE. It should be noted, that research has indicated varying numbers of NF Mk.1s arriving in India - some sources say 6, some 8, some 12. I've taken the lazy mans way out, and given you the 'generic' 26 plane-in-group letters. In Real Life , Mk. VI, Mk.X and TF Mk.X began arriving in theatre sometime in mid-late 1943. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented. When in-game, you'll see: Beaufighter NF Mk.I (Late) (CAF) for these aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Click here to download this file -
Version
131 downloads
SF2 WW2 SEAC Bristol Beaufighter NF Mk.1 (Late), v.9 by Cocas 3/26/2014 -- Something for the WW2 CBI/SEAC players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents late production Beau NF Mk.1s for South East Asia Command ONLY! This is a seperate version for CBI usage ONLY, as their start/end dates tend to differ. Meaning: for your CBI Mods Folder.* This here is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. . This package represents the late production Beaufighter NF Mk.1s. These marks =HAVE= the dihedral horizontal stabs (they point up). We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter NF Mk.1 (Night Fighter) in Standard SEAC Day Scheme, with Night Unders No. 176 Squadron (as seen at various airbase in East Bengal) The Squadron Crest is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are NF Mk.1s, not equipped for them. However, I've allowed you other mission statements, in particular, Armed Recon. You've got plenty of 'gun power' for Truck Hunting. All markings are decals, and decal randomization is set to TRUE. It should be noted, that research has indicated varying numbers of NF Mk.1s arriving in India - some sources say 6, some 8, some 12. I've taken the lazy mans way out, and given you the 'generic' 26 plane-in-group letters. In Real Life , Mk. VI, Mk.X and TF Mk.X began arriving in theatre sometime in mid-late 1943. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented. When in-game, you'll see: Beaufighter NF Mk.I (Late) (CAF) for these aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
and more: skins are nowhere near done; no panels and rivets as yet. paint jobs are, decals are. and Star's pit is da Bomb! -
trouble running flights with quack74 skins
Wrench replied to manitouguy's topic in Thirdwire - First Eagles 1&2
welcome to OUR world!!! the other 2 editors, as could see there, are the weapons and guns. Not sure if you'll be needing them just as yet! -
Mirage IIIE (TMF) The end of a legend?
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You damn right we will!!! Nothing I said was meant to stop you. Oli & Team did fantastic work. Best way to honor his memory, it to make better in any way possible. as for the other pits (NOT IIIE), using TK's is a simple matter of ini extraction and editing. -
KAW team members, please look...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
re: RT-33A: so do I! Your's is probably better, Carlo. Want me to send what I have, and you see it (has a new hangar screen!)? located a archived KAW mods folder, and inside was a 'working' version of the Sea Fury (meaning: flyable). Oddly, I'd tagged the displayed name as "Sea Fury FB.11 (SB)", so that's gotta be Skippy Still need MORE work; wings don't fold, canopy doesn't open, lots and lots of little adjustments. Be nice to have it finished -
trouble running flights with quack74 skins
Wrench replied to manitouguy's topic in Thirdwire - First Eagles 1&2
sorry! Yes, you'll need the 3rd Wire cat extractor tool. We should have it here, in the SF2 downloads, or you can get it straight from TK http://www.thirdwire.com/downloads_tools.htm the latest is the one at the top, dated April 2012. However, THAT version doesn't "see" lod files. You can probably get by with an earlier one. Pick one that's dated closest to which ever version of FE you're running. -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
for wilches... -
trouble running flights with quack74 skins
Wrench replied to manitouguy's topic in Thirdwire - First Eagles 1&2
MissionData001.cat is where the original Nations.ini resides (on all 3W sims) -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
... and get the pictures -
Drag Chute on Fishbeds?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Moved to the appropriate Forum. Try and watch WHERE you're posting -- the original topic was in a Forum dedicated to REAL WORLD Military & General aviation, NOT modding game items. ------------ -
Mirage IIIE (TMF) The end of a legend?
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the Argentinian Modder guys have those FAA ones pretty well covered. honestly, I prefer the stock 3W Mirages; not to say the TMF ones are bad; they're just old (2005/6ish). The cockpits are showing their age. Not to denigrate your work; it really looks good, but using newer made for SF2 models would just seem a better way to go. Just saying, brother! Just my thoughts! Don't let ME deter you!! -
Black Sea 2.0 Terrain for Patch July 2012?
Wrench replied to Wolfgang76's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
easy peasy (there should also be these instructions someplace in the Knowledge Base; along the lines of "patching made easy") 1) Back up mods folder by renaming (I usually just us "z-*name-of-mods-folder*) Also back up Options & Version inis via the same rename 2) Install patch. 3) Run the newly patched game's exe, allow it to build "new" mods folder. 4) Start the game, pick a plane and fly it for a few minutes. 5) Copy/Paste the NEW Options and Version inis to the backed up mods folder 6) DELETE the newly build mods folder 7) Rename the backed up mods folder back to it's original name 8) Play and enjoy please note, some things may have been updated; data inis, AI's made flyable may revert, and so on It's also usually a pretty smart thing, to keep a back up of the back up (stored on an external HD, or zipped or however one wishes to do it) -
SF as a COIN sim?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
only if you can use the terrain editor (or maybe gerwin's tool) -
Anatolia Update & Make Object's for SF
Wrench replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
it isn't just great, it FANTASTIC, like his F-80s edit: hmmm... did it ever get released? I can't find it in the downloads; not in the F-80/RF-80/T-33A pack from KAW.. odd!