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Everything posted by Wrench
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Strike Fighters 2 needs a logo
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's easy... make a "generic" loading screen, like I've done for the WW2 mods, and just place in the /Flight folder. The game will use that one first. look in the SF2 templates section; hangar screen template http://combatace.com/files/file/12452-sf2-hangar-screen-template/ all the others: http://combatace.com/files/file/10944-sf2-series-menu-screen-templates/ for loading screens for specific, individual aircraft, those go into that aircraft's main folder. -
3W DLC S-99
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
that's the S-199 this is the S-99 (before Jumo).. So, this is supposed to be a G6?. Then the cowl bulges are waaaay to small. the the G had much smaller tire bulges this also has the radio mast and loop antenna (which, when you REALLLY get a close look, isn't even sitting flush with the fuselage!!) -
How do I convert Horse Power or Kilowatt into SLPowerDry=?
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
damn! it gets more confusing all the time!!! why not find an aircraft with a similar engine (Merlin Mustang = Merlin Spit 9 -- close enough for government work -} and adjust from there? -
Modelling with Max for SF 1/2
Wrench replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, indeed. as that IS the standard for defining a point in 3 dimensional space also, SF2 can BOTH Unicode and ANSI Lods, whereas SF1/Wo* can only read ANSI. irrc, the later versions of MAX (2009???) should be able to export both formats. (someone correct me if I'm wrong!! ) -
Strike Fighters 2 needs a logo
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are you talking about the menu buttons, or the actual icon (like for shortcuts) themselves?? Or the startup splash screen (which CAN be changed -disremember how, however) for icons, there should be some in the 1stGen downloads someplace ... I made a bunch of them. of course, to be really RUDE, you can use this... http://combatace.com/gallery/image/27608-no-3w-support/ yes, I'm in a very bad mood/place this afternoon... (and of course, the fucking image isn't linking. anything else gonna go right?? -
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SF2 WW2 MTO Bristol Beaufighter Mk.VIF, v.9
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 MTO Bristol Beaufighter Mk.VIF, v.9 File Submitter: Wrench File Submitted: 07 March 2014 File Category: Other SF2 WW2 MTO Bristol Beaufighter Mk.VIF, v.9 by Cocas 2/10/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents VIFs as used in the MTO =ONLY=. This is the AI equipped NFs (Mk.VII), WITH dehidral (upwards pointing) tailplanes, but NO turret gun. I've allowed for other mission statement like 'Armed_Recon'. This aircraft carries NO bombs or rockets. You'll have to do with guns-only. Until the later model VI, X and TF.X arrive.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.IVF No. 600 "City of London" Squadron As seen in late 1942/early 43 time frames. The aircraft is finished in standard overall MSG with disruptive Dark Green. The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are Mk.VIF NFs, not equipped for them. All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadron code letters. As is my habit, sample bmps are left in the various Decals folders so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the unit(s) depicted. When in-game, you'll see: Beaufighter Mk VIF (Early) (CAF) for this aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Click here to download this file -
Version
129 downloads
SF2 WW2 MTO Bristol Beaufighter Mk.VIF, v.9 by Cocas 2/10/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents VIFs as used in the MTO =ONLY=. This is the AI equipped NFs (Mk.VII), WITH dehidral (upwards pointing) tailplanes, but NO turret gun. I've allowed for other mission statement like 'Armed_Recon'. This aircraft carries NO bombs or rockets. You'll have to do with guns-only. Until the later model VI, X and TF.X arrive.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.IVF No. 600 "City of London" Squadron As seen in late 1942/early 43 time frames. The aircraft is finished in standard overall MSG with disruptive Dark Green. The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are Mk.VIF NFs, not equipped for them. All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadron code letters. As is my habit, sample bmps are left in the various Decals folders so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the unit(s) depicted. When in-game, you'll see: Beaufighter Mk VIF (Early) (CAF) for this aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - -
check the data ini for the proper shader statements (ala SF2)
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Creating new SAM sites
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SA-3 quad launcher (and the other SA3s) goes back to Pasko's SAMs and Vehicle Pak of 2005, with the associated EW and SAM Radars. -
Germany terrain rework (Wip)
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, sorry. only US/NATO maybe one of the GMG 3d guys can whip out a low-poly static Hip? -
Creating new SAM sites
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
depends on the launcher SA-2s don't SA-3s will (with dual or triple launchers. disremember about the singles) -
More weather varieties possible?
Wrench replied to Kulbit80's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just those AND locked cloud altitudes -
Germany terrain rework (Wip)
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
check the Cuba OTC+; there's some H-34s, and (possibly!) some SH-3. The sea kings also show up on the Midwest USA and Persian Gulf terrains. I have templates and edited lods for those (Chocktaw and Sea King), if you need/want them and there's an S-76 in "The Factory Place" -
Question about ships in Anatolia Project 2.0.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I believe so -
Germany terrain rework (Wip)
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
GFD-12 -- gepard, iirc? Floodlight12m -- pureblue, anatolia Hangar_Open/closed -- are these the halle3? if so, mitch from 'the factory place' MBTank -- florian, iirc from DS Radio_twr -- amradio tower? (red and white??) unknown, from ww2 terrains Cooling_Tower -- possibly gepard? FactoryWarehouseC1 SupportBuilding_G1 FactoryMainOffice Fabrikboden gross Fabrikboden gross2 FactoryServiceSegme all above, wingwinner halle4 halle_gross factory1 satantenne -- these 4 by mitch, from "the factory place" SMALL_CONTAINER_A ContainerShip -bandidos team SovietTanker UkFuelTruck UkFuelTruck_2 has_sml_building_v3 TowerComplex Crane2 DWall50m DWall100m -- these 2 possibly from Sundowner's airfield dress-up paks SunShelter170m - pureblue, anatolia Road_Runway CamonetParking wall02 UKJeep1/2 UKTruck_Cover UKCommandVehicle -- these 3, kesselbrut, from original Falkland mods Mi-8_Static -- dev a team (you'll probably want to remove it. permission only item, no permissions granted Boxcar -- if af64traincars, from Polak's Object Library 1, if not, see below TankCarNV FlatCarNV LocomotiveNV -- possibly YAP? or renamed from gepard's train stuff??? (need pics to ID) that's all I can remember off the top of my head -
http://losangeles.cbslocal.com/2014/02/26/baby-sharks-spotted-swimming-in-venice-beach-canals/ just when you thought it was safe to get back in your gondola....
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SF2 WW2 RAF Douglas Dakota Skin Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 RAF Douglas Dakota Skin Pak File Submitter: Wrench File Submitted: 03 March 2014 File Category: Other SF2 WW2 RAF Douglas Dakota Skin Pak 3/1/2014 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged, + Expansion Pak 1 (REQUIRED!) = *You must have SF2:I Exp Pak 1, as this mod REQUIRES the stock 3W C-47* This pak contains Skin/Decal mods for the Stock 3rd Wire C-47A, representing RAF Dakota's in WW2. This pak contains 2 skins: RAF (Euro) -standard OD/Grey RAF_D (Desert) - standard Day Desert Supplied are 26 plane-in group letters and RAF serial number decals. The serials, while correct for the Dakota, represent no particular unit and should be considered 'generic' in nature. Both skins use a 'pool' of the letters and serials. There are NO squadron codes. Decal randomization is TRUE Also supplied is an updated/edited/adjusted C-47A User list, with many corrected dates. End users are advised to choose which skin for what WW2 mods folder they'll be using (Euro for the ETO, and Desert for the MTO, obviously!). Simply rename the textureset ini for the skins NOT being used, and the Game Engine will ignore it. This little mod comes about as I'm sick and tired of seeing Dakota's parked on my terrains, with incorrect WW2 markings (while not perfect even WITH this, they're a LOT closer!) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!! Happy Landings! Wrench Kevin Stein Click here to download this file -
Version
88 downloads
SF2 WW2 RAF Douglas Dakota Skin Pak 3/1/2014 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged, + Expansion Pak 1 (REQUIRED!) = *You must have SF2:I Exp Pak 1, as this mod REQUIRES the stock 3W C-47* This pak contains Skin/Decal mods for the Stock 3rd Wire C-47A, representing RAF Dakota's in WW2. This pak contains 2 skins: RAF (Euro) -standard OD/Grey RAF_D (Desert) - standard Day Desert Supplied are 26 plane-in group letters and RAF serial number decals. The serials, while correct for the Dakota, represent no particular unit and should be considered 'generic' in nature. Both skins use a 'pool' of the letters and serials. There are NO squadron codes. Decal randomization is TRUE Also supplied is an updated/edited/adjusted C-47A User list, with many corrected dates. End users are advised to choose which skin for what WW2 mods folder they'll be using (Euro for the ETO, and Desert for the MTO, obviously!). Simply rename the textureset ini for the skins NOT being used, and the Game Engine will ignore it. This little mod comes about as I'm sick and tired of seeing Dakota's parked on my terrains, with incorrect WW2 markings (while not perfect even WITH this, they're a LOT closer!) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!! Happy Landings! Wrench Kevin Stein -
Mapuche-Project-FAA_SFP1-SFG
Wrench commented on Kaiser1's file in Fictional Aircraft, Experimental and UAV's
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Invisible Model
Wrench replied to Spectre8750's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
NEVER!!!! -
it's in one of my SF2 Skyraider skin packs, iirc.
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Invisible Model
Wrench replied to Spectre8750's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Unicode vs ANSI??? 1stGens can't read Unicode. Check your exportation -
SF2 WW2 Fieseler Fi 156 'Storch' (MTO/ETO) Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 Fieseler Fi 156 'Storch' (MTO/ETO) Pak File Submitter: Wrench File Submitted: 02 March 2014 File Category: Other SF2 WW2 Fieseler Fi 156 'Storch' (MTO/ETO) Pak, 3/1/2014 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs below the 08 pach level. Due to some of the modifications made to fit them into the SF2 environment (specific statements for decals and the 'open cockpit") all the features will =NOT= be working as designed in anything earlier. No support is/will be available for 1stGen users to do so.* Some modification, tweeks, reskin and so forth for Raven's cool little Storch, adds another skin (MTO Desert) and new decals (radio call letters) for both. Also, a exceedingly modified cockpit from my L-19 mod, making if nicely Player Flyable. (as seen in the SF2 Storch Tweeks Pak from a few years back. Ths mod includes that, plus more!) So, you have to 2 skins: Euro Green (the original) (represeing ????) MTO desert mottle camo (representing 2(H)/14 in North Africa) Originally, I was just going to do an 'update pak', but it was just as easy to assemble a Full Aircaft Update Package. This was done simply for 'ease of use' (read: laziness!!! :) ). All skins is still in bmp format. Decal randomization is TRUE. All the markings are decals. Each skin has 12 radio letter decals. There is NO hangar screen. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them. This pak includes a number of changes for SF2, so if you have the Storch already, you might REALLY want to back up your original, as THIS is designed to replace it. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Happy Landings! Wrench Kevin Stein Click here to download this file